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Alchemist: The Potion Monger News

Patch #2 - Halloween is here!


[h3]Hello Alchemists!
It's witching hour!
We present to you the second Alchemist: The Potion Monger patch.[/h3]
Have a happy Halloween everyone! On this occasion, we've prepared a themed game addition, as well as, bug fixes and more things for you to enjoy.

[h3]HIGHLIGHTS[/h3]
[h3]Halloween visits the Town![/h3]

Immerse yourself in the spooky climate of All Hallows' Eve, thanks to the new festive decorations.
The town is now filled with pumpkins and candles!

[h3]New festive decoration for your home![/h3]

Visit the Greengrocer on the Towns square to purchase the new Halloween decoration - Jack-o-lantern. Place up to 6 of these mean, animated, music-playing fellows in your home and celebrate!
P.S. Save some money because they are not cheap, but worth every penny, and Halloween-limited.

[h3]New visual effects on Ingredients.[/h3]

10 Ingredients received a graphical overhaul with new visual effects!
Fly, Rotten Meat, Animal Excrement, Rotten Milk, Warmshroom, Papaj Shroom, Lotus, Many Eyes, Devils Fruit and Diamond.

[h3]OTHERS[/h3]
  • Fixed all the Achievements.
  • Boss Trophies are now pickable and functional (if you have not gathered them they will await you in the place the boss was).
  • Loot now hangs lower above the ground.
  • Lowered the points needed for the Reputation levels higher than 5.
  • Ingredients are no longer lost when picking bushes and milk from cows with full inventory.
  • Discord link in the main menu fixed.
  • Nukes now works on slimes.
  • Fear Gas fixed.
  • Gamepad movement in Ingredient Album and Character Abilities tab added.
  • More Ingredients now sway with the wind.
  • The dog will no longer move characters when talking with them.
  • Added cooldown on the doors in the player's home.
  • Added music to the boss fights.
  • Picked-up Skillboks and Recipes should no longer respawn.

Thank you for your feedback on Discord as well as on Steam Discussions.
Happy Halloween!
AGS Team

Hotfix #3

Hello Alchemists,
We constantly monitor our Discord and Steam Discussions to squish those pesky bugs and grant you the best EA experience possible. 🛠️

Here is what we did:
  • fixed some Items appearing too dark at night
  • made garden plants destructible again
  • fixed holes in the Cave
  • Herbalist random dialogue changed
  • Herbalist after the fight drops skull as intended
  • Marceline now can be resurrected after loading the game
  • new seeds appear in shops
  • ingredients dropped by characters now float in the air (there will no longer get lost in the tall grass)
  • Deathcap is now poisonous
  • Black Lotus is now poisonous
  • Toxic Botanist ability changed to 3 poisonous plants and works as intended
  • fixed Airbender ability
  • fixed Perfectionist ability
  • Almanach abilities UI fixed
  • fixed Fern Flower not spawning for some players
  • Snake King sword now has a proper description and name
  • Sword of the Winterlands now has a proper description and name
  • turtle is now a tortoise
  • fixed tortoise pet not discovering aspects for some players
  • changed German translation error when buying a market stand
  • fixed some Philosopher Stone recipes
  • Weak Speed Potion no longer spawns on Bob's farm

keep feedback coming and we'll keep fixing things,
Happy Brewing!
AGS Team

State of the Early Access


[h3]Dear Alchemists,
We would like to say that we are sorry for the last patch we implemented on the 20th of October (Friday).[/h3]

That was our first big patch in order to improve the gameplay, add new content, and fix some issues. We worked around the clock to deliver the best content for you. But despite the effort we have put in, the players reported issues during the weekend, some of which were caused by the patch we deployed lately.
Being a small indie team we don't have the capacity to test all details at once. Especially when deploying such a huge update on such short notice after the release. That was a mistake on our side - and we apologize to you for that.

Today we discussed it and agreed unanimously with the following step-by-step approach regards the issues fixing. This means we will spend more time on internal testing before deploying a hotfix or patch on Steam. But on the other hand, we might not be able to fix all the issues on the fly.

[h3]So our plan is as follows:[/h3]
  • on Fridays (every one or two weeks - depending on the scale) we gonna deploy the patch adding new things to the game, based on your feedback
  • we will prioritize the most important issues (for example mechanics are more important to fix than visuals or graphics)
  • we will be deploying hotfixes still whenever necessary but at a slower pace
  • all the new upgrades, additional content, or your ideas we will analyze on the case by case basis
  • we are still keeping one's ear to the ground for your feedback


We hope this steady and consistent approach will improve the gameplay and eliminate the issues in the upcoming days/weeks.
Soon we'll unravel the Road Map for Early Access, stay tuned.

[h3]PS. A new Hotfix coming tomorrow![/h3]
Happy brewing AGS Team

[h3]CLICK ON THE DOGE[/h3]

Patch #1 - Herbalist and her Seeds


[h3]Hello Alchemists!
We present to you the very first Alchemist: The Potion Monger patch. [/h3]
That's the way we'd like to develop the game further with small Hotfixes and bigger Patches adding new things.
Without further ado, here is what's new!

[h3]HIGHLIGHTS[/h3]
[h3]New Seeds for your garden![/h3]

You can now buy 3 new seed bags:
Roses - at Herbalist shop
Many Eyes - at Witch shop
Crystal Roses - at Antiquarian in the Winterlands

Grow your plant collection NOW!

[h3]Rework of some particular boss fight![/h3]

Said boss now has a health bar, and a bit more HP, however, its immunities have been tweaked a bit, and now can be hurt with explosions!

Ready for the challenge?

[h3]New Philosopher Stone UI[/h3]

Some of you reported that the UI of Philosopher Stone was a bit unclear so we changed the alignment of Tools and Aspects.

Pin the recipe you fool!

[h3]OTHERS[/h3]
  • Quest "THE HERBALIST" fixed.
  • Changing the key binds should no more display .
  • Black Market bug fixed.
  • Red Slimes now drop Red Slime (sic).
  • Turtle now works as intended.
  • Cut-scene in the Farmlands no longer freezes the game.
  • Herbalist no longer reads the book she should not have.
  • Major no longer disappears.
  • Philosopher Stones hints tweaked.
  • Symbols on the chests in the Cave are now easier to read.
  • Added a few missing item descriptions.

Thank you for your feedback on Discord as well as on Steam Discussions.
Have a great weekend guys!
AGS Team

[h3]CLICK ON THE DOGE[/h3]

Hotfix #2

Hello Alchemists!
We are constantly monitoring our Discord and Steam Discussions to squish those pesky bugs and grant you the best EA experience possible. 🛠️
Here is what we did:
  • Fixed the disappearing player stall.
  • Added Resolution change and Windowed Mode.
  • Fixed Almanach UI on 4:3 resolutions.
  • Fixed disappearing player furniture and items after loading.
  • Japanese pet names can now be used.
  • Fixed "The Herbalist" quest not working as intended.
  • The automatic Recipe count works properly now.
  • Fixed the Hearthpotion on the key characters.
  • Composter no longer causes items to duplicate.
  • Paint no longer disappears.
  • Chests in the world now work as intended.
  • Items no longer disappear when loading the game.
  • Added weapons localization.
  • The dog no longer sniffs the air.
  • Fixed the bug with disappearing Eve.
  • Moved the clock a bit.
  • Filled the holes in German translation.
  • Nerfed the Herbalist.