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Horde Hunters News

v. 0.2 Demo update

Happy New Year everyone! Along with a bunch of bugfixes, this update brings you man's best friend and some important changes. One being that the weapons & items inventory has been capped to 10. While this won't really affect normal runs, you'll have to make some decisions on longer plays. Another thing I've wanted to do for a while was to have the mission maps actually have a mission. Now, instead of a time limit you'll have a particular task to accomplish on that map. You can try this out with the Farmlands that is included in the demo. Moreover, late-game challenge (endless) maps are a bit tougher and the warrior got minor debuffs.

v. 0.2 changes:
General
- New party member: Dog - hire this good boy from the town hall to fetch loot for you
- Party member price increases by 50 with each new recruit
- "Mission" maps do not have a target time anymore. In order to win these you have to complete a particular task/mission
- Map "goal" information has been added to the event log GUI
- Weapons & items have been limited to 10 in total
- Reanimate item cost increases by 100 with each subsequent purchase
- Endless mode enemies have extra health and damage after 20min
- Farmlands map is available from the start for new players
- Added a new music track when completing a map
- Weather effects can occur at the same time (e.g. rain and wind)
- Increased dagger initial damage from 0.5 to 0.8
- Warrior/Titus debuffs: Slower initial character speed, sword damage from 1.3 to 1.2 and attack rate from 1.3s to 1.4s
Bugs
- Shop and Elite Kill navigation were not working properly with a gamepad controller
- Weapon and item costs in shop were cheaper in certain circumstance
- Multi-Fire damage increase only affected AoE weapons
- Critical damage multiplier worked only for normal damage weapons
- Instant kill (on high Luck) was not accurate
- Weapons and items did not line up properly on the GUI left side
- Potential game crash if having character page open when level up happens
- Last shop slots displayed "Not enough Charisma" although having 100%
- Sold weapons & items did not return to shop rotation. Now they do, with the previous sell price and upgrade level
- Sold item effects were not removed
- Several timer displays only went to 59:59 before starting again from 0
- Party members were unaffected by the wind

v. 0.1.9 Demo update

Hello Hunters! This is the final update for the year which brings some general quality of life improvements along with a new mission type. Enjoy, and happy holidays.

v. 0.1.9 changes:
General
- New mission: Fire mission - Important buildings/resources may be caught on fire. Go put out the fire before the target burns down for good. Currently there's no way to recover burned down buildings!
- GUI changes;
- Added descriptions to smaller places as well such as gold ores and training dummies
- Reworked object circle graphics and their collisions to be more precise. Sizes are slightly larger too
- Items are no longer listed on the left side of the screen. The list was getting too long with all the weapons and items. Will have to come up with better UI solutions in the future, but for now all the gear is seen on the Character screen. Weapon DPS information has also been removed but is seen on the Character screen
- Fire Bomb changes;
- Increased to last from 3s to 5s
- Radius +50%
- When thrown will destroy only when it reaches the target distance
- Enemy portal changes;
- Added mission text when in circle
- Increased health over time
- Increased the XP reward a bit
- Endless score changes;
- Portals destroyed score increased from 100 to 250
- Missions completed score increased from 200 to 500
- Missions changes;
- Countdown timer is shown in the top left event log
- Other mission timers will pause when in the middle of a mission
- New weapon costs changed from 50 to 100
- Modified Air alert "line attack" to have more distance between the 2 rows
- Nicolaus's dash ability has a faster cooldown from 5s to 4s
- Slowed down miniboss's dash ability by 20%

v. 0.1.8 Demo update

Hello. This update brings some GUI improvements along with new content. Enjoy! :)

v. 0.1.8 changes:
General
- New consumable: Wine - +50% damage resistance for 12.5s
- New consumable: Ginseng - 3x faster ability cooldown for 15s
- New consumable: Fire Bomb - Throw towards aimed direction, explodes in flames
- New building: Winery - Tasty products, locally made
- New power-up: Believer - Church discounts
- New power-up: Wineist - Wine lasting effect
- New power-up: Firestarter - Explosive radius, damage and lasting effect for fire bomb
- Level up selection simplified with only one button available per group
- Added consumable description on screen when selecting an item
- Changed some consumable item descriptions to make them more clear on what they do
- Removed GUI when choosing teleport location on screen
- Bandit Camp and Library circles are 20% larger

v. 0.1.7 Demo update

Hello. This update brings some new interesting things in it. The church building gives you a few useful things to spend your gold on so make sure you check that out. There's a couple of weather effects that influence the gameplay as well that appear randomly throughout the run. In addition the air alert may surprise you with a new formation. An important change has also been made regarding the store. Enjoy, and please keep on providing valuable feedback!

Due to new changes the Endless Village leaderboard has been reset.

v. 0.1.7 changes:
General
- New building: Church - Bless your heroic journey with a minor donation
- New weather effect: Strong Winds - Affects player and enemy movement speeds according to wind direction
- New weather effect: Heavy Rain - Affects player visibility
- New Air Alert enemy formation
- New map: Mines (not in demo)
- New map: Endless Forest (not in demo)
- Store has been closed and merged together with Blacksmith
- Blacksmith has more options in total and more options visible by default
- Blacksmith unlock cost is half the cost of an item
- Enemy shield takes 2 hits instead of 1
- Reworked the difficulty multipliers for endless map score
- Condensed the level timeline information on end screen
- Added global rank positions to maps overview screen
- Reset Endless Village leaderboard and created a new seed
- Setting "Projectile AoE radiuses" is On by default for new players

v. 0.1.6 Demo update

Hello. This update brings a number of balance changes big and small. In addition there's a new "challenge" type map that has no time limit and gives you a score for a global leaderboard. This will most likely need some fine-tuning so looking forward to your feedback from it.

v. 0.1.6 changes:
General
- New "challenge" maps: Custom seed maps with no time limit. Get as far as you can and compete in the global leaderboards with your score
- Enemies spawn more frequently. At the same time the level up experience and xp/gold ratio from enemies have been adjusted
- Weapon projectile upgrades are also available on level up (this is a big reason why Nicolaus/Ranger felt weak)
- Elite kill animation screen removed. Particle effects have been added to the rewards screen
- Villagers that fight for you will change position periodically
- Villager hire changed from 120 to 200 gold
- Increased mission visibility on map
- Missions no longer give instant level up as a reward
- Mission success requirements increased a bit
- Better visual feedback when player takes damage
- Items are a bit more expensive overall
- Condensed power-up and accessibility information on end screen
- Bank timer will increase by 30s with each use
- Healing Pond timer increased from 90s to 120s
- Bandit Camp enemy gold drop rate is 50% instead of 100% and gold worth is lowered from 25% to 10%
- Bandit power-up level increase lowered from 5% to 3%
- Blood Transfusion Set healing amount lowered from 0.3 to 0.2 per kill
Bugs
- Potential crash with older save file since the default character changed
- Accessibility checks weren't properly taken into account with no powerup achievements
- Gamepad item selection wasn't accurate in level up screen