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Dark Hours News

Patchnote #16 for Dark Hours (0.6.14556)

[h2]Patchnote #16 for Dark Hours (0.6.14556) - 04/12/2024[/h2]
[h3]Gameplay[/h3]
  • Backpack Collision Fix: Fixed an issue where players could collide with the invisible Hidebehind.
  • Teambag Amount Fix: Stealing an item from a dead player's backpack no longer subtracts from the teambag amount (also prevents negative values for the teambag score).

[h3]Monsters[/h3]
  • Monster Navigation Fix: Fixed an issue where Statues and some other monsters couldn't move properly.
  • Monster Behavior Fixes: Improved handling of attacks in monster behaviors and their subsequent actions.
  • Monster Door Crossing Fix: Fixed door-crossing issues that blocked monsters; monsters can now catch players while crossing doors.
  • Banshee Exploration & Standby Fix: The Banshee performs a few movements during exploration before teleporting away. If spotted during the 3rd movement, it now properly cancels exploration to scream instead of continuing and then teleporting away.
  • Banshee Cancel Tweaking: Improved the cancelation of the Banshee's scream action (still requires VFX feedback if the scream is canceled at the moment it is triggered).
  • Blind Ghoul Invisible Grid Fix: The Blind Ghoul no longer lifts invisible grids in single-player mode.
  • Blind Ghoul Hearing Tweaks: Increased detection sensitivity for players' voices and some other SFX.
  • Blind Ghoul Locker Door Fix: The Blind Ghoul no longer opens locker doors when opening a nearby room door (rare cases).
  • Hidebehind Behavior Cleansing: Fixed behavior glitches caused by uncleansed states after a teleport.

[h3]General[/h3]
  • Network Optimization: Removed unnecessary stamina regeneration network synchronization when empty.


[h3]Known Bug:[/h3]
If you're hit by a tranquilizer dart and fall asleep while exiting the building, there is a chance you may desynchronize from the victory screen and be kicked from the lobby or experience a crash.

[h3]Specific Demo Fixes:[/h3]
[h3]General[/h3]
  • Camera Speed Settings Fix:The camera speed (mouse sensitivity) setting in the Control Settings now applies and saves properly.

[h3]Monsters[/h3]
  • Blind Ghoul In Control Room Fix: Resolved an issue where the Blind Ghoul could get stuck in the control room.

Vote for Dark hours at The Horror Game Awards!

Hey everyone,


The Horror Game Awards are happening right now! Vote for your favorite horror games across different categories, including Horror GOTY, Best Indie Horror, Best Multiplayer Horror, and many more!

Dark Hours is part of the selection in the "Best Multiplayer Horror Game" category.
Help us make it into the top 3 by voting for Dark Hours!
You can vote here, until Wednesday, December 4th.

[h3]Why top 3?[/h3]
The top 3 in each category will be submitted to a jury vote, which will choose the ultimate winner of the award.
You can check out the list of nominees in each category here.



The results of the Horror Game Awards 2024 will be announced live on Saturday, December 14th at 2PM (EST) / 7PM (GMT)

Thank you for all your support, it means a lot to us!

Raven

Vote for Dark Hours at The 2024 Steam Awards!

Hello everyone,

Nominations for the Steam Awards 2024 are now open! During the Steam Autumn Sale, you can vote for your favorite games in different categories, and we're hoping you'll nominate us for "Better With Friends".

Thank you all for playing Dark Hours and for all the support you've given us since the first demo was launched up until today! If you'd like to keep supporting us , feel free to vote for Dark Hours in the "Better With Friends" category. It would mean a lot to us!

Thank you!

The Piece of Cake studios Team!

Dark Hours joins the STEAM AUTUMN SALE

Hey everyone!!

In celebration of the Steam Autumn Sale, Dark Hours will be on sale for the very first time (the launch discount doesn't count đź‘€). The discount will be 10% off and will last from now to December 4th.

It's the perfect time to invite your friends to join you for a co-op heist night.



[h2]What is Dark Hours?[/h2]

For anyone reading this news but who doesn’t know what Dark Hours is, here’s a brief pitch:

Dark Hours is a co-op survival horror game for up to 4 players. Your heist has been disrupted by a supernatural event, and your team of robbers is now trapped with an evil entity. Forget your plan, your mission is to survive. Explore and cooperate to find a way out or hide and wish for daylight.

  • Face off against 5 deadly monsters
  • Complete dozens of contracts
  • Explore a set of 32 layouts into the mysterious Auction House
  • Gear up with a wide variety of items
  • Customize your characters with vibrant colors and stylish accessories

https://store.steampowered.com/app/2208570/Dark_Hours/


[h2]Why Get It Now? Here’s What’s Coming Soon![/h2]

By getting the game now, you’ll be ready for the next major update dropping this holiday season!

Prepare to explore an all-new environment, face a terrifying new monster, and discover many other surprises.

We can’t wait for you to check it all out!


Feel free to join our Discord community and share your thoughts about the game with us!

[h3]Our social media:[/h3]
Discord Tiktok Twitter Instagram
You can also write us at [email protected]


Wishing you a merry (but deadly) heist!

Raven

Patchnote #15 for Dark Hours (v0.6.14391)

[h2]Patchnote #15 for Dark Hours (v0.6.14391) - 25/11/2024[/h2]
[h3]Gameplay[/h3]
  • Furniture Spawn Fix: Resolved an issue where furniture could spawn on laser paths in the vault.
  • Pitch Replication Fix: Fixed a bug where player aim pitch (aiming up/down) with the gun or hairdryer wasn’t visually replicated to other players.
  • Adrenaline and Sleep Effect Replication: Improved replication consistency for adrenaline and sleep effects during multiplayer sessions.

[h3]Monsters[/h3]
  • Banshee idling: Fix a incorrect behaviour where the Banshee was just idling without moving in a room until a player shows up.
  • Blind Monster Fix: The Blind Monster no longer interacts with invisible grids.
  • Interactions with Kisser on head:
    - Characters with a Kisser on their head now have muffled stamina voice.
    - All interaction widgets are hidden, and interactions are disabled/canceled when a Kisser is on a character’s head.

[h3]Level Design (LD)[/h3]
  • Statue Eyes Fix: Fixed an issue with the statue’s black eyes not appearing during its first move.
  • Circuit Breaker Connectivity: All lights and interactive elements are now properly connected to the circuit breaker, ensuring consistent behavior across levels.

[h3]Interface[/h3]
  • Confirmation for Lobby Exit: Added a confirmation window when leaving a lobby.
  • Objective's Texts Wrapping: Fixed text wrapping issues for heist objectives.
  • Settings Reorganization: Moved some settings to the Controls section.
  • Slider for SFX and Music: Introduced sliders in settings to adjust sound effects and music volume.
  • Team Info Window Fix: Resolved an issue where the team info window displayed "Alive" for players who were dead.

[h3]General[/h3]
  • Fog Volume Adjustment: Adjusted fog volume for improved visibility and performance.
  • Rebind Controller Input: Added the ability to rebind gamepad controller inputs.
  • Lobby Search Results Fix: Addressed issues with limited lobby search results. You might see more public lobbies now!


[h3]Known bug:[/h3]
  • Blind ghoul opening locker's door: There is a bug where the Blind ghoul opens the locker's door, if the player closes it, the monster will open it again till the player gets killed.