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Hotel Galactic News

Important Information about the December Patch

[p]Dear Travelers,[/p][p]Hotel Galactic will reopen for you in just 2 weeks. On December 18th we will take you on a cosmic adventure and show you everything that has been improved since the Early Access launch in July.[/p][p]Today we reached a content lock for all our changes. We are happy with the redesigned systems, the new story content and all the features that were implemented. This content was extensively playtested to make sure our team will be ready on time, without adding new things directly before the patch launch. The next 2 weeks will be spent on testing and polishing what we created, and in 2 weeks you will get a reworked version of Hotel Galactic (v. P1N6T0N_1.0).[/p][p]Let me tell you more about the important things you need to know before diving into Hotel Galactic’s new version.
[/p][h3]Your old saves will not work anymore[/h3][p]This step is necessary to eliminate incompatibilities between the old version of the game and the reworked one. If a game goes through massive changes during Early Access, this is something that has to happen.[/p][p]Because of your feedback, our new AI code or feature’s changes such as the completely redesigned Research Tree (now with categories to make navigating between decorations, hotel upgrades or new mechanics easier), you will have to start the Hotel Galactic story over.[/p][p]Fret not, we also took the time to ensure that quest logic is now more user friendly. If you complete an objective before it appears on screen, the game will recognize it. We reworked Act 1 to make it more responsive, better paced and not as overwhelming as it felt at the beginning.

[/p][h3]Sandbox Mode is no longer available in Act 1[/h3][p]Sandbox mode enhances creativity. We could not allow it to remain a random feature filled with unlocked items without proper systems behind them. We want this mode to be a final, polished addition to the game that allows you to use all the elements, mechanics and knowledge you gain from Story Mode.[/p][p]That is why we decided to disable this mode for now and prepare a full rework. For us, 2026 will begin with improvements to the building system, and once that is done, Sandbox Mode will receive a large update that will deliver a well-crafted, standalone experience with a proper introduction to creative gameplay.

[/p][h3]Unavailable Rooms[/h3][p]Some rooms you may have already seen in the game, like the Library or Color Lab, will also be temporarily disabled. We focused on polishing and redesigning the core mechanics to improve the gameplay flow and overall experience, but the previous designs for some rooms simply did not fit anymore (and in many cases they did not work, creating additional problems in the hotel).[/p][p]We decided to give you what is a sure thing for us at this moment and take a closer look at new room concepts. I can already tell you that we will not be keeping rooms like the Gym when we can create a Pool zone instead.[/p][p]Our redesigned game finally introduces Guest Needs and a Rating System, and these mechanics should be supported by new room types that help fulfill the growing needs of the guests.

Again, more logic and quality of life improvements.

[/p][h3]New Floors Unlocked[/h3][p]Now, you will be able to build more floors in Hotel Galactic, which meant we had to implement some balance changes. Everything related to quality of life, like our updated Vendor, now focuses on allowing you to build, craft and decorate, maybe not effortlessly, but without blockers.[/p][p]New items, room styles, objects categorized in the research tree and easier access to wall and floor design will all boost your creative freedom.[/p][p]With these changes arriving on December 18th you will explore a completely new quality of Hotel Galactic. And with the community activities we are preparing for you, tons of new items will decorate your rooms.[/p][p]We are finally ready to start a new era for Hotel Galactic and focus on preparing new content for you. We already started work on the mining feature and its special VIP guest, as well as new rooms like the Cinema or the Bar.[/p][p][/p][p]I appreciate you all and the feedback we received, which helped us locate and address the most problematic issues such as the lack of optimization inside the hotel. We are shaping this game with you now and this is exactly what Early Access is for: to listen, learn and give you the game we all want to play.[/p][p]Thank you, [/p][p]Ancient Forge Team[/p][p]
[/p][p]~ Apricot[/p][p][/p][p][dynamiclink][/dynamiclink]
[/p]

December News - What's Coming!?

[p]Hello Travelers![/p][p]Time flies, and I haven’t been here for a moment, but today I’m back with a ton of concrete updates, a full breakdown of what we’ll be showing you in December, and fresh info about the newly reworked Hotel Galactic, arriving on December 18th.[/p][p]Yes, that date is very intentional. We want the game to reach you before the holidays, in a refreshed form with improved code and completely new content, so you can dive into this magical world once again. Finally, in the shape it was meant to be from the start.
[/p][p][/p][p]In the next few days, you’ll get more detailed updates about each feature, but here’s a quick rundown of everything happening around Hotel Galactic this December:[/p][p][/p][h3]December 11th: Contest and Teasers[/h3][p] We’re launching a special contest with a customized Steam Deck and Hotel Galactic plushies as prizes.[/p][p]You’ll also get a teaser of new content and a special rework video. We wanted to share more details about our huge AI overhaul that has been our main focus for the last 3 months.[/p][p][/p][h3]December 15th: Twitch Drops[/h3][p] Unique rewards will be waiting for you just for watching Hotel Galactic on Twitch. More details and the full list of streamers coming soon.[/p][p][/p][h3]December 17th: Demo Returns[/h3][p] We want you to try the game before our December patch goes live for the Winter Sale. Your save files will transfer to the full game if you decide to continue your adventure.[/p][p][/p][h3]December 18th: Winter Sale and Patch Release[/h3][p] For the first time, you’ll be able to grab the game with a 25% discount. The deep AI overhaul, tons of new content including VIP, Her Highness Princess Flowrence the Just of House Pavonis. The heir to the throne of Aquellis Kingdom. The Cosmic Mermaid, and the Act 1 ending, and redesigned features will be a perfect reason for new players to jump in, and an even bigger one for returning players to rediscover the game and see how much has changed in the last 3 months.[/p][p][/p][p]It’s impossible to list every improvement, but here’s a preview of what’s new and newly reworked, based on all the feedback we’ve received from you on Discord:[/p][p][/p][p]New:[/p]
  • [p]Rating system [/p]
  • [p]Compendium[/p]
  • [p]New NPCs: Princess Pavonis, Sir Scalis[/p]
  • [p]Story progression[/p]
  • [p]New decorations, including Christmas items[/p]
  • [p]Minigame Whack-A-Derret![/p]
[p][/p][p](Whack-a-Derret minigame)[/p][p][/p][p]Reworked or expanded:[/p]
  • [p]Workers AI (fully reworked)[/p]
  • [p]Guest needs[/p]
  • [p]Research tree (complete rework)[/p]
  • [p]Floors unlocked (build your hotel up to 7 floors)[/p]
  • [p]More automation in serving dishes and laundry[/p]
  • [p]Vendor is now properly vendoring (items sold are restructured and lever helps navigate between them)[/p]
  • [p]Gameplay pacing improvements[/p]
  • [p]New blue lobby[/p]
[p]And many more changes that I’ll be telling you about in the coming days![/p][p](Compendium teaser)[/p][p][/p][p]The last few weeks have been incredibly intense. New updates are landing on our builds at express speed, and we’re pushing out changes by the hundreds each week. 

[/p][p]It's a wild ride, and we can't wait for you to see the results! [/p][p][/p][p]
Thank you all for your unstoppable support![/p][p]Ancient Forge Team[/p][p] ~Apricot 

[dynamiclink][/dynamiclink][/p]

Patch Notes - 0.5.9

[p]Hello Travelers!

Next Patch is here! Despite the short break since the last patch, we managed to fix quite a lot, and this list is longer than before.[/p][p]
This time, we’ve significantly improved the game’s performance and tracked down many bugs. Our main focus, however, was demolishing, making sure this feature is both useful and works smoothly.[/p][p][/p][p]We’ve also added community gifts we promised you, which you can find in the Laundry Room.
More details will be shared tomorrow on our socials, along with info about a special bundle celebrating the launch of a phenomenal game from our new friends from Treehouse Games!

Full list of fixed and known issues below, but first, look how happy Baui is in a new Marietta's Hat! :)

[/p][h3]New Features & Content[/h3]
  • [p]Hotel Resources Panel[/p]
    • [p]Now you can manage your hotel’s supplies more easily with a new UI panel.[/p]
    • [p]Click the resources bar at the top to open it.[/p]
  • [p]New Items & Unlocks[/p]
    • [p]Dedicated storage tiers for Crafting Stations.[/p]
    • [p]Fresh icons for potions and medicine-room items.[/p]
  • [p]Notifications[/p]
    • [p]You’ll now receive a notification when items are sold to a merchant.[/p]
    [p][/p]
[h3]Changes & Tweaks[/h3]
  • [p]Some dialogues and cutscenes that happened outside now occur in the hotel lobby.[/p]
  • [p]Laundry Room is now locked behind research.[/p]
  • [p]Elevator room size limited to 3×3.[/p]
  • [p]Odd-looking worker bed removed from crafting and the merchant.[/p]
  • [p]Certain laundry-related items removed from crafting and merchant inventory.[/p]
  • [p]Royal Diadem and Ancient Temple set items can no longer be sold.[/p]
  • [p]Slight camera position adjustment.[/p]
  • [p]Added Early Access info text to the main menu.[/p]
  • [p]Removed barricades and rubble from the Farming Shed in Sandbox mode.[/p]
  • [p]Adjacent rooms are now highlighted when moving Greta’s bed.[/p]
[p][/p][h3]Fixes[/h3]
  • [p]Critical bug fixed where guests would not order food.[/p]
  • [p]Hiring a worker now costs money instead of giving you money.[/p]
  • [p]Washing cycle bug (never ending) fixed.[/p]
  • [p]Resolved floating/invisible dishes, especially after loading a save.[/p]
  • [p]Items in a demolished room are now safely teleported.[/p]
  • [p]Fixed duplicate demolish tasks.[/p]
  • [p]Workers no longer lose items during cleaning tasks.[/p]
  • [p]Workers will now eat their rations.[/p]
  • [p]Prevented crafting of higher-tier items at lower-tier stations via double-click.[/p]
  • [p]Fixed workers equipping more than one of the same tool and other outfit glitches.[/p]
  • [p]Errors when unloading cooking ingredients from a backpack resolved.[/p]
  • [p]Fixed cursor-dragging errors in the Item Processor search box.[/p]
  • [p]Resolved errors with loading/checking DLCs in offline mode.[/p]
  • [p]Quest UI now displays correct step lists.[/p]
  • [p]Potential fix for the taxi quest issue.[/p]
  • [p]Mood flag background in the context panel now updates correctly.[/p]
  • [p]Harbor colliders adjusted to stop items from falling out.[/p]
  • [p]Fixed missing item on a specific community save file.[/p]
[h3][/h3][p][/p][h3]Known Issues[/h3]
  • [p]Ancient items can currently be crafted multiple times.[/p]
  • [p]Multiple controller layout problems with UI panels.[/p]
  • [p]Low table not functioning properly.[/p]
  • [p]Missing cutscene and intro audio.[/p]
  • [p]Running at 3× speed can cause animation glitches.[/p]
  • [p]Starting a dialogue and cinematic simultaneously may trap some NPCs (reloading fixes it).[/p]
  • [p]Dining-room guests may sometimes be unable to order food (reloading fixes it).[/p]
  • [p]Workers can get stuck on the cursor (reloading fixes it).[/p]
  • [p]Some items cannot be placed into crates.[/p]
  • [p]Various balance issues (prices, resource costs, etc.).[/p]
  • [p]Various optimization issues.[/p]
  • [p]Repaired furniture on the crafting island remains unusable.[/p]
  • [p]Workers may show erratic behavior.[/p]
  • [p]Issues when interacting with items in occupied rooms.[/p]
  • [p]Performance issues when Anti-aliasing quality is set to x8.
    [/p][p][/p][p]Thank You,
    Ancient Forge
    ~Apricot[/p]

Repair Roadmap 2.0 - and the upcoming content

[p][/p]
Hi there, Travelers!
[p][/p][p]I promised you to present the new Repair Roadmap 2.0, and here I am, with new fixing plans accompanied by new content that we are simultaneously implementing with the team.[/p][p]During the first weeks, we focused on fixing all the critical issues, quest blockers, and adding missing content from Act 1 (note that this is not the final Act, this part of the story will be continued with the second VIP Guest visit: Princess Pavonis). [/p][p][/p][p]I am happy to say that our effort is visible, and our amazing community already reports that the game is a pleasant experience. It is not yet completely free of issues, but we are slowly getting there![/p][p]This also reflects in the reviews, which we are very happy about. Our score is slowly rising (5 percent in total since release day), and that is a heavy boost of morale for us. Thank you for seeing us and our work, it means the world, as the game is worthy of this chance.[/p][p][/p][p]At this stage of the Repair Roadmap, we are focusing on deeper issues and AI mechanics, which led us to system reworking.[/p][p]So, what is now on the roadmap?

[/p][p]If you want to support us, you can vote for Hotel Galactic DevGAMM 2025 in the Community Vote award. We’re counting on your support once again! Let’s show everyone what a great community we are, and how much potential there is in Hotel Galactic! 🎉 [/p][p]Here’s how vote:[/p][p][/p][p]1️⃣ Browse the list of games and pick your favorite.  https://devgamm.com/awards2025/games/?mc_cid=4334182f35&mc_eid=7f56c05d64[/p][p]2️⃣ Go to the voting link and log in with your email.  https://devgamm.fillout.com/community-vote2025?mc_cid=4334182f35&mc_eid=7f56c05d64[/p][p]3️⃣ Cast your vote![/p][p]P.S. Only one vote per email is allowed.[/p][p]
[/p][p]Thank You,
Ancient Forge
- Apricot[/p][p]
[/p]

Summary #4 - New Patch and PAX West News

[p][/p][h3]Dear Travelers![/h3][h3]We are back with another update from the Hotel Galactic repair path. The new Patch Notes 0.5.8 is now here, and you can take a look at a new bunch of fixes, including new content elements for farming, the sickness system rework, and a sellbox feature allowing you to sell the unwanted items. [/h3][p][dynamiclink][/dynamiclink][/p][p]It’s not everything, we are back from PAX West and working on a new roadmap for you. Next Tuesday, we will show you what is still to come on the Repair Roadmap #2 for September and October, and what new content we are going to release even before our VIP Guest number 2 - Princess of Pavonis.[/p][p]Stay tuned for this new roadmap, but what’s also important, we have some great news from the Ancient Forge life. We have a new Technical Designer! Our new colleague will join us in a few days, and his first focus will be the Guest Management design overview on multiple levels that will help us combine and merge new upcoming management mechanics that will have a deeper impact on the gameplay and will combine smoothly with existing features. [/p][p]Our new pipeline also works, and for the first time, I can say we finished our new patch preparations with a green light from the QA team 4 hours before the deadline! Yay to the QA team! [/p][p][/p][p][/p][p]On the next patch, you will all receive the thank-you gifts we presented last time, but that’s not all. We are preparing some great announcements and more surprises. Make sure to check our roadmap next week! :)[/p][p][/p][p](Meet BlaQ (3D artist) and Jaworro (programmer) - they joined me at the Pax booth this year ~Apricot)[/p][p][/p][p]And here we are, right after PAX West. I’m happy to say we presented our game in the best possible way. For the whole 4 days, among hundreds of players, we experienced only 1 bug, and people who visited us were extremely happy with their time with the game.[/p][p]We gathered multiple valuable quality of life suggestions, especially about the UI scale, and objectives clarity, and we will now work on implementing them, combining with your already provided feedback. :)[/p][p][/p][carousel][/carousel][p]Take a look at some great memories from our PAX West 2025 visit! And thank you to all who visited us at our Polish Games booth to say hi and check Hotel Galactic on your own![/p][p]
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