Void Realm
[h2]Endgame Content[/h2]
When you complete the regular campaign as one of the gods, you will unlock the ability to
continue playing as that god in the Void Realm. This realm is a separate dimension opened up by your godly powers. There you can challenge the machine armies without fear of harming your home.
Similar to the regular campaign, you will be able to choose a region to attack. However, instead of taking place in your world, the battle will take place in a separate dimension, so that any corruption spread by the machines will only affect the region in that dimension and not your world.
The Void Realm also allows you to increase the power of the enemy beyond what they would normally be capable of, so you can test your skills against even stronger foes - can you defeat a level 50 enemy? How about a level 70? How high can you go?

[h2]Into the Void Realm[/h2]
The Void Realm is very similar to the regular campaign, with the following differences
- Only region corruption is relevant - you still need to keep it below 100% to win, but world corruption does not accumulate, so you cannot lose that way.
- Enemy strength is not limited to level 40, but can go up to level 100*.
- Enemies will gain additional abilities every 10 levels (more on this below)
- Rewards are still distributed in the same way, but after a certain point (40 regions won), only passives, shards and essences will be awarded.
- You will be able to trade shards for essences and vice versa.
* Future content updates will likely expand on this.We are aware of the fact that the
regular campaign isn't very challenging at the moment, and we are looking into ways to change that to some extent. However, it has always been our intention to make the game more forgiving than other games in the roguelike genre.

[h2]Increased challenge[/h2]
This changes in the Void Realm. For players who want to feel challenged and really
fight for every point of resource and corruption to survive, the Void Realm is where the real fun begins. But we did not want to just scale the attack power and hit points of the machines. Instead, we are giving the enemy new abilities for the player to adapt to. Here is a sneak peek at how the machines will increase the challenge in the Void Realm (Disclaimer: this may change before release):
- Level 40+: Enemy reinforcements will come more often and with greater force, evacuation drones will no longer spawn.
- Level 50+: Enemy titans will always have up to two more collossi helping them.
- Level 60+: Gaia will no longer be able to help you against enemy titans (except with a special blessing, and even then the chance is reduced).
- Level 70+: Enemy buildings that produce corruption or resources will have their output greatly increased.
- Level 80+: Your ability to remove corruption will be greatly reduced.
- Level 90+: Enemies will occasionally use mana disruptors to prevent you from generating mana for a short period of time.
We have tried to design these additional powers to affect all builds, but we expect players to find ways to overcome even these impossible odds. And we look forward to seeing how you do it!
Since we plan to continue supporting and developing the game after launch, it is quite possible that the Void Realm will continue to expand with new features, units, and buildings for both the enemy and the player. But since that is still a long way off, we cannot promise anything yet!
[h2]Release soon![/h2]
The game will be released in a few weeks, and we are proud to say that development is largely complete. We plan to spend the remaining time polishing, balancing, and debugging to make the launch as smooth as possible.
Best regards,
Peter