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Splittown News

Splittown is out of Early Access! Get it on -20% Launch discount!

[h2]We can't believe it either: Splittown is out of Early Access! 🎉[/h2][p][/p][p]You can pick up Splittown 1.0 right now at -20% discount as part of Finnish Games Week 2025. We’re not planning any discount deeper than our launch discount for at least the next 12 months, so no need to wait until Christmas sale![/p][p][/p][h2]What's new since EA:[/h2][p][/p][p]You provided wonderful feedback during the Early Access period, and we listened. The full list of changes is too long to share, but some of the highlights:[/p][p][/p]
  • [p]All new adventures with Otis. Many of you pointed out that Nimby's best buddy Otis felt underdeveloped during EA. Good news! There is now a whole DLC-sized chunk of content (in a new part of the city) where you get to unravel more of the secrets of Splittown with him![/p]
  • [p]All-around beefier main story. With 40 new dialogue branches, 4 new characters and more than 700 frames of new animation, the adventure feels more polished and interactive than ever before.[/p]
  • [p]30+ achievements. Find easter eggs, hidden gags and cause irreparable damage to the citizens of Splittown all in order to satisfy your digital hoarding instinct.[/p]
  • [p]Item highlight and in-game hints. This was a tough one, but so many of you asked. Not everyone has the time for endless pixel hunting anymore (adult responsibilities, amirite?) Give the Wimp Phone a call when you are feeling stuck, or toggle on Wimp-Vision™️to highlight interactive items.[/p]
  • [p]Controller and Steam Deck support. New on-screen glyphs automatically update when switching between a controller and a keyboard. All puzzles have been adjusted to be completeable on a controller as well as the mouse and keyboard.[/p]
  • [p]Unlockable making-of content. Nearly a hundred pieces of early art, in-development screenshots and other curios for you to find. Collect duckies hidden around Splittown to unlock these extras![/p]
  • [p]More hotkeys, more convenience. When playing on mouse and keyboard, you can now use WASD and the arrow keys to navigate menus and interactive scenes. Every inch of the UI has been made slicker and more fun to use.[/p]
  • [p]Native Linux, always. We heard our Linux fans loud and clear: no Proton shenanigans this time around![/p][p][/p]
[p]Oh, and a metric ton of bug fixes. Like so many that it's not even funny.[/p][p][/p][p][/p][p]Shoutout to our QA Tomi, who joined the project at the tail end to help us manage all of this.[/p][p][/p][h3]None of this would have been possible without all who supported us in EA by writing bug reports, commenting on the Steam forums or our Discord channel! From the bottom of our hearts, thank you ❤️[/h3][p][/p][h2]What's next after 1.0?[/h2][p][/p][p]For the month of October, we'll take a moment to recuperate and rest. The crunch to get 1.0 out the door has taken a toll. Our team will still be on standby to answer your questions here on Steam and on our Discord, and to issue hot fixes if any issues arise, but besides that updates will likely be sparse.[/p][p][/p][p]After the launch, we do still want to provide some free content additions to the game, including a fully voiced developer commentary mode. Look forward to that as a free update towards the end of the year![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p]

Major update: Splittown 0.7.3

We've just pushed a major update to all platforms.

This update addresses several bugs reported by the community and some caught in our internal testing. Given the scope of changes, there is a non-zero chance that there might be issues with some existing save games. We apologize for the inconvenience.

  • Bob now correctly lets you dispense sodas after giving his permission.
  • Fixed dialogue getting stuck when reporting about PAL to Otis.
  • Fixed Nimby's chasing animation getting stuck when trying to grab the vacuum.
  • Completely reworked the door to the Chief's office to prevent sequence breaking.
  • Updated several problematic shaders that would cause shaders not to load.
  • Added a better visual cue for a certain item in Badgey's Cafe.
  • Replaced a prop in Beluga Joe's to make a certain puzzle flow better.
  • Addressed animations getting stuck when pushing ESC at the piano.
  • Fixed a sequence break involving getting to the sewers early.
  • Fixed being able to cut up the magazine several times.
  • Fixed Abe and Loxley disappearing at the Plaza if ESC is used to skip a cutscene.
  • Fixed the layering on for the tires for the Pegasus Roadmaster.
  • And a few more minor fixes too small to list...

Thanks again to everyone who has been active in reporting bugs! Please keep them coming.

Native Linux build now available!

SteamOS and Linux will now default to a native Linux build.

This might have the unfortunate side effect of saves not being compatible between the previous Proton build and the Linux build. We apologize for the inconvenience, but hopefully going forward this will maximize compatibility for our Linux friends!

Please keep reporting any issues you might face through the in-game reporting tool. Our ability to test on Linux especially is limited, so every report helps.

Hotfix: Splittown 0.7.2

We just pushed an update for an issue affecting the ending of the game.

  • The "device" should now show correct location on the map when using the terminal.
  • The ending dialogue should now trigger as expected.

Big thanks to Seb-Solon and Ilkka who brought this up on our Discord channel!

90s classics inspired adventure Splittown arrives on Steam and looks great

If you love classic point and click adventures then Splittown might be your next destination, as it's just arrived on Steam.

Read the full article here: https://www.gamingonlinux.com/2025/01/90s-classics-inspired-adventure-splittown-arrives-on-steam-and-looks-great/