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Patch 0.18: German Civilization

First of all, in this patch, "city" is renamed "civilization" and all existing cities are renamed to its corresponding civilizations (Memphis -> Egyptian). Apart from the wording change, everything else should still work as is. And we have a new civilization in this patch: German.

[h2]New Civilization: German[/h2]
[h3]Wonders[/h3]
  • Cologne Cathedral: When constructed, generate one-time science equivalent to the cost of the most expensive technology in the current age. All buildings that produce science (excluding Clone Lab) get +1 Production Multiplier. This wonder can be upgraded and each additional upgrade provides +1 Production Multiplier to all buildings that produce science (excluding Clone Lab)
  • Elbphilharmonie: All buildings within 3 tile range get +1 Production Multiplier for each adjacent building that has different tier

[h3]Natural Wonders[/h3]
  • Zugspitze: For each unlocked age, get one point that can be used to provide one extra level to your chosen Great Person this run
  • Rhine Gorge: +2 Happiness for each wonder within 2 tile range
  • Black Forest: When discovered, reveals all wood tiles on the map. Spawn wood on adjacent tiles. All buildings that consume Wood or Lumber get +5 Production Multiplier

[h3]Festival[/h3]
  • Oktoberfest: Double the effect of Zugspitze

[h3]Great People[/h3]
  • Otto von Bismarck: +2 Production Multiplier, Storage Multiplier for Battleship Builder (World Wars, German Only)
  • Samsu-iluna: +2 Production Multiplier, Storage Multiplier for Marbleworks (Iron Age, Babylonian Only)
  • Oda Nobunaga: +2 Production Multiplier, Storage Multiplier for Frigate Builder (Renaissance, Japanese Only)
  • George Washington: +2 Production Multiplier, Storage Multiplier for Parliament (Industrial, American Only)

[h3]Achievement[/h3]
  • Eiserner Kanzler: Rebirth with at least 1 Extra Great Person when playing German (Reach 64M Empire Value when rebirth)


[h2]Other Changes[/h2]
  • Batch Demolish: You can now demolish buildings of the same type with 1/2/3/4/5 tile. As part of this change, move building button has been moved to below upgrade (in New York)
  • Permanent Great People Acquired now includes age wisdom. Permanent Great People Level is replaced by Effective Great People Level, which includes Age Wisdom as well https://discord.com/channels/631551126377857044/1264496513946615869/1284579181384044575
  • Fix a bug where Storage transport preference sometimes does not work correctly
  • Add a new batch upgrade option: "Same Type Same Level"


[h2]Mobile Port[/h2]
Apart from scheduled content updates, I have also started to work on the mobile port. Some good progress has been made and hopefully it will be available for beta testing soon. If you are interested in testing, join our Discord server to get the latest update!

Patch Notes: 0.17.1

[h3]0.17.1[/h3]
  • Bugfix: Fix a bug where in Athens and Beijing, the festival effect is always on
  • QoL: Clarify the wordings of festival in Beijing
  • QoL: Clarify the wordings of production priority: priority determins the order that buildings transport and produce - a bigger number means a building transports and produces before other buildings. However, a higher priority does not guarantee that the building will transport the resource first. For example, given the following priority order: Coal Power Plan > Coal Mine > Steel Mill, the steel mill will get all the coal produced in the same cycle because it transports and produces immediately after the coal mine

Patch 0.17.0: Festival + Age Wisdom

[h3]Festival[/h3]
Positive Happiness (max. 50) is converted into festival points. For every 100 festival points, your empire enters a festival cycle, granting a significant map-specific boost.

  • Saturnalia (Rome): Alps no longer increases Consumption Multiplier
  • Panathenaea (Athens): Poseidon provides +1 Production Multiplier to all buildings
  • Opet (Memphis): Great Sphinx no longer increases Consumption Multiplier
  • Lunar New Year (Beijing): Great Wall provides double the boost to buildings. Porcelain Tower provides +1 level to all great people from this run
  • Thanksgiving (New York): Wall Street provides double the boost to buildings and applies to Mutual Fund, Hedge Fund and Bitcoin Miner. Research Funds get +5 Production Multiplier
  • Akitu (Babylon): Ziggurat Of Ur and Euphrates River apply to buildings unlocked in the current age
  • Aoi Matsuri (Kyoto): Mount Fuji generates double the warp


[h3]Age Wisdom[/h3]
Age Wisdom provides +1 equivalent level of eligible great people of that age. It can be upgraded with permanent great people shards of eligible great people:
  • Level 1 costs shards that are equivalent to upgrading great people to level 1 (1)
  • Level 2 costs shards that are equivalent to upgrading great people to level 2 (3)
  • Level 3 costs shards that are equivalent to upgrading great people to level 3 (7)
  • Level 4 costs shards that are equivalent to upgrading great people to level 4 (15)
  • ...
Please note that when upgrading account rank from Tribune to Quaestor, Age Wisdom cannot be carried over



[h3]Other Changes[/h3]
  • To celebrate Industry Idle 1.0 release, from now until Oct. 15, All Industrial Age buildings get +1 Production Multiplier
  • Research Lab's base consumption and production are increased by 50%
  • Add Great Person Cleopatra: +2 Production Multiplier, Storage Multiplier for Shrine (Memphis Exclusive)
  • Fix a bug where contextual tutorials do not load localizations correctly
  • Fix a bug where Empire Value by Hour incorrectly shows total empire value in an hour instead of average. This stat is only correct for new runs
  • Add a search bar to filter great people in Broadway
  • Manage Great People page has been redesigned and combined into one popup
  • Add a filter to filter great people by age
  • "Apply to All" for Market settings
  • Construction/Upgrade Greedy Transport: This will make buildings keep transporting resources even if it has enough resources for the current upgrade, which can make upgrading multiple levels faster but end up transport more resources than needed

Patch 0.16.0: Balancing & QoL

0.16.0 mostly focuses on bugfixes and QoLs. However, the earliest two maps (Rome and Athens) deserve some love - they are buffed a bit to bring them more in line with newer maps.

[h3]Rome[/h3]
  • Colosseum: Chariot Workshops are exempt from -1 happiness. Consumes 10 chariots and produce 10 happiness. Each unlocked age gives 2 extra happiness
  • Grotta Azzurra: When discovered, all your Tier I buildings get +5 Level and +1 Production, Worker Capacity and Storage Multiplier
  • Julius Caesar: +2 Production Multiplier, Storage Multiplier for Gold Mining Camp (Rome Exclusive)

[h3]Athens[/h3]
  • Aphrodite: +2 Builder Capacity Multiplier for each level when upgrading buildings over Level 20. All unlocked Classical Age permanent great people get +1 level this run
  • Poseidon: All adjacent buildings get free upgrades to Level 25 and +N Production, Worker Capacity and Storage Multiplier. N = Tier of the building
  • Aristotle: +2 Production Multiplier, Storage Multiplier for Library (Athens Exclusive)

[h3]QoL[/h3]
  • Show empire value of each resource in Stat Office
  • Deficit Resource list in resource panel is now sorted by run out time: https://discord.com/channels/631551126377857044/1272646020471328779
  • Add a button to fill max available amount when filling a trade https://discord.com/channels/631551126377857044/1269405085763371230
  • Always show accurate game timer https://discord.com/channels/631551126377857044/1270435218171625534
  • Show resource sufficiency https://discord.com/channels/631551126377857044/1264684571480559746
  • Change the default width of side panel to 450px
  • Add an option to turn off transport arrows (only slightly improve performance)
  • Add time series plot showing Empire Value and Science in Statistics Office
  • Add an option in Gameplay that allows use max pick per roll in Porcelain Tower: https://discord.com/channels/631551126377857044/1273628478822023238
  • All "Apply to All" to Warehouse autopilot settings

[h3]Balancing[/h3]
  • Statistics Office is now unlocked by Counting and costs Stone and Wood to build
  • Cotton Plantation is now unlocked by Arithmetic
  • United Nations General Assembly no longer boosts storage multiplier. This is to prevent overflow of storage when the boost ends (Tier boost continues to boost storage multiplier)

[h3]Bugfix[/h3]
  • Fix a bug where warehouse per cycle setting is not applied correctly
  • Fix a bug where Real Second and EV/Real Second stat is incorrect
  • Fix a bug where Stat Office incorrectly reveals natural wonders https://discord.com/channels/631551126377857044/1273078842742800495
  • Fix a bug where buildings that cannot be electrified do not show power status https://discord.com/channels/631551126377857044/1273193366334734336
  • Fix a bug where Market/Grand Bazaar shows incorrect percentage when the percent is too small https://discord.com/channels/631551126377857044/1270780708503425118
  • Fix a bug where Mount Fuji can overfill warp in Petra
  • Fix a bug where Statistics Office does not show Science value after constructed Matrioshka Brain https://discord.com/channels/631551126377857044/1273890349084966943
  • Fix a bug where setting an invalid player handle during tutorial does not show error message correctly https://discord.com/channels/631551126377857044/1279401683658608680


[h3]What's Coming in 0.17[/h3]
0.17 has two important new mechanisms planned: Festival and Age Wisdom. You can follow the development here: https://github.com/fishpondstudio/CivIdle/issues/323

Patch 0.15.0: Kyoto 京都

[h2]New Map: Kyoto[/h2]


[h3]Wonders[/h3]
  • Itsukushima Shrine: When all technologies within an age are unlocked, generate one-time science equivalent to the cost of the cheapest technology in the next age
  • Osaka Castle: Provide power to all tiles within 2 tile range. Allow electrification of science producing buildings (including Clone Lab)
  • Golden Pavilion: All buildings within 3 tile range get +1 Production Multiplier for each adjacent building that produces any of its consumed resources

[h3]Natural Wonders[/h3]
  • Kanagawa: All great people of the current age get an additional level for this run (excluding Zenobia)
  • Mount Fuji: When Petra is built next to it, Petra gets +8h Warp storage. When the game is running, generate 20 warp every minute in Petra (not accelerated by Petra itself, not generating when the game is offline)


[h2]Achievement[/h2]
  • Heian-kyō: Rebirth with at least 1 Extra Great Person in Kyoto (Reach 64M Empire Value when rebirth)


[h2]Balancing Changes[/h2]
  • Socialism Level 4/5 changes from the most expensive to the cheapest technology in World Wars/Cold War era
  • Ziggurat of Ur: the effect no longer applies to buildings that produce workers. The effect only applies to buildings unlocked in the previous ages (Stone Age ~ Current Age - 1)
  • Euphrates River: the effect only applies to buildings unlocked in the previous ages (Stone Age ~ Current Age - 1)
  • Petra: now allows up to 16x speed up (if your CPU can run the simulation at that speed)


[h2]Performance Optimizations[/h2]
  • Smooth Ticking: the game does logic calculations of each cycle in one frame before - it is quite fast for a small empire but as the empire grows, the calculation takes longer, resulting in frame rate drops. This optimization will instead spread the calculation among all frames within a cycle, which can help eliminate the frame rate drops. However, it will not reduce the total computation time (in fact it might even increase a bit due to overhead)
  • Transport Plan Cache: Every cycle, each building calculates the best transport plan based on its settings - this process requires high CPU power. Enabling Transport Plan Cache will attempt to cache the result of the transport plan if it is still valid and therefore reduce CPU usage and frame rate drop. This would significantly speed up the logic computations. It needs to be turned on manually in Options -> Gameplay -> Performance


[h2]Contextual Tutorials[/h2]

In this version, tutorials have been revamped - instead of a wall of text when you first start the game, now the tutorial will pop up when certain mechanisms become available. The "contextual tutorial" covers the following topic: Happiness / Wonder / Great People / Science / Worker / Storage / Tradition / Electricity. You can always go through them in Help -> Tutorial

[h2]Other Changes[/h2]
  • Warehouse/Caravansary should not reset import settings when production multiplier changes - instead each transport will only transport partially. There is also a warning in the UI if this happens


[h2]Future Plans[/h2]
For those of you who owned Industry Idle Expansion Packs, I have added CivIdle Supporter Pack to the "complete collection" - and Industry Idle Expansion Pack owners will get a discount when purchasing CivIdle supporter pack (and vice versa).

https://store.steampowered.com/bundle/24685/Industry_Idle__CivIdle_Complete_Collection/

Here's the plan for the future patches:
  • 0.16: Focus on QoL, with some balancing content for earlier maps
  • 0.17: New game mechanisms and content, especially online features
  • 0.18: New map