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Dark Hours News

Patchnote #41 for Dark Hours (v0.9.19734)

[h2]Patchnote #41 for Dark Hours (v0.9.19734) - 23/05/2025[/h2]
[h3]Gameplay[/h3]
  • Timer Ticking NEW: Added a ticking sound when less than 60 seconds remain to exit the level during the "Set up Explosives" contract.
  • Set up Explosives Contract Fix: The contract is now considered successful as long as at least one player is in the van when the timer ends.
  • Defibrillator Fix: Fixed a bug that reduced the defibrillator’s effectiveness when a player carried two and switched rapidly between them.
  • Core Access Puzzle game Improvement: Increased complexity of the tile path leading to the core. This difficulty now varies depending on the selected difficulty level.

[h3]Monster[/h3]
  • Monsters Navigation Fix: Fixed a bug where monsters could become misaligned and block by walls when passing through doorways.
  • Voltaic Wraith:
    - Voltaic Wraith Fix: Fixed various bugs improving its Electric Arc.
    - Voltaic Wraith Cooldown Fix: Fixed a bug where the Voltaic Wraith had excessively short cooldowns between its spawns.
    - Voltaic Wraith Improvement: Upgraded the Arc drain VFX, its charging and its dash feedback.
  • Mummy:
    - Mummy Staring Fix: Fixed a bug where the mummy would get stuck staring at a hidden player.
    - Mummy Stun Fix: Fixed a bug where the mummy wouldn’t be properly stunned if the action occurred while passing through a doorway.
  • Crossdoor & Catch Mummy Fix: Fixed a bug where the mummy could catch a player from far away after it had passed through a door.
  • Trickster Demon:
    - Trickster Demon Box Fix: Fixed a bug where the visual effects of the Trickster’s boxes were applied to all players in the game.
    - Trickster Demon Box & Miror Fix: Fixed a bug where the Trickster’s boxes, which normally invert controls, didn’t apply the effect when the player was sliding with the mirror.

  • - Statue Rushing Fix: Fixed a bug where statues could rush at players even while being looked at.
    - Statue Performance Fix: Fixed a bug causing performance issues due to the statues' behavior.

[h3]LD[/h3]
  • Van Collider Fix: Fixed a bug where thrown objects could sometimes pass behind the locker.
  • Explosion Sound Fix: Fixed an issue where the final explosion sound would cut off suddenly.
  • Telephones Fix: Phones now ring at most once per game.
  • Broken Mirror VFX Fix: Fixed a bug where the visual effect of the broken mirror appeared where the player picked it up instead of on the broken object.
  • Broken glass VFX Fix: Fixed a bug where the broken glass visual effect could clip through walls.
  • Museum:
    - Museum Galleries Fix: Fixed a bug where wall and ceiling lights were desynchronized.
    - Museum Stairs Fix: Fixed a bug where the colliders of the adjacent restrooms extended into the staircase, allowing players to walk on air.
  • Casino:
    - Casino Patio Fix: Fixed a bug where the sound of rain could be heard inside the casino.
    - Casino Patio Fix: Fixed a bug where loot could spawn right in front of the door.
    - Casino Basement Fix: Fixed a bug where the ceiling light would sometimes not spawn.

[h3]General[/h3]
  • Bomb Holding Visual NEW: Players can now see the bomb when holding it in their hand.
  • Balloon Animation Fix: Fixed a bug where the hand animation would react to the balloon explosion even when it wasn't being held.
  • Contract Desync Fix: Fixed a bug where non-host players could see the wrong map during contract selection.
  • Extinguisher Fix: Fixed a bug where the extinguisher in rocket mode could pass through gates.
  • Death Ragdoll Fix: Fixed a bug where a dead player’s body could sometimes start spinning uncontrollably.
  • End Screen Time Fix: Fixed a bug affecting the time display at the end of a match.

Patchnote #40 for Dark Hours (v0.9.19637)

[h2]Patchnote #40 for Dark Hours (v0.9.19637) - 20/05/2025[/h2]
[h3]Gameplay[/h3]
  • Sprint & Mirror Fix: Fixed a bug that prevented players from sprinting after using the mirror.
  • Crouch Defrost Fix: It is no longer possible to crouch while defrosting another player.

[h3]Monster[/h3]
  • Door Navigation Update: Modified the system for how monsters navigate through doors.
  • Voltaic Wraith Fix: Fixed the orientation of the electric arcs.
  • Voltaic Wraith Improvement: Upgraded the feedback during its Phase 1.

[h3]LD[/h3]
  • Vent Entry Improvement: Smoothed out the action of entering a vent to make it more fluid.
  • Security Camera Fix: Fixed a bug where security cameras could be destroyed from outside a room.
  • Floor Power Plant Fix: Fixed a bug where the floor in the Core room was too low, causing items to fall through.
  • Car Parking lot Fix: Fixed a bug where, in very rare cases, a car could spawn through a wall.
  • Double Door Museum Fix: Fixed a bug where the museum’s double doors opened too far and clipped through the columns.
  • Hippo Loot Update: This item can now be found in loot safes on the Casino and Power Plant maps.
  • Museum Light Switch Fix: Fixed a bug where the light switches were not correctly positioned.

[h3]General[/h3]
  • Performance Issue Fix: Fixed a bug that caused performance issues whenever a player opened a door.
  • Timer fixes: Fixed various bugs affecting timers at the end of a heist. Players now have 30 seconds on the score screen, followed by 30 seconds to select a contract.

Patchnote #39 for Dark Hours v0.9.19582

[h2]Patchnote #39 for Dark Hours v0.9.19582 - 16/05/2025[/h2]


[h3]Gameplay[/h3]
  • Mirror Durability Updated: The mirror's durability bar is now slowly affected when sliding on it.
  • Set up Explosives Change: It is no longer possible to interact with the pedestal in the vault or the core during the Set Up Explosives contract.
  • Timers on Boss Fix: Fixed various bugs affecting timers at the end of a heist. Players now have 30 seconds on the score screen, followed by 30 seconds to select a contract.

[h3]Monster[/h3]
  • Monster Navigation Fix: Improved monster navigation on stairs.
  • Monster & Doors Fix: Fixed a bug where some monsters could sometimes pass through closed doors when they shouldn't.
  • Voltaic Wraith Fix: Fixed a bug where the Voltaic Wraith's electric arcs could sometimes pass through walls.
  • Voltaic Wraith Fix: Fixed the direction of the Voltaic Wraith’s VFX during its first phase.
  • Trickster Card Fix: Fixed a bug where Trickster cards could spawn in the center of the map.
  • Trickster Box Fix: Added new spawn constraints for Trickster boxes to prevent them from spawning under desks in the accounting furniture.

[h3]LD[/h3]
  • Rain Sound Fix: Fixed a bug affecting the sound of the rain.
  • Vault Door Occlusion Fix: Fixed a bug where the vault door could temporarily disappear depending on the viewing angle.
  • Kitchen & Tag Fix: Fixed a bug where it was not possible to tag the floor in the kitchen.

[h3]Known bugs:[/h3]
  • Some performance issues are under investigation and will be fixed shortly

20% Sale on Dark Hours now!

Hey everyone,

Great news: heist time just got cheaper! For the next two weeks, you can grab Dark Hours at 20% off! Now is the perfect occasion to discover the game if you haven’t yet — or to come back and enjoy the latest updates.

https://store.steampowered.com/app/2208570/Dark_Hours/



[h2]What is Dark Hours? [/h2]
Dark Hours is a co-op survival horror game for up to 4 players. Your heist has been disrupted by a supernatural event, and your team of robbers is now trapped with an evil entity. Forget your plan, your mission is to survive. Explore, cooperate, and find a way out... before it’s too late.


[h2]Have you seen the newest major update? [/h2]
If you haven’t heard yet, we’ve just released a major update packed with new content:
  • A new environment: the Power Plant. Steal your way through the most electrifying heist yet! ⚡
  • The Voltaic Wraith, a terrifying new monster!
  • Upgraded map layouts — now with floors and basements, adding even more variety to your heists!
  • New contract, new gameplay item, and a brand-new minigame to access the Vault!
  • And more!


[previewyoutube][/previewyoutube]


👉 Grab Dark Hours now while it’s on sale — and dive into all the new content!


See ya,
Raven

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Patchnote #38 for Dark Hours v0.9.19544

[h2]Patchnote #38 for Dark Hours v0.9.19544 - 15/05/2025[/h2]

[h3]Gameplay[/h3]
  • Slide Fix: When a player lifting a gate is carried away by another player sliding with the mirror, their action is now correctly interrupted.

[h3]Monster[/h3]
  • Monster Navigation Fix: Adjusted certain environmental props that could block monster movement.
  • Death Cam Voltaic Wraith New: Added a new death camera sequence when a player is killed by the Voltaic Wraith.

[h3]LD[/h3]
  • Museum:
    - Mirror Spawnrate Modifier: Increased the spawn rate of mirrors on certain museum maps.
    - Massive Statues Fix: Fixed a bug where multiple massive statues could spawn in museum hallways.
  • PowerPlant:
    - Lever Screen Fix: Fixed a bug where screens linked to levers in Powerplant environments had incorrect materials.
    - Lights PowerPlant Fix: Fixed a bug where not all lights would turn off properly when the power was cut.
  • All maps:
    - Notebook Lootsafes Fix: Fixed a bug where notebooks could be contained in and stand out from lootsafes.
    - Stool Fix: Changed a static stool to a movable one.
    - Loot Variety Improvement: Improved loot variety in control rooms.
    - Laser Fix: Adjusted laser spawn points that could generate under vents, making them invisible to players.
    - Director Office Desk Fix: Fixed a bug where some director offices had no desk.

[h3]UI[/h3]
  • Timer Fix: Fixed a bug where the "Set up Explosives" contract timer would appear in the lobby.
  • Inventory Fix: Removed $ and Kg symbols when the player has no items in their inventory.

[h3]Known bugs:[/h3]
  • Some performance issues are under investigation and will be fixed shortly