Version 2.1.5 Update Announcement (October 15)
[h2]Version 2.1.5 Update Announcement (October 15)[/h2][h2]Dear Metas,[/h2][p]The Version 2.1.5 server maintenance and update is planned for October 15 at 4:00 PM (PT) and is expected to last about 2 hours (actual time may differ). Please plan your game time accordingly for the best experience. The update size is approximately 4.63 GB on PC launchers, 2.9 GB on the PC client,343 MB on Android, and 328 MB on iOS (actual size may differ). We recommend downloading the update over Wi-Fi. NOTE: If the update is delayed on Steam, it may be downloaded more than once.[/p][p]This update introduces new weapons and underwater combat to RaidZone mode, the Bug Hunt reward event, a new Battle Pass: Heartbeat Rush, Lightforge Loot Crate: Scorching Craving, C key customization, and various optimizations and bug fixes.[/p][p]After this maintenance, all players will receive the following rewards: Starchrom ×1,000, Mitsuko's Mark ×100, Starwish Token ×300, Cosmetic Token*180, and Detoxident ×3.[/p][p]Below are the details of this update:[/p][h2]Content/Feature Updates[/h2][h3]Territory Construction Updates/Optimizations[/h3][p]We've made targeted optimizations to address issues with the territory construction system, as follows:[/p][p]1. In Construction mode, the required materials for the new structure are now displayed when replacing an existing structure.[/p][p]2. Non-RaidZone only: Optimized and standardized the appearance of the Territory Construction and The Prime War interfaces.[/p][p]3. Optimized the collision detection of some sloped roofs.[/p][p]4. Added inverted versions of the Left Fan Wall, Right Fan Wall, Left Crescent Wall, and Right Crescent Wall. Corresponding cosmetics will also be added to the basic Territory Bundle.[/p][p]5. You can now view animal details from the Storage Crate and Vending Machine.[/p][p]6. Optimized the snap points and the overall snapping feel of all structures.[/p][p]7. Optimized the collision detection range between structures and gatherable nodes on the ground. Trees and other ground objects will no longer prevent structures from being placed.[/p][p]8. Optimized the collision detection between structures. The collision detection range has been relaxed to allow a reasonable amount of interlocking between certain structures.[/p][p]9. Optimized the construction validation logic. Now, the construction order does not affect normal construction.[/p][p]10. All building components can now be rotated manually when not snapped, and will snap appropriately based on the rotation angle.[/p][p]11. To improve the construction experience, we've optimized the following structures:[/p][p]a) Foundation[/p][p]i. When snapping columns to foundations, the number of snap points has been increased from 4 to 9, allowing you to attach more columns.[/p][p]ii. Optimized the snapping of columns to rectangular foundations.[/p][p]b) Ceiling[/p][p]i. When snapping columns to ceilings, the number of snap points has been increased from 4 to 9, allowing you to attach more columns.[/p][p]ii. Optimized the snapping of columns to rectangular ceilings.[/p][p]c) Wall[/p][p]i. Optimized the snap points of all walls.[/p][p]ii. Triangle walls and inverted triangle walls can now snap to each other (e.g., Wood Wall 03 and Wood Wall 05 can snap together to form a square).[/p][p]iii. All sides of full-size walls (including door and window frames) can now snap to other walls of any size (e.g., each side of Wood Wall 01 can snap to four 1/8-sized walls).[/p][p]iv. The bottom edge of walls can now snap to other walls or ceilings.[/p][p]d) Roof[/p][p]i. Added snap points to the sides of roofs, allowing them to snap horizontally.[/p][p]ii. Optimized the snapping behavior of some roofs when attached to the same structure.[/p][p]e) Stairs[/p][p]i. Fixed misaligned and floating snap points to make snapping behavior more consistent.[/p][p]ii. Stairs can now be snapped to the center of doors.[/p][p]f) Column[/p][p]i. The sides of columns can now be snapped to walls.[/p][p]ii. The tops and bottoms of columns can now be snapped.[/p][p]iii. Optimized the snapping of columns to composite wall structures. Columns can now snap correctly to the edges of existing complex wall structures.[/p][p]g) Floating Foundation i. Optimized the snapping feel between floating foundations for a smoother experience.[/p][p]12. Growshroom will now only gather fully grown fruit.[/p][h2]New Events[/h2][h3]Bug Hunt[/h3][p]Report bugs and earn rewards! If you encounter any bugs in Once Human, please report them through the Bug Hunt event. There's even a bug bounty leaderboard for submitting valid bug reports, with high-ranked players receiving special rewards every week![/p][p]Event Period: October 15 – November 15 (PT)[/p][p]Event Cycles: This event runs for 4 weeks, with each week constituting a cycle. After the event begins, we will regularly publish the previous week's winners and top bug reports, provide updates on bug fixes, and announce the following week's bug bounty tasks.[/p][p]How to Participate: Report bugs through the event to participate.[/p][p]Points Rules: After Metas submit feedback, if verified as valid by the dev team, it counts as 1 point. If the valid feedback relates to a high-score bounty mission, it counts as 2 points.[/p][p]Rewards: Distributed according to points ranking. See the official announcement for details. Metas will also receive their event points via in-game mail.[/p][p]
[/p][h3]New Limited-Time Wish Machine Prize Pools (non-RaidZone only)[/h3][p]After the update on October 22, 4:30 PM (PT), the following new Wish Machine prize pools will be available for 3 weeks:[/p][p]Brahminy Bounce: Includes the Legendary weapon blueprint 'Brahminy'.[/p][p]Outer Power Surge: Includes the Legendary weapon blueprint: Outer Space.[/p][p]Sharp Bounce: Includes the Legendary gear blueprints: Sharp Blade Pants, Bastille Jacket, Bastille Shoes, and Bastille Gloves.[/p][h2]New Shop Arrivals[/h2][h3]New Battle Pass: Heartbeat Rush[/h3][p]"A rush of color, heartbeats, and dopamine. This is our unstoppable frequency of happiness!"[/p][p]Available: After the update on October 15 (PT)[/p][p]The new Battle Pass includes the Heartbeat Rush fashion set (Epic), Groove Tide - Crossbow weapon skin (Epic), and Urban Rebel series furniture formulas (Rare). When pulse and color sync, every heartbeat bursts with joy. Lots of cosmetics await![/p][p]Purchase the Luxurious Edition to upgrade the Battle Pass to Lv. 15 instantly and earn exclusive rewards, including the Dream Launcher territory collectible (Epic Collection, interact to throw paper planes), Bunny Burrow Cradle skin (Epic), and Heartbeat Rush avatar frame and namecard.[/p][p]
[/p][h3]Lightforge Loot Crate: Scorching Craving[/h3][p]"Performing acts of corruption with noble grace, intoxicating you with the beauty of destruction."[/p][p]Available: October 15, 2025 (after update) – November 12, 2025 (before update) (PT)[/p][p]Lightforge Loot Crate: Scorching Craving includes the Heartbound Vow fashion set (Legendary), Pristine Feast Cradle skin (Legendary), and Ethereal Plush Sofa furniture formula (Epic Collection).[/p][p]• Ethereal Plush Sofa is an interactive furniture piece that levitates when you sit on it. It is your honor to be mesmerized, so surrender yourself willingly![/p][p]For more details, please check the announcement >>> Once Human - Once Human Lightforge Loot Crate Probability Announcement (October 15) - Steam News[/p][p]
[/p][p]"Trick or treat time! Switch to Mischief Mode with one click and start a night of wondrous fantasy!"[/p][p]• Halloween Deal: From October 23, 6:00 AM to November 3, 6:00 AM (server time), Halloween-themed cosmetics will be on discount![/p][p]• Halloween Carnival Skin Collection~ Purchase all Halloween skins in one package with just one click and enjoy double discounts! Head to the Theme Pack section to check it out~[/p][h3]Upcoming Shop Updates[/h3][p]"Trick AND treat? May the screams and laughter never end!"[/p][p]The Whimsical Fright theme pack (Epic), Whimsical Night character set (Epic), and Duo Action: Jubilant Steps are coming.[/p][p]
[/p][p]"The eternal night welcomes all shadowy and free spirits!"[/p][p]The Eternal Night Craze furniture pack (Epic) is coming. Is it wine or blood? Doesn't matter, so long as it's fun![/p][p]• Includes interactive dance floor components that light up when stepped on. Perfect for a dance-off![/p][p]• Can be dyed at the Designer's Workstation. Customize the bar for your themed party![/p][p]• Halloween Deal: Enjoy 14% off the Eternal Night Craze furniture pack for a limited time after launch! Go to Shop > Territory > Furniture to check it out![/p][p]
[/p][p]"In the name of elegance, we strike; in the name of glory, we write an immortal chapter."[/p][p]The Noir Legacy - SKS, Noir Legacy - PDW90, and Noir Legacy - SOCR weapon skins (Epic), as well as their Combo Gift Box, will be available at a limited-time discount! Give your guns a stylish look![/p][p]• Halloween Deal: Enjoy 11% off the Noir Legacy Combo Gift Box for a limited time! Each draw costs 32 Crystgin and grants a chance of obtaining temporary or permanent skins! Try your luck today![/p][p]
[/p][p]"We solemnly swear that we're up to no good! When midnight strikes... we move!"[/p][p]The Spectral Mirage set (Rare) will be available for a limited time. Little ghosts run wild with their tricks![/p][p]• Halloween Deal: The Spectral Mirage set will be on sale at 360 Crystgin for a limited time only! The ghosts await you. Don't miss out![/p][p]
[/p][p]"Delight or fright, all is permitted. Let every hand and foot join the festivities!"[/p][p]Purchase all new Halloween-themed cosmetics at once at a special discount![/p][p]The "Halloween Appearance Collection" gift pack is available for a limited time, including the Whimsical Fright theme pack, Eternal Night Craze furniture pack, Noir Legacy series weapon skins, Spectral Mirage set, plus the exclusive Solo Action: Showtime Tempo! Show off your dance moves in the carnival parade!• Halloween Special Offer: "Halloween Skin Collection" bundle is available at a limited-time 32% off! Enjoy incredible discounts on top of discounts and collect them on time![/p][p]
[/p][h2]RaidZone content updates[/h2][h3]Content/feature updates (RaidZone)[/h3][p]New Melee Weapon: Dagger[/p][p]1. Fine Dagger[/p][p]
[/p][p]A melee dagger of Common rarity. Can be crafted at a Primary Gear Workbench or better. Can be used underwater. Its Memetic is located below the Wrench.[/p][p]2. Military Dagger[/p][p]
[/p][p]A melee dagger of Rare rarity. Can be crafted at an Intermediate Gear Workbench or better. Can be used underwater. Its Memetic is located below the Camping Knife.[/p][p]New Feature: Underwater Combat[/p][p]After this update, you can engage in underwater combat using daggers, grenades, explosives, and medicine. Compared to before, it'll be easier to handle underwater structures and enemies. We plan to introduce more weapons and items for underwater combat in the future, so stay tuned![/p][p]* Underwater combat is coming soon to non-RaidZone modes. Stay tuned![/p][p]![]()
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[/p][p]The following weapons and items can be used underwater:[/p][p]NOTE: Other weapons and items cannot be used underwater and will be automatically kept away when you enter water.[/p][h3]Optimizations - RaidZone Mode[/h3][h3]Wilderness[/h3][p]Expanded the display range of Mining Workshops.[/p][h3]Combat Optimizations[/h3][p]1. Fixed an issue where crosshair response was sometimes significantly delayed under high latency.[/p][p]2. Fixed an issue where grenade model creation was significantly delayed when throwing a grenade.[/p][p]3. Added a directional hit indicator when taking damage from vehicle collisions.[/p][p]4. Added a tag system for Combat Deviation skills to help you understand skills more quickly.[/p][p]5. Added a demonstration interface for Combat Deviation skills, featuring a video and detailed description to help you understand skills more intuitively.[/p][h3]Construction[/h3][p]1. The Armor Workbench now shows information about which armor slots will be occupied by a particular piece.[/p][p]
[/p][p]2. Reduced the crafting and repair costs of some combat gear. Correspondingly, the materials recovered during disassembly have been reduced. The changes are as follows:[/p][p]a) Reduced the amount of Tungsten Ingots and Rawhide needed to craft all Epic armor. Correspondingly, the amount of Tungsten Ingots and Rawhide recovered during disassembly has been reduced.[/p][p]b) Reduced the amount of Tungsten Ingots needed to craft all Epic weapons. Correspondingly, the amount of Tungsten Ingots recovered during disassembly has been reduced.[/p][p]c) Reduced the amount of Tungsten Ingots recovered when disassembling Legendary weapons.[/p][p]d) Reduced the crafting costs, including ingots and materials, of all weapon accessories. Correspondingly, the amount of materials recovered during disassembly has been reduced.[/p][h3]Other[/h3][p]1. Removed entrances to the Cradle, Mods, and Inherit Resources interfaces from the Backpack interface.[/p][p]2. Optimized the entrance to the Memetics/Cradle interface. Just click the button in the Backpack to enter the interface.[/p][p]3. Changed the interface for switching ammo from a list to a function wheel, making it easier to use.[/p][p]
[/p][h2]Optimization - All Modes[/h2][h3]Combat Optimizations[/h3][p]1. Adjusted the reticle behavior of the Precision Optic, Advanced Sniper Sight, Light Optic, and Mid-Range Optic in ADS mode. Your movements now affect the reticle more realistically.[/p][p]2. Added a setting to auto-holster your weapon.[/p][p]3. Added a toggle for prioritizing stationary jumping. When enabled, the character will prioritize climbing interactions when jumping in a climbing interaction area. When disabled, jumping will take priority. Additionally, the climbing behavior in Scope mode has been optimized.[/p][p]4. Added a jumping melee attack.[/p][h3]\[Update on on October 16]After confirmation, the 'Added a jumping melee attack' mentioned in the v2.1.5 update announcement will actually be released in v2.2.0 on October 29 (PT). Due to an process error in the announcement, some content intended for the next version was prematurely disclosed. We sincerely apologize for this oversight. Moving forward, we will strengthen our announcement review process to minimize the recurrence of similar mistakes.[/h3][p]5. Reduced the frequency of reticle shake when auto-fire is enabled in the mobile version.[/p][p]6. Auto-fire will no longer trigger when aiming at your vehicle in the mobile version.[/p][p]7. Increased the model quality when aiming down sights in the mobile version.[/p][h3]Game Modes[/h3][p]1. Added High-Risk Public Crisis Events to The Way of Winter scenario. They will be gradually unlocked starting from Phase II.[/p][p]2. In the Dig to Hell and Dig to Hell - High Risk Public Crisis Events, the portal will now spawn after rewards are issued for defeating the Scorcher.[/p][p]3. Changed the spawn locations of Super Anomalies in the Operation Chiron - High Risk Public Crisis Event. They will now mostly spawn in the central area of the instance.[/p][h3]Permanent Servers[/h3][p]Now, if your server is automatically merged into a permanent server, the scenario progress, scenario description, and other interface elements will correspond to the permanent server rather than your previous scenario. Any unclaimed rewards from the previous scenario server will be automatically sent to your Backpack during the merge.[/p][h3]Scenario experience optimization (Not applicable in RaidZone Mode)[/h3][p]Reduced the probability of lowering Skill Rating and Activity Rating during Deviation Fusion.[/p][h3]Visional Wheel (servers with the Visional tag only)[/h3][p]Added a countdown warning for when a Visional event is about to end. When there are 60 seconds left, a countdown timer will be displayed on the right side of the taskbar, helping you keep track of the Visional event's progress.[/p][h3]Shop Experience Optimizations[/h3][p]1. Moved the Crystgin Shop to Redemption Shop under the Events tab.[/p][p]2. Added support for basic pose switching to the following furniture items: Leather Bar Stool, Wooden Counter Stool, Beach High Stool, Red High Stool, Ice Blue Bar Stool, Minimalist Wooden High Chair, Warm Orange Tire Chair, and Eternal Night High Chair.[/p][p]3. Added a custom lighting feature to the Cosmetics interface to improve the outfit customization experience.[/p][p]4. Added the ability to pin actions on the mobile version.[/p][h3]Trade[/h3][p]Optimized the item categories of the Vending Machine.[/p][h3]Other[/h3][p]1. Changed the position of some guidance buttons to prevent overlapping with scene dialogue.[/p][p]2. Adjusted the positions of the pickup settings and batch discard option in the Backpack interface.[/p][p]3. The C key shortcut can now be customized.[/p][p]4. Optimized the walking navigation lines in the wilderness.[/p][p]5. Optimized the interface style of Journey in different scenarios.[/p][p]6. Simplified the Pin Wheel options and added a pin auto-recognition feature. Pins can now be used in any scenario to mark gatherables, loot crates, enemies, NPCs, or teammates.[/p][p]PC[/p][p]Method 1: Aim at the target, then middle-click to mark it.[/p][p]Method 2: Aim at the target, press and hold the middle mouse button to bring up the Pin Wheel, then drag to the relevant pin to mark the target.[/p][p]![]()
[/p][p]Mobile[/p][p]Method 1: Aim at the target, then tap the Pin button to mark it.[/p][p]Method 2: Aim at the target, press and hold the Pin button to bring up the Pin Wheel, then drag to the relevant pin to mark the target.[/p][p]![]()
[/p][h2]Bug Fixes - All Modes[/h2][h3]Shop[/h3][p]1. Fixed an error that occurred when navigating from the PC client to a social media platform.[/p][p]2. Fixed an issue where the source of cosmetic items from Lightforge Loot Crate: Frostshade was incorrectly labeled in the Closet.[/p][h3]Permanent Server (Not applicable in RaidZone Mode)[/h3][p]Fixed an issue where, after the World Merge feature was disabled on the permanent server, the Teleportation Tower screen incorrectly displayed the World Merge countdown under certain special circumstances.[/p][h3]Visional Wheel[/h3][p]Fixed a display issue that affected the tip shown when tapping a sector in Visional Wheel - Omen of Affliction in the mobile version.[/p][h3]Combat (non-RaidZone only)[/h3][p]1. Fixed an issue where the Thermite Grenade and Frost Grenade did not benefit from Memetic upgrades.[/p][p]2. Fixed an issue affecting the flight trajectory of some of Pyro Dino's projectiles in telekinetic mode.[/p][h3]Build[/h3][p]Fixed an issue where Pyro Dino's skin disappeared when placed in a securement facility.[/p][h3]Other[/h3][p]Fixed an issue where graphics resolution was lowered on some Android devices after the update.[/p][p][/p][p]Once Human Development Team[/p]
[p]Attack[/p]
[p]Attack Speed[/p]
[p]Attack Range[/p]
[p]26[/p]
[p]Very Fast[/p]
[p]Close[/p]
[p]Attack[/p]
[p]Attack Speed[/p]
[p]Attack Range[/p]
[p]30[/p]
[p]Very Fast[/p]
[p]Close[/p]
[p]Throwables[/p]
[p]Grenade[/p]
[p]Shrapnel Grenade[/p]
[p]Inferior Bomb[/p]
[p]High Explosives[/p]
[p]Medicine[/p]
[p]Bandages and various Shield Generators and Activators[/p]
[p]Weapon[/p]
[p]Fine Dagger[/p]
[p]Military Dagger[/p]