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Horde Hunters News

v. 0.2.3 Demo update hotfix

The previous demo update introduced a pretty severe bug in that the weapon upgrades were limitless. Woopsie!

v. 0.2.3 changes:

Bugs
- Weapon upgrades were unlimited

v. 0.2.2 Demo update

Hello! Nothing too exciting in this update, but it all adds up still. My artist has been unavailable so some of the stuff I've worked on didn't make it in. Stay tuned!

v. 0.2.2 changes:

General
- New accessibility option: Enemy Amount - Spawn more or less enemies (0.5x-1.5x)
- Play view area is roughly 10% smaller (zoomed in). As a result performance has increased a fair bit!
- Added empty weapon/item slots on GUI to better illustrate how many you can have in total
- Minimap is bigger and building texts are larger
- Visibility area during rain is slightly smaller/worse
- Added a tutorial tip for new players on level up about acquiring new weapons at the blacksmith
- Added a tutorial guide when entering blacksmith for the first time
Bugs
- Incompatibility with some less common controllers
- 16:10 aspect ratio screens (like Steam Deck) stretched the screen a bit

v. 0.2.1 Demo update hotfix

Just a small hotfix regarding selling the pitchfork/villager.

v. 0.2.1 changes:
General
- Since the villager is counted as another weapon in the inventory due to the pitchfork, it may now be sold like any other item. The price is counted depending on the amount of villagers you have and how much the pitchfork has been upgraded
Bugs
- Villagers remained as party members if selling the pitchfork weapon (once upgraded)

v. 0.2 Demo update

Happy New Year everyone! Along with a bunch of bugfixes, this update brings you man's best friend and some important changes. One being that the weapons & items inventory has been capped to 10. While this won't really affect normal runs, you'll have to make some decisions on longer plays. Another thing I've wanted to do for a while was to have the mission maps actually have a mission. Now, instead of a time limit you'll have a particular task to accomplish on that map. You can try this out with the Farmlands that is included in the demo. Moreover, late-game challenge (endless) maps are a bit tougher and the warrior got minor debuffs.

v. 0.2 changes:
General
- New party member: Dog - hire this good boy from the town hall to fetch loot for you
- Party member price increases by 50 with each new recruit
- "Mission" maps do not have a target time anymore. In order to win these you have to complete a particular task/mission
- Map "goal" information has been added to the event log GUI
- Weapons & items have been limited to 10 in total
- Reanimate item cost increases by 100 with each subsequent purchase
- Endless mode enemies have extra health and damage after 20min
- Farmlands map is available from the start for new players
- Added a new music track when completing a map
- Weather effects can occur at the same time (e.g. rain and wind)
- Increased dagger initial damage from 0.5 to 0.8
- Warrior/Titus debuffs: Slower initial character speed, sword damage from 1.3 to 1.2 and attack rate from 1.3s to 1.4s
Bugs
- Shop and Elite Kill navigation were not working properly with a gamepad controller
- Weapon and item costs in shop were cheaper in certain circumstance
- Multi-Fire damage increase only affected AoE weapons
- Critical damage multiplier worked only for normal damage weapons
- Instant kill (on high Luck) was not accurate
- Weapons and items did not line up properly on the GUI left side
- Potential game crash if having character page open when level up happens
- Last shop slots displayed "Not enough Charisma" although having 100%
- Sold weapons & items did not return to shop rotation. Now they do, with the previous sell price and upgrade level
- Sold item effects were not removed
- Several timer displays only went to 59:59 before starting again from 0
- Party members were unaffected by the wind

v. 0.1.9 Demo update

Hello Hunters! This is the final update for the year which brings some general quality of life improvements along with a new mission type. Enjoy, and happy holidays.

v. 0.1.9 changes:
General
- New mission: Fire mission - Important buildings/resources may be caught on fire. Go put out the fire before the target burns down for good. Currently there's no way to recover burned down buildings!
- GUI changes;
- Added descriptions to smaller places as well such as gold ores and training dummies
- Reworked object circle graphics and their collisions to be more precise. Sizes are slightly larger too
- Items are no longer listed on the left side of the screen. The list was getting too long with all the weapons and items. Will have to come up with better UI solutions in the future, but for now all the gear is seen on the Character screen. Weapon DPS information has also been removed but is seen on the Character screen
- Fire Bomb changes;
- Increased to last from 3s to 5s
- Radius +50%
- When thrown will destroy only when it reaches the target distance
- Enemy portal changes;
- Added mission text when in circle
- Increased health over time
- Increased the XP reward a bit
- Endless score changes;
- Portals destroyed score increased from 100 to 250
- Missions completed score increased from 200 to 500
- Missions changes;
- Countdown timer is shown in the top left event log
- Other mission timers will pause when in the middle of a mission
- New weapon costs changed from 50 to 100
- Modified Air alert "line attack" to have more distance between the 2 rows
- Nicolaus's dash ability has a faster cooldown from 5s to 4s
- Slowed down miniboss's dash ability by 20%