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Zorbus News

Update notes for release 60.9

  • When you turn off your lantern, companions will now immediately turn off their lanterns too. Previously they waited for they turn to act to do that. (thanks to Jeremy for mentioning)
  • Dualshot and Multishot talents now have their range listed as "Weapon range / max talent range (8)" and the talent descriptions now also mention that weapon ranges are used, but the max range is 8.
  • You can now create an obituary file of an ongoing game from the game menu (opened with ESC). CTRL + D to create (no indicator is shown) or CTRL + O to create and open in default text editor. These hotkeys are listed in the setting "Create obituary after death" description. (thanks to Person for suggesting)
  • There's now a chance that certain lore books are created in the starting areas of the 7th-9th dungeon levels.

Update notes for release 60.8

  • Fixed various mouse targeting related bugs.
  • Tweaked "Autopilot delay" setting a bit.
  • Updated the ingame lore book "Book of Deicide" with more endgame info. The book is now always generated in the starting area of the last dungeon level.
  • Updated the endgame info in the PDF manual.

Update notes for release 60.7

  • Some UI work:


    • Worked on some of the menu layouts to fit more text in the infoboxes.
    • You can press F1 (or either thumbstick on the controller) to toggle an enlarged infobox.
    • You can now increment the interface zoom by 1 point instead of 10.
    • Better handling of very high interface zoom levels.
  • New setting: "Autopilot delay": The amount of delay when "Draw screen when continuously walking" or "Draw screen autopiloting" is checked.
  • Zorbupedia and the PDF manual now has entries for "Darkvision" and "Stealth vs perception".
  • If a creature does not see the player, the "?" mark on it is green if hiding was very successful, yellow otherwise. (very successful = stealth was 10 or more points higher than perception)
  • Dualstrike talent is now usable with reach weapons when the target is one step away. (thanks to TolkienCat for mentioning)
  • Companions now use a talent point on ability boost talents if they have 2 talent points but don't yet fill requirements of other talents. (thanks to TolkienCat for mentioning)
  • Companions no longer pick Spirited Learner talent if Spirit ability is equal or lower to Mind. (thanks to TolkienCat for mentioning)
  • Fixed a bug where companions could pick the Bloodlust talent twice. (thanks to TolkienCat for mentioning)
  • Fixed a bug where you could waste a flask on everlasting ammunition.

Update notes for release 60.6

  • Tameable animals now have the Spirited Learner talent, and can learn talents on level ups. Talents are chosen from ability boosters, Bloodlust, Evasion, Health Surge, Die Hard, and Squirm. Animal companions are leveled up to your experience level only after taming them. They get their Health, Stamina, Dodge-skill, and natural attacks boosted when you level up.
  • Removed "unarmed" from the Melee-skill description. The skill is used only with melee attacks made with weapons.
  • Disable / Magic / Melee / Ranged -skills are dimmed on the character sheet for animal / non-humanoid companions, if not applicable.
  • If a companion is unarmed then its natural attacks are listed on the 2nd page of the character sheet.
  • if you have the Morbid Fascination of Undeath talent, you can now see the character sheets of animated undead companions.
  • Shooting at a lit animated candelabrum or at a brazier with an extinguishing ammo now extinguishes it. (thanks to Fieri the Merry for mentioning)
  • When buying stackable items like potions from a shop, the line "You already have X of these in your inventory." is shown in the infobox. Now it properly counts recently buyed items that haven't yet been stacked (stacking is done after the inventory is closed).
  • Manual and ingame help corrections.

Update notes for release 60.5

  • Changes to the archetype characters: The Bully (minotaur) and The Leader (aasimar) now both start with the Health Surge talent.
  • If you start the game with the Health Surge talent, it is now forced to quickslot 1. Previously if you started with for example Charge and Health Surge, Charge would go to slot 1 and Health Surge to 2.
  • Updated the gameplay tips in the ingame Tips & Tricks book and in the PDF manual.
  • Some cosmetic menu UI fixes.
  • Remember that you can change the game font from the settings. Any installed truetype font can be used.

    • One nice free font from Google Fonts that fits well into CRPGs: Asul ... (thanks to Smoke.b for mentioning!)
    • Try it with font height 16, row height factor 110, adjust interface zoom as wanted.
  • The leaderboard has been reset. Old leaderboard can be found here.