Version 0.11.3 Shines Onto Early Access
[h2]Golden + Fire Status[/h2]
Both Golden and Fire have been turned into status buffs that you can add to any enemy or boss in the context menu.
Goldmec goes brr

[h2]Modding Variants[/h2]
You can now create variants for your modded dungeon parts. This will help clean up the part book and prevent it from getting cluttered.

The example tree mod includes all three tree types from Castle Town now, and shows you how to set up a variant collection.
It's as simple as including the Variant property with the same value for all parts you want to group up.
[h2]Part Book Organization For Mods[/h2]
Custom parts are now organized by mod group, as opposed to all being in the same group.
This should help visibility when trying to find modded parts.

[h2]Custom Cursor + Head Icon For Skins[/h2]
Custom character skins can now include a custom cursor and head icon to display!
The Dark Lanze example mod documents that if you are interested. It was highly requested for mods.
Don't worry about not including them! It defaults to the basic Lanze cursor and icon.
[h2]Workshop Mod ID Upload Validation[/h2]
A new safety measure has been implemented which prevents mods that have the same ID from being uploaded to the workshop. This will prevent potential ID conflicts, since mod IDs have to be unique.
Both Golden and Fire have been turned into status buffs that you can add to any enemy or boss in the context menu.
Goldmec goes brr
[h2]Modding Variants[/h2]
You can now create variants for your modded dungeon parts. This will help clean up the part book and prevent it from getting cluttered.

The example tree mod includes all three tree types from Castle Town now, and shows you how to set up a variant collection.
It's as simple as including the Variant property with the same value for all parts you want to group up.[h2]Part Book Organization For Mods[/h2]
Custom parts are now organized by mod group, as opposed to all being in the same group.
This should help visibility when trying to find modded parts.

[h2]Custom Cursor + Head Icon For Skins[/h2]
Custom character skins can now include a custom cursor and head icon to display!
The Dark Lanze example mod documents that if you are interested. It was highly requested for mods.
Don't worry about not including them! It defaults to the basic Lanze cursor and icon.
[h2]Workshop Mod ID Upload Validation[/h2]
A new safety measure has been implemented which prevents mods that have the same ID from being uploaded to the workshop. This will prevent potential ID conflicts, since mod IDs have to be unique.
It's recommend to start your mod at version "1.0.0.0" when you first upload it to the workshop.
The ID is optional, but it's recommended to explicitly set it, otherwise it uses the file name as the ID, which is more prone to accidental breaking.
You can have as many aliases as you need.
Choose from a large selection of tracks, including modded tracks.
Play music conditionally!
Out of sight, out of mind.
Nini is in da house.
The new Entity type is super flexible.
Modded entities show up in the "Mods" group in Gizmos.
Doesn't that look good?

"We have new bosses at home." The new bosses at home:



