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PRE-SEASON 2 Update Notice : Part.1

Greetings from the Warhaven team!
Today we would like to introduce to you the PRE-SEASON 2 update content that will go live on 12/13 (Wed) at 8:00 PM PST.
[previewyoutube][/previewyoutube]

[h2]▣ New Character[/h2]
Introducing our newest soldier, [color]Claw[/color]!
Claw is a veteran soldier who poisons his enemies and overwhelms them with aerial combo attacks.
[previewyoutube][/previewyoutube]


1) Obtaining Claw
- Play Claw for free after completing the "Win 5 Matches" quest by clicking the button on his barracks profile. [Barracks > Claw > Start Quest]
: Quest progression only counts after clicking on the [Barracks > Claw > Start Quest] button.

2) Skill Intro
- Basic Attacks

Horizontal Attack

Attack by swinging your weapon horizontally.

Thrust

Stab forward with your weapon. Ignores guard-breaking attacks.

Sprint Attack

Make a forward strike while sprinting.

Spinning Claw

Swing the war claw in midair. Deals more damage than a basic attack, but beware being attacked while in the air.

- Skill

Soldier's Fortune

Obtain one of three possible buff effects, Explosive Poison (40%), Razor Wind (40%), or Combat Rations (20%), based on their individual probability.

Soldier's Fortune: Explosive Poison

Coat the war claw with a poison. Poisoned enemies take damage after a set duration.

Soldier's Fortune: Razor Wind

Obtain the 'Razor Wind' buff for a set duration. Activate Razor Wind by attacking with 'Air Slash', which can be used by hitting an enemy with 'Spinning Claw', 'Hurricane Kick,' or 'Blitz'. While the Razor Wind effect is active, Claw can combo attacks, skills, and dashes while in the air.

Soldier's Fortune: Combat Rations

Recover HP by eating a combat ration.

Blitz

Make a charging attack. Can be used immediately after a block. Can also be used immediately during 'Razor Wind' or from an air dash.

Hurricane Kick

Break the enemy's guard and deal damage in an area.

Dash

Quickly dash to the left, right, or backwards.

Aerial Combatant

Taking damage while in the air does not deal additional damage.

* Practice Claw's skills through Advanced Training in the Boot Camp.

[h2]▣ Combat System[/h2]
- Basic Attack Cancelling Added
: Players can cancel out of a basic attack by blocking before the attack lands.
: Attacks cannot be canceled repeatedly.
: Applies to [Blade, Spike, Warhammer, Guardian, Hush, and Claw].

- Superior Block Changes
: Upon successfully blocking an attack with a Superior Block, the attacker will be staggered for a long time, guaranteeing a counterattack.
: Applies to [Blade, Spike, Warhammer, Guardian, Hush, and Claw].
: Make a basic attack immediately after a successful Superior Block to attack faster than normal. This does not apply to mouse wheel down attacks, such as vertical attacks.

- Immortals
: Immortals cannot cancel their attacks.
: Immortal basic attacks are not subject to a long stagger, even when blocked by a Superior Block.
: Immortals who block an enemy attack with a Superior Block can not combo into a faster basic attack afterwards.

[h2]▣ Ranked Battles[/h2]
- Rewards will be granted based on the PRE-SEASON 1 rankings.
: Rewards are based on the final account rank before the end of the season.
: Players receive 10 copies of each consumable bound outfit emblem awarded per rank.
: Players much reach Gold rank or higher to receive rewards, and will receive rewards for all ranks below the ones they've achieved.
: Please check the guide on bound emblems for information on how to use emblems earned as rewards.


- Ranked Battles will pause at the start of PRE-SEASON 2, and resume with added improvements based on how the season progresses.

[h2]▣ Statistics[/h2]
- View play records from your profile in the lobby.
: Account Info: Win Rate, KDA, Preferred Character, Relic Stone Usage Rate
: Character Information: Playtime, Kills per Life, Resurrections per Life

- Only match records after the PRE-SEASON 2 update will be reflected.


[h2]▣ 12 vs. 12 Team Deathmatch[/h2]
A 12 vs. 12 Team Deathmatch mode has been added!
- Incarnations are disabled.
- Enjoy the new mode in 'Hwara' and 'Moshabarg.'

[h2]▣ Characters[/h2]
[h3]■ General[/h3]
- Character movement speed will no longer be slowed when spinning the camera direction while moving.
- Dash distance to the left, right, and backwards is now the same as the forward dash.
- Blocks can by used by holding right-click during an emote.
- Cannon attacks can be blocked regardless of the direction the character faces, even when taking a direct hit or only area damage.
- The camera no longer automatically spins in the direction the character faces while raising a foothold's capture flag.

[h3]■ Spike[/h3]
- Addressed instances of being able to deal damage in a wide area by quickly turning the camera after making a successful attack.
: The hit box time of all attacks is now shorter.
> Attack animations have been adjusted based on this new hit box time.

- The attacker is no longer staggered for a short time upon landing an attack.
: Instead, the attacker's stagger duration after all attacks is now longer.

- Damage and stagger duration from the second target on are greatly decreased after successfully landing an attack on two or more targets at once.
: Basic damage has been reduced by 80%.
> Stats may differ based on each skill.
> Since damage will be reduced by 80%, it is possible for the attacker to deal 0 damage.
: Trauma will not be reduced.
: Stagger duration has been set to 0.5s across the board, and targets will be able to move after being hit.
: (Example) 'Unblockable Impale' deals 160 damage and staggers the target for 1.3s.
> The second target hit by this skill will have the following effects:
1) 32 Damage
2) 0.5s Stagger Duration (Can Move)
: Not applied to 'Spear Parry Break.'

- 'Impale' and 'Sprint Attacks' will now be able to hit close targets more easily.

[h3]■ Guardian[/h3]
- The hit box of 'Shield Wall' will now attack enemies within a set distance, centered on Guardian's position.
: Previously, it checked the area near the shield and Guardian separately.
: We intend to minimize any impact on the effectiveness of the skill caused by the change made to the skill's internal function.

[h3]■ Smoke[/h3]
- When immobilized by Hoet's attacks, Smoke will no longer be able to teleport by using 'Smoke Clone.'

[h3]■ Hush[/h3]
- The hit box range for 'Thrust' has been adjusted to make easier to hit with.

[h3]■ Bard[/h3]
- The Resilience icon has been improved.
: The icon changes based on the Resilience level. The gauge will be easier to see for each level.
- Bard can now see the Resilience on nearby allies.

[h3]■ Hoet[/h3]
-The effect inflicted on enemies when they attack Hoet when he is using 'Immunity' without breaking his shield has been adjusted.

[h2]▣ Perks[/h2]
Certain perks have been changed or replaced with new ones.

- Blade / Slot 2

Previous

Updated

Robust Ox Slash
: Increased Ox Slash movement distance.

(Updated) Robust Ox Slash
: Increased Ox Slash movement distance.

Specific Changes
: Speed decreased by 17% and movement distance decreased.

Energy Reserve
: Dash cooldown resets when an Exhaustion Warning appears.

(Updated) Energy Reserve
: Dash cooldown resets when an Exhaustion Warning appears and basic attacks deal +70% damage for 2s.

(Removed) Second Wind
: +50% damage for 5s when an Exhaustion Warning appears.

(New) Critical Vertical Attack
: +10% Vertical Attack Damage


- Spike / Slot 2

Previous

Updated

(Removed) Improved Dash
: -4s cooldown time for Spear Parry when attacked while dashing.

(New) Improved Impale
: Resets Impale cooldown upon killing a target with Impale.

Agile Spear Combo
: -3s cooldown for each successful Spear Combo hit.
: Recover 50% HP upon killing a target with Spear Combo.

(Updated) Agile Spear Combo
: -3s cooldown for each successful Spear Combo hit.
: Recover 17% HP for each Spear Combo hit.

Agile Spear Parry
: -4s Spear Parry cooldown when used unsuccessfully.

(Updated) Agile Spear Parry
: -6s Spear Parry cooldown when used unsuccessfully.


-Warhammer / Slot 2

Previous

Updated

Agile Ground Slam
: -4s cooldown upon hitting 2 or more targets with Ground Slam.

(Updated) Agile Ground Slam
: -3s cooldown for each target hit by Ground Slam hit, up to 3 times.

(Removed) Enhanced Dash
: 50% less damage taken during a dash.

(New) Dash Combo
: Attack with a fully charged Hammer Blow when comboed from a dash.


- Guardian / Slot 1

Previous

Updated

Enhanced Shield Wall
: Recover 30 HP per enemy that was dealt damage from Shield Wall, up to 5 targets.
: -1s Shield Charge cooldown for each successful block with Shield Wall.

(Updated) Enhanced Shield Wall
: Recover 20 HP per enemy that was dealt damage from Shield Wall, up to 5 targets.
: -1s Shield Charge cooldown for each successful block with Shield Wall.


- Guardian / Slot 2

Previous

Updated

(Removed) Robust Shield Charge
: +0.6s Shield Charge charging time.

(New) Guard Break Resistance
: Recover 45 HP when your guard is broken while blocking or during Shield Charge.


- Hush / Slot 1

Previous

Updated

Basic Ability Boost
: Recover all Trauma upon killing an enemy with Scorpion Tail.
: +50% body damage and +30% head damage to basic attacks when Focus Gauge is at Lv. 2+.
: +20% movement speed to the left, right, and backwards when Focus Gauge is at Lv. 2+.

(Updated) Basic Ability Boost
: Recover all Trauma upon killing an enemy with Scorpion Tail.
: +25% body damage and +15% head damage to basic attacks for each level on the Focus Gauge up to Lv. 2.
: 10% movement speed to the left, right, and backwards for each level on the Focus Gauge, up to Lv. 2.


-Hush / Slot 2

Previous

Updated

Evasive Eagle Talon
: Ignore stagger effects and convert all damage from enemy thrusts to Trauma when hit during Eagle Talon.

Previously Applicable Thrusts
- Spike's basic attack and Impale.
- Smoke's basic attack.
- Darkgale's Great Harvest.
- Hush's thrust.

(Updated) Evasive Eagle Talon
: Ignore stagger effects and convert all damage from enemy thrusts to Trauma when hit during Eagle Talon.

Newly Applicable Thrusts
- All of Spike's attacks, excluding Guard Break Parry.
- Smoke's basic attack.
- Darkgale's Great Harvest.
- Hush's thrust.
- Claw's thrust.

(Removed) Improved Eagle Talon
: Reset Scorpion Tail cooldown upon defeating an enemy with Eagle Talon.

(New) Critical Eagle Talon
: +67% Eagle Talon armor-piercing damage.

Sandstorm Recovery
: Recover all Trauma upon defeating an enemy with Sandstorm.

(Updated) Sandstorm Recovery
: Recover 50% of Trauma when attacking an enemy with Sandstorm.
: Recover all Trauma upon defeating an enemy with Sandstorm.


- Smoke / Slot 1

Previous

Updated

(Delete) Agile Dash
: -5s dash cooldown.

(New) Enhanced Smoke Blast
: +20 Smoke Blast basic damage.
: -1s dash cooldown for each Smoke Blast hit, applied to up to 5 targets.

Enhanced Smoke Clone
: +500 Smoke Clone HP
: +5s Smoke Clone movement time.
: 70% less damage taken during a teleport.

(Added) Enhanced Smoke Clone
: +500 Smoke Clone HP
: +5s Smoke Clone movement time.
: Become unstoppable and take 70% less damage during Smoke Clone wind up.
: 70% less damage taken during a teleport.
: +120 Smoke Clone healing. (480 total)


- Smoke / Slot 2

Previous

Updated

(Removed) HP Recovery Boost
: -50% HP recovery delay time and +70% recovery rate when out of combat.

(New) Agile Smoke Clone
: Resets Smoke Clone cooldown upon resurrecting an ally.

Agile Smoke Clone
: +30% Smoke Clone movement speed.

(Name Change) Robust Smoke Clone
: +30% Smoke Clone movement speed.


[h2]▣ Game Modes[/h2]
[h3]■ Dominion[/h3]
- Gella
: The Siegebringers that spawn near each team's territory are locked to each team.

[h3]■ Onslaught[/h3]
- Moshabarg
: Removed 1 defensive ballista.
- When fighting on the central frontline position while there is little time left, one team will lose the moment the front line is pushed back.

[h3]■ Arms Race[/h3]
- Hwara
: Fixed instances of not being able to summon Relics at certain points along the escort route in the direction of the Mara totems.
- The War Machine's escort range has been increased by 50%.
- When an equal amount of players from both teams are around the War Machine, Overtime will no longer count down.
- The War Machine icon will be visible on the mini-map.
- When a War Machine reaches a bombardment position, the bombardment progress will be visible on the War Machine icon.

[h3]■ Team Deathmatch[/h3]
- Sihan
: The rubble placed on the 2nd floor has been reduced to allow greater freedom of movement.

- When victory or defeat comes down to team kills, the name of the player that got the last hit will be shown.
: The winning team will also show the name of the player who got hit.

[h3]■ Reclamation[/h3]
- Overtime will now begin if the Divine Stone isn't in its default position within the time limit.
: When the teams have different scores, the losing team will enter Overtime.
: When the teams have the same score, both teams will enter Overtime.

- Overtime counts down in the following situations:
: When the teams have different scores.
> The losing team's Overtime counts down when the Divine Stone is on the ground.
: When the teams have the same score.
> The team that does not control the Divine Stone will have their Overtime count down.

- Overtime won't count down in the following situations:
: When the teams have different scores.
> When the losing team controls the Divine Stone.
: When the teams have the same score.
> When the Divine Stone is on the ground. The Divine Stone's position will be emphasized with a pulsing icon.

- When the Divine Stone is within 15m of the player as it is being transported, the distance to the stone will display on its icon.
- Various pop-up messages related to the Divine Stone will now be differentiated with each team's color.
- When a victory or defeat is determined, the moment of the Divine Stone's capture will be shown in slow motion.

[h3]■ General[/h3]
- The invincibility time after reviving at the respawn point has been changed. (3.5s → 5.5s)
- The attack disabled time after reviving at the respawn point has been changed. (0.8s → 0.1s)
- When a foothold is unlocked because the timer reaches 0, it will be able to be captured immediately by interacting with it.
- A warning message will display when a Squad Respawn fails due to insufficient Squad Respawn Emblems.
- The gauge that shows the remaining time until the next respawn after a respawn will be more easily visible.

- The mini-map can be zoomed into.
: This feature is controlled with Caps Lock or the M key. (Mouse and Keyboard)
: The controls and the minimap zoom location can be changed through the game settings.

- When players are on standby, the only restricted area warnings that will display are those flag areas where movement is limited.
- A pop-up window guiding players to update their graphics card or create a CS ticket will display when the game is relaunched after crashing due to a GPU crash.

[h2]▣ Relics[/h2]
[h3]■ Barricade[/h3]
- A new relic has been added, the Barricade.
: Like the Squad Scarecrow, it can be placed freely in applicable areas.
: The Barricade is a placed structure that can hinder character movement.
> Consumes 1 Relic Stone upon being summoned.
> 1 Barricade can be summoned per squad.


[h3]■ Recall Gem[/h3]
- The process of using Recall Gems has been simplified and improved.
: Recall Gems can be used without being summoned.
: Using a Recall Gem to move to the position of a squad member doesn't consume any Squad Respawn Emblems.
: Recall Gem can be used to instantly move to a target you can respawn to, such as a Respawn Foothold or a squad member.
> The character's status (HP and skill gauges) will no longer be reset, as was previously the case.

[h3]■ General[/h3]
- When summoning Designated Relics, any relic platforms that do not have Relic Stones inserted can now be easily destroyed.
: Their original durability will be restored if even 1 Relic Stone has been added.

- A max duration will be applied to the following Autonomous Relics:
: Squad Scarecrow
: Barricade

- The durability and duration of Autonomous Relics can now be viewed by approaching them.

- The locations of the following relics will be marked on the minimap:
: Squad Scarecrow
: Respawn Tent
: Ice Stone
: Ignition Stone

- The relic icon displayed when a relic is being transported by a squad member has been changed from green to blue

- When entering a locked foothold while holding an Ice or Ignition Stone, a message will now display with the reason why the relic won't activate.

[h2]▣ Mountable Equipment[/h2]
[h3]■ General[/h3]
- When automatically dismounted, characters will be placed further away than before.

- The character's defense will decrease by 20% when mounted on a piece of equipment, making them vulnerable to attacks.
: A tooltip highlighting the defense decrease will display upon death or when taking damage while mounted.

[h3]■ Cannons[/h3]
- The object collision from the side partition of the cannon's seat has been removed to make it easier to attack the controller.
- The cannon's damage and specifications have been changed.
[color]I Dev Note: weapons like cannons that deal area damage are necessary for an organic ebb and flow of military strength, but it's also true that those hit by cannon fire feel powerless. We aim to maintain the cannon's effectiveness but decrease its attack speed to address some of the negative impacts of the cannon's area damage.[/color]

: Common
> All cannon balls will now deal damage twice with a single hit.
> The max damage of a reflected cannon ball has been decreased. (200 → 100)
> The max Trauma damage of a reflected cannon ball has been decreased. (80 → 50)
> The max damage to structures from a reflected cannon ball has been decreased. (1250 → 450)

: Podden Dominion
> Max basic damage has been decreased. (450 → 200)
> Max Trauma damage has been decreased. (200 → 125)
> The max damage to structures has been decreased. (3500 → 450)
> The damage reduction for being far from the epicenter of the explosion has been increased.
> The cooldown time has been increased. (15s → 20s)

: Sihan Dominion
> Max basic damage has been decreased. (450 → 200)
> Max Trauma damage has been decreased. (300 → 175)
> The max damage to structures has been decreased. (3500 → 450)
> The damage reduction for being far from the epicenter of the explosion has been increased.
> The cooldown time has been increased. (15s → 20s)

[h3]■ Signal Stations[/h3]
- The outline of the Signal Station will change based on if an ally or enemy controls it.
- A tooltip saying that bombardment damage can be blocked will display upon dying to a Scattershot bombardment.
- Characters that take damage from the Scattershot will now audibly alert allies of the danger.
- Battle Points earned with Scattershot bombardments will now be distributed to allies in the same way as cannons.
- The Signal Station's damage and specifications have been changed.

: Hwara Arms Race
> Armor-piercing basic damage has been decreased by about 13%.
> Armor-piercing Trauma damage has been decreased by about 13%.
> Structure damage has been decreased. (600 → 450)
> The cooldown time has been increased. (18s → 20s)


[h3]▶PRE-SEASON 2 Update Notice : Part. 2[/h3]

[PRE-SEASON 2] A guide to temporary workarounds (PST 1/11 updated)

Greetings from the Warhaven team!

To help players enjoy the game, we'd like to give everyone a heads-up on what's been going on.

Please check below if you're having trouble playing the game,
and if we notice anything that needs some clarification, we'll add more as necessary.

We will continue to work to make Warhaven a smooth playing experience, and we ask for your understanding.

■ The watch 90-minutes reward on the Twitch Drops page was incorrectly listed as 'Arctic Furs (Guardian).'
→ Actual reward is 'Arctic Furs (Warhamer)' (added PST 1/11(thu))

■ "Night" weather is displayed as "Sunrise" text in the custom game "Hangar" battleground.
→ When a player enters the 'Night' weather battleground after setting it to 'Sunrise', the player will enter the 'Night' weather battleground, and the 'Sunrise' text will be fixed to 'Night'. (added PST 1/10(wed))

Players can now move divine stones outside of the planned play area in Podden 6v6 reclamation mode (added PST 1/2(tue))
→ Podden 6v6 reclamation mode will be disabled until this issue is fixed.
We'll fix it quickly and let you know if it's reactivated via an announcement.


■ An issue of Claw 'Soldier's Fortune - Combat Rations' perk tooltip description was unclear.
→ (Additional description) When over 50% health, Soldier's Fortune (Q) has a 0% chance to grant Soldier's Fortune: Combat Rations.
→ A specific description will be added to the perk tooltip.

■ An issue that if you had already earned 5 wins in the challenge to earn a Bard character before the 12/13(Wed) update, you would not be able to earn a Bard after the update.
→ You will be able to earn the Bard character by earning 1 additional win.

■ An issue that players will no longer be able to complete multiple New Character Acquisition Challenges at the same time.
→ Only one Acquisition Quest can be active at a time. The message will be added in the game.

■ When using the "Recall gem" Relic as a Claw character, Claw's weapon will temporarily float in the air where it was used.
→ This is currently under investigation. We'll fix it as soon as we find out the cause.

■ An issue that if you flee the battleground and return, your progress in the Outfit Challenge will not be applied to the character you played before.
→ After returning, if you don't play the character you played before, your progress in the Outfit Challenge will not be applied.
We'll fix it as soon as we find out the cause.

■ An issue of items that have already been used remain in the Item Storage.
→ Used items appear to remain in the 'Item Storage' but cannot be used.
When you click Menu [ESC]>Restart Lobby on the Lobby screen, the used item will disappear.

■ An issue of the icon for the "Recruit" rank is displayed as the icon for the "High Lord" rank in World Pass.
→ This is currently under investigation. We'll fix it as soon as we find out the cause.

■ An issue of zooming in on a claw character in [Barracks>Photoroom] and moving the viewpoint up makes the claw transparent.
→ This is currently under investigation. We'll fix it as soon as we find out the cause.

■ An issue of nicknames are displayed in join party messages even when the Hide info option is enabled in [Game Settings>Gameplay>Social].
→ This is currently under investigation. We'll fix it as soon as we find out the cause.

■ An issue of the character gets invisible when players go to [Barracks>Blade>Emotes], select 'Playful', press the 'World Pass' button, and return to Emotes.
→ This is currently under investigation. We'll fix it as soon as we find out the cause.

■ An issue of the character dancing in the barracks when players go to [Barracks>Blade>Emotes], select 'Playful', press the 'World Pass' button, and press the 'Back' button twice in the Emotes.
→ This is currently under investigation. We'll fix it as soon as we find out the cause.

■ No longer able to equip any communication other than the emote "Battle Cry" at 12 o'clock Emote slot.
Currently, Bard characters have the emote "Battle Cry" at 1 o'clock Emote slot.
Please equip the emote "Battle Cry" at 12 o'clock in the [Barracks>Bard>Communication] menu.
→ Emotes and battlefield stickers other than "Battle Cry" can be placed at other locations.

■ Unable to move because the character gets stuck in certain locations.
→ Press the Recall button (B) to return to normal gameplay.

■ Unable to receive party invitations on some PCs.
→ You can join parties normally by inviting people to a party if you're not able to receive party invitations yourself.

■ Game randomly crashing.
→ 1. If the game is crashing because your PC specs are lower than recommended, please adjust the game settings.
1) Press [Esc] in the lobby screen and click [Game Settings].
2) [Quality] Lower the overall graphical quality one level at a time.
3) [Quality] Turn off the Environment Interaction, Character Special Effects, and Detailed Corpse-Stone Effects Upon Death.
4) [Display] Change Anti-Aliasing Method to FXAA.
5) [Display] Deactivate vertical sync.
6) [Advanced] Turn off Motion Blur and Threaded Resource Rendering.

→ 2. If the game keep crashing after adjusting the game settings, please try the following solutions:
1) Press the Window Key + R and enter the following in the Run Window:
%LocalAppData%\Warhaven\Saved\Config\WindowsClient
2) Delete the GameUserSettings.ini file from the folder that opens up.
3) Re-launch the game. (Your previous settings will reset.)

■ An issue of Daily login and New recruit event are not displayed on the billboard on newly account.
→ This is currently under investigation. We'll fix it as soon as we find out the cause.

■ An issue of the "Log into the Game" challenge now in the [Winter Lights Drops Event] is diplayed as
"Capture the Foothold" instead of "Log into the Game".
→ This is currently under investigation. We'll fix it as soon as we find out the cause.

■ PRE-SEASON1 World Pass rewards not earned in [Barracks>Outfit] are exposed in a locked state (added on 12/13)
→ This is currently under investigation. We'll fix it as soon as we find out the cause.

■ Under certain circumstances, when a player clicks the 'Shop' button after selecting an item that the player did not purchase, the messages 'The item has been purchased and given.' and 'An error has occurred while using the shop. Please contact customer support." message pops up (added on 12/13)
→ The purchase and payment of the item will not actually proceed. We will fix it as soon as the cause is confirmed.




Winter Lights Drops Event

Greetings from the Warhaven team!
Introducing the Winter Lights Drops event that will begin after the 12/13 (Wed) maintenance at 8:00 PM PST and last until 4:00 PM PST on 12/26 (Wed).

Please check the event page below for more details.
[Warhaven Twitch Drops Event]

You can exchange Haven Coins earned during the event for special gifts, like the '[Headgear] Reindeer Antlers' item for your soldiers!


Winter Lights Drops We hope you enjoy the event and have a wonderful holiday season!

Thank you!

12/13 (Wed) Regular Maintenance Notice (3:50 PM - 8:00 PM PST)

Greetings from the Warhaven team!

Regular maintenance has been scheduled.

[h2]■ Matchmaking Interruption Schedule[/h2]
[h3]PST 12/13 (Wed) 3:20 PM - 3:50 PM PST (30 Minutes)[/h3]
[color]* Matchmaking will be unavailable after 3:20 PM (PST) to allow active matches to complete without interruption.[/color]

[h2]■ Maintenance Schedule[/h2]
[h3]12/13 (Wed) 3:50 PM - 8:00 PM PST (4 Hours 10 Minutes)[/h3]
[color]* You will be unable to log into the game after 3:50 PM PST.[/color]

[h2]■ Pre-Update Announcement[/h2]
[h3]1. A new season will soon begin![/h3]
Certain content and records will be reset.
The World Pass will be reset. [Includes World Pass Level/EXP/Federations/War Rank/Contribution]
> Please claim any remaining World Pass rewards before the reset.
> Premium World Pass item benefits are only available until the end of the season the premium pass was purchased during, and will end with the season.

Ranked Battle ranks, Daily/Weekly/Multi-Win/League Challenges, and feat cards will be reset.
[color]* Dev Note: Feat cards are reset so that the each card's rarity remains meaningful for the new season. The dev team has planned a feature that allows players to view their feat cards from the previous season. Your feat card data will be saved through the PRE-SEASON 2 feat card reset, so you will be able to see the feat cards you have earned since the start of PRE-SEASON 1.[/color]

[h3]2. PRE-SEASON Ranked Battle rewards will be distributed.[/h3]
You can earn Ranked Battle season rewards based on your rank at the end of the PRE-SEASON.
Rewards are based on the Ranked Battle rank attached to your profile, and you will receive emblem rewards for every rank below yours.
You will receive 10 of each emblem for each rank, which can be bound to an outfit of your choice.

Ranked Battle rewards can be claimed after logging in once PRE-SEASON 2 begins.
Emblems distributed as Ranked Battle rewards can only be used during PRE-SEASON 2, whether or not they are bound.
Claimed emblems can be viewed from [Barracks > Skins > Emblems (V)] and [Storage > Item Storage].

Ranked Battles will pause at the start of PRE-SEASON 2, and resume based on how the season progresses and with added improvements.

[h3]3. If a player has accessed the game from 12/12(Tue) 07:00 AM PST ~ 12/13(Wed) 7:30 AM, the 'Custom Game Ticket' that the player possesses may expire and may be deleted. [/h3]
If the 'Custom Game Ticket' is deleted, we will change it to a permanent item for the amount the players already had and distribute it to them on 12/13(Wed) PST.
>We will post a notification in a future announcement (PRE-SEASON 2 update) when it is completed.

Please check the dev notes for more information on the changes that will be applied following PRE-SEASON 2.
[▶Dev Log Vol. 10]
Keep an eye out for more changes coming in future update notices!

Thank you!

Server Instability: Dec 9th, 19:00 PST

We experienced server instability on 12/09 at 19:00 PST.

We are currently investigating the server issue,
and any updates will be added to the top of this post.

Thank you for your patience and we apologize for any inconvenience this issue may have caused.