Swordhaven 1.0.2 is live

Thank you for all the reports, saves, and detailed repro steps. This patch is mostly about stability, quest flow, and polish across several locations (plus a bunch of audio and UI fixes).
Also: Steam Trading Cards are now available.

Also added a set of new reaction emojis, so you can better express your emotions:
ːfire_shːːfight_shːːghost_shːːpaw_shːːstars_shːːlove_shːːrooster_shː
Changelog:
- Improved performance in some heavy scenes
- Fixed several issues related to interactions, SFX triggers, and scene objects
- Multiple text and localization fixes across languages, including tag/placeholder cleanup and consistency edits.
- Portraits in the final location and beyond have been updated.
- Updated/adjusted music and sound effects for key moments (including final battle cues and environmental SFX).
- Fixed final voiceover issues and import/settings problems affecting playback.
- Improved subtitle sync (including ending sequences).
- Fixed projectile-related errors that could occur in combat.
- Fixed/adjusted several ability and status-effect behaviors
- Fixed an issue where some enemies would freeze after being stunned.
- Improved camera blockers in several areas to reduce pathing issues and “stuck” situations.
- Fixed multiple quest and dialogue blockers across several questlines
- Fixed a freeze when talking to the postman
- Various minor cosmetic and logic glitches, typos.
- Undid removal of doors in the Patricians guild
- Fixed the “Web Wrapped Fellow” dialogue so item-based options (knife/torch, etc.) correctly appear when available.
- Fixed flying crocodile issue
- Fixed issues with Living Artillery and Dirty Trick techniques
- Nerfed plant boss
- Fixed Captain's and Commander's questline
- Fixed Balta Ore veins issue
- Fixed shovel breaking on first attempt bug, made it luck based
- Static enemy behavior in the final and pre-final locations fixed
- Fixed numerous final location issues: boss behavior, enemy placement, added portraits to interactions of the final location, fixed final cinematics
- Final area sounds fixed
- Fixed a bug where reading a note on the island did not grant skill points
- Fixed a dialogue softlock when speaking with the Warlock
- Fixed an issue with mousetraps
- Fixed Kerewyd fleeing in a way that could break main quest progression
- Fixed an unintended auto-dialogue trigger after defeating the Kraken
- Fixed character spawns in the Drunken Snapper Inn
- Fixed a bug where you could receive two quests from different branches involving the postman and the tobacconist
- Fixed an issue where the world map fog-of-war would not open properly around Swordhaven
- Fixed an issue with the pirate leader encounter
- Fixed an issue with the Captain in the port
- Fixed issues with Jemmahor's and Nicodemus’ abilities
Please keep the reports coming
If something still looks off, send us a short description plus your save and logs to [email protected]
Saves and logs location (Windows):
%AppData%..\LocalLow\AtomTeam\Swordhaven
Thanks for supporting Swordhaven. We read everything and we are continuing to polish the game post release.
Yours,
AtomTeam












