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PhaigeX: Hyperspace Survivors News

ROADMAP: DEMOLITION MODE IS NOW AVAILABLE!

PhaigeX Employees, we have found the enemy A.I. stronghold!

Now it is finally time to take the fight to them.



[h2]New Game Mode: Demolition[/h2]
Demolition Mode drops the player in the middle of the enemy territory, and is tasked to destroy key structures to deal a heavy blow on the A.I. incursion progress. The endeavor will not be a walk in the park (look at the 5-star difficulty), as the place is filled with fortified strongholds that has the defensive firepower to keep unsuspecting intruders away. Enter this game mode with a fully-upgraded ship for a better chance of survivng, not that we are stopping the ones who want the challenge of using base stat ships here.

To succeed in this mission, a central structure called a Megalith needs to be taken down. It is protected by a powerful barrier which is impervious to attacks, so disabling the barrier is the priority before the actual demolition.


Four (4) Energy Pylons are placed in megastructures connected to the Megalith, supplying power to support the barrier. Destroy all of them, and the barrier will weaken. Keep in mind that the enemy forces will do just about anything to stop you, and they have the home advantage to impede your progress with armed structures, ability to call in enemy drones and ships, and troublesome incursion events.


When you go back and face down the Megalith, be ready for a tough fight. Its segmented modules are already tough to deal with as they are, but keep watch of the central warp it is trying to open. Also, try to avoid reaching 100% incursion, because that would open a whole new can of worms for you.


[h2]Demolition Mode Clear Reward: Alter Skins![/h2]

Your efforts will be rewarded once you clear Demolition Mode with the ship of your choice. It will unlock a new skin for the ship you used, but it is not just any normal skin. Besides making alterations to the ship's appearance and attack visuals... it also adds modifications to one of the ship's unique abilities, offering a new dimension of play using the same ship!


You can see the modifications made by the skin on the modified abilities' description (in purple text) on the support shop, or on the pause menu if you have the unique ability equipped.

[h2]Gameplay Changes and Bug Fixes[/h2]
With the new update (and progress from the Beta branch), ships, weapons and passives have undergone changes to mesh well with Demolition Mode. Some equipment will do bonus damage against structures, so take a second look at the description of some of these.

While most bugs have been mostly taken care of since the introduction of Demolition in the beta branch, please report back to us for any suspicious or game-breaking behavior that comes up with this update. Our people here at Development are always open for your feedback and suggestions.

[h2]Roadmap Progress[/h2]

We finally got Demolition Mode out of the roadmap. As for what's next, the Management deliberated on some matters, and have come to the decision that instead of adding another ship banner, a new set of common power ups will be introduced to increase build variety. In addition, it is planned to look back to the currently implemented Weapons/Passives/SP Tech and give them the update they deserve, whether that be improved visuals, stat buffs or possible synergies with other abilities. Look forward to those developments in future announcements.

Towards a brighter future (It is finally within our reach!),

The PhaigeX MegaCorp.

2/5/2024 BETA BRANCH PATCH NOTES

Prosperous greetings to our PhaigeX employees!

The Beta Branch keeps improving at a remarkable pace! Bugs have been found and exterminated with efficient speed, leaving no delays in our planned schedule.

[h2]To access the Beta Branch[/h2]
  1. Right-click PhaigeX at the Game Library list
  2. Click on Properties
  3. Click on Betas
  4. Under Private Betas, enter the code: poweroverwhelming
  5. Select your beta participation to betabranch and you're good to go!

[h2]Gameplay Changes[/h2]
  • [h3][Hacking Module] Changes[/h3]
    - slowing now affects enemies' Rate of Fire and Missile movement speed
  • [h3][Fallout Cloud] Changes[/h3]
    - added initial damaging explosion before spawning the damaging cloud
  • [h3][Dispersal Chaff] Changes[/h3]
    - Lv5 adds a chaff release chance for equipped [Kinetic][Homing][Projectile] type shots
    (ex: Homing Missile and Warp Spear projectiles have a chance to release chaff when destroyed)

[h2]Bug Fixes[/h2]
  • [h3]Critical Soft Lock when Clearing Save Data[/h3]
  • [h3]UI Bug during Transportal Warp Call x 8 Screen[/h3]


[h2]Ship Teasers[/h2]
As hinted from the previous news, clearing Demolition Mode with a ship will unlock its alternate skin! It's not just a mere image change, since it will also provide a slight modification to some of its unique abilities!

Try to guess which ships these skins are alternates of:


Towards a brighter future,

The PhaigeX MegaCorp.

1/28/2024 BETA BRANCH PATCH NOTES

Greetings, PhaigeX employees!

We're back with a regular update to the Beta Branch! Enjoy the improvements!

[h2]To access the Beta Branch[/h2]
  1. Right-click PhaigeX at the Game Library list
  2. Click on Properties
  3. Click on Betas
  4. Under Private Betas, enter the code: poweroverwhelming
  5. Select your beta participation to betabranch and you're good to go!

[h2]Gameplay Changes[/h2]
  • [h3]DEMOLITION MODE - MEGALITH[/h3]
    - Added Incursion Events for each Megalith sector destroyed
    - BGM updates
  • [h3][Comet] Changes[/h3]
    - [Shooting Star] passive: projectiles changed to kinetic type, together with visual changes
  • [h3][Oracle] Changes[/h3]
    - Enemies converted with [Firewall Buster] SP Tech warps back near the Oracle when they wander far off-screen
  • [h3]Invincibility Changes[/h3]
    - During an invincible state (ex: using Comet Dash), the ship is also immune to harmful status effects like knockback and stun

[h2]Bug Fixes[/h2]
  • [h3]Demolition Mode[/h3]
    - Megalith's central warp sucking function keeps going after complete destruction
    - Beam Incursion Event Warning graphical bugs

Thank you for the continued support! As a reward for clearing Demolition mode, our mechanics here at Development are cooking something new regarding your playable ships. Stay tuned for more updates!

Here's a sneak peek:

Towards a brighter future,

The PhaigeX MegaCorp.

1/14/2024 BETA BRANCH PATCH NOTES

PhaigeX employees!

Here are some more updates to the Demolition Beta branch of the game! Adjustments, Balancing, Difficulty Tweaks, Bug Fixes, we have it all here!

[h2]To access the Beta Branch[/h2]
  1. Right-click PhaigeX at the Game Library list
  2. Click on Properties
  3. Click on Betas
  4. Under Private Betas, enter the code: poweroverwhelming
  5. Select your beta participation to betabranch and you're good to go!

[h2]Gameplay Changes[/h2]
  • [h3]DEMOLITION MODE - MEGALITH[/h3]
    - Added Gravity Field on Shielding Modules that disrupts kinetic projectile's flight path
    - Added drone spawns coming from center warp
    - During the non-shielded phase, Megalith's center warp now has a weak gravitational effect that pulls the ship in, the pulling force extends a bit outside the whole Megalith structure
  • [h3]Reduced stun duration from attacks with pushback effect[/h3]
    - Drone Patrol, Railgun, Explosive Missiles
  • [h3][Arbalest] [Burst Shell][/h3]
    - Breach Mode timing adjustments to bullet burst activation
  • [h3][Sledgenaut][/h3]
    - Ramming colission damage reduced
  • [h3][Pluvia] [Homing Laser][/h3]
    - Firing orientation adjustments for improved homing effect

[h2]Bug Fixes[/h2]
  • [h3][Tech Charger] effect not working on Pioneer ships[/h3]
  • [h3][Arbalest] SPD stat upgrade in shop checks Breach mode stat penalty, should only look at Agile Mode for stat reference[/h3]
  • [h3]Damage ignore/Invincibility state not preventing stunning and knockback effects[/h3]
  • [h3]Graphical, visual effects bug fixes[/h3]

Stay tuned for more patch notes, Demolition Mode is shaping up to be more challenging than ever!

Towards a brighter future,

The PhaigeX MegaCorp.

1/7/2024 BETA BRANCH PATCH NOTES

A Wonderful New Year to all PhaigeX employees!

Let us start 2024 with more changes to the BETA BRANCH Demolition Mode and crush some more bugs we found!

[h2]To access the Beta Branch[/h2]
  1. Right-click PhaigeX at the Game Library list
  2. Click on Properties
  3. Click on Betas
  4. Under Private Betas, enter the code: poweroverwhelming
  5. Select your beta participation to betabranch and you're good to go!

[h2]Gameplay Changes[/h2]
  • [h3]DEMOLITION MODE[/h3]
    - Show all 4 pylons markers from the start, allowing freedom to pick any direction to start with
    - Structures now summon [Warden] ships to defend against player fire
    - Protection Sys: Jamming and Slow are merged into one
    - Added Warp Bombs Incursion Event
    - Added Gravity Module Structures that repels kinetic projectiles
  • [h3]Clusterforce SP Tech [Energy Cluster][/h3]
    - Fully charged clusters can now sucks in enemy projectiles
  • [h3]EMP Weapons [EMP Bolt] and Monarch's [Combat Drone Unit][/h3]
    - EMP deals bonus damage to structures, disabling them easier
    - Hitting Energy Cores with EMP deals damage to all structures within the platform
  • [h3][Hazmat Proofing] Modifier Demerit[/h3]
    - Equipping Hazmat Proofing disables the upgrade button for RGN stat in the shop

[h2]Bug Fixes[/h2]
  • [h3]Graphical Bugs[/h3]
    - [Drone Shield] and [Point Defense Laser] drones layer order against structures
    - Explosion Particles layer order against structures
  • [h3][Plasma Blade] Weapon[/h3]
    - Lv5 Extension burst lag when on contact while paused

We'll continue to polish Demolition Mode some more until a great play experience is achieved. Keep your eyes peeled for more updates!

Towards a brighter future,

The PhaigeX MegaCorp.