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SULFUR News

Scholar's Update

[p][/p][p][/p][h2]3 New Weapons, 2 New Enemies, 100+ Oils rebalanced, performance improvements, and a bunch more quality of life updates![/h2][p][/p][h2]Main Updates:[/h2][h3]- 3 New Guns: Chat-Pardeur 98, Songbird and Warpig. Enjoy![/h3][h3]- 2 New Enemies: Poltergeist & Apparition. New ghostly threats with unique ghostly behaviors.[/h3][h3]- Major Oil and Attachment rebalance: 150+ changes to make more builds viable and interesting.[/h3][h3]Many Oils and Attachments should now be more useful across different playstyles. We’re also working on a new inspection feature with detailed tooltips for your current gun build (including individual Oils). That is prioritized for the next update.[/h3][p][/p][h2]More Updates:[/h2][h3]🔍 Inspection animations across all guns - Press L to check them out.[/h3][p][/p][h3]⚙️ Optimization[/h3]
  • [p]Added gib quantity settings so you can control the performance of enemies exploding better.[/p]
  • [p]Enchantments that shoot puddles no longer have stacked overlapping puddles, this will improve performance on your machine.
    [/p]
[h3]🍽️ Food, Consumables, Craftables[/h3]
  • [p]Berry Milkshake and Chocolate Milkshake now has unique art.[/p]
  • [p]Health Potion now gives 80 hp (was 90).[/p]
  • [p]Added recipe variants for Grenades, Stews and new Omelets with organs.[/p]
  • [p]Duplicate recipes removed.
    [/p]
[h3]🎖️ General[/h3]
  • [p]Reloads now interrupt firing animations, no more waiting if your gun fires slowly.[/p]
  • [p]Can no longer cook food when crafting scrolls at Kevin.[/p]
  • [p]Fixed an exploit with the Bulk Ammo Shop which would let you buy bullets even at 0 in currency.[/p]
  • [p]Ammunition in the player inventory is now capped at different levels. If you currently have more than that in your inventory it will be transferred to your stash automatically.[/p]
  • [p]Added an onscreen effect for when you’re low health, so you remember to eat.[/p]
  • [p]Stiffleg now gets 7 random items instead of the accidental 15.[/p]
  • [p]Tweaked the player controller so it’s easier to make precise jumps without counter-strafing. This will only take place when you’re moving mid-air without any input.[/p]
  • [p]Craft confirm button will now only swap to the retrieve button if there is no more combinations left in the grid.[/p]
  • [p]Added input buffering for reload +0.5s.[/p]
  • [p]Fixed an issue of Amalgamation not getting gibbed by explosions.[/p]
  • [p]Amalgamation no longer spam hit sounds when under water.[/p]
  • [p]Enemies now correctly avoid each other again.[/p]
  • [p]Desert Clause now triggers the music when initiating him as it should.[/p]
  • [p]Straitjacket chest gear fixed and added back in.[/p]
  • [p]Lucia now award 60 Weapon XP on death (Was 30).[/p]
  • [p]Desert Clause now award 130 Weapon XP on death (Was 30).[/p]
  • [p]Emperor now award 100 Weapon XP on death (Was 30).[/p]
  • [p]Terrorbaum now award 80 Weapon XP on death (Was 30).[/p]
  • [p]Witch now award 100 Weapon XP on death (Was 30).[/p]
  • [p]Goblin Wizard’s now scales correctly with mutations.[/p]
  • [p]Fixed an issue of Chickens getting stuck in the air when dead.[/p]
  • [p]Floating red circle in amulet now fixed. Still a bit jank. But fix is coming.[/p]
  • [p]Removed Amalgamations from the Shapeshifter Mutation.[/p]
  • [p]Fixed an issue of visual damage on the weapons not showing correctly.[/p]
  • [p]Goblin Wizards now drop their wand when they die.[/p]
  • [p]Better aligned art on the Endless Cards. [/p]
  • [p]Fixed an issue that caused inventory items to overlap and take over each other's spaces, resulting in items getting lost.[/p]
  • [p]Swapping an item in the paper doll with an item that doesn’t have the exact dimensions should now work a lot better[/p]
[p][/p][h3]🖊️ Levels[/h3][p][/p][p]Caves[/p]
  • [p]New chunk added.[/p]
  • [p]Fixed various level generation issues.[/p]
  • [p]Fixed broken collisions in walls.[/p]
  • [p]Added back missing underwater barrels.[/p]
  • [p]Removed broken lampshrooms.[/p]
  • [p]Fixed an issue that caused double chests to spawn inside each other.[/p]
  • [p]Fixed an issue that caused a damage trigger to overlap into other chunks.[/p]
  • [p]Fixed issues that were causing bricks to continuously play sound when overlapping into geometry.[/p]
[p][/p][p]Town[/p]
  • [p]Fixed issue that caused Kevin to spawn inside a pedestal.[/p]
  • [p]Fixed issue that could cause mines to spawn inside the ground.[/p]
  • [p]Fixed issues that caused double random events to spawn inside.[/p]
  • [p]Fixed door z-fighting.[/p]
  • [p]Fixed scaffolding issue that could cause the player to get stuck.[/p]
[p][/p][p]Sewers[/p]
  • [p]Fixed siderooms sometimes overlap into other chunks.[/p]
[p][/p][p]Castle[/p]
  • [p]Fixed missing collision on wall.[/p]
  • [p]Fixed sideroom sometimes overlapping into other chunks.[/p]
[p][/p][p]Forest[/p]
  • [p]Some landscape overlapping issues were fixed.[/p]
[p][/p][p]Bridge[/p]
  • [p]Fixed floating decorations on gate wall.[/p]
[p][/p][p]Fortress[/p]
  • [p]Fixed some spawning issues that caused enemies to spawn inside geometry.[/p]
  • [p]Removed an Invincible collider.[/p]
  • [p]Filled in hole in floor.[/p]
  • [p]Fixed some holes in the invincible fencing wall.[/p]
[p][/p][p]Endless[/p]
  • [p]Added new bosses (Terrorbaum, Desert Clause & Witch).[/p]
  • [p]Improved geometry for player movement.[/p]
  • [p]Fixed issue of Cousin getting stuck underground.[/p]
[p][/p][p][/p][h3]⚖️ Fixing & Balancing - Weapons, Attachments, Oils [/h3][p][/p][p]📜 Weapons rebalancing[/p]
  • [p]New Drifter animations.[/p]
  • [p]New Impala Gravita animations.[/p]
  • [p]Arbiter now actually has 1800 durability and not 900. Sorry about that.[/p]
  • [p]Augusta spread is now 4 (Was 2).[/p]
  • [p]Adjusted laser sight positions on the Snut to not clip suppressors.[/p]
  • [p]Rokua now transitions properly to idle after firing the last shot in the mag.[/p]
  • [p]Fixed a small error in the Salamander’s animation when transitioning from firing the last bullet in the mag into Idle.[/p]
  • [p]Adjusted positions of the Gun Crank and laser sights to be more visible on the view model on the Dirk.[/p]
  • [p]GraveKeeper now shows the aftermarket Haukland silencer properly.[/p]
  • [p]Haukland Flash Hider now hides muzzle flashes[/p]
  • [p]Balthazar’s muzzle attachments now follow the weapon’s barrel properly when reloading.[/p]
  • [p]Fixed weapon animation speed not being correctly set on the first shot. [/p]
  • [p]Weapon value changes[/p]
    • [p]Deathstar now has a value of 3200 SULF (Was 3000).[/p]
    • [p]M11A2 Fisk now has a value of 7700 SULF (Was 4500).[/p]
    • [p]M182 Pierre-Fusil now has a value of 5000 SULF (Was 3100).[/p]
    • [p]Flicker now has a value of 2000 SULF (Was 1000).[/p]
    • [p]Unknown now has a value of 2400 SULF (Was 1400).[/p]
    • [p]Flock now has a value of 3500 SULF (Was 3000).[/p]
    • [p]Tailor Marksman now has a value of 3500 SULF (Was 2400).[/p]
    • [p]Hell 'N' Back now has a value of 3000 SULF (Was 2500).[/p]
    • [p]Cavalier now has a value of 4000 SULF (Was 3000).[/p]
    • [p]Valet now has a value of 4800 SULF (Was 3000).[/p]
    • [p]Farsight now has a value of 5500 SULF (Was 3000).[/p]
    • [p]Majordome now has a value of 8000 SULF (Was 3000).[/p]
    • [p]Wingman now has a value of 6000 SULF (Was 4000).[/p]
    • [p]Longboy now has a value of 9000 SULF (Was 3200).[/p]
    • [p]Rektor now has a value of 8000 SULF (Was 5000).[/p]
[p][/p][p]📜 Enchantments rebalancing[/p]
  • [p]Scroll Of Thunderbolt -75% Attack Speed (Was -80).[/p]
[p][/p][p]⚙️ Attachments rebalancing[/p]
  • [p]A12C Muzzle Brake[/p]
    • [p]-35% Recoil (Was -0.75 spread).[/p]
  • [p]Barrel Extension 2"[/p]
    • [p]-10% Spread (Was -0.4 Flat).[/p]
    • [p]+10% Bullet Speed (Was 0).[/p]
  • [p]Barrel Extension 4"[/p]
    • [p]-25% Spread (Was -0.7 Flat).[/p]
    • [p]-10% Move Speed (Was 7%).[/p]
    • [p]+25% Bullet Speed (Was 0).[/p]
  • [p]Barrel Extension 6"[/p]
    • [p]-50% Spread (Was -1 Flat).[/p]
    • [p]-20% Move Speed (Was 10%).[/p]
    • [p]+50% Bullet Speed (Was 0).[/p]
  • [p]Breznik BMD[/p]
    • [p]-15% Spread (Was -0.75 Flat).[/p]
    • [p]-20% Recoil (Was 0).[/p]
  • [p]Breznik BMD Tactical[/p]
    • [p]-15% Spread (Was -0.75 Flat).[/p]
    • [p]-20% Recoil (Was 0).[/p]
  • [p]Haukland Flash Hider[/p]
    • [p]-0.2 Spread (Was -0.75).[/p]
    • [p]-20% Recoil (Was 0).[/p]
  • [p]Improvised Barrel Extension[/p]
    • [p]+0.1 Spread (Was -0.3).[/p]
    • [p]+15% Max Durability (Was 0).[/p]
  • [p]Shrouded Barrel Extension[/p]
    • [p]-0.2 Spread (Was -0.75).[/p]
    • [p]+20% Durability (Was 0).[/p]
  • [p]SR-P3 Silencer[/p]
    • [p]+10% Crit Chance (Was 0).[/p]
    • [p]-20% Recoil (Was 0).[/p]
    • [p]-10% Attack Speed (Was 0).[/p]
    • [p]Spread reduction removed.[/p]
  • [p]Haukland Silencer[/p]
    • [p]+20% Crit Chance (Was 0).[/p]
    • [p]-10% Recoil (Was 0).[/p]
    • [p]-10% Attack Speed (Was 0).[/p]
    • [p]Spread reduction removed.[/p]
  • [p]Aftermarket Haukland Silencer[/p]
    • [p]+25% Crit Chance (Was 0).[/p]
    • [p]-15% Attack Speed (Was 0).[/p]
    • [p]Spread reduction removed.[/p]
  • [p]M87 "Albatross" Silencer[/p]
    • [p]+0.25 Spread (Was -0.3).[/p]
    • [p]+15% Crit Chance (Was 0).[/p]
    • [p]+15% Damage (Was 0).[/p]
    • [p]-10% Max Durability.[/p]
  • [p]Warmage Compensator[/p]
    • [p]-0.15 Spread (Was -0.75).[/p]
    • [p]-25% Recoil (Was 0).[/p]
[p][/p][p]🛢️ Oil rebalancing[/p]
  • [p]Trusty Old Oil +25% Maximum Durability (Was 20).[/p]
  • [p]Rubber Oil +30% Maximum Durability (Was 25).[/p]
  • [p]Gentle Oil +25% Maximum Durability (Was 10).[/p]
  • [p]Dense Oil[/p]
    • [p]+30% Maximum Durability (Was 20).[/p]
    • [p]-20% Jump Power (Was -25).[/p]
  • [p]Hefty Oil[/p]
    • [p]+45% Maximum Durability (Was 30).[/p]
    • [p]-20% Movement Speed (Was -25).[/p]
  • [p]Soft Bullet Oil +30% Maximum Durability (Was 25).[/p]
  • [p]Sensible Oil +25% Maximum Durability (Was 20).[/p]
  • [p]High Grade Oil +20% Maximum Durability (Was 25).[/p]
  • [p]Wobble Oil +2 Bounces (Was 1).[/p]
  • [p]Synchronicity Oil[/p]
    • [p]+4 Bounces (Was 3).[/p]
    • [p]+25% Chance to Consume Extra Ammo (Was 30).[/p]
  • [p]Skip Oil +2 Bounces (Was 1).[/p]
  • [p]Scramble Oil +2 Bounces (Was 1).[/p]
  • [p]Sherlock Oil +5 Bounces (Was 4).[/p]
  • [p]Lazy Oil[/p]
    • [p]+2 Bounces (Was 1).[/p]
    • [p]-15% Reload Speed (Was -10).[/p]
  • [p]Arkanoid Oil +10 Bounces (Was 13).[/p]
  • [p]Rebound Oil +3 Bounces (Was 2).[/p]
  • [p]Bandit Oil +2 Bounces (Was 1).[/p]
  • [p]Pool Oil +5 Bounces (Was 4).[/p]
  • [p]Cartoon Oil +6 Bounces (Was 4).[/p]
  • [p]Flea Oil +4 Bounces (Was 2).[/p]
  • [p]Imperfect Oil +3 Bounces (Was 2).[/p]
  • [p]Extra Powder Oil -15% Reload Speed (Was -25%).[/p]
  • [p]Instant Oil +150% Bullet Speed (Was 200%).[/p]
  • [p]Arrow Oil -15% Damage (Was -20).[/p]
  • [p]Fast Bet Oil +35% Bullet Speed (Was 50%).[/p]
  • [p]Turbulence Oil +40% Bullet Speed (Was 50%).[/p]
  • [p]Dart Oil -20% Jump Power (Was 25%).[/p]
  • [p]Bolt Oil[/p]
    • [p]+60% Bullet Speed (Was 50).[/p]
    • [p]-15 Damage (Was -30).[/p]
  • [p]Kinetic Oil +100% Bullet Speed (Was 80).[/p]
  • [p]Tight Barrel Oil -10% Durability (Was -20).[/p]
  • [p]Out of the Box Oil -15% Max Durability (Was -30).[/p]
  • [p]Blindfold Oil +20% Crit Chance (Was 15).[/p]
  • [p]Gambler Oil -10% Damage (Was -20).[/p]
  • [p]Hustler Oil -15 Damage (Was 30).[/p]
  • [p]Machine Oil[/p]
    • [p]+60% Attack Speed (Was 50).[/p]
    • [p]-30% Move Speed (Was -50).[/p]
  • [p]Shower Oil +60% Attack Speed (Was 40).[/p]
  • [p]Fragile System Oil -15% Max Durability (Was -30).[/p]
  • [p]Rapid Internals Oil[/p]
    • [p]+50% Attack Speed (Was 35).[/p]
    • [p]-15% Damage (Was -20).[/p]
  • [p]BB Oil +30% Attack Speed (Was 20).[/p]
  • [p]Perforate Oil +25% Attack Speed (Was 20).[/p]
  • [p]Waster Oil +25% Attack Speed (Was 20).[/p]
  • [p]Attack Speed Oil +20% Attack Speed (Was 25).[/p]
  • [p]Blurt Oil +40% Attack Speed (Was 30).[/p]
  • [p]Vegetable Oil -30% Recoil (Was -20).[/p]
  • [p]Safety Oil[/p]
    • [p]-45% Recoil (Was -35).[/p]
    • [p]-8% Damage (Was -10).[/p]
  • [p]Stability Oil[/p]
    • [p]-45% Recoil (Was -35).[/p]
    • [p]-10 Damage (Was -15).[/p]
  • [p]Ready Oil -30% Attack Speed (Was -40).[/p]
  • [p]Peashooter Oil -25% Recoil (Was -20).[/p]
  • [p]Modern Technology Oil -35% Recoil (Was -25).[/p]
  • [p]Less Recoil Oil -20% Recoil (Was -25).[/p]
  • [p]Braced Oil[/p]
    • [p]-30% Recoil (Was -20).[/p]
    • [p]-20% Jump Power (Was -50).[/p]
  • [p]Contained Force Oil -10% Max Durability (Was -20).[/p]
  • [p]Shaved Clip Oil -15% Max Durability (Was 30).[/p]
  • [p]Airsoft Oil +60% Reload Speed (Was 40).[/p]
  • [p]Double Lock Oil[/p]
    • [p]+45% Reload Speed (Was 35).[/p]
    • [p]-20% Attack Speed (Was -25).[/p]
  • [p]Dynamic Oil[/p]
    • [p]-15 Damage (Was -30).[/p]
    • [p]+50% Reload Speed (Was 40).[/p]
  • [p]Main Focus Oil +30% Reload Speed (Was 20).[/p]
  • [p]Speed Trade Oil +40% Reload Speed (Was 30).[/p]
  • [p]Cycle Oil +45% Reload Speed (Was 25).[/p]
  • [p]Main Discipline Oil[/p]
    • [p]-30% Loot Chance (Was -50).[/p]
    • [p]+40% Reload Speed (Was 30).[/p]
  • [p]Tactical Oil -10% Damage (Was -20).[/p]
  • [p]Tech Support Oil -30% Jump Power (Was -70).[/p]
  • [p]Fidget Lord Oil[/p]
    • [p]+80% Reload Speed (Was 70).[/p]
    • [p]-40% Movement Speed (Was -60).[/p]
  • [p]Nerf Oil +60% Reload Speed (Was 50).[/p]
  • [p]Stoic Oil -0.5 Spread (Was -0.3).[/p]
  • [p]Hip Marksman Oil -0.7 Spread (Was 0.3).[/p]
  • [p]Altruistic Oil[/p]
    • [p]-0.5 Spread (Was -0.3).[/p]
    • [p]-30% Loot Chance (Was -50).[/p]
  • [p]Exotic Barrel Oil[/p]
    • [p]-2 Spread (Was 1.5).[/p]
    • [p]-25% Max Durability (Was -50).[/p]
  • [p]Lost In Focus Oil -2 Spread (Was -0.6).[/p]
  • [p]Slick Oil -0.5 Spread (Was -0.3).[/p]
  • [p]Shellman Oil -0.5 Spread (Was -0.3).[/p]
  • [p]Vegan Oil -0.4 Spread (Was -0.2).[/p]
  • [p]Artillery Oil[/p]
    • [p]-2 Spread (Was 0.9).[/p]
    • [p]+15 Mass (Was 10).[/p]
  • [p]Thorough Oil -0.6 Spread (Was -0.35).[/p]
  • [p]Careful Oil -0.5 Spread (Was -0.3).[/p]
  • [p]Bowl Oil -0.75 Spread (Was -0.4).[/p]
  • [p]Spread Oil -0.75 Spread (Was -0.3).[/p]
  • [p]Great Oil[/p]
    • [p]+60% Damage (Was 40).[/p]
    • [p]35 bullet drop (Was 40).[/p]
  • [p]Seated Oil[/p]
    • [p]+30 Damage (Was 20).[/p]
    • [p]-15% Jump Power (Was -10).[/p]
  • [p]Frugal Oil -35% Loot Chance (Was 50).[/p]
  • [p]Launcher Oil[/p]
    • [p]+25% Damage (Was 20).[/p]
    • [p]-20% Attack Speed (Was -25).[/p]
  • [p]Glass Cannon Oil[/p]
    • [p]+50% Damage (Was 25).[/p]
    • [p]-25% Max Durability (Was -35).[/p]
  • [p]Hip Blaster Oil +25% Damage (Was 20).[/p]
  • [p]Franciscan Oil +20% Damage (Was 15).[/p]
  • [p]Terminator Oil +30% Damage (Was 25).[/p]
  • [p]Damage Oil +20% Damage (Was 25).[/p]
  • [p]Grounded Oil[/p]
    • [p]+25% Damage (Was 15).[/p]
    • [p]-15% Jump Power (Was -10).[/p]
  • [p]Dum Dum Oil[/p]
    • [p]+20% Damage (Was 15).[/p]
    • [p]Disable Loot Organs[/p]
  • [p]Big Oil +35 Damage (Was 25).[/p]
  • [p]Flow Funnel Oil Now actually referred to as Flow Funnel instead of a mistaken copy of Fidget Lord Oil.[/p]
  • [p]Mosquito Oil[/p]
    • [p]40% Chance to not consume ammo (Was 70).[/p]
    • [p]-15% Damage (Was -30).[/p]
  • [p]Bulk Oil +15 Bullet Drop (Was 10).[/p]
  • [p]Saviour Oil 30% Chance to not consume (Was 40).[/p]
  • [p]Tetris Oil[/p]
    • [p]20% Chance to not consume (Was 30).[/p]
    • [p]-40% reload speed (Was -60).[/p]
  • [p]Two Time Oil 4.4 increased spread (Was 3).[/p]
  • [p]Twice Oil 0.7 increased spread (Was 0).[/p]
  • [p]Tandem Oil 0.7 increased spread (Was 0).[/p]
  • [p]Suppressive Oil 2.1 increased spread (Was 0).[/p]
  • [p]Shredder Oil 1.7 increased spread (Was 1).[/p]
  • [p]Scatter Oil 1.7 increased spread (Was 1).[/p]
  • [p]Parallel Mag Oil 0.7 increased spread (Was 0).[/p]
  • [p]Multichamber Oil +100% increased spread (Was 0).[/p]
  • [p]Gemini Oil 0.7 increased spread (Was 0).[/p]
  • [p]Double Nothing Oil 0.7 increased spread (Was 0).[/p]
  • [p]Division Oil 1.7 increased spread (Was 1).[/p]
  • [p]Boomstick Oil +150% increased spread (Was 70).[/p]
  • [p]Bombard Oil 1.4 increased spread (Was 0).[/p]
  • [p]Black Friday Oil[/p]
    • [p]+30% increased spread (Was 0).[/p]
    • [p]-30% Max Durability (Was 33).[/p]
    • [p]-30% Damage (Was -15).[/p]
    • [p]+200% Projectiles (Was 100%).[/p]
  • [p]Multishot Oil +40% increased spread (Was 0).[/p]

SULFUR OST 🎵 OUT NOW!

[p][/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]The official SULFUR soundtrack is now available! You can purchase it today, and 100% of the sales go directly to the artists.[/h3][p][/p][h3]Grab it now and support the artists who made SULFUR sound the way it does. 🌠[/h3][p][/p][h3]You can also get the bundle for and added discount on top of the current discounts![/h3][h3] [/h3][h3][dynamiclink][/dynamiclink](Repeating again: Once the world settles the f down a notch, we’d love to do a proper vinyl release for global distribution… but for now, it’s digital.) [/h3][h3][/h3][p][/p][h2]Pre-listen on YouTube 🎵[/h2][previewyoutube][/previewyoutube][p]
[/p][h3]You can also check out the Official OST Playlist on YouTube if you want to give it a listen before buying. 👍 Like and subscribe, y’all.[/h3][p][/p][p]—[/p][p][/p][p]PS: Thanks for all the kind comments! And yes, we also made a Christmas album 🎄 Steam approval took a few extra weeks, so we were a tiny bit late. Still amazing little Christmas EP though! [/p][p]Get the it here:[/p][p][dynamiclink][/dynamiclink][/p]

Patch Notes 0.14.14

  • [p]Fixed some "behind the scenes"-objects being visible through scopes.[/p]
  • [p]Fixed Stifflegs shop not properly randomizing the items.[/p]

SULFUR OST 🎵 Coming Soon!

[p]Edit:

Thanks for all the sweet comments! Oh yeah, btw - we also made a Christmas album… 🎄 but Steam approval took a few more weeks than expected, so we’re a tiny bit late. Sorry professor, earlier bus next time! [/p][p][/p][p]Wishlist here:[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][p][/p][p][/p][h3]The official SULFUR soundtrack is on the way! You’ll be able to purchase it and 100% of the sales will go directly to the artists.[/h3][p][/p][h3]Wishlist it now to support them at launch! 🌠[/h3][p][/p][p][dynamiclink][/dynamiclink][/p][h3](Note: Once the worlds settles the f down a notch, we might do a proper vinyl release for global distribution... but for now it’ll be digital.)[/h3][p][/p][h2]Pre-listen on youtube 🎵[/h2][previewyoutube][/previewyoutube][h3]Please Wishlist! And While you wait you can check out the Official OST Playlist on YouTube to still your thirst for music. 👍 Like and Subscribe y'all [/h3]

Patch Notes 0.14.13

[p]General[/p]
  • [p]Fixed infinite church loading. Thanks for everyone who reported this and provided their logs/save files
  • [p]Fixed an exploit where you could exploit discounts to gain money in an unfair way.[/p]
  • [p]The Holoreality Projector now refreshes NPCs as it should.[/p]
  • [p]Cousin is no longer affected by poison.[/p]
  • [p]Kevin now correctly has 12 random oils.[/p]
  • [p]Turned off resource management for most unlockable stashes. This was always intended to only work at the main stash.[/p]
  • [p]Changed scroll spawn rate in secret rooms.[/p]
  • [p]Fixed amulet dialogue locking the player.[/p]
  • [p]Fixed to fullscreen effects (fire mostly) does not remain when going to main menu.[/p]
  • [p]Fixed ammo HUD frozen after unequipping weapon while in melee charge.[/p]
  • [p]Fixed an issue of church level being loaded twice when teleporting with the amulet.[/p]
[p]Weapons[/p]
  • [p]Cavalier durability is now 2700 (Was 2000.)[/p]
  • [p]Cavalier sprite now is correctly unfolded.[/p]
  • [p]Cavalier’s model has been made slightly bigger.[/p]
  • [p]Vrede durability is now 3900. (Was 3000) (This was missed last in the last patch)[/p]
  • [p]Lasers on Gravekeeper have been made visible again.[/p]
  • [p]New Drifter9 animations.[/p]
[p]Levels[/p]
  • [p]Fixed so the player can’t jump over the curtains in the Church hub.[/p]
  • [p]Moved trigger to Shav’Wa Bridge to be a bit closer in the Church hub.[/p]
  • [p]Two new chunks added to Caves![/p]
  • [p]Fixed issue that caused double chests to spawn in Caves.[/p]
  • [p]Removed an event that caused Caves not to load properly.[/p]
  • [p]Fixed an event that could cause an item to spawn inside an unopened chest in Caves.[/p]
  • [p]Fixed an area that players could clip into the geometry in Caves.[/p]
  • [p]Fixed collision on interior wall in Town.[/p]
  • [p]Fixed an issue that caused a secret room to spawn inside another in Town.[/p]
  • [p]Added a new skybox for Sewers.[/p]
  • [p]Fixed an issue that caused a wall to generate before the exit in Forest.[/p]