Patch Notes: 0.5.1.5
Thanks for all your feedback so far! Here's the latest fixes and polishes that have been added to ODINFALL:
[h3]General[/h3]
[h3]Characters[/h3]
[h3]Weapons [/h3]
[h3]Enemies [/h3]
[h3]Act 1[/h3]
Giant's Battlefield
[h3]General[/h3]
- Detaching mods is faster, and dropping weapons is slower
- Chests open faster
- Gold: pickup range increased from 45 to 55
- Gold: can be picked up before it lands on the ground
- Gold: remains on ground 5 seconds longer
- Pickups: remaining duration paused while in cutscene
- Loot: Weapon tier can't be more than 2 lvls lower than the node's loot lvl.
- Elite enemies no longer appear in the first area of the first node visited
- Number of enemies reduced slightly in most of act 1 (the desert). Particularly on floors with legendary bosses.
- Pickups: blink more often
- Marketplace: all 3 shopkeepers always appear
- Marketplace: Mod Shopkeeper and Upgrade Card Shopkeeper swap places
- Marketplace: Weapons sold increased from 3 to 5
- Marketplace: blue key moved closer to blue hatch
- Fimbulwinter: Ice Cage rework. OLD: 100% chance of rune mod. NEW: 40% chance of rune mod, 50% chance of 2 chests, 10% chance of heart
- Fimbulwinter: Ice Cage no longers fires freezing projectiles in the time between being touched and disappearing
- Fimbulwinter: Ice Cage repelling power decreased
- Fimbulwinter: Snow on ground opacity reduced from 1 to 0.1
- Fixed bug: Loki called all your weapons terrible, no matter the weapon tier
- Fixed bug: Progress could sometimes not be made on Weapon Challenges until the player died one additional time after unlocking the Weapon Challenge Board
- Fixed bug: Some Weapon Challenges completed even after their time limit had passed
- Fixed bug: Boss Victory Music did not respect volume slider
- Fixed bug: "AREA CLEAR" obstructed gun names in the description bubble
- Fixed bug: Skill Tree notificiation icon appeared before the Skill Tree was unlocked
- Fixed bug: users could not take Steam screenshots
- Fixed bug: Legendary Cannibal sometimes did not have a HP bar
- "Active Challenges" text removed when all challenges complete
[h3]Characters[/h3]
- Character max level is shown in Cryo Chamber and Skill Tree
Britta the Cyberserker - Slower idle animation speed
Gustaf the Ghost - HP increased from 6 to 7
- Movement speed reduced from 5 to 4.5
[h3]Weapons [/h3]
- Added: Stabby Knife
- Added: Scoped Revolver
- Added: Laser Burster
- Magnum Bullet damage increased from 7 to 10 (affects all revolver type weapons)
Axe - Damage increased from 7 to 10
Spike Club - Damage increased from 12 to 16
Shortsword - Damage increased from 7 to 10
- Cooldown reduced from 32 to 28
Greatsword - Cooldown reduced from 75 to 60
- Burst cooldown reduced from 15 to 10
Road Pig - Tier changed from 4 to 3
- Firing sound volume increased, pitch increased
Blaster/Assault Blaster - Projectile speed reduced from 6 to 5
- Time between blast explosions increased from 3 to 4
- Blast explosion volume lowered
[h3]Enemies [/h3]
- Regular fire, blue fire, and pink fire can be destroyed with melee attacks
Ice Fairy - Removed: Proximity Frostball attack
- Removed: Fly
- Added: Charged up Frostball attack
Bluetooth Bandit - HP changed from 9/40/250 to 8/40/260
- Firing rate decreased
- Added weapon sounds before shooting
- Legendary: bullets destroy walls
Mace-nog - Projectile speed changed from 3/3/3 to 2.25/2.5/3
Bluetooth Wolf - Elite: bullet bursts reduced from 5 to 3
- Elite: bullet projectile speed reduced from 4.5 to 4
Bluetooth Sniper - Elite: Troop Capsule projectile speed reduced from 5 to 4
Maggot - Added: Legendary Maggot passively spawns Normal Maggots
Rust Roach - HP reduced from 9/75/240 to 7/60/240
- Spike projectile speed reduced from 4.2/4.2/5 to 3.5/3.5/4
Slime Corpse - Fixed error: english name misspelled as Slime Corspe
Techno Viking - Energy Bomb: adjusted colors
- Normal sprite: updated to match Elite and Legendary
[h3]Act 1[/h3]
Giant's Battlefield