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Guild Saga: Vanished Worlds News

The humor and open-ended skill system in this strategy RPG convinced me it isn't just another Final Fantasy Tactics wannabe




I’ve conquered a small menagerie of foes in the demo for Guild Saga: Vanished Worlds, which is still available even though Steam Next Fest has come and gone. Shipwrecked on the shores of a faraway land, I’ve had to take on pirates and man-eating terror birds, while my adventurer allies seem convinced that I’ve been hit too hard in the head because of some recurring nightmare visions about an all-consuming horror creature and a mysterious girl. All-in-all it’s a standard Tuesday for an RPG protagonist...
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Developer Livestream

Tune in for an exclusive developer playthrough of the Guild Saga: Vanished Worlds demo!

Set in the fantasy world of Aarde, Guild Saga: Vanished Worlds is a classic, turn-based tactics RPG featuring:
  • In-depth character customization
  • Beautiful hand-drawn pixel art
  • An immersive, epic storyline
  • Compelling turn-based, tactics combat
  • A wealth of items to obtain and skills to learn
  • Stories told by unique characters through hours of dialogue
  • And more!

If you prefer to explore the vast world of Aarde yourself, be sure to check out the demo — now LIVE on Steam!

Developer Livestream

Tune in for an exclusive developer playthrough of the Guild Saga: Vanished Worlds demo!

Set in the fantasy world of Aarde, Guild Saga: Vanished Worlds is a classic, turn-based tactics RPG featuring:
  • In-depth character customization
  • Beautiful hand-drawn pixel art
  • An immersive, epic storyline
  • Compelling turn-based, tactics combat
  • A wealth of items to obtain and skills to learn
  • Stories told by unique characters through hours of dialogue
  • And more!

If you prefer to explore the vast world of Aarde yourself, be sure to check out the demo — now LIVE on Steam!

Version 0.3.13 is Live

We've pushed Version 0.3.13 live, which sees various bugs addressed and quality of life improvements added to the demo content. Please find below non-exhaustive patch notes for your perusal:

  • Update to Poisoned status shader
  • Undine character portrait added
  • Added pirate merchant to the beginning of the Caves
  • Fixed issues involving leaving the camp without party members
  • Fixed bug where no music would play in the Jungle
  • Fixed a bug which prevented reviving corpses in certain positions
  • Various fixes and additions to dialogue
  • Fixed issues surrounding consistency in Canadian vs American spelling conventions
  • Fixed a bug where the battle would get stuck if the player died in a 1v1 situation
  • Various balance and drop pool adjustments
  • Various fixes to examine and loot spots
  • Various enhancements and fixes to skill VFX
  • Misc graphical/clipping fixes
  • Fixed issues with sending items to party members
  • Fixed projectile VFX not appearing when skill results in a miss
  • Various SFX added
  • Added ability to send items to party members in loot container UI
  • Misc tooltip adjustments
  • Fixed issues where the incorrect "error message" would show when the player tried to execute a skill but was blocked from doing so for some reason.
  • Added Recipe Books to drop pool
  • Fixed copper ore sprite
  • Fixed issues surrounding the triggering of dialogue around the Undine statue
  • Fixed a bug where inherent weapon skills were displaying twice in the Skill UI


Thank you everyone for your bug reports!

- vult