v. 1.1.0
Hello. This is another balance update mostly from the weekly challenge feedback.
General
General
- Rune changes: Multiple runes have been buffed to make them more appealing. 1 new rune added
- Sacrificial Altar awards (gold, xp, invincibility) are initially a bit lower but increase on each use (with max caps)
- Sacrificial Altar has a cooldown
- Endless gold score multiplier changed from 1 to 0.75
- Endless player level multiplier changed from 150 to 100
- Endless daily multiplier range changed to 1.01 to 1.1x
- Bank funds reduced from 10000 to 5000
- Banker power-up: In addition to higher interest rates, the withdrawal time is shorter
- Super Ball initial range dropped from 300 to 200
- Woodcutter's Axe range and speed increased a bit
- Chicken will follow player if no target exists and attack a valid target once found
- Gold gained from selling does not count towards endless score anymore. Unfortunately I had to block this feature completely due to misuse and I didn't find a better solution for it that would work in all cases
- The "chance of a free weapon upgrade" bonus for Charisma was fairly limited as it only worked for weapons that were not maxed out. Now it'll give a free consumable if all the weapons are maxed out
- Charisma "chance of a free weapon upgrade" bonus would trigger on reroll again
- Customize attack feature at the Barracks had a wide range of issues due to not being updated properly along with the game; synergies and bonuses wouldn't carry over, values could multiply infinitely until game froze etc.