1. Terranny
  2. News

Terranny News

0.3.10

- Reverted objectives to be bigger again, they'll scroll at larger ui scales
- Renamed all instances of "energy weapon" to "laser"
- Added miners as a weapon choice, not available to unlock but you can try them in the sandbox
- Added "Get Mine" to body chip read operations
- Various bug fixes

0.3.9

- Changed machine gun bullet speed to S - 65m/s, A - 60m/s, B - 55m/s, C - 50m/s
- Swapped history and objectives in the Flaunt area
- Shrunk objectives, unlock will now only display on mouse over
- Split user settings to another window
- Added placeholders for future content

0.3.8

- Target Delta is now available, 9 missions per usual

- New mod type, resistance. Available as rewards in Delta target's secondary objectives. All damage now has a type, running into other things is evaluated as "impact" damage.

- Added a trigonometry node, for now it only has Sin and Cos

- New way to search for fighters in "get fighter" operations, armor %. Input value is order just like in proximity, at 0 it will return the fighter with lowest body armor %. The order is first sorted by armor and then by distance, so if all fighters are at 100% body armor the node will act like a proximity search

- New value that can be read by "get fighter" operations, armor %. Will return the percent of armor that the fighter's body is at

- Cloning a drone will copy its variables as well
- Improved laser performance (cpu wise) a bit
- Increased machine gun bullet speed from 50m/s to 65m/s
- Reduced bullet duration by 20%
- Increased missile damage by 50%
- Launcher capacity mod is now +2 missiles instead of +10%
- Added some drone stats on rollover

0.3.7.1

- Fixed a bug where drones with no engines would crash the game
- Added outlines to chips to better delineate them

0.3.7

Sorry about lack of patches but it was the perfect storm of Balatro addiction, lack of motivation, and the bear of an implementation that was the template chips.

Changes:
- Drones now have 2 converter slots for a little mix-and-match variety
- Added a red indicator to all ammo/emitter slots if they're not filled
- Nodes no longer stay selected after move or paste, i found it annoying

- Added templated chips
  • Any changes to a templated chip will reflect on all chips attached to the same template
  • Right click a chip button and select "Save as Template" to save that chip as a template
  • Chips connected to a template have a different color button and different color background on the 3d chip title background
  • You can detach from templates and attach chips to templates in the chip button's right-click context menu
  • Right click part button menu also has an option to add a templated chip (in addition to the blank chip addition option)
  • You can manage (rename, change description, delete) template chips from a part's context menu, only the templates associated with that part type will be displayed
  • Added an orientation step to slightly introduce templates