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Patch Notes: 0.7.1 Experimental Linux Support

[h3]0.7.1[/h3]
  • Bugfix: Managed import will no longer modify the max input distance of a building - instead, the max input distance will simply be ignored. This allows the max input distance to take effect when upgrading
  • Bugfix: Fix a bug where sometimes managed import cause certain import to be set to 0
  • QoL: Highlight 2-tile range when managed import is activated
  • Bugfix: Throttle sound effect to one instance per sound
  • QoL: Improve the graphics performance of large maps

[h3]Linux Support[/h3]
With 0.7.1, an experimental native Linux build has been published. If you play CivIdle on Linux (including Steam Deck), you can try if the new Linux build works better for you. If you encounter any issues, use this thread to get help. Since I do not use Linux myself, the Linux support is provided on a best-effort basis.

Patch 0.7.0: Player Trade and QoL

[h3]Gameplay[/h3]
  • Natural wonders will no longer spawn on the edge of the map
  • Petra starts with 4h warp storage (up from 1h)

[h3]Player Trade[/h3]
  • Now you can place a new player trade using resources stored in ALL caravansaries (previously you can only use resources stored in the current caravansary)
  • Warehouse Caravansary Extension Mode: Allow warehouses adjacent to caravansaries to be included in player trading (unlocked by Physics, The Middile Age)

[h3]Warehouse Enhancement[/h3]
  • Managed Import for Warehouse and Caravansary: This building will automatically import resources produced within 2 tile range. Resource transports for this building cannot be manually changed. Max transport distance is capped to 2 (allowed range: 1 or 2)
  • Caravansary Extension Mode: warehouses adjacent to Caravansaries can be used for player trading

[h3]QoL[/h3]
  • Add a gameplay option: "default building level" - all buildings will be constructed to this level by default
  • Add support for batch upgrade buildings
  • Increase the click area size of range widget
  • Building a wonder will no longer update last built building
  • Show Empire Value breakdown in building panel
  • Added a drop shadow to in-game text to enhance the readability
  • Allow applying a setting to the same building within 1/2/3/4/5 tile range
  • Allow showing a building's empire value on the map (Gameplay Options)
  • Allowing showing uncapped happiness in the resource bar (Gameplay Options)
  • Allowing excluding buildings that are turned off in the resource bar (Gameplay Options)
  • Allowing excluding buildings that have full storage in the resource bar (Gameplay Options)
  • Add a shortcut for sending an explorer (Vethon)
  • When showing upgrade cost, highlight resources that you don't have enough (Vethon)
  • Add "Fill All" when filling a player trade

[h3]Supporter Pack Benefit[/h3]
  • Custom colors for name/tile

Patch 0.6.0: Beijing

The final release build number is 0.6.0 Build 247 - make sure you are on this build. This version contains code that supports the upcoming supporter pack

https://store.steampowered.com/app/2788080/CivIdle__Supporter_Pack/

If you have made a donation (regardless of the amount) before the supporter is available, I will send you a Steam key for the supporter pack when it is released. There are a couple of people who've donated but I don't have the contact information - if you are one of them, feel free to give me a ping on Discord or email (hi @ fishpondstudio . com) with the GitHub account that you used to donate on Github so that I can send you a Steam key.

[h3]New Map: Beijing[/h3]
  • Great Wall: All buildings within 1 tile range get +N Production, Worker Capacity and Storage Multiplier. N = the number of the different ages between the current age and the age where the building is first unlocked. When constructed next to Forbidden City, the range increases to 2 tile
  • Yellow Crane Tower: +1 choice when choosing great people. All buildings within 1 tile range get +1 Production, Worker Capacity and Storage Multiplier. When constructed next to Yangtze River, the range increases to 2 tile (Geography)
  • Porcelain Tower: +5 Happiness. When constructed, all your extra great people at rebirth will become available for this run (they are rolled following the same rule as permanent great people)
  • Mount Tai: All buildings that produce science get +1 Production Multiplier. Double the effect of Confucious (Great Person). When discovered, generate one-time science equivalent to the cost of the most expensive unlocked technology.
  • Yangtze River: All buildings that consume water get +1 Production, Worker Capacity and Storage Multiplier. Double the effect of Zheng He (Great Person). Each level of Permanent Empress Wu Zetian (Great Person) provides +1 Storage Multiplier to all buildings
  • Achievement: Mandate of Heaven - Rebirth with at least 1 Extra Great Person in Beijing (Reach 64M Empire Value when rebirth)


[h3]New Great People[/h3]
  • Archimedes: +1 Production and Storage Multiplier for Caravasanry and Warehouse (Classical)
  • Emperor Wu of Han: +2 Production and Storage Multiplier for Caravansary (Classical, only born in Beijing)
  • Marie Curie: +1 Production and Storage Multiplier for Cable Factory and Uranium Mine (World Wars)
  • Albert Einstein: +2 Production for Research Lab (World Wars)
  • Niels Bohr: +3 Science from All Workers if more than 50% of workers are busy
  • Alan Turing: +3 Science From Idle Workers


[h3]Wild Card Great Person[/h3]
A new type of great person has been added - a wildcard great person does not provide any bonus but can be used to upgrade any permanent great person of the same era
  • Plato (Classical Age)
  • Saladin (Middle Age)
  • Michelangelo (Renaissance)
  • Thomas Edison (Industrial)
  • Amelia Earhart (World Wars)




[h3]Gameplay[/h3]
  • Remake Oxford University: +10% science output for buildings that produce science. When completed, generate one-time science equivalent to the cost of the most expensive unlocked technology.
  • Rebirth in cities now have different minimum permanent great people level requirement. 0 for Rome, 5 for Athens, 10 for Memphis and 15 for Beijing
  • Pyramid of Giza now costs Stone (from Brick) for construction


[h3]QoL[/h3]
  • Improve save file reliability: previously the game directly wrote to the save file. In case of power loss or crash, there's a slight chance the save file might be corrupted and manual recovery is needed. From this version, the game will write to a temporary file, and after the write operation succeeds, the game will copy the temporary file to overwrite the main save file. If power loss happens, you might lose a short progress but it should prevent save file corruption.
  • Add supporter badge for supporter pack owners
  • Support upgrading to Quaestor without antibot requirement (48h playtime) for supporter pack owner

Patch Notes: 0.5.2

[h3]0.5.2[/h3]
  • Bugfix: Fix a bug where Permanent Great Person UI sometimes shows incorrect choices

Patch Notes: 0.5.1

[h3]0.5.1[/h3]
  • QoL: Show wonder build cost in building list
  • Bugfix: Fix a bug where certain trade tiles does not show up correctly
  • Bugfix: Fix a bug where natural wonders' highlight shows up before it is discovered
  • Bugfix: Fix a bug where United Nation's vote are not correctly tabulated
  • Balance: Each level of permanent great people provides 1 worker (reduced from 5)