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Terranny News

0.3.7

Sorry about lack of patches but it was the perfect storm of Balatro addiction, lack of motivation, and the bear of an implementation that was the template chips.

Changes:
- Drones now have 2 converter slots for a little mix-and-match variety
- Added a red indicator to all ammo/emitter slots if they're not filled
- Nodes no longer stay selected after move or paste, i found it annoying

- Added templated chips
  • Any changes to a templated chip will reflect on all chips attached to the same template
  • Right click a chip button and select "Save as Template" to save that chip as a template
  • Chips connected to a template have a different color button and different color background on the 3d chip title background
  • You can detach from templates and attach chips to templates in the chip button's right-click context menu
  • Right click part button menu also has an option to add a templated chip (in addition to the blank chip addition option)
  • You can manage (rename, change description, delete) template chips from a part's context menu, only the templates associated with that part type will be displayed
  • Added an orientation step to slightly introduce templates

Season 1 starts March 22nd

Experimental Season 1 will start on March 22nd.

Each season has its own pvp and pve leaderboards; also different rewards and goals for pvp rankings.
There's 2 titles, 2 badges, and 2 decals for this one but will probably increase for subsequent seasons.

Demo players are also eligible (except for 3v3 since that's locked in demo) so no need to buy to give it a shot.

Thanks all

0.3.6

- Each input value (besides on Events) can now have its sign changed, clicking on the "x" button will change sign assignments -> x, |x|, -|x|, and -x
- Removed sign changing on Modify node
- Added "leeway" to Compare node, it's a plus/minus to the second value. Greater/less than will evaluate to true if the comparison is true for any of the values in the range. Equals has to fall within the range and Not equals has to fall outside of the range. I.e. if the second value is 2 and the leeway is 5, then the range is between -3 and 7
- Removed "Less than but greater than zero", "Greater than but less than zero", "Absolute values is less than", and "Absolute value is greater than". These will work for old nodes but won't be selectable on new ones
- Changed orientation to reflect the above changes
- Improved performance slightly
- Increased bullet size by 50% (visual only)
- Added a Link node that can be placed by right-clicking on an empty cell. It doesn't do anything but it also doesn't consume ticks so the code will jump to where the Link node(s) lead to

0.3.5

- Steam achievements should no longer spoil battle results
- Increased machine gun ammo by 25%
- Increased emitter drain by 25%
- Decreased emitter damage by 10dps (laser)
- Changed +dps energy weapon mod to -preparation
- Fixed custom levels not showing up in the import window
- Fixed click and drag rotation for parts that are flipped (under the drone)
- Added a coder part context menu (right-click) option: "Set Chips as Default", which will make all subsequent parts of the same type have the same chip configuration as that part
- Added a step in the orientation to show the "Set Chips as Default" functionality

0.3.4

- Achievements should now pop-up when gotten and not when the game is closed
- Added decimal display to various outputs
- Custom level screenshot now gets taken automatically when submitting to workshop
- Workshop levels can now be unsubscribed from in the right-click context menu
- Workshop levels now have leaderboards
- New steps in the sandbox tutorial to explain workshop submission functionality