Version 0.11.12 Slashes Onto Early Access
[h2]Advanced Woodcutting Challenge Difficulty[/h2]
The third difficulty of the woodcutting challenge in the Dojo has been unlocked!
Can you face off successfully against.. Lucky himself?!

[h2]Logs Are Available In Maker Mode[/h2]
Finally, as long awaited, the logs from the woodcutting challenge are now available in the dungeon maker.

They also are the first dungeon parts that are locked by default, requiring you to unlock them first to use them.
As opposed to being locked behind completing the minigame however, it's only required to attempt it, without having to complete it.
This lowers the barrier of entrance dramatically to use the logs in maker mode, while still encouraging the player to go out of their way and explore Castle Town to find extra goodies.
The game also explicitly tells you how to unlock the given dungeon part to leave the player not guessing.

[h2]Locked Pressure Plate Visual Overhaul[/h2]
Many people have criticized the lack of visual distinction between pressed and locked pressure plates, which in many cases made it unintuitive to judge what state the plate is in.
Pressure plates now visually convey if they are locked!

You can also now toggle pressure plates state in the context menu.

[h2]20% Sale One Week Left[/h2]
There's still one week more of the 20% sale off Quest Master, so grab it now in case you have not made the purchase yet!
https://store.steampowered.com/app/2094070/Quest_Master/
The third difficulty of the woodcutting challenge in the Dojo has been unlocked!
Can you face off successfully against.. Lucky himself?!

[h2]Logs Are Available In Maker Mode[/h2]
Finally, as long awaited, the logs from the woodcutting challenge are now available in the dungeon maker.

They also are the first dungeon parts that are locked by default, requiring you to unlock them first to use them.
As opposed to being locked behind completing the minigame however, it's only required to attempt it, without having to complete it.
This lowers the barrier of entrance dramatically to use the logs in maker mode, while still encouraging the player to go out of their way and explore Castle Town to find extra goodies.
The game also explicitly tells you how to unlock the given dungeon part to leave the player not guessing.

[h2]Locked Pressure Plate Visual Overhaul[/h2]
Many people have criticized the lack of visual distinction between pressed and locked pressure plates, which in many cases made it unintuitive to judge what state the plate is in.
Pressure plates now visually convey if they are locked!

You can also now toggle pressure plates state in the context menu.

[h2]20% Sale One Week Left[/h2]
There's still one week more of the 20% sale off Quest Master, so grab it now in case you have not made the purchase yet!
https://store.steampowered.com/app/2094070/Quest_Master/