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Dwarves: Glory, Death and Loot News

4 Days to Full Release — Gear & Build Reworks, Stronger Combat Impact!

[p]Greetings, fellow dwarves — it’s time to give old gear and old builds a proper overhaul.
In the full release, we’ve carried out systematic reworks to several core weapons, skill mechanics, and drop sources, aiming to solve two long-standing issues:[/p]
  • [p]Some classes had flat growth curves and lacked late-game impact[/p]
  • [p]Some key items had mismatched power and acquisition methods, causing fragmented build progression[/p]
[p]This update is more than simple number tweaks — it’s a full pass on class roles, gear synergies, and burst timing, so every build can deliver a distinct and satisfying power spike once it comes online.[/p][h3]New Features[/h3]
  • [p]‘Worldbreaker’ now has a new Ultimate: Earthquake[/p]
[h3]Changes and QoL[/h3]
  • [p]Changes to ‘Worldbreaker’ 2H Hammer (only applies to new loot):[/p]
    • [p]Increased Stamina, Weight, Attack Speed and Attack Damage[/p]
    • [p]New Ultimate: Earthquake[/p]
    • [p]‘Titan Set’ now additionally grants ‘Earthquake’ a 30% chance to cause Fractured[/p]
    • [p]Will now be dropped from the Orc Chieftain with ‘Earthquake’ Ultimate[/p]
  • [p]Reworked ‘Shatter’ Ultimate scaling and removed limitation against super heavy targets (e.g. Trolls)[/p]
  • [p]Charge button will now become available after 60 seconds of battle as intended (up from 10)[/p]
  • [p]Lowered Weight of Trolls[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed some issues with the ‘Chain Heal’ and ‘Kugelblitz’ Ultimate behavior[/p]

5 Days to Full Release — Rune System Expanded, Build Freedom Upgraded!

[p]Greetings, fellow dwarves — new powers are awakening within the rune stones.
As one of the core systems of character building, Runes largely define your combat style and growth path throughout a run. In the full release, the Rune system receives a major content expansion and structural improvements, with one clear goal:
to help different builds come online earlier, follow clearer development paths, and enable truly distinct playstyles — not just higher numbers, but entirely different combat logic.[/p][h3]New Features[/h3]
  • [p]Added 15 new Runes:[/p]
    • [p]Martial Arts, Way of the Fist, Iron Fists[/p]
    • [p]Thornward, Crown of Thorns[/p]
    • [p]Ephemeral Echo, Elementalist[/p]
    • [p]Martyrdom, Chilled to the Bone, Hypothermia[/p]
    • [p]Frostborn, Absolute Zero, Shattering Ice[/p]
    • [p]Overcrit, Critical Thinking[/p]
[h3]Changes and QoL[/h3]
  • [p]Re-ordered Runes to always show clear-cut ones last[/p]
  • [p]‘Martyrdom’ is now a standard T3 Defensive Rune and will be granted to new players[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where the ‘Horror’ Rune was not applying any damage[/p]
  • [p]Fixed an issue where the ‘Toxic’ Rune was not spreading poison correctly (it should deal more damage now)[/p]

Jan 22 — Artifact System Expanded, Build Variety Greatly Increased!

[p]Cheers, fellow dwarves — your backpacks might not be big enough anymore.
In previous updates, we received lots of feedback about Artifact progression and build variety. In the full release, the Artifact system gets focused expansion and structural improvements, making build paths clearer and choices more impactful.[/p][h3]New Features[/h3]
  • [p]Added 3 new Artifacts:[/p]
    • [p]Ham Hock — Cave, Battle 50+ \[also granted to Orcs][/p]
    • [p]Thornmail — Forest, Battle 140+[/p]
    • [p]Arkenstone[/p]
[h3]Changes and QoL[/h3]
  • [p]‘Archangel Figurine’ Artifact has been moved to Glacier biome[/p]
  • [p]‘Hot Coal’, ‘Tesla Coil’ and ‘Frost Armor’ will now show their activations during combat[/p]
  • [p]Orcs gained access to new Artifacts: Hot Coal, Tesla Coil, Frost Armor[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where some Artifact effects were not triggering correctly[/p]
  • [p]Fixed an issue where Artifact descriptions were displayed incorrectly[/p]
[p][/p]

Full Release on Jan 22 — Final Raid Unlocked, Endgame Challenge Upgraded!

[p]Cheers, fellow dwarves — the real fight starts now. 🍺
In the full release of Dwarves: Glory, Death and Loot, we’ve significantly expanded the endgame content to give fully built teams and late-game builds a true final challenge.
Our goal is simple: make every successful run feel worthy of a victory drink.[/p][p]Here are some of the key updates to endgame gameplay and the Raid system in the full release:[/p][p]New Features[/p]
  • [p]Added the Final Raid mode[/p]
  • [p]New Boss: Forge Demon[/p]
  • [p]Final Raid unlocks after clearing the Storm Wyvern Raid[/p]
  • [p]New Steam Achievement: For the Forge![/p]
[p]Adjustments & Improvements[/p]
  • [p]Once the Raid Hall is unlocked, players can always travel there directly[/p]
  • [p]Performance and visual effects of Raid battles have been optimized[/p]
[p]Bug Fixes[/p]
  • [p]Fixed an issue where achievements could unlock incorrectly during Raid battles[/p]
  • [p]Fixed an issue where Raid rewards were displayed incorrectly[/p]

January 22 – Full Release: Smoother Controls and Complete Platform Support!

[p]Cheers, Dwarven friends! 🍺 The forge hasn’t cooled down for the past year and a half - to make your battles smoother, your progression more satisfying, and your builds more flexible, we’ve been continuously polishing and overhauling the gameplay experience, combat feel, growth pacing, and content structure.[/p][p]Now, Dwarves: Glory, Death and Loot is about to enter its full release! This update will bring smoother controls, more stable performance, and a more rewarding overall experience.[/p][p]Since there’s a lot packed in this update, over the next few days we’ll introduce the key changes and new content of the full release in stages.[/p][p]Here’s the first batch of major improvements in this update:[/p][p]New Features[/p]
  • [p]Full controller support added[/p]
  • [p]Full Steam Deck support added[/p]
  • [p]Controller vibration toggle added[/p]
  • [p]Controller auto-detection toggle added[/p]
  • [p]Drag-and-drop functionality for dwarves and items added[/p]
  • [p]Click on a dwarf’s portrait to follow them with the camera[/p]
[p]Adjustments & Optimizations[/p]
  • [p]Most item slots now highlight on mouse hover[/p]
  • [p]Tooltip positions optimized to avoid blocking the cursor[/p]
  • [p]Main menu layout adjusted[/p]
  • [p]Improved title text contrast[/p]
[p]Bug Fixes[/p]
  • [p]Fixed DPS tracker position not saving[/p]
  • [p]Fixed display issues in certain interfaces[/p]