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Once Human Version 1.5.2 Update Announcement

Dear Metas,
We have scheduled the Version 1.5.2 server maintenance and update for May 7 at 4:00 PM(PT). The maintenance is expected to last about 2 hours, but the actual duration may differ. Please plan your game time accordingly for the best experience.
This update includes a new radio track and standby mode, as well as optimizations and bug fixes. New scenarios and Visional Wheel cycles are also coming soon!
Below are the details of this update:

[h2]Content/Feature Updates[/h2]
[h3]Nightmare Securement Silos Coming to Some Scenarios[/h3]
Nightmare-difficulty Securement Silos are now available in The Way of Winter, Prismverse's Clash, and Evolution's Call. They will be unlocked in the A Glimmer of Hope, The Last Stand, and Divided World phases respectively. The reward rules for Nightmare difficulty are the same as those in the Manibus scenario. Additionally, Energy Link acquisition rates in Prismverse's Clash have been adjusted to match the other scenarios.

[h3]New Radio Track: For Ya[/h3]
The hit song For Ya has been added to the Radio. You can listen to this track on their vehicle radios or the Hometown FM radio channel, or play it on any Jukebox. May all good things come for ya!

[h3]Standby Mode for Mobile[/h3]
Mobile players will automatically enter standby mode after a period of inactivity, helping to reduce battery drain and performance load.

[h2]New Events[/h2]
[h3]New Limited-Time Wish Machine Prize Pools[/h3]
After the update on May 7, 2025(PT), the following new Wish Machine prize pools will be available for three weeks:
Ignis Dissolution: Includes the Legendary weapon blueprint: Boom! Boom!.
Herald of Courage: Includes the Legendary blueprint: The Last Valour.
Fire Master: Includes the Legendary gear blueprints: Hardy Gloves, Shelterer Hat, Shelterer Shoes, and Shelterer Mask.

[h2]New Shop Arrivals[/h2]
[h3]1. Lightforge Loot Crate Reruns: Freezing Mist, Urban Oddities, Cloud Command (available after the maintenance)[/h3]
Lightforge Loot Crate Reruns! Choose One to Open!
• This rerun event brings new Lightforge Collection progress rewards for both new and returning players to claim! Progress rewards include: loot crate themes, namecards, and a dyed version of the grand prize Fashion.
• Choose one of three Lightforge Loot Crate themes (cannot be changed once drawn)!
• The original draw probability, redemption cost, and guarantee system of each Lightforge Loot Crate remain unchanged. Draw progress from previous runs is retained.
Attention veteran Meta-Humans: If you participated in previous loot crate events but found no records, please log in with the character used for those crates first to trigger inheritance!
Attention, new Meta-Humans: The draw rules for returning loot crates differ from the current Lightforge Loot Crate. Every 30 draws guarantees one grand prize (will not be returned). Please read the event rules carefully!
* Lightforge Loot Crates are now shared across characters under the same account! You can switch characters to participate in purchases.
* Lightforge Loot Crate: Nightbloom Sect will be removed from sale on May 8 at 6:00 AM (server time).

"They float through the cold mist, like two feathers drifting in the air."
Lightforge Loot Crate: Freezing Mist returns, bringing the Ethereal Feathers fashion set (Legendary), Cold Breath Cradle skin (Legendary), and Sad Blossom - MPS5 weapon skin (Epic).
Only we remain, walking amidst the ruins.

"With great ambition, I fight."
Lightforge Loot Crate: Cloud Command returns, bringing the Bright Cloudlight fashion set (Legendary), Lumina - Sword weapon skin (Legendary), and Autumn Osmanthus territory collectible (Epic).
In this open expanse, I hold both soaring ambition and inner peace.

"I control the future, and the world moves to my command."
Lightforge Loot Crate: Urban Oddities returns, bringing the Doomsday Dominator fashion set (Legendary), Abyssal Mirror Cradle skin (Legendary), and LCD TV interactive furniture formula (Epic).
As always, we set the trend.


[h3]New Lightforge Loot Crate Fashion Animations[/h3]
The Bright Cloudlight and Doomsday Dominator sets now feature animations that activate when firing, while the Ethereal Feathers set has an animation that triggers when rolling.


[h3]2. Shop Update: New Epic+ Material Skin Pack (available after the maintenance)[/h3]
"Open the window and you'll see vines climbing along the walkway, with the May sky still holding onto the warmth of spring."
The Springtime Terraced House material skin pack (Epic) makes its debut! Spring is the most beautiful season!

[h3]3. New Epic Fashion Dyes (available after the maintenance)[/h3]
"Take the most beautiful colors from all things and blend them into your attire." The popular Radiant Abyss, Sleepy Panda, and Combat Medic fashion sets can now be dyed!
With four dye options per set, there are 12 dye variants in total to collect! Purchase them with Colorful Badges!

• You must own the original fashion item to purchase its dyed variant.
• To purchase Colorful Badges, navigate to Shop > Other > Cosmetic Token, or visit Lightforge Loot Crate > Redemption Shop.
For more details, visit the Shop or Closet interface and view the corresponding fashion item.

[h3]4. Future Shop Arrivals (available from May 15, server time)[/h3]
"Carve bright orange lines. Stay fully immersed in virtual competition." The Blazing Edge Dimension territory furniture pack (Epic) is coming.
Enjoy competitive gaming? Or an immersive audiovisual escape? A whole new world awaits you in this tiny room!

"When a smile appears, the world tilts in your favor."
The Gravitas fashion set (Rare) is coming soon.
Life's a breeze when you wear a smile!

"Let the flames consume everything."
The Inferno - KVD, Inferno - DE.50, and Inferno - SOCR weapon skins (Epic), plus their associated bundle, will be available for purchase.
Come on, burn it all!


[h2]Optimizations[/h2]
[h3]Monetization Experience Optimizations[/h3]
1. Added a preview button for cosmetic effects in the Shop screen. You can click it to view character-exclusive standing actions/actions/trigger effects.
2. Added a dye preview component in the Shop screen. You can click it to switch between different dyed versions and make quick purchases.

[h3]Wilderness[/h3]
1. Players can teleport to unlocked Teleportation Towers from any location.
2. Players can teleport to a Securement Silo or dungeon after clearing it on any difficulty.
Meta-Humans will now unlock the teleportation feature upon clearing any scenario dungeon for the first time. Those who cleared dungeons before the update can unlock teleportation by clearing any dungeon again.

[h3]Items/Backpack[/h3]
Improved how items crafted with self-selected materials stack. Items crafted after Version 1.5.1 will stack if their effects match, regardless of the crafting materials used.

[h3]Combat Optimizations[/h3]
Added an Auto-Fire Delay setting to the mobile version. When enabled, after you aim at a target, there will be a brief delay before the weapon begins firing automatically.

[h3]Social[/h3]
1. Optimized the Nearby channel for communicating with other players. Players in the same Public Crisis Event are now visible to each other on the Nearby Players screen (excludes four-person dungeons such as Securement Silos, Monoliths, and Research Labs).
2. Badges obtained through the Meta's Bounty and Starfire Journey events now support cross-character sharing.

[h3]Eternaland[/h3]
1. Adjusted the Controller's Resource Point cost to 0.
2. Added the following rare fish drops: Rainbow Trout (Blue Porcelain), Koi Fish (Cloud), and Sunfish (Black Rose).

[h3]Settings[/h3]
1. Added a button to disable quick-use survival items on mobile. This can be configured separately for Blood Moons in the Settings.
2. Added the following PC settings for improving performance:
a) Simplified Visuals for Non-Teammate Players
b) Same Model Display for Other Players
c) Max On-Screen Player Count
d) Max On-Screen NPC Count
3. Added a character switch function to the Settings in the Android version.

[h2]Bug Fixes[/h2]
[h3]Territory Construction[/h3]
1. Fixed an issue where the Radio would keep playing after exiting to the login screen.
2. Fixed an issue where the name of a damaged Territory Purification facility would be displayed repeatedly.

[h3]Combat[/h3]
1. Fixed an issue where Deviants would become stuck if the building material they were standing on was removed.
2. Fixed an issue where Deviants would rapidly appear and disappear from the field of view.
3. Fixed an issue where the crosshair would still appear even if Crosshair Display was set to Never.
4. Fixed an issue where Blunt DMG dealt no damage.

[h3]Trade[/h3]
1. Fixed an issue where unlinked Deviations would show the Linked icon when listed for sale at a Vending Machine.
2. Fixed an issue where blueprint levels would occasionally revert to 1 star.

[h3]Dungeons[/h3]
Fixed an issue where the Staroid Restrainer's initial progress was displayed as 0% after starting The Prime War.

[h3]Other[/h3]
Fixed a display adaptation issue affecting the scenario selection screen on iPad devices.

Once Human Development Team

Shop Lightforge Loot Crate Rules and Drop Rates (Updated on May 8, 2025)

Lightforge: Choose 1 of 3 Rules
Availability: May 8 - June 4
Multiple Lightforge Loot Crates are back. Freely choose one to open!
1) You can now claim tiered collection rewards based on how many Lightforge Collection items you've obtained from each crate.
2) Same drop rates, carried-over progress:
- All original crate rules remain unchanged, including drop rates, prices, and guarantee mechanics. For details, refer to the specific Lightforge Crate rules.
- In this round, each of the three crates guarantees 1 Lightforge Collection item within 30 draws.
- If you've participated in a previous rerun of the same theme, your guarantee progress will carry over. For example, if you've drawn 10 times before, your new count will start from 10/30.
3) You're free to choose one of this round's three themed Lightforge Loot Crates to purchase.
- You may select one of the three themed crates to begin drawing or redeeming. Progress is shared across all characters under the same account, and only one crate can be selected for purchase.
- As long as you haven't started drawing or redeeming, you can freely switch between crates.
4) If you've collected all Lightforge Collection items from your selected crate, click the interface to claim the corresponding completion rewards.
Specific Lightforge Crate Rules
While the Lightforge Loot Crates are available, you can spend Lightforge Ingots to open them. Each Loot Crate is guaranteed to yield cosmetics. Only one character under each account can redeem and open a single Loot Crate, but the cosmetics from the Loot Crate can be used by all characters under that account. You can use different characters for different crates.
1) The Lightforge Loot Crates are available for a limited time and will be removed after the event ends. Unused Lightforge Ingots and Lightforge Relics will remain available in your account and can be used for other Lightforge Loot Crates.
2) Each crate opening costs 1 Lightforge Ingot, valued at 160 Crystgins. The first 10 Lightforge Ingot purchases will be at half price. Each crate randomly grants a cosmetic reward. Once the maximum number of crate openings is reached, further openings are not allowed.
3) Crate rewards marked as "Lightforge Collection" have special guarantees:
- Every 30 crates guarantees one "Lightforge Collection" item without duplicates. Once obtained, it will be removed from the prize pool, increasing the odds of other rewards.
- When a Lightforge Collection item is drawn, the guarantee counter resets, and the next one can be obtained within 30 crate openings.
- After all Lightforge Collection items are drawn, the guarantee no longer applies, and only other repeatable rewards can be obtained.
* If you obtain a Lightforge Collection item through redemption, you may still draw it from the crate, but duplicates will refund the redemption cost in full.
4) Non-Lightforge Collection cosmetics may be drawn multiple times. Duplicates will be converted into Lightforge Relics, which can be used to redeem for other Lightforge Loot Crate cosmetics in the current or other events, as well as for limited Lightforge Ingots and Colorful Badges.
[h3]Lightforge Loot Crate: Freezing Mist[/h3]
1) Legendary (Golden) Lightforge Collection: 1%
- This includes: the Ethereal Feathers Set and Cold Breath
2) Epic (Purple) Lightforge Collection:2.6%
- This includes: Sad Blossom - MPS5
3) Epic (Purple) Other Rewards: 49.5%
- This includes: Territory Collectibles: Feathered Dreams, Furniture Formula: Stone Fireplace, Rune-Scribed - KV-SBR, Rune-Scribed - SCOR, the Castle Night Makeup Pack, Dangerous Doll, Weapon Charm: Festering Gel, Sticker: Sparkling Disco Ball, and Sticker: Holographic Rose Fragments
4) Rare (Blue) Other Rewards: 46.9%
- This includes: Facility Skin: Metal Planter Box - Yellow, Facility Skin: Metal Planter Box - Lake Blue, Facility Skin: Metal Planter Box - Vermillion, Heart Signal, Inked Sneakers, and Battlefield Quarterback Helmet
* You can open up to 90 Lightforge Loot Crates: Freezing Mist.
[h3]Lightforge Loot Crate: Cloud Command[/h3]
1) Legendary (Gold) Lightforge Collection: 1%
- Includes the Fashion Sets: Bright Cloudlight and Lumina - Sword.
2) Epic (Purple) Lightforge Collection: 2.6%
- Includes the Territory Collection: Autumn Osmanthus.
3) Epic (Purple) Other Rewards: 54.8%
- Includes the Cradle cosmetic: Alien Hive, the facility cosmetic: Isolated Securement Unit - Gem, the Furniture Formula: Floor Lamp, the solo pose: Grand Magician, the Collage Magazine Jacket, the Stellar Leather Pants, the Weapon Charm: Growshroom, the Weapon Sticker: Danger Zone, and the Weapon Sticker: Tentacles.
4) Rare (Blue) Other Rewards: 41.6%
- Includes Fast Lane - KAM, Fast Lane - KVD, Fast Lane - Crossbow, the solo pose: Party Night, the Weapon Charm: Rosetta, and the Cradle Charm: Crystal King.
* You can open up to 90 Lightforge Loot Crates: Cloud Command.
[h3]Lightforge Loot Crate: Urban Oddities[/h3]
1) Legendary (Gold) Lightforge Collection: 1.02%
- Includes the Fashion Set: Doomsday Dominator, and Cradle Cosmetic: Abyssal Mirror.
2) Epic (Purple) Lightforge Collection: 2.55%
- Includes the Furniture Formula: LCD TV.
3) Epic (Purple) Other Rewards: 60.34%
- Includes the Dragon's Fury - DB12, Dragon's Fury - SOCR, Radiant Celebration Paint Pack, Art Is An Explosion, Leopard Shorts, Weapon Charm: Tear Jerker, Cradle Charm: Creamy Crooner, Weapon Sticker: Wolf Head, and Weapon Sticker: Music Penguin.
4) Rare (Blue) Other Rewards: 36.09%
- Includes Solo Action: Playing It Cool, Sweet Buyer Mask, Daydream Rabbit Tactical Vest, Automated Irrigation - Modern Agriculture, Grow Lights - High-Tech Greenhouse, and Animal Trough - Fine Wood.
* You can open up to 90× Lightforge Loot Crate: Urban Oddities.

Fair Play Announcement (April 1st, 2025 – May 5th, 2025 )

Dear Metas,
To combat cheating and the malicious exploitation of bugs, we have implemented the following measures:
1. We will monitor the game for unusual behavior 24/7 and respond promptly to player reports.
2. Players confirmed to be using cheats will face severe penalties, including long-term account bans.
3. We place a high priority on fixing bugs and enhancing game security. Malicious exploitation of bugs will not be tolerated. After fixing a bug, we will retroactively penalize players who exploited it and reclaim any illicit gains.

Below is a list of players recently penalized for severe violations. The accounts involved have been reviewed and confirmed to be in violation.
1. Language violations
From April 1st to May 5th, a total of 1564 players received bans of varying durations for language violations:
30 days — 44 players
7 days — 115 players
1 day — 898 players
2 hours — 507 players
(Due to space limitations, we do not provide the list of players banned for speech violations.)
2. Use of cheats or hacks
We will identify the characteristics of newly discovered cheats and use them for retroactive investigations. After banning an account, we will check if it has any associated alt accounts and ban those as well.
The following is the list of players penalized for using cheats or hacks from April 1st to May 5th:
https://www.oncehuman.game/news/update/20250507/40780_1232695.html

Once Human Development Team

Once Human Version 1.5.1 Bug Fixes (April 29)

Dear Metas,
Since the official release of Once Human version 1.5.1, we have been gathering community feedback from every Meta-Human and actively addressing your concerns. Here are the latest fixes we have implemented:
1. Frame rate and graphics quality are now freely configurable on all device models. Please note that enabling both high frame rate and high graphics quality may cause your device to overheat, affecting the game's performance. We will continue to optimize the game and appreciate your understanding and support.
2. Fixed a stuttering issue with damage numbers on mobile devices.
3. Fixed an issue where the orientations of the Water Filter: Olive Green, Water Pump: Olive Green, and Brewing Barrel: Olive Green were incorrect.
4. Fixed an issue where vehicles in the Garage would not follow its movement, causing them to float.
5. Fixed an issue where players on mobile devices could not left-click to fire after switching to a melee weapon and mounting a turret.
6. Fixed an issue where the transparency settings for certain controls would reset at the next login.
7. Fixed an issue where vehicle wheel positions were incorrectly altered in wheel configuration plans.
8. Fixed an issue where the sound and visual effects of getting hit by the Orderkeeper's red light did not disappear over time.
9. Fixed an issue where some players who pre-downloaded the mobile version could not trigger the Returnee event.
10. Fixed an issue where some fashion items would clip through characters with large body sizes.
11. Players can now use the unstuck function while riding a vehicle.
12. Fixed an issue where Steam users could not claim premium test rebates, transferred content, and inherited content linked to their NetEase accounts.
13. Fixed an issue where body size changes made with Chrysalis Tokens would unexpectedly revert to previous settings.
14. Improved the Flashlight's auto-toggle function, making it less sensitive.
15. Fixed an issue where some players lost blueprint fragments after dismantling purchased blueprints.
16. Fixed an issue where the auto-fire behavior conflicted with the configured setting.
17. Fixed an issue where hiding the Fire button prevented fishing-related buttons from appearing.
18. Fixed an issue where music did not stop playing after removing the Radio.
19. Improved the texture loading speed on some screens.
20. Fixed an issue where the Camera sometimes got stuck.
21. Fixed an issue where the vehicle handbrake position was not visible for some players on mobile.
22. Optimized the resource distribution mechanics. The rules for obtaining blueprints through Memetics have been adjusted.

Once Human Development Team

Server Optimizations - Adjustment to Lunar Oracle Rules

Dear Metas,

Since the Version 1.5.1 update, we have closely monitored server performance issues and implemented multiple optimizations. Our technical analysis has shown that, during certain events in scenarios with the Lunar Oracle tag, high player density and frequent Deviant spawns can cause a sudden spike in server load, impacting the network stability of other scenario servers.

To tackle this, we are making a targeted adjustment to the Deviant invasion events in Lunar Oracle scenarios, as follows: During a Deviant invasion event, if there are more than 30 players within a 120-meter radius (not all players may be visible due to performance limitations), the Deviant invasion will be temporarily paused to reduce server load. This adjustment will be implemented in an upcoming update, and we will monitor its impact to make further changes as needed.

At the same time, we will continue optimizing the server architecture to improve stability and enhance your experience. Thank you for your understanding and patience as we make these changes.

If you encounter any issues, please contact us via the Co-Dev Feedback Platform or the in-game Customer Support. Your feedback helps us keep Nalcott running smoothly.

Once Human Development Team