1. Incursion Red River
  2. News

Incursion Red River News

Hotfix #1.3.0.5

Hotfix – Version 1.3.0.5

Fixes and Balancing:


  • fixed crash on deploy some people reported
  • fixed audio nuke (!)
  • reduced cash repair costs and made cash repair durability 100% instead of 80%
  • made grenades fit into ammunition box
  • added find item context to items (opens marketplace showing item)
  • added grenade filter to stash
  • added auto sort for additional containers
  • added nvidia ray reconstruction setting

Hotfix #1.3.0.4

Hotfix – Version 1.3.0.4

Fixes and Balancing:


  • fixed redeploy for clients on some occasions
  • fixed trees moving weird during weather transition
  • fixed fps spikes caused by monstera on quarry
  • fixed/improved weather transition performance and foliage movement
  • fixed item placement not working on clients (for some story missions)
  • fixed some world time issues
  • fixed getting stuck when using grenades and med items quickly (first med then grenade)
  • fixed wooden doors (new sound, open doors not visible on delta)
  • fixed 20k extract mission not counting properly
  • fixed HAS keys spawning on enemy AI
  • fixed co-op crash when picking up stackable items
  • fixed various reported issues on delta
  • updated lighting (added moon shadows)
  • improved flashlight ghosting
  • made weapon icons on clients stay up to date (especially when editing weapons on dead ai bodies)
  • made power cable more common
  • made cash repair slightly cheaper (especially for lower durability)
  • made retrieve documents marker yellow to distinguish from investigation marker
  • replaced water pitcher for structure upgrade with mining battery (which is purchasable as well)
  • increased duct tape value for weapon repair (20% -> 40%)
  • reduced fog thickness a bit
  • added auto stacking for stash sorting

Hotfix #1.3.0.3

Hotfix – Version 1.3.0.3

Fixes and Balancing:


  • fixed weather not always showing correctly on clients
  • fixed story mission graph sometimes let you progress without having all story missions completed in proper order
  • fixed roof collision
  • fixed wooden pallets collision
  • fixed max hideout resources not correctly displayed
  • fixed audio nuke (please verifiy, but we got a potential fixed with support from Wwise)
  • fixed vram leaking
  • fixed being stuck using meds
  • fixed turning the music off turning the sound effects off as well
  • fixed music in main menu
  • fixed various reported issues on Quarry & Delta
  • adjusted feet ik to be more smooth in TP
  • added auto stack to quick loot and item pickup
  • reduced player footsteps
  • bumped NPC footsteps up in volume and improved directional audio
  • adjusted fog density in bunker
  • reduced bunker extraction key spawn chnace
  • Opened up top rafters in Market Building as originally intended
  • Made river traversable

Hotfix #1.3.0.2

Hotfix – Version 1.3.0.2

Fixes and Balancing:


  • fixed scenarios where people get stuck unable to fire/sprint/switch weapons
  • fixed saiga muzzles making gun sound like suppressed
  • fixed beeping not playing on clients
  • fixed client leaning not visible on hosts
  • fixed operations shown twice on clients
  • fixed time not appearing correct on clients gcps
  • fixed being stuck in aim when toggle aim and switching weapons (aiming being cancelled)
  • fixed weather transition sounds being immediate
  • fixed mission hot trail mission rewards (proving saiga mags instead of vr80)
  • fixed aug mag prices
  • fixed .338 ammunition being silver
  • enabled fsr 4
  • added map filter so only missions that can be completed on selected map are displayed
  • added main menu music back
  • adjusted RET_271 loot value required for extract to be 20k from 50k
  • reduced fog during night time
  • reduced change for other weather types apart clear sky
  • removed retrieve part from sweet tooth -> only hand in items. items spawn still on delta! (retrack to make change work)
  • increased AK CAF WASR recoil stats a bit
  • turned impact vfx textures to VT to improve possible stutter on bullet impact
  • updated AI tooltips


Additional Information

-> If you face any issue with being stuck when using medics or crash when deploying/launching the game, please come into our playtester group!
-> We are actively working on the audio nuke bug on delta. Hopefully fixed soon!

Hotfix #1.3.0.1

Hotfix – Version 1.3.0.1
[p][/p][p] Fixes and Balancing[/p][p][/p]
  • [p]added item option to search for same item at marketplace [/p]
  • [p]reduced/fixed occasions of being stuck when using meds[/p]
  • [p]adjusted delta extraction timers[/p]
  • [p]fixed some potential root causes for the audio "nuke" some player reporting[/p]
  • [p]fixed audio "stuttering" on quarry for some players[/p]
  • [p]improved client movement animations for host ("stuttery animations")[/p]
  • [p]adjusted delivery procedure (item can be additionally delivered from stash via right click)[/p]
  • [p]made first repair station level easier to upgrade[/p]
  • [p]adjusted night time brightness[/p]
  • [p]adjusted lumen lighting[/p]
  • [p]fixed icons sometimes not load[/p]
  • [p]several level design fixes[/p][p][/p]
[p]AI Fixes[/p][p][/p]
  • [p]Fixed bots forgetting about enemies randomly.[/p]
  • [p]Fixed bots failing to recognize when they sense a target, causing them to not react at all.[/p]
  • [p]Fixed bots estimating your location in a much larger radius than intended. This was causing them to estimate your location to places in the opposite direction from where you are.[/p]
  • [p]Reduced initial aim delay time for all weapon classes, especially at close range. Bots should start shooting close targets much faster.[/p]
  • [p]Increased tick-rate/update-rate of bot brain/logic updates at close range slightly.[/p]
  • [p]Increased tick-rate/update-rate of bot movement at mid-far range slightly. To get smooth bot movement at all ranges, you can set AI Simulation Level to "High" in AI Settings.[/p]
  • [p]Reduced vision speed and vision distance of AI at night, especially with active weather.[/p]
  • [p]Reduced AI Audible Range of Unsuppressed Gunshots by 33%. [/p]
  • [p]Reduced AI Audible Range of Suppressed Gunshots by 10%. [/p]
  • [p]Increased peripheral vision distance from 10 meters to 15 meters[/p]
  • [p]Increased cooldown on several voicelines, especially when they report dead bodies.[/p]