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Update v.0.9.0.07

[h2]Changes & Improvements[/h2]
• Artifact descriptions now display the current bonus and how much it will increase on the next stack.
• Chaos Ward paths have been slightly elevated above the ground to prevent clipping with terrain and the environment.
• Inferna’s spiked projectiles now emit a glow, making them easier to spot against dark backgrounds.
• Unlockable achievements for Gatekeepers are now listed in the pause menu’s achievement section.
• Drudge (Halfmetal Head) outline color changed from yellow to green.
• Soothe Stone no longer has collision.
• Controller hints added in the lobby to make switching between Gatekeepers easier.
• Gnash, Cave Creeper, Mourn, and Caldeon have been slightly reduced in size.
[h2]Balance Adjustments[/h2]
• Slightly reduced enemy HP scaling per level.
• Lowered base HP values for Sirens.
• Certain elite traits have been disabled for Sirens.
• Inferna’s spiked projectile damage has been reduced.
• Spawn rates for Quake and Inferna have been lowered.
• Elite status no longer increases Sirens’ HP.
• Opaline Elite’s shield now has lower values and takes longer to regenerate.
• Enemy count on Palium reduced.
• Slightly reduced enemy spawns during Chaos Ward missions.
[h2]New Location[/h2]
• The Conflux Hall on Celestium
[h2]Bug Fixes[/h2]
• Flicker from Astral Elites was sometimes invisible on Gatekeepers.
• Colossus could infinitely spawn in Arena rounds 14-15.
• Aeonic Elites could permanently disable skills under certain conditions.
• Umbra was incorrectly included in database percentage calculations.
• Inability to scroll certain lists when using a gamepad.
• Multiple players could sometimes pick up the same Catalyst from the pedestal at Altar of the Awakened.
• When carrying a large number of artifacts, the artifact list would overflow in the pause menu.
• The console for freeing Void Model could be highlighted even if the player didn’t have the Umbra artifact.
• The Triple Seal achievement could sometimes be obtained without having three Triads in the inventory.
• Localization issues in several languages.
• The Duality Sigil debuff could remain permanently after a Gatekeeper’s death.
• Drudge (Halfmetal Head) was incorrectly dealing damage to other players in co-op.
• The second and third evolutions of Valiant Charge (Bastion) were not working.
• Missing button sounds in the online mode selection window.
• Incorrect Duality Sigil values in Mediator’s artifact descriptions.
• Completing a mission could sometimes spawn an excessively large enemy wave.
• Typing in chat while in the lobby could switch selected characters.
• Aim sensitivity on controllers could be set to 0 (minimum is now 0.1).
• Various menu navigation issues when using a controller.
• A Gatekeeper could take damage if their Drudge (Halfmetal Head) stepped into a Cursed Shard area.
• Pressing “Main Menu” in the pause menu could cause the game to completely freeze.
• Players who respawned with chat open could lose control of their character.
• Void Model in Fade didn’t go through enemies.
• Triad of Devastation didn’t work.

Gravity Lagoon



[h2]Socials[/h2]
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Children of Tarra is live!

[previewyoutube][/previewyoutube]

Greetings, Gatekeepers!
We’re happy to announce that Children of Tarra is finally out. We hope you enjoy Palium and all it has to offer. Let us know what you think!

[h2]Content[/h2]
New Gatekeeper:
• Void Model

Palium:
• Brood’s Crest
• Elden Tree
• The Maw

New Enemies - Elites
• Aeonic
• Astral
• Exalted
• Searing
• Opaline

[h3]New Artifacts[/h3]
Modifiers:
• Tranquilizer
• Bloodletter
• Bulwark
• Ember Mark
• Blood Mark
• Stasis Mark

Structure Changes:
• Root
• Berserker's Token
• Pulsar
• Catalyst

Amulets:
• Halfmetal Head

Rune of Creation:
• Momentum

Cursed Signature:
• Leech
• Duality Sigil

Aurora got a new location, and more locations are coming to the other planets very soon as well

[h2]Quality of Life Changes[/h2]
• Enemy Strength Indicator added.
• The selected difficulty level is now displayed on the gameplay UI.
• Emporium has been moved to Quiet Bay, allowing players to unlock new artifacts mid-run.
• Artifact Ban System in the Emporium. Players can now block a limited number of artifacts from appearing in Obelisks during a run. Each ban costs 5 Omni Stones.
• Enemy level scaling has been revamped for a smoother and fairer difficulty curve.
• Artifact descriptions have been fully redesigned for better readability.
• Singleplayer mode added to the network menu, allowing offline play.
• Paths from Chaos Wards to their areas are now shown as moving dashed lines, making navigation easier.
• Sprint can now be triggered immediately after attacking (previously had a short delay).
• Cursed Artifact descriptions for Mediator now display both old and new values for better clarity of the passive ability.
[h2]Mechanics Changes[/h2]
• Certain artifact stats now scale logarithmically for improved balance.
• Bleed effect reworked. Damage is now dealt once per damage tick, regardless of the number of Bleed stacks. Tick frequency depends on the Gatekeeper’s attack speed.
• No more elemental damage bonuses from Bleeding, but overall damage has been increased.
• Tech Hunter’s first skill evolution now applies Bleed with a 15% chance instead of guaranteed.
• Final damage calculations have been improved, accounting for various buffs and debuffs on both Gatekeepers and enemies.
• Gatekeepers can now be affected by Burn and Bleed (yes, it’s going to hurt).
• Powered enemies (with green outlines) have been removed and replaced by Elite enemies.
• Kettlebell artifact now has a stronger knock-back
• Drones no longer spawn in the Quiet Bay.
[h2]Bug Fixes & Stability Improvements[/h2]
• Fixed: Sirens and Rampants on the Arena could reach excessively high HP values.
• Fixed: Players could sometimes get stuck on an infinite loading screen when entering a location.
• Fixed: A large number of reconnect-related issues that could occur when a player rejoined a run.
• Fixed: Audio overloads and distortions caused by extremely high enemy counts.
• Fixed: Changing graphics presets too drastically could sometimes cause the game to freeze or even crash.
• Save System Overhaul: Previously, if a computer lost power unexpectedly during gameplay, save files could become corrupted. Now, the game automatically creates a backup of the save file. If the main save gets corrupted, data will be restored from the backup.
• A lot of work has been done on optimizing code and graphics, and we ain’t stopping anytime soon :)

See you on Palium!
Gravity Lagoon

[h2]Socials[/h2]
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Children of Tarra (Beta Hotfix)

[h3]Fixes[/h3]
  • When picking up Catalyst from the pedestal at Altar of the Awakened, the artifact count in the pop-up was miscalculated.
  • When picking up Halfmetal Head in the lab at Brood’s Crest, the artifact count in the pop-up was miscalculated.
  • Gatekeepers could get stuck on stairs in Elden Tree.
  • Inferna was not displayed as a Rampant on the minimap.
  • Incorrect burn damage calculation for Inferna.
  • The Aeonic Elite ability that disables Gatekeeper cooldowns could sometimes persist after the Aeonic enemy's death.
  • Under certain conditions, a Gatekeeper could get stuck in an animation, preventing the use of any skills.
  • Opaline Elite’s HP bar sometimes did not appear when taking damage.
  • Incorrect elite kill count for the Elite Hunter achievement.
  • The Tested By Time achievement was not always obtainable.
  • The Three Times Fooled achievement could be obtained by opening empty chests across different locations.
  • Nidum’s Circular skill had no impact sound.
  • Bastion’s Roar skill sound did not sync with the effect.
  • Increasing the area of Pandora’s Lightning Conductor skill actually resulted in a smaller damage radius.
  • Under certain conditions, Mediator could continue using Cranium Scatter while in Ghostwalk.
  • Umbra was present in the database.
  • Duality Sigil retained its damage reduction effect when destroyed in the Forge.
  • Attacking the Dummy on Delta could cause the game to crash due to excessive effects (especially when playing as Mediator).
  • Multiple players could pick up Halfmetal Head simultaneously in the lab at Brood’s Crest.
  • Light from lamps on Delta could flicker at certain angles.
  • Void Model lacked a gold outline when Supporter Pack was enabled.

[h3]Changes[/h3]
  • Legends Never Die achievement has been updated: Now, you must defeat an Elite Rampant to obtain it.
  • Gnash’s shield now equals 50% of its max HP (previously, it was based on its current HP at the moment of casting).
  • Adjustments to the balance of Elite enemies.
  • Reduced the push force applied to Gatekeepers by enemies.

[h3]Additions[/h3]
  • Elite status descriptions have been added to the database.

Children of Tarra Beta

Greetings Gatekeepers,
The CoT beta is live! If you’d like to hop in keep in mind the following:
  • To access the beta go to Steam, Select Gatekeeper, Manage>Properties>Betas> select “children-of-tarra-beta”.
  • Please note, if you switch from the beta branch back to the main one you’ll lose your saves! We recommend staying in beta until the full release of the CoT update. Then your saves will be fine when switching.

[h2]New Content[/h2]
• 1 New Gatekeeper
• 1 New Planet with 3 unique locations
• 1 New Location for Aurora (with 3 more coming post-beta for the other planets)
• 8 New Enemies
• 8 Elite Enemy Types
• 14 New Artifacts:
• 6 Modifiers
• 4 Structure Changes
• 2 Cursed Signatures
• 1 Amulet
• 1 Rune of Creation
[h2]Quality of Life Changes[/h2]
• Enemy Strength Indicator added.
• The selected difficulty level is now displayed on the gameplay UI.
• Emporium has been moved to Quiet Bay, allowing players to unlock new artifacts mid-run.
• Artifact Ban System in the Emporium. Players can now block a limited number of artifacts from appearing in Obelisks during a run. Each ban costs 5 Omni Stones.
• Enemy level scaling has been revamped for a smoother and fairer difficulty curve.
• Artifact descriptions have been fully redesigned for better readability.
• Singleplayer mode added to the network menu, allowing offline play.
• Paths from Chaos Wards to their areas are now shown as moving dashed lines, making navigation easier.
• Sprint can now be triggered immediately after attacking (previously had a short delay).
• Cursed Artifact descriptions for Mediator now display both old and new values for better clarity of the passive ability.

[h2]Mechanics Changes[/h2]
• Certain artifact stats now scale logarithmically for improved balance.
• Bleed effect reworked. Damage is now dealt once per damage tick, regardless of the number of Bleed stacks. Tick frequency depends on the Gatekeeper’s attack speed.
• No more elemental damage bonuses from Bleeding, but overall damage has been increased.
• Tech Hunter’s first skill evolution now applies Bleed with a 15% chance instead of guaranteed.
• Final damage calculations have been improved, accounting for various buffs and debuffs on both Gatekeepers and enemies.
• Gatekeepers can now be affected by Burn and Bleed (yes, it’s going to hurt).
• Powered enemies (with green outlines) have been removed and replaced by Elite enemies.
• Kettlebell artifact now has a stronger knock-back
• Drones no longer spawn in the Quiet Bay.

See you on Palium!
Gravity Lagoon
[h2]Socials[/h2]
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Children of Tarra (DevBlog #4)

Greetings Gatekeepers!

It’s time for the fourth and final part of our Children of Tarra Update devblog.
Today, we’re covering all the exciting additions that didn’t make it into the previous three entries!

[h3]Enemy Growth Indicator[/h3]
You’ll now always be able to see the current level of enemies and how quickly they’re getting stronger.
The growth speed depends on the selected difficulty level.



[h3]Updated Artifact Descriptions[/h3]
We’ve completely reworked artifact descriptions!
Previously, they were long blocks of text that made it difficult to quickly understand their effects—especially in the heat of battle.



Now, descriptions are split into two sections:
• Short Description – Explains the artifact’s core effect.
• Parameters – Displays the numerical values of its effects.
We’ve also improved Mediator’s artifact descriptions to make parameter changes more visually clear.



[h3]Emporium[/h3]
• The Emporium has been moved to Delta, allowing players to unlock new artifacts mid-run.
• You can now ban specific artifacts in the Emporium during gameplay.



[h3]Online Play[/h3]
• A Singleplayer Mode has been added, allowing players to play completely offline.
• Many major issues have been fixed, including infinite loading screens, frequent desyncs, and other bugs. Unfortunately, some problems may still occur, so please report them as soon as possible. We’re doing everything we can to ensure a stable experience by the time version 1.0 launches!

[h3]What’s New?[/h3]
• At least four new interactive objects are coming to the new locations, unlocking fresh content.
• Some of Tarra’s abilities have been buffed, and she’s gained a brand-new skill.
• The length of a full loop has been increased by one extra planet.
• Three new soundtracks, composed specifically for the atmosphere of Palium.
• 13 new Steam achievements.
• Gatekeepers can now burn and bleed!

[h3]What’s Next?[/h3]
We’re now shifting focus to the next major update, which will introduce the final planet—Crustad.

But before that, we’re also planning to:
• Update the Arena with more buildcrafting options.
• Add new effects for Chaos Wards.
• Introduce new Triads.
• Overhaul the final stats screen, adding new parameters and allowing players to view their teammates’ stats.

See you on Palium!
Gravity Lagoon

[h2]Socials[/h2]
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