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Update Info



Some tether animations has been changed.

[h2]Battle[/h2]
[h3]Ifrit (Extreme)[/h3]

  • The tether animation of Infernal Fetters has been changed.

[h3]Garuda (Extreme)[/h3]

  • The tether animation between Garuda and her sisters has been changed.

[h3]Titan (Extreme)[/h3]

  • The tether animation of Granite Gaol has been changed.

Update Info



Targeting system has been improved to solve the problem of incorrect targeting when surrounded by enemies.

[h2]System[/h2]
[h3]High Priority Target[/h3]

  • Some enemies will be given the High Priority Target type.
  • If High Priority Target spawn, they will be attacked first over other.
  • High Priority Target is connected by a yellow line and marker.

Update Info



I have reduced the damage of some enemy actions. They were too strong for the early stages.
And one more thing, I have improved the usability of Paladin's Skills.

[h2]Battle[/h2]
[h3]Ifrit (Normal)[/h3]

  • Damage of Hellfire has been reduced.


[h3]Garuda (Normal)[/h3]

  • Damage of Aerial Blast has been reduced.


[h2]Character[/h2]
[h3]Paladin's Skill[/h3]

  • Removed the wait time before the effect of reducing damage is triggered.

Free Demo Available Now!



Savage: Ultimate Boss Fight will be joining Steam Next Fest February edition.
Free Demo available now!

I hope you enjoy.
I looking forward to hearing your feedback.