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Dark Hours News

☀️ Dark Hours is 20% Off During the Steam Summer Sale!

[p]Hey burglars,[/p][p][/p][p]Sunny days are here — and so is the Steam Summer Sale! Dark Hours is 20% off for the next two weeks, so if you’ve been waiting for the right time to kick off your first heist (or drag your friends into one), this is it.[/p][p][/p][p]📅 June 26 – July 10[/p][p]💸 20% off discount[/p][p][/p][p]Grab the game, gather your crew, and get ready to break in... and maybe make it out.[/p][p][/p][p][/p][p][/p][p][/p][h3]🌴 Ready for a summer glow-up?[/h3][p]Starting tomorrow, our next regular update rolls in with fresh fixes and a splash of new summer‑themed cosmetics to get your crew looking sharp for the off‑season.[/p][p][/p][p]Style up before the next job — horror heists have never looked this chill.[/p][p][/p][carousel][/carousel][p][/p][p][/p][h3]💀 New here? What is Dark Hours?[/h3][p]Dark Hours is a 1–4 player co-op survival horror game where a heist goes horribly wrong after a supernatural event traps your crew inside with something terrifying. Your only goal: survive. Explore, cooperate, and escape the monster to find a way out. [/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Have fun! [/p][p]Raven[/p][p]
Stay connected for what’s coming next:
Discord Tiktok Bluesky Twitter Instagram[/p][p]or contact us at [email protected][/p][p][/p]

Dark Hours: New Teaser Revealed During the Women-Led Games Showcase!

[p]Hey everyone, [/p][p][/p][p]This weekend, Dark Hours was featured in the Women-Led Games Showcase (part of the Summer Game Fest festivities!), and we dropped a brand new teaser for what's coming next![/p][p]🎬 Watch the teaser now on YouTube[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]💀 Nightmare Mode is coming[/h2][p]You’ve been asking for it since the early days of Dark Hours. Well… it’s finally happening![/p][p][/p][p]In Nightmare Mode, your crew won’t be facing just one threat anymore... you’ll be up against multiple monsters at the same time.[/p][p]More monsters. More chaos. [/p][p][/p][p][/p][h2]🐙 A new abomination is on its way[/h2][p]Yes… a brand-new monster is joining your next heist! Think you're ready to face it?[/p][p]More info coming very soon.[/p][p][/p][p][/p][p]🗓️ The update drops this summer. Get ready! [/p][p]Summer’s coming, burglars… and it won’t be all sunshine and relaxation.[/p][p][/p][p]In the meantime, we’d love to know:[/p][p]👉 What monster combos would be your worst nightmare?[/p][p]👉 Got any theories about the new creature?[/p][p]Drop your thoughts below! [/p][p][/p][p]See ya! [/p][p]Raven[/p][p]
Join us on our social media to stay updated on everything that's coming next:
Discord Tiktok Bluesky Twitter Instagram[/p]

Patchnote #44 for Dark Hours (v0.9.19927)

[h2]Patchnote #44 for Dark Hours (v0.9.19927) - 05/06/2025[/h2]
[h3]Gameplay[/h3]
  • Mirror Slide Fixes:
    - Fixed a bug where the camera could get stuck when a player slid through a Trickster Demon’s box while using the shield.
    - Fixed a bug where a player could fall through the map when hit by a tranquilizer dart while sliding on a mirror.
    - Fixed an issue where the sled passenger could appear in the wrong position for other clients.
  • Taser Fix: Tasing players using the fire extinguisher now correctly cancels their current action.
  • Frozen Fixes:
    - Fixed a rare case where players could remain permanently stuck after being frozen.
    - Modified the Frozen VFX so that its fade-out curve is no longer linear, better reflecting the immobilization duration.

[h3]Monster[/h3]
  • Stone Stalker:
    - Stone Stalker Fix: Fixed a bug where players could see the Stone Stalkers moving in stairs.
    - Stone Stalker Movement Fix: Fixed a rare case where Stone Stalkers could move and rush players even while being looked at.
    - Stone Stalker Hidden Fix: Stone Stalkers no longer move as if unseen when players are hiding under a desk or in a vent.
  • Voltaic Wraith:
    - Voltaic Wraith MOD: Modified the explosion channeling sound to make it more distinctive.
    - Voltaic Wraith Stuck Fix: Fixed a bug where the Voltaic Wraith could remain static and not moving at all.
    - Voltaic Wraith Lights Fix: Fixed a bug where the Voltaic Wraith’s lights could be seen through walls.
    - Voltaic Wraith Dash Fix: Fixed a bug where the Voltaic Wraith’s dash wouldn’t always kill players.

[h3]LD[/h3]
  • Laser Courses Fix: Fixed a bug that triggered the lasers when the player got too close to the pillars.
  • Vault Casino Puzzle Fix: Fixed a bug where some tiles to activate were sometimes inaccessible without triggering the alarm.
  • Lamp Height Casino Fix: Lowered the height of wall lamps on the Casino Floor in the Casino environment.
  • Electric Shelf Fix: Fixed an issue where the Electric Shelf blocked vision, making it seem as if Stone Stalkers were unseen.
  • Stairs Power Plant Fix: Fixed a bug that allowed players to walk in mid-air on the stairs in Power Plant.

[h3]General[/h3]
  • Evidence Weight Modified: Modified the weight of evidence where a simple compromising photo could weigh 3 kg.
  • Mirror SFX Fix: Added 3D space localization to SFX to prevent it from being heard across the entire map.
  • Foghorn Fix: Fixed a bug where the foghorn sound could play twice if you opened a teammate’s bag while blowing into it.
  • Tutorial Pop-ups Fix: Fixed a bug where tutorial pop-ups were triggered multiple times consecutively.

Patchnote #43 for Dark Hours (v0.9.19845)

[h2]Patchnote #43 for Dark Hours (v0.9.19845) - 02/06/2025[/h2]

[h3]Gameplay[/h3]
  • Freeze Crash Fix: Whenever a player was frozen and then unfrozen by teammates, their game would consistently crash. This has been fixed.
  • Mirror Slide Fix: Fixed a bug where players could get stuck when being dragged onto the mirror by another player while near a safe zone.

[h3]Monster[/h3]
  • Monsters Crossing Doors Fixes:
    - Fixed a rare bug where monsters could sometimes get stuck in front of an open door and fail to pass through.
    - Fixed a bug due to enabled navigation links during PCG, which allowed monsters to go through closed doors when they shouldn't.
    - Fixed multiple bugs that could cause monsters to loop their door-crossing animation.
  • Statue Movement Fix: Fixed a bug where statues would still move forward even when players were looking at them.
  • Voltaic Wraith Explosion Fix: Fixed an issue where the Voltaic Wraith’s explosion could still hit players even when they were hidden behind obstacles.

[h3]General[/h3]
  • Electrified Screen Effect Modified: The electrified screen effect has been removed when you are hidden.
  • Ear Defender Fix: Fixed a bug where the ear defender could sometimes remain visibly floating in the air even when equipped by a player.
  • Glasses Visual Upgrade: Improved the glass material on some pairs of glasses.

Patchnote #42 for Dark Hours (v0.9.19807)

[h2]Patchnote #42 for Dark Hours (v0.9.19807) - 28/05/2025[/h2]

[h3]Gameplay[/h3]
  • Explosive Location Fix: Fixed a bug where the hint sparkle for placing explosives could appear through a wall.

[h3]Monster[/h3]
  • Monster Navigation Fix: Fixed numerous cases of monsters getting stuck due to navigation issues.
  • Monster Crossdoor Mod: Increased minimum crossdoor duration from 0.5 to 1 second to fix slow monsters without animations being triggered repeatedly.
  • Monsters & Door Fix: Fixed a bug where monsters could pass through doors if the player kept closing the door on them.
  • Mummy Crossdor Fix: Fixed a bug where the mummy could catch players from a distance if the mummy and the player crossed paths in a doorway.
  • Trickster & Water Balloon Fix: Fixed a bug where throwing a water-filled balloon didn’t scare off the Trickster.
  • Voltaic Wraith Fix: Fixed a bug where a player equipped with a mirror could still be killed by the Voltaic Wraith while it was dashing.
  • Voltaic Wraith Dash Modified: Players using a mirror to block the Voltaic Wraith’s dash are now pushed back.
  • Voltaic Wraith Dash VFX Updated: Improved the dash VFX of the Voltaic Wraith.
  • Bling Ghoul & Sound: Fixed a bug where the Blind Ghoul would rush upstairs even though the sound was made on the ground floor.

[h3]LD[/h3]
  • Walldoor Fix: Fixed a bug where walls on the lower floor prevented navmesh generation, affecting monster navigation.
    Ceiling Light Fix: Fixed a bug where ceiling lights in the museum hallways would spawn above the statue when they shouldn't.
  • Battery Racks Fix: Increased the size of the battery racks to prevent any navigation issues.
  • Double Door Name Fix: Fixed a bug where only one of the double doors would display a line break in the name text.
  • Loot Items in Power Plant Fix: Fixed a bug where loot items could clip through the phone booth in the Executive Office of the Power Plant.

[h3]UI[/h3]
  • Lifebar Item Fix: Fixed the item durability bar that wasn't visible in the inventory.
  • Icon visibility Fix: Fixed a bug where the icon overlay wouldn't update correctly when a player switched from controller to keyboard.
  • Ready Button Modifie: Pressing the Echap key on the lobby screen now closes the page without canceling the "ready" status.
  • Objectives Fix: Fixed a bug where if two objectives appeared almost simultaneously, the first one wouldn’t display. Now, they will show one after the other.
  • Scroll box Custo menu NEW: Added a scroll box to improve navigation in the customization menu.
  • Drawers Position Fix: Fixed the position of the drawers in the control room.
  • Post-Bomb Plant Interaction Fix: Fixed a bug where interaction buttons would no longer appear after planting a bomb.

[h3]General[/h3]
  • Dartgun Effect in Lobby Fix: Fixed a bug where the tranquilizer dart voice effect would persist in the lobby.
  • Input Block Fix: Fixed a bug where, in certain cases, players could get stuck when returning to the lobby.
  • Spectator Camera Fix: Fixed a bug where the spectator camera could get stuck when the observed player went up or down stairs.
  • Qwerty Fix: Fixed a bug where the game could incorrectly launch with AZERTY instead of QWERTY keyboard settings.
  • Credits Fix: Fixed a typo.

[h3]Known Bugs[/h3]
  • Sometimes the statues move when they shouldn't.
  • Sometimes the Blind Ghoul (or other monsters, more rarely) can get stuck in certain door frames.