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Children of Tarra (Beta Hotfix)

[h3]Fixes[/h3]
  • When picking up Catalyst from the pedestal at Altar of the Awakened, the artifact count in the pop-up was miscalculated.
  • When picking up Halfmetal Head in the lab at Brood’s Crest, the artifact count in the pop-up was miscalculated.
  • Gatekeepers could get stuck on stairs in Elden Tree.
  • Inferna was not displayed as a Rampant on the minimap.
  • Incorrect burn damage calculation for Inferna.
  • The Aeonic Elite ability that disables Gatekeeper cooldowns could sometimes persist after the Aeonic enemy's death.
  • Under certain conditions, a Gatekeeper could get stuck in an animation, preventing the use of any skills.
  • Opaline Elite’s HP bar sometimes did not appear when taking damage.
  • Incorrect elite kill count for the Elite Hunter achievement.
  • The Tested By Time achievement was not always obtainable.
  • The Three Times Fooled achievement could be obtained by opening empty chests across different locations.
  • Nidum’s Circular skill had no impact sound.
  • Bastion’s Roar skill sound did not sync with the effect.
  • Increasing the area of Pandora’s Lightning Conductor skill actually resulted in a smaller damage radius.
  • Under certain conditions, Mediator could continue using Cranium Scatter while in Ghostwalk.
  • Umbra was present in the database.
  • Duality Sigil retained its damage reduction effect when destroyed in the Forge.
  • Attacking the Dummy on Delta could cause the game to crash due to excessive effects (especially when playing as Mediator).
  • Multiple players could pick up Halfmetal Head simultaneously in the lab at Brood’s Crest.
  • Light from lamps on Delta could flicker at certain angles.
  • Void Model lacked a gold outline when Supporter Pack was enabled.

[h3]Changes[/h3]
  • Legends Never Die achievement has been updated: Now, you must defeat an Elite Rampant to obtain it.
  • Gnash’s shield now equals 50% of its max HP (previously, it was based on its current HP at the moment of casting).
  • Adjustments to the balance of Elite enemies.
  • Reduced the push force applied to Gatekeepers by enemies.

[h3]Additions[/h3]
  • Elite status descriptions have been added to the database.

Children of Tarra Beta

Greetings Gatekeepers,
The CoT beta is live! If you’d like to hop in keep in mind the following:
  • To access the beta go to Steam, Select Gatekeeper, Manage>Properties>Betas> select “children-of-tarra-beta”.
  • Please note, if you switch from the beta branch back to the main one you’ll lose your saves! We recommend staying in beta until the full release of the CoT update. Then your saves will be fine when switching.

[h2]New Content[/h2]
• 1 New Gatekeeper
• 1 New Planet with 3 unique locations
• 1 New Location for Aurora (with 3 more coming post-beta for the other planets)
• 8 New Enemies
• 8 Elite Enemy Types
• 14 New Artifacts:
• 6 Modifiers
• 4 Structure Changes
• 2 Cursed Signatures
• 1 Amulet
• 1 Rune of Creation
[h2]Quality of Life Changes[/h2]
• Enemy Strength Indicator added.
• The selected difficulty level is now displayed on the gameplay UI.
• Emporium has been moved to Quiet Bay, allowing players to unlock new artifacts mid-run.
• Artifact Ban System in the Emporium. Players can now block a limited number of artifacts from appearing in Obelisks during a run. Each ban costs 5 Omni Stones.
• Enemy level scaling has been revamped for a smoother and fairer difficulty curve.
• Artifact descriptions have been fully redesigned for better readability.
• Singleplayer mode added to the network menu, allowing offline play.
• Paths from Chaos Wards to their areas are now shown as moving dashed lines, making navigation easier.
• Sprint can now be triggered immediately after attacking (previously had a short delay).
• Cursed Artifact descriptions for Mediator now display both old and new values for better clarity of the passive ability.

[h2]Mechanics Changes[/h2]
• Certain artifact stats now scale logarithmically for improved balance.
• Bleed effect reworked. Damage is now dealt once per damage tick, regardless of the number of Bleed stacks. Tick frequency depends on the Gatekeeper’s attack speed.
• No more elemental damage bonuses from Bleeding, but overall damage has been increased.
• Tech Hunter’s first skill evolution now applies Bleed with a 15% chance instead of guaranteed.
• Final damage calculations have been improved, accounting for various buffs and debuffs on both Gatekeepers and enemies.
• Gatekeepers can now be affected by Burn and Bleed (yes, it’s going to hurt).
• Powered enemies (with green outlines) have been removed and replaced by Elite enemies.
• Kettlebell artifact now has a stronger knock-back
• Drones no longer spawn in the Quiet Bay.

See you on Palium!
Gravity Lagoon
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Children of Tarra (DevBlog #4)

Greetings Gatekeepers!

It’s time for the fourth and final part of our Children of Tarra Update devblog.
Today, we’re covering all the exciting additions that didn’t make it into the previous three entries!

[h3]Enemy Growth Indicator[/h3]
You’ll now always be able to see the current level of enemies and how quickly they’re getting stronger.
The growth speed depends on the selected difficulty level.



[h3]Updated Artifact Descriptions[/h3]
We’ve completely reworked artifact descriptions!
Previously, they were long blocks of text that made it difficult to quickly understand their effects—especially in the heat of battle.



Now, descriptions are split into two sections:
• Short Description – Explains the artifact’s core effect.
• Parameters – Displays the numerical values of its effects.
We’ve also improved Mediator’s artifact descriptions to make parameter changes more visually clear.



[h3]Emporium[/h3]
• The Emporium has been moved to Delta, allowing players to unlock new artifacts mid-run.
• You can now ban specific artifacts in the Emporium during gameplay.



[h3]Online Play[/h3]
• A Singleplayer Mode has been added, allowing players to play completely offline.
• Many major issues have been fixed, including infinite loading screens, frequent desyncs, and other bugs. Unfortunately, some problems may still occur, so please report them as soon as possible. We’re doing everything we can to ensure a stable experience by the time version 1.0 launches!

[h3]What’s New?[/h3]
• At least four new interactive objects are coming to the new locations, unlocking fresh content.
• Some of Tarra’s abilities have been buffed, and she’s gained a brand-new skill.
• The length of a full loop has been increased by one extra planet.
• Three new soundtracks, composed specifically for the atmosphere of Palium.
• 13 new Steam achievements.
• Gatekeepers can now burn and bleed!

[h3]What’s Next?[/h3]
We’re now shifting focus to the next major update, which will introduce the final planet—Crustad.

But before that, we’re also planning to:
• Update the Arena with more buildcrafting options.
• Add new effects for Chaos Wards.
• Introduce new Triads.
• Overhaul the final stats screen, adding new parameters and allowing players to view their teammates’ stats.

See you on Palium!
Gravity Lagoon

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Children of Tarra (DevBlog #3)

Greetings, Gatekeepers!

Welcome to the third part of our devblog series about the Children of Tarra Update. This time, we’re diving into Palium, the fifth planet in Gatekeeper.



Palium is a harsh, rocky world where basalt fields stretch endlessly to the horizon. On its frozen side, the massive Elden Tree towers high enough to be visible from space.

Once, Palium was home to the Carrons, explorers who sought to uncover the planet’s secrets. However, their research ended in catastrophe with the awakening of the ancient Siren—Tarra.

Tarra decimated nearly all life on the planet before creating her own beings to inhabit these desolate lands. Now, Palium is more than just a realm of ruins—it’s a deadly arena where survival hinges on the whims of a destructive force.

Who You’ll Face

Palium is home to a variety of creatures, each presenting unique challenges. Here’s a brief look at some of them:
[h3]Emberling[/h3]

• Friendly in nature, these creatures redirect lava flows beneath the planet’s surface. They tend to avoid Gatekeepers but leave explosive traps in their path.
[h3]Cave Creeper[/h3]

• Ancient inhabitants of Palium, these creatures burrow underground and attack with toxic saliva from a distance or their claws in melee combat.
[h3]Mourn[/h3]

• Ghosts of Carrons tormented by Tarra, they hide within the veins of the Elden Tree and often attack from afar with fiery projectiles.
[h3]Caldeon[/h3]

• One of Palium’s primary guardians. It fights in close quarters, scattering magma clusters and leaving burning pools in its wake.
[h3]Ashling[/h3]

• A mysterious entity that teleports to its target, dealing area damage. It also burrows into the ground, scorching everything around it with a devastating beam.
[h3]Hulk[/h3]

• A massive stone juggernaut that destroys everything in its path. It attacks with enormous pincers, devastating large areas.
[h3]Gnash[/h3]

• The result of Carron experiments with Palium’s resources. It spits acid and strikes with its short but incredibly powerful limbs.
[h3]Inferna[/h3]

• A Rampant from the Ethel dynasty, exiled from Aurora for her differences. Inferna is a highly dangerous opponent with a wide array of skills.
[h3]Child of Palium[/h3]

Familiar from the Arena, this cocoon contains a potential child of Tarra. It defends itself—and its mother—with electrical discharges.
[h3]Tarra[/h3]

• The Siren of Palium. We’ve reworked her abilities, adding new elements. What’s changed? You’ll have to find out in the battle!

Palium introduces new interactive objects to diversify your runs and keep you on your toes. We hope you enjoy every detail of this new planet!
That’s all for now. In the fourth and final part of our devblog series, we’ll cover smaller additions and share our plans for the future. See you on Palium!
Gravity Lagoon
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Children of Tarra (DevBlog #2)

Greetings, Gatekeepers!

It’s time to share more about the upcoming Children of Tarra update. Today we’re taking a look at Elites - powerful enemies designed to put your skills to the test.

[h2]Elites[/h2]
Any enemy (except spawned) can take on an elite form. This means you could encounter an elite Grouch in the early stages or face an elite Quake (or even a Colossus) later in your run. As of now, there are five types of elite forms:

[h3]Aeonic[/h3]
• Disables the cooldowns of all Gatekeeper skills (except the first) within a large radius around itself.
• Periodically places Aeonic traps around itself, which immobilize a Gatekeeper for several seconds upon activation.
• Has double the attack and movement speed compared to its non-elite counterpart.


[h3]Astral[/h3]
• Can phase through enemies and obstacles (except for cliffs).
• Every 5% of health lost, launches a projectile at the Gatekeeper who dealt the damage.
• Any successful hit leaves a Flicker mark on the Gatekeeper, which explodes after a few seconds, dealing additional damage.


[h3]Exalted[/h3]
• Generates an Aura that heals nearby enemies for a percentage of their max health every second.
• If an enemy within the Aura’s radius is about to die, there’s a 50% chance it will be fully revived.
• Upon death, the Exalted elite leaves behind a firefly, granting nearby enemies the Immune status for 5 seconds.


[h3]Searing[/h3]
• Is immune to burn effects.
• Leaves a trail of fire as it moves.
• Spins six fireballs around itself, which deal damage and apply burn when they hit a Gatekeeper.
• All attacks from the Searing elite inflict burn.


[h3]Opaline[/h3]
• Possesses a shield layer that regenerates over time.
• Its attacks apply Bleed to Gatekeepers.
• Upon death, it shatters into shards, embedding into random points on the ground. After a short delay, the shards explode, dealing damage and applying Bleed.



In future updates, we’ll be adding more elite types and introducing new challenges to keep you on your toes. That’s all we have for today. Next time we’ll tell (and show!) you what awaits on the new planet - Palium!

Gravity Lagoon
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