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Hotel Galactic News

Patch Notes 0.5.8

[p]Dear Travelers!

Another two weeks behind us. Again, we completed a new bunch of fixes, including new content elements for farming, sickness system rework, and a sellbox feature allowing you to sell the unwanted items. 
[/p][p]If you want to read more about what we were working on for the last days and see our photo report from the PAX West 2025, make sure to read Summary #4, and next week, don't miss out on our new Repair Roadmap #2![/p][p]Take a look at what was already fixed and what is to come on the next patch:[/p][p][/p][h2]Gameplay & Balancing[/h2]
  • [p]Sickness & Medicine[/p]
    • [p]The sickness system has been reworked.[/p]
    • [p]Guests now have new visual effects when ill, and sickness rates have been adjusted.[/p]
    • [p]After leaving the hospital, characters will have a temporary immunity to prevent getting sick again immediately.
      [/p]
  • [p]Crafting & Research[/p]
    • [p]Crafting Stations can now be upgraded to Level 2 and 3.[/p]
    • [p]The Easy Crafting sandbox setting now also reduces crafting time by 50%.[/p]
    • [p]A new recipe has been added to the Blade Processor, allowing you to craft Wooden Logs from Twigs.
      [/p]
[h2]Hotel Management[/h2]
  • [p]The maximum starting room size in Sandbox mode has been increased to 10x10.[/p]
  • [p]Time will now pass on the calendar even when the hotel is closed, but new guests will be prevented from arriving during this time.[/p]
  • [p]Essential workstations like Crafting and Research Stations can no longer be sold by mistake.[/p]
  • [p]In Sandbox Mode hotel no longer needs repairs and is fully functional from the start.
    [/p]
[h2]New Content & Quests[/h2]
  • [p]New Items: Brand new Water Bedding (farming) items and related translations have been added.[/p]
  • [p]New Quests: Added new farming quests and dialogues.[/p]
  • [p]New Feature: Added a functional sellbox, which allows players to get rid of unwanted items.
    [/p]
[h2]UI [/h2]
  • [p]Research Screen: Improved research screen – nodes on the tree are bigger and easier to click, and technology names are now visible in tooltips.[/p]
  • [p]Icons: New icons added for the Arcade Room and Spa research nodes.
    [/p]
[h2]Visuals & Audio[/h2]
  • [p]Lighting: Improved lighting effects for various totems and lamps to make the hotel cozier.[/p]
  • [p]Audio: Added new audio for character animations and cutscenes.
    [/p]
[h2]Bug Fixes[/h2]
  • [p]Fixed a bug that allowed checking in a guest already in the process of checking out.[/p]
  • [p]Fixed an issue preventing various food crates (wooden, iron, steel) from being used correctly in cooking.[/p]
  • [p]Fixed a bug where items couldn’t be retrieved from crates after moving them.[/p]
  • [p]Potions and equipment are now stored automatically and correctly.[/p]
  • [p]Multiple fixes to the elevator to prevent visual bugs and errors when demolishing or rebuilding rooms.[/p]
  • [p]The pause menu (Escape key) no longer causes errors when loading multiple saves in one session.
    Fixed a bug preventing some in-game notifications from appearing.[/p]
  • [p]Fixed an issue with the Construction UI showing the wrong number of supplies when using the Easy Construction sandbox setting.[/p]
  • [p]Fixed missing Ayaka for some players.[/p]
  • [p]Fixed Willowgrape Vine seed availability at the merchant.[/p]
  • [p]Fixed character navigation.[/p]
  • [p]Replaced old plants and ingredients with updated versions.[/p]
[p][/p][p]Known Issues [/p]
  • [p]Ancient items can be crafted more than once,[/p]
  • [p]Ancient items can be sold,[/p]
  • [p]Multiple controller layout issues with UI panels,[/p]
  • [p]Building elevators higher than one floor at once causes said elevators to not function correctly,[/p]
  • [p]Missing laundry item blueprints from Laundry research,[/p]
  • [p]Some quests have additional, unintentional, and unnecessary objectives (restarting the game on those objectives clears them),[/p]
  • [p]The low table is not working correctly,[/p]
  • [p]Missing audio,[/p]
  • [p]Dining tables are becoming dirty all of a sudden,[/p]
  • [p]x3 speed sometimes causes issues with guests and workers' actions (reloading fixes it),[/p]
  • [p]Guests being healed in the clinic, dirtying medical beds they did not use,[/p]
  • [p]Workers getting stuck to the cursor (reloading fixes it),[/p]
  • [p]Some items can't be put into crates,[/p]
  • [p]Various balance issues (prices, resource costs, etc.),[/p]
  • [p]Various optimisation issues,[/p]
  • [p]Broken furniture on the crafting island is not usable after being repaired,[/p]
  • [p]Workers can have behaviour issues,[/p]
  • [p]Various issues occur while the user interacts with items in occupied rooms,[/p]
  • [p]Performance issues when Anti-aliasing quality is set to x8[/p]

Summary #3

[p][/p][p]Dear Travelers, 

We kept you waiting a bit longer this time, but after the first two weeks of patching waves of issues, handling save files, and reading your Player.logs, we realized we needed to rework our process and start diving deep into the issues - finding more of the code problems.[/p][p]As you might know from the previous summaries, we’ve built a proper QA team and let them rework our testing and production pipeline. Our new COO, together with the team leads, redefined what still has to be done. It’s all looking very promising now, and our work is going more efficiently than ever before.[/p][p][/p][p][/p][p]Based on our Repair Roadmap, we are now in the stage of investigating deep issues, down to the code level. Our technical director is no longer with us, and we’ve teamed up with a new skilled programmer to uncover and address significant technical debt that will be reworked in the upcoming months. The same will soon happen on the design side, as we are currently openly recruiting a Technical Designer, who will be responsible for further balancing of the game, rethinking management mechanics, and implementing other important QoL improvements.[/p][p][/p][p]Launching Patch 0.5.7 took dozens of new builds to test. Our process is slower now (that’s why we have not launched 2 patches every week, and launched one that is properly tested by all of us), but far more efficient. Our new cloud build tools also help speed things up. You can probably see on SteamDB how often we update our development branch. Testing, however, is crucial, and now our new QA Lead is the one who gives the green light for publishing any build.[/p][p] [/p][p]Of course, we haven’t fixed everything yet. But each week brings us closer. This week, we have some truly great highlights for you.[/p][p][/p][h3]HIGHLIGHTS[/h3]
  1. [p]New Content!
    We’ve brought back some of the quests that were missing since day one. If you’ve already reached the Uneasy Bird quest with Greta, the next questline is waiting for you, including Sparn’s Birthday, Tukyuk’s Ailment, and The Island’s Heart.
    *(Before the end of Act 1, you will still get one full storyline for the Pavonis Princess and a few more quests that wrap up the first story part of Hotel Galactic.) [/p]
  2. [p]Room Demolishing Fixed
    You can now cancel room demolitions after starting the blueprint. We’ve also fixed a large number of bugs related to demolishing rooms.
    [/p]
  3. [p]Hotel Operating Hours Reworked
    The hotel day now starts at 8 AM, giving you more time to take care of guests, build new rooms, research, or work on farming. More balancing will follow, but for now, we wanted to give you a little breathing room from the constant rush of guest needs and housekeeping.
    [/p]
  4. [p]Harvest Moon Issues Fixed
    Critical problems with the Harvest Moon event have been resolved, along with many other bugs.
    [/p]
  5. [p]Performance Bug Fixed
    We fixed a critical issue that could significantly drop performance and make the ESC menu unusable when cancelling orders at the order board.
    [/p]
  6. [p]Crash Fixes
    Several potential crashes and errors related to character actions, laundry tasks, and item handling have been addressed.
    [/p]
  7. [p]Laundry System Improvements
    Numerous bugs were fixed: wet clothes should no longer fall through the floor, counters won’t show negative numbers, and cleaning tasks should now work more reliably after loading a save.
    [/p]
[p]An “await further adventures” objective has been added to The Island’s Heart quest to clarify the end of the current story act.[/p][p] 👉 Keep in mind: if you reached this point, please wait for new content to be unlocked with the Pavonis Princess, our new VIP Guest, planned for October/November.[/p][p][/p][p]In the full 0.5.7 Patch Notes you will also find a list of known issues already under investigation or being fixed. Most of them will be addressed in the next patch, though some may take longer. Keep an eye on the next summaries, as I’ll continue reporting on our progress.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]Current Focus[/h3]
  • [p]Spa Room[/p]
  • [p]Sell Zone[/p]
  • [p]Further optimization and performance improvements[/p]
  • [p]Item system (items not pickable, not storing properly, or levitating)[/p]
  • [p]Code inspection
    [/p]
[p]Looking at the Repair Roadmap, we are currently in the Week 3–5 phase. Today’s summary marks the middle of Phase 3, so we are reaching the end of our first fixing month soon. In the first week of September, we will prepare a new roadmap focusing on deeper mechanic reworks and QoL balancing, and new content production.[/p][p][/p][p]
[/p][h3]And last but not least![/h3][p]We’re going to PAX West this week. If you’re in Seattle, stop by the Polish Games booth (stand 1125). We’ll be happy to show you how Hotel Galactic looks right now, share our plans for the game, and hear your feedback! Step by to say hi![/p][p]
Thank You,
Ancient Forge Team[/p][p]~Apricot[/p][p]
[/p]

Patch Notes 0.5.7

[p]Hi Travelers!

Another update packed with important fixes, plus a look at the issues we’re currently investigating or working on.[/p][p]As always, I invite you to read Summary #3 of our Repair Roadmap to see how things are progressing with fixing Hotel Galactic. We are not slowing down. [/p][p][/p][h2]New Features & Content[/h2]
  • [p]Tutorials: Added tutorial videos and in-game hints to help new players get started with quests.[/p]
  • [p]New Animations: Characters now feature new animations for dialogues, diseases, and sleeping on the ground, adding more life to your hotel.[/p]
[h2]Gameplay & Balancing[/h2][h3]Building & Demolition[/h3]
  • [p]You can now cancel a room demolition after starting it.[/p]
  • [p]Fixed numerous demolition bugs to prevent issues like disappearing walls, tools getting stuck, or demolishing rooms with guests still inside.[/p]
[h3]Diseases & Medicine[/h3]
  • [p]Rebalanced diseases: ill guests now show a new visual effect to make them easier to spot.[/p]
  • [p]Adjusted the chance of puddles appearing from sick guests.[/p]
  • [p]Reduced resource costs and crafting times for potions.[/p]
  • [p]Updated recipes for red and green potions to use more accessible ingredients.[/p]
  • [p]Adjusted material costs for the First Aid Clinic and Space Medicine Room.[/p][p][/p]
[h3]Research & Crafting[/h3]
  • [p]Master Builder and Master Tools technologies are now available for research.[/p]
  • [p]The Kitchen Order Board is now unlocked via the Kitchens research node.[/p]
  • [p]Adjusted crafting costs for various Kitchen items.[/p]
  • [p]Updated the Birthday Cake recipe.[/p]
[h3]Guest & Character AI[/h3]
  • [p]Hotel day now starts at 8 AM; guests check out at that time.[/p]
  • [p]Guests about to leave on the ship can no longer be kicked out.[/p]
  • [p]Fixed a major issue where guests could get stuck on the guest ship, preventing it from leaving.[/p]
[h3]Item Placement[/h3]
  • [p]DownwardTrumpetSketch and LadderStorage items can now be placed in any type of room.[/p]
[h2]Quests[/h2]
  • [p]Added several new main story quests: Sparn’s Birthday, Tukyuk’s Ailment, and The Island’s Heart.[/p]
  • [p]Farm Empire: Fixed Turneep’s reward; now gives the correct Skyberry Spire seeds. Reduced the number of fruits required for harvesting.[/p]
  • [p]Simple Life: Fixed quest description in the final stage; correct WillowgrapeVineSeeds are now rewarded.[/p]
  • [p]Harvest Moon: Fixed a major bug that prevented quest completion.[/p]
  • [p]Homeless Species: Added quest rewards and updated required task items.[/p]
  • [p]Added an “await further adventures” objective to The Island’s Heart to clarify the end of the current story act.[/p]
  • [p]Fixed an issue where some quests could accidentally be started more than once.[/p]
[h2]Bug Fixes & Improvements[/h2][h3]Performance[/h3]
  • [p]Fixed a critical bug that caused severe performance drops and made the ESC menu unusable when cancelling orders at the order board.[/p]
  • [p]Addressed several potential crashes and errors related to character actions, laundry tasks, and item handling.[/p]
[h3]Laundry[/h3]
  • [p]Fixed numerous bugs:[/p]
    • [p]Wet clothes no longer fall through the floor.[/p]
    • [p]Counters will not show negative numbers.[/p]
    • [p]Cleaning tasks now work reliably after loading a save.[/p]
[h3]Characters & Guests[/h3]
  • [p]Fixed an issue where characters would sometimes sleep on the floor instead of their bed.[/p]
  • [p]Fixed a bug where newly arriving guests would immediately leave the ship after loading a game.[/p]
[h3]Items & Rooms[/h3]
  • [p]Fixed an issue where equipped backpacks could be packed into crates during room demolition.[/p]
  • [p]Crates can no longer be packed inside other crates when demolishing rooms.[/p]
  • [p]The building board will no longer remain visible when it shouldn’t.[/p]
  • [p]Trash in rooms is now always cleanable.[/p]
  • [p]Martian Mucus puddles will no longer block item placement.[/p]
  • [p]Fixed crafting and placement issues with the Nocturne item set.[/p]
[h3]UI & Visuals[/h3]
  • [p]Fixed issues with cooking, autosave, and notification displays.[/p]
  • [p]Food items now appear brighter and more visible at night.[/p]
  • [p]Fixed an issue where unlocked items in the research panel appeared in the wrong order.[/p]
[h3]Audio[/h3]
  • [p]Fixed issues with the music system. [/p]
[h2][/h2][h3]Known Issues[/h3]
  • [p]Some items going out of bounds cannot be picked up,[/p]
  • [p]Workers getting stuck to the cursor (reloading fixes it),[/p]
  • [p]Some items cannot be put into crates,[/p]
  • [p]Various balance issues (prices, resource costs, etc.),[/p]
  • [p]Various icons are placeholders or missing,[/p]
  • [p]Sell zone not working,[/p]
  • [p]Spa not working,[/p]
  • [p]Various optimization issues,[/p]
  • [p]Broken furniture on the crafting island is not usable after being repaired,[/p]
  • [p]Worker AI and behavior issues,[/p]
  • [p]Some missing language strings,[/p]
  • [p]The game in sandbox mode is not stable,[/p]
  • [p]Various issues while interacting with items in occupied rooms,[/p]
  • [p]Performance issues when Antialiasing quality is set to x8[/p]

Summary #2 + Early Access Appreciation Gift

[p][/p][p]Hi there, Travelers![/p][p]Week 2 of our fixing roadmap is behind us, with numerous fixes delivered. Not going to lie, the last two weeks were exhausting, but we’re still far from being truly satisfied. And as much as we appreciate your help and all the issue reports… I, myself, would love for you to message us only to say Look how amazing my hotel is! :) That’s my wish for the next summary, to finally say the issues have been mostly exterminated![/p][p][/p][p]Okay, but I came here with some updates, right? So here’s a quick summary of what happened this week.[/p][p][/p][p]Our internal changes are mostly done. New leads for the teams have been selected, including a new COO to guide us. We also hired additional QA testers, people who already worked with us and know the project well, which should make testing much more efficient. There's a lot of new content planned, and their help will be crucial to avoid repeating the Early Access launch state. To be honest, we needed this kind of reset and reorganization.[/p][p][/p][h3]We also promised you a small gift to say thank you for your support. Hope you remember that! So, here are the concept arts for the paintings and a hat we designed for you.[/h3][p][/p][p]They’ll be added in one of the upcoming updates :) Available to everyone who owns Early Access 🙂[/p][p]Now let’s check the numbers for this week. 2 new updates, and tons of fixes. Our changelogs were 57 positions long this time. Dozens of issues have been solved, and we’re getting closer every day.[/p][p][/p][p]Among many things we’ve done this time, we fixed the stucking ships, farming bedding issues, and reimplemented Tip Jar (works now). Those who noticed that Lightbulbs were hard to get… fret not, now it’s available in the research tree, where it belongs! But there are more, check out the patch notes for all improvements and fixes.[/p][p]This week, some new quests were reimplemented too. You can’t access them just yet, but now we, together with our expanded QA team, will dive into playtesting to make them ready for you, hopefully next week :)[/p][p][/p][p]And here you can check both patches from week 2 of making Hotel Galactic flawless :)[/p][p]
0.5.5[/p][p][dynamiclink][/dynamiclink]
0.5.6[/p][p][dynamiclink][/dynamiclink][/p][p]Stay Stellar!
Ancient Forge
[/p]

Patch Notes 0.5.6

[p]Hello!

Another patch notes time. Here is the list of new fixes launched with 0.5.6 patch.

[/p][h3]Quests & Cinematics[/h3]
  • [p]Harvest Moon quest: fixed default plant rotation in bedding and tightened up the final logic.[/p]
  • [p]Fixed a couple issues related to Simple Life.[/p]
  • [p]Repositioned certain tablets in Ghost in the Past

    [/p]
[h3]NPC & Guest Behavior[/h3]
  • [p]Disabled “Retire/Dismiss” for ship crew and blocked guest assignment when the hotel is closed.[/p]
  • [p]Forced guest ships to depart on hotel closure and prevented crews from getting stuck at docks.[/p]
  • [p]Fixed some issues with Greta’s sleeping actions.[/p]
  • [p]Fixed a few issues with turneep animations and fixed their missing hat slot on load.[/p]
  • [p]Corrected the shower trigger so hygiene now actually increases.

    [/p]
[h3]Task System & Validation[/h3]
  • [p]Added a few more continuous save-load validation checks for ghost tasks and ghost items in save files.[/p]
  • [p]Added a save-load validation for broken Move To SellZone tasks, bento positioning, and check-in routines.[/p]
  • [p]Tweaked the elevator-shaft navmesh collider to stop Gustav from getting stuck.

    [/p]
[h3]Cooking, Crafting & Items[/h3]
  • [p]Simplified cooking-task naming logic and added a save-load validator to prevent name collisions.[/p]
  • [p]Added Tip Jar.[/p]
  • [p]Added the Lightbulb Blueprint unlock at Crafting-202 research.[/p]
  • [p]Added infinite-position validation for out-of-bounds items.[/p]
  • [p]Added display-category slots to various processable items.[/p]
  • [p]Excluded a few problematic items from merchant inventory.[/p]
[h3]Other[/h3]
  • [p]Added a confirmation dialog on hotel open/close; ESC now closes the action wheel and nested-scroll is fixed.[/p]
  • [p]Added requested items to the Arcade Room.[/p]
  • [p]Fixed a few issues related to supply-list markers.[/p]
  • [p]Fixed helper transforms for the Weaving Machine and Tools Station.[/p]
  • [p]Fixed the frontyard stone collider and expanded the blocking helper collider so items won’t fall through.[/p]
  • [p]Fixed the guest accommodation UI showing incorrect values sometimes.[/p]
[p][/p][h3]Known Issues[/h3]
  • [p]Cutscene after open hotel action make the game unresponsive and requires to restart the game - Fix is ready and will be uploaded shortly
    [/p]