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PhaigeX: Hyperspace Survivors News

3/30/2024 BETA PATCH NOTES

Happy Easter, PhaigeX employees!

While in the middle of the Weapon Pack 2 milestone (the new Passives are currently in progress, development-wise), it was decided that the remaining ship modifier slots should be filled out as well. We had the extra time, so we went back and reviewed the Ship Modifier list. Had new ones added in, and made changes with some of the old ones.

In addition, rejoice Steam Deck users, because PhaigeX now supports 16:10 resolution! Just change the resolution setting found in the Options.

Feel free to test these out in the Beta branch for now, this will be formally released after the new passives finished development and testing.

[h2]Gameplay Changes[/h2]
  • [h3]Ship Modifier Changes[/h3]
    - Added new ship modifiers for all 3 categories, unlock these via the Transportal or through the endgame rewards
    - Moved [Support Barrier] to Support Modifier Category, no need to unlock this again if already obtained
  • [h3]16:10 Resolution Support for Steam Deck users[/h3]
    - UI adjustments to fit the new resolution
  • [h3]Demolition Mode Changes[/h3]
    - Incursion Level will not go below a certain value, depending on mission progress
    - This Minimum Incursion Level Cap increases based on the number of Energy Pylons destroyed

[h2]To access the Beta Branch[/h2]
  1. Right-click PhaigeX at the Game Library list
  2. Click on Properties
  3. Click on Betas
  4. Under Private Betas, enter the code: poweroverwhelming
  5. Select your beta participation to betabranch and you're good to go!

Towards a brighter future,

The PhaigeX MegaCorp.

3/23/2024 POWERUP PACK 2 (WEAPONS SIDE) UPDATE

Load up your arsenal, PhaigeX employees!

Live testing, data gathering and revisions have been done to the Powerup Pack 2 weaponry, and now these are ready for combat. We are now including them into your arsenal in this update!

Again, to be able to use these new weapons, unlock them first by doing some specific achievements that you can find in the weapon database. Once unlocked, these will be available in the support shop (During your very run even!) to be bought.

The new weapons consist of:
  • Shot Wave - rapid shots that fully pierces through enemies
    [h2][/h2]
  • Junk Ball - magnetic ball that grows in size and damage as it absorbs drones
    [h2][/h2]
  • Hull Burster - cannon shell that leaves wide area explosions on ships
    [h2][/h2]
  • Rad Bomb - bomb that leaves intense heat zones that slows and damages over time
    [h2][/h2]
  • Block Head - straight-moving missile equipped with directional shields
    [h2][/h2]
  • Drill Seeker - homing missile that pierces and deals multiple hits
    [h2][/h2]
  • Gatling Laser - low-powered beams fired in a rapid fashion
    [h2][/h2]
  • Scatter Beam - rapid beams fired in fan-spread bursts
    [h2][/h2]
  • EMP Stream - EMP slowing in beam form that can stun ships
    [h2][/h2]
  • Platform Sentry - stationary turret drones
    [h2][/h2]
  • Blitz Hunter - drones chasing after ships
    [h2][/h2]
  • Spin Saucer - defensive saw blade drones
    [h2][/h2]
  • Leech Slave - drones that drain energy from ships, then returns and repairs the player
    [h2][/h2]
...for a total of 13 new weapons! Have fun building and shooting!

[h2]Gameplay Changes[/h2]
  • [h3]Review and Tag Adjustments for all Player Ship Weapons and Passives[/h3]
    - [Drone] Weapons with the [Projectile] tag had their [Projectile] tag removed, hence these will not be anymore influenced by equipment that increases Bullet Count (ex: Projectilizer and other ship modifiers)
  • [h3]Demolition Mode Changes[/h3]
    - The player ship now warps in on a random location, rather than be always near on the Megalith itself
  • [h3]Visual Updates and Stat Balancing for the New Weapons... and Issue Fixes[/h3]
    - The weapons should be looking better and paced better in terms of upgrade progression compared to their Beta versions, not to mention have most of their issues fixed
    - New weapon [Blitz Hunter] movement pattern changed to differentiate from homing missiles

[h2]Bug Fixes[/h2]
  • UI HUD weapon cooldown bug for rapid-firing beam weapons
  • Fixed Mirage's [Afterimage] bugs with equipped drone weapons
  • Fixed Rave-N's [Rave Gamma Blaster] performance-hogging issue when used on ships
  • Fixed Rave-N's [Diffraction Prism] AOE Wave attack not hitting drones
  • Fixed Rave-N's [Diffraction Prism] Pulse Laser attack interaction with new beam weapons
  • Fixed erratic behavior of beam weapons after selling or upgrading in the support shop
  • Fixed Fleet Assault Mode issues with Oracle's converted ships leading to soft locks because converted ships do not count towards targets destroyed

We are still not finished with the Powerup Pack 2! Look forward to the new passives the people at Development are cooking up. Also, tell us your impressions about the newly-implemented weapons. As always, feedback and suggestions are welcome.

Towards a brighter future,

The PhaigeX MegaCorp.

3/17/2024 PATCH NOTES

Let us welcome Spring together with our PhaigeX employees!


The Steam Spring Sale is still ongoing! Get PhaigeX at 20% off!
Now is a good time to take the fight to them!

[h2]Gameplay Changes[/h2]
  • [h3]Added Fuse Time to Some Weapon Shots[/h3]
    - some weapon shots are given a short time before these start dealing damage, to avoid getting on top of an enemy ship and unloading fire
    - applied to [Clusterforce Alter Skin's Energy Cluster Shot] and [Fortress Alter Skin's Full Burst Missiles]
  • [h3][Singularity Bomb] Hazard Changes[/h3]
    - suction power of the vortex progressively gets weaker as the duration nears its end
  • [h3][Arms Override] Support Action Changes[/h3]
    - the player ship gets a brief invincibility period after separating from the Support Craft
  • [h3][Demolition Mode] Changes[/h3]
    - game mode starts with the Support Craft cooldown almost finished and ready to be called
    - adjustments to the System Boost event effect on structures

[h2]Bug Fixes[/h2]
  • Sprite Layer Order fixes for [Monarch] Alter Skin
  • Corrected game events that stuns the player ship bypassing invincible states

[h2]A Test Drive of the Upcoming New Weapons[/h2]

Our roadmap schedule is still going as planned! For the current milestone of a new Power-Up Pack, Our team at development have managed to cook up new weapons to try out against the A.I. menace. Live testing and data collection is required, so these will be implemented in the game's Beta branch. As per usual protocol, earning the right to test these weapons means performing the necessary achievements to unlock them. Just look at the updated database to learn their unlock requirements. Happy building and shooting!

Here's a preview for some of them:

Blitz Hunter - Enemy ship-targetting drones that attacks for you


Rad Bomb - Bomb projectile that leaves intense heat zones that damages and slows enemies


Junk Ball - Magnetic ball that grows in size and damage as it absorbs drones


[h2]To access the Beta Branch[/h2]
  1. Right-click PhaigeX at the Game Library list
  2. Click on Properties
  3. Click on Betas
  4. Under Private Betas, enter the code: poweroverwhelming
  5. Select your beta participation to betabranch and you're good to go!

Towards a brighter future,

The PhaigeX MegaCorp.

3/3/2024 DEMOLITION UPDATE

Welcome back, PhaigeX employees!

After we got impressions and feedback of the new alter ship skins from you people, we made a lot of adjustments to them that will make their distinct play style more apparent and effective. A lot of bugs were squashed along the way as well!

[h2]Gameplay Changes[/h2]
  • [h3]Clusterforce Alter Skin[/h3]
    - Modified [Energy Cluster] deals area damage on explosion, and it leaves a lingering blast radius that further damages enemies coming in contact
  • [h3]Monarch Alter Skin[/h3]
    - Ship size adjustment
  • [h3]Fortress Alter Skin[/h3]
    - Removed the "disable weapons for the duration" limitation on the modified [Full Burst]
    - Increased fire rate of explosive missiles on the modified [Full Burst]
  • [h3]Mirage Alter Skin[/h3]
    - Damage, area size and visual effect adjustments for the modified [Blink] cloud
    - Modified [Blink] cloud it is not a hazard to the player ship anymore (no slowdowns and friendly fire)
  • [h3]Pluvia Alter Skin[/h3]
    - Modified [T.A.G. System] Aiming Laser lines (not just the endpoints) are now damaging to enemies
  • [h3]Arbalest Alter Skin[/h3]
    - Adjustments to modified [Burst Shell] Breach mode cluster explosions, going from number of explosions to cluster explosion duration for upgrades
  • [h3]Oracle Alter Skin[/h3]
    - Hacking signal for both [Firewall Buster] versions (SP Tech single press) is usable even if converted units exist
    - Adjustments to the teleport positioning of converted units
    - Changed the off-screen marker color to allied for converted units
  • [h3]Demolition Mode[/h3]
    - Destroying a turret component reduces the Energy Core's health once, but the Energy Core's health cannot go lower than 5% in this manner (still need to shoot the core to destroy it)
    - Clearing Demolition Mode guarantees a 3-star modifier reward if available to give

[h2]Bug Fixes[/h2]
  • [h3]Pluvia's [T.A.G. System][/h3]
    - Corrected [T.A.G. System] lock-on locations on Megalith segments
  • [h3]Oracle's [Firewall Buster][/h3]
    - Fixed the hold down function (self-destruct/warp to position) calling continuously while being held down
  • [h3]Arbalest Alter Skin's Modified [Burst Shell][/h3]
    - Fixed Breach mode failing to call cluster explosions on hit
  • [h3]Weapon: [Plasma Blade][/h3]
    - Fixed behavior where it stays active during [Armed Override] with either Garuda or Scarab support craft
  • [h3]Enemy Drones[/h3]
    - Corrected behavior: contact with stage hazards destroys them
  • [h3]Harbinger and Omen Bosses[/h3]
    - Corrected thrusters effects layering over core sprite
  • [h3]Shop UI[/h3]
    - Corrected missing header texts for Stat Up upgrades

Leave it to us to increase the level of satisfaction of piloting the ships that you love. We hope these changes will increase the productivity of your work as well.

Towards a brighter future,

The PhaigeX MegaCorp.

2/27/2024 PATCH NOTES

We got your back, PhaigeX employees!

As expected of the new Demolition update, bug reports have been popping up left and right. Do not worry, our people here at Development are ready to listen, identify, and deal with the incoming issues to keep the work environment running.

[h2]Gameplay Changes[/h2]
  • [h3]Pluvia [T.A.G. System] Changes[/h3]
    - When a tagged ship gets destroyed before shooting the guided laser, the tag goes back to be used for another target
  • [h3]Oracle [Firewall Buster] Changes[/h3]
    - SP Tech button press is now dedicated to the conversion part, allowing to capture units without the need to self-destruct the currently converted ones
    - Holding down the SP Tech button activates the alternate function (self-destruct/warp to ship) on converted units.
    - Converted units now have their non-destroyed sectors repaired to full health
  • [h3]Incursion Event: Warp Bombs[/h3]
    - Adjustments to spawn range so those will not spawn exactly on the player's ship location

[h2]Bug Fixes[/h2]
  • [h3][Composite armor] not triggering passive cooldown reduction[/h3]
  • [h3]Singularity Vortex slingshots the player ship after the game is unpaused[/h3]
  • [h3]Selling Point Defense Laser while firing bugs out[/h3]
  • [h3]UI tutorial bug for firing mode[/h3]
  • [h3]Support ship not unlocking after doing the achievements[/h3]


[h2]2/28/2024 Hot fixes[/h2]
  • [h3]Pluvia lock on bug fixed[/h3]
  • [h3]Alt-Skin unlock window appearing on Demolition mode even though Alt-Skin is already unlocked.[/h3]


We will remain on bug-fixing duty for a while, so keep the feedback and suggestions coming, those are pretty much appreciated.

Towards a brighter future,

The PhaigeX MegaCorp.