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Horde Hunters News

v. 1.1.0

Hello. This is another balance update mostly from the weekly challenge feedback.

General
  • Rune changes: Multiple runes have been buffed to make them more appealing. 1 new rune added
  • Sacrificial Altar awards (gold, xp, invincibility) are initially a bit lower but increase on each use (with max caps)
  • Sacrificial Altar has a cooldown
  • Endless gold score multiplier changed from 1 to 0.75
  • Endless player level multiplier changed from 150 to 100
  • Endless daily multiplier range changed to 1.01 to 1.1x
  • Bank funds reduced from 10000 to 5000
  • Banker power-up: In addition to higher interest rates, the withdrawal time is shorter
  • Super Ball initial range dropped from 300 to 200
  • Woodcutter's Axe range and speed increased a bit
  • Chicken will follow player if no target exists and attack a valid target once found
  • Gold gained from selling does not count towards endless score anymore. Unfortunately I had to block this feature completely due to misuse and I didn't find a better solution for it that would work in all cases
  • The "chance of a free weapon upgrade" bonus for Charisma was fairly limited as it only worked for weapons that were not maxed out. Now it'll give a free consumable if all the weapons are maxed out
Bugs
  • Charisma "chance of a free weapon upgrade" bonus would trigger on reroll again
  • Customize attack feature at the Barracks had a wide range of issues due to not being updated properly along with the game; synergies and bonuses wouldn't carry over, values could multiply infinitely until game froze etc.

v. 1.0.9 - Hotfix

Hello. This is a small patch to fix a crash bug and some controller issues.

General
  • Barracks will show weapon compare panel and weapon synergies panel with each party member
Bugs
  • Elite challenge mission crash on Road map
  • Controller got stuck in Barracks menu when closing "inventory full" popup
  • Controller messed up the Shop menu when browsing inventory consumables or weapons and coming back to upgrades
  • Controller browsing of inventory weapons was backwards (pressing up went down and pressing down went up)

v. 1.0.8

Hello. This update brings a lot of item buffs and other balance improvements. All of these are basically a result from the heated weekly competitions which brings the metagame to the surface!

General
  • Item buff: Heatseeker - Can also stun elites for 3s
  • Item buff: Golden Heart - The gold amount will now increase on each use
  • Item buff: Treasure Map - Does not expire anymore, fixed gold amounts but also gives consumable(s)
  • Item buff: Poor Man's Trinket - Additional damage bonus with more gear of that level (includes weapons and items)
  • Item buff: Salt - Additional max health on each use
  • Item buff: Calming Stone - Longer lasting consumables by percentage amount (used to be fixed amount of seconds)
  • Item buff: Iron Plates - Also chance to absorb damage completely
  • Item buff: Pirate Hat - Also increases the duration of Wine and Ale
  • Item buff: Frequent Buyer Card - Also gives cashback on all level up purchases
  • Item buff: Farmers Oats, Axe Sharpening Stone, Dog Treat, Cat Nail File, Priest Beads - Additional bonus with bigger party
  • Item buff: Blood Transfusion Set has better base value (0.1 -> 0.15)
  • Item buff: Chaos Stone has better base value (2 -> 3)
  • Item buff: Diploma has better base value (5 -> 10)
  • Party member special items are always available on loot rotation and not only when you own said party member
  • Elite sorcerer's pentagram (the one that curses you) won't work inside the Protective Dome anymore
  • Player gets 2s invincibility whenever pushed back by force e.g. by elite or explosion
  • Suicider enemies will show a red circle indicator for the bomb radius briefly before explosion
  • The so called "one-shot protection" feature (save from a death blow dealing at least 10 damage) cooldown reduces with higher max health. New message shows when it happens and what the current cooldown is
  • Weapon maxed out "damage" upgrade is greater for melee weapons - 10% instead of 5%
  • Superball critical damage removed (was 1.5x)
  • Added more specific description for poison damage
  • Previous weekly winner is not eligible for the daily bonus multiplier
Bugs
  • Vortex placement was not working with a controller
  • Elite challenge missions could be created too close to Road wall making the space too tight
  • Challenge mission elite could spawn another challenge mission when pushed too far from the original one
  • Dog bonus "Loot Worth +15%" was not working
  • Altar sacrifice for gold did not count for total collected gold stat (and score)

v. 1.0.7

Hello. I looked into fixing a couple of bugs but jumped to change a few other things as well. Not surprising one bit. The weekly early bird multiplier didn't last for long but hopefully in this new incarnation it will fare better.

General
  • "Early Bird" weekly multiplier bonus changed to a "Daily Bonus" - a random base total multiplier between 1.01-1.2x is set daily for the weekly challenge
  • Weekly challenges can have fixed seeds i.e. everyone will play the exact same map with same building locations etc. (yes, next week we'll totally give this a go!)
  • All party members stick a bit closer to player and will sooner join the group if left behind
  • Cat will attack enemy that is closest to player (used to be random)
Bugs
  • Game crash "bool argument is unset" on normal maps if elites exists when boss battle begins
  • Early bird multiplier bonus applied to all maps not just the weekly one
  • Wishbone extra reward was lost if you chose to level up later
  • Wishbone extra reward increased every time when using reroll
  • Wishbone extra reward could be rewarded on reroll despite not having extra reward before
  • End screen level up rewards stat was skewed due to adding other events to it
  • Investment Seminar local event could popup when the bank is out of funds

v. 1.0.6

Minor addition to the previous update (but no version change).

  • Current endless score will update every second and will be visible at all times on the event log (used to show the score once per minute only)