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Patchnote #55 for Dark Hours (v0.10.21691)

[h2]Patchnote #55 for Dark Hours (v0.10.21691) - 05/09/2025[/h2][p][/p][h3]Monster[/h3]
  • [p]Monsters & metal gate Fix: Fixed an issue where monsters could go through metal gates.[/p]
  • [p]Cursed Pharaoh in Auction House Fix: Fixed an issue where the Cursed Pharaoh would not appear in the auction house.[/p]
  • [p]Hidebehind Fix: Fixed an issue where the Hidebehind could sometimes not show up as often as intended.[/p]
  • [p]Trickster Dance Fix: Fixed an issue where the Trickster’s collider could be very hard to hit while it was making a player dance.
    [/p]
[h3]LD[/h3]
  • [p]Drawer Closing Fix: Fixed a bug where drawers would not close if the retrieved item was a Trickster card.[/p]
  • [p]Art Exhibition Lever Fix: Fixed a bug where the lever in the Art exhibition was inverted.[/p]
  • [p]Water Tank Fix: Fixed a bug where the water was flowing upside down in the water tanks.
    [/p]
[h3]General[/h3]
  • [p]Adrenaline Shot & Dart Gun Fix: Fixed a bug where the player could survive a monster attack if they had been hit by a dart gun and affected by the adrenaline shot.[/p]
  • [p]Extinguisher Fix: Fixed an issue where a phantom extinguisher could end up in your bag if you caught it while it was mid-air.[/p]
  • [p]Hold Action Fix: Fixed a rare bug where a hold action could be validated in a single frame.[/p]
  • [p]Rejoin Button Fix: The rejoin button now displays a message when a player tries to join a closed lobby.[/p]
  • [p]Dead & Rejoin Fix: Fixed an issue where dead players could spectate someone while they were rejoining.[/p]
  • [p]Contract & Rejoin Fix: Fixed an issue where le joueur qui rejoin avait une desynchronisation des contrats provoquant un écran final des scores bugé.
    [/p]

Patchnote #54 for Dark Hours (v0.10.21622)

[h2]Patchnote #54 for Dark Hours (v0.10.21622) - 03/09/2025[/h2]
[h3]Monster[/h3]
  • Monster Double Door Animation Modified: Updated the animation for monsters passing through double doors.
  • Driftborn Fix: Fixed an issue where the Driftborn could very rarely spawn on a player and catch them instantly.
  • Driftborn SFX Fix: Fixed an issue where the Driftborn’s sound effects were not played correctly.
  • Trickster’s Dance Fix: Fixed a bug causing the Trickster’s dance countdown to occasionally be misaligned.
  • Cursed Pharaoh Fix: Fixed a bug where the player would spin continuously when cursed and caught by the Cursed Pharaoh.
  • Stone Stalkers & Gate Fix: Fixed a bug where Stone Stalkers could pass through gates while they were opening.
  • Stone Stalkers & Double Door Fix: Fixed a bug where a statue could get stuck when passing through a double door specifically in the museum.

[h3]Gameplay[/h3]
  • Blinking Laser Puzzle Modified: Slowed down the laser sweep from Medium to Nightmare difficulty.

[h3]LD[/h3]
  • Lighting Optimization: Optimized lighting to significantly improve performance, particularly on the Cruise Ship environment.
  • Preset Collision Fix: Removed collision presets from certain environment assets to prevent players from getting stuck on them.
  • Furniture Position Changes: Modified some furniture positions to avoid issues with monster navigation.
  • Restoration Room Museum Fix: Fixed a bug where ceiling lights only partially spawned on certain seeds.
  • Cruise Ship Piano Stool Modified: Modified the piano stool to be a physics-based object.
  • Kitchen Table Fix: Fixed the kitchen table collider to make hiding under tables easier.
  • Bathroom Sink Outline Fix: Fixed a bug where the towel next to the sink was also outlined.
  • Glass Archives Fix: Fixed a glass pane in the museum that was too transparent.

[h3]General[/h3]
  • Lobby UI Adjusted: Adjustments made to the lobby UI.
  • Gate Opening Animation Fix: Fixed a bug that allowed players to open gates from too far away.
  • Help to Climb Fix: Fixed a bug where the assist climb animation could trigger from a distance.
  • Camera system Fix: Fixed a bug where rooms observed by the camera system were sometimes not lit.
  • Player Name & Rejoin Fix: Fixed a bug where, if a player died while another was rejoining, the rejoining player could not see the dead player’s name.
  • Dead Player Info Fix: When a player disconnects, they are now marked as “Disconnected” in the team info panel.

Patchnote #53 for Dark Hours (v0.10.21532)

[h2]Patchnote #53 for Dark Hours (v0.10.21532) - 29/08/2025[/h2]
[h3]Monster[/h3]
  • Navigation Monster Improvement: Improved monster navigation system to improve performance.
  • Voltaic Wraith Catch Fix: Fixed an issue where the player’s catch animation by the Voltaic Wraith did not play correctly.
  • Trickster’s Umbrella Fix: Fixed an issue where the Trickster’s umbrella was not displayed correctly in-game.
  • Trickster & Cursed Pharaoh Fix:In Nightmare difficulty, the Trickster could not make players dance when they were under the Cursed Pharaoh’s curse.
  • Khopesh Cursed Pharaoh Fix: Fixed a bug where the mummy’s weapon was only partially displayed.
  • Defibrillator & Cursed Pharaoh Fix: Fixed a bug where the defibrillator did not correctly stun the Cursed Pharaoh.
  • Stone Stalkers & Gate Fix: Stone Stalkers now open gates correctly.

[h3]Gameplay[/h3]
  • Timer Bomb Fix: Fixed a bug where the bomb objective timer showed an incorrect value at the start.
  • Dartgun Fix: Fixed a bug where players were sometimes not put to sleep after being hit by a dart gun shot.
  • Dartgun Kill Fix: Fixed an issue allowing players to be killed by two dart gun shots.
  • Noise-Cancelling Headset Fix: Fixed a bug where other players could not see the headset when the host equipped it.

[h3]LD[/h3]
  • Explosive Location Clue Fix: Fixed an issue where the location clue was not displayed for the locker in the Museum locker room.
  • Collider Ceiling Light Fix: Fixed a bug where Cruise ship basement light colliders blocked player movement on the upper floor.
  • Spawner Position on Casino Fix: Fixed the stone bench spawner position in the Casino.
  • Power Plant Break Room Fix: Fixed a bug where the break room sometimes had no lighting.
  • Trashcan on Cruise Ship Fix: Fixed trashcans spawning in narrow corridors and blocking player navigation.
  • Cabin Cruise Ship Fix: Fixed a bug on seed (4266642) where a piece of wall was generated inside the shower.
  • Drawer Disappearance Fix: Fixed a bug where drawers could disappear after being opened.

[h3]Sound[/h3]
  • Washing Machine Fix: The interaction sound with the washing machine is now properly spatialized.
  • Rubber chicken Fix: Fixed a bug where the rubber chicken sound was not played at the correct position.
  • Lightswitch Fix: Fixed a bug where some lightswitches were not generated.

[h3]General[/h3]
  • Lighting Improvement: Changes have been applied to the lighting to improve in-game performance on the Cruise Ship map.
  • Rejoin Player Name Fix: Fixed an issue where a player rejoining a match could no longer see the names of players who had died in the meantime.
  • Client Custom Color Fix: Fixed a bug where client customization changes were sometimes not applied.
  • Bad Customization Color Fix: Fixed a bug where the wrong color was sometimes applied to customization.
  • Death in Lobby Fix: Fixed an issue that allowed players to die in the lobby.

[h3]Known Issues:[/h3]
  • Recent patches have improved performance, and we are still investigating further optimizations, especially on the Cruise Ship.
  • Stone Stalker: We are aware of a bug where Stone Stalkers can pass through gates before they are fully opened. This will be fixed as soon as possible.

Dark Hours Trailers: A Quick Behind-the-Scenes

[p]Hey burglars, [/p][p][/p][p]Did you check out our latest trailers for the Cruise into Madness update and the announcement of our upcoming 1.0 release?[/p][p][/p][p]The talented team behind them is Menhir FX, and they’ve created two exclusive making-of videos to show you all the steps of the creative process — from early layouts to final polishing [/p][p][/p][p]Whether you’re curious about how we build the shots, design the terrifying Driftborn, or just want a behind-the-scenes look, we thought it would be cool to share these videos with you![/p][p][/p][p][/p][h3]💀 Dark Hours – "v1.0 Announcement Trailer" Making-of[/h3][previewyoutube][/previewyoutube][p][/p][h3]🐙 Dark Hours – "Cruise into Madness" Making-of[/h3][previewyoutube][/previewyoutube][p][/p][p]Have fun watching![/p][p][/p][p]See ya! [/p][p]Raven [/p][p][/p][p]🔔 Stay updated on all things Dark Hours:[/p][p] Discord Tiktok Bluesky Twitter Instagram [/p][p]Or contact us at [email protected][/p][p][/p]

Patchnote #52 for Dark Hours (v0.10.21439)

[h2]Patchnote #52 for Dark Hours (v0.10.21439) - 27/08/2025[/h2]
[h3]Monster[/h3]
Voltaic Wraith Fix: Fixed a bug where a player hit by the Voltaic Wraith’s dash would remain electrocuted indefinitely
Drifborn salt counter Fix: Better collision with salt checker during its catch movement, now countering him properly.
[h3]LD[/h3]
  • Explosive Location Fix: Fixed a bug where the interactable to plant a bomb could be reached from behind the wall in an auction house map
  • Bathroom lights Fix: Fixed an issue where wall and ceiling lights in the bathrooms were desynchronized
  • Missing Button Fix: Fixed seed -99855608 (Museum) where it was impossible to leave the first room if there were only 2 players in the game
  • Missing Switches Fix: Fixed a bug where there was no switch at the top of the stairs in the Auction House, Museum, and Cruise Ship environments
  • Cruise Ship Rain Fix: Fixed rain passing through the deck ceilings
  • Cruise Ship Ceiling Light Modified: Added ceiling lights in the cruise ship hallways when they are wide enough
  • Navmesh Improvement: Fixed some objects that were incorrectly affecting the navmesh. This might improve performance on maps with moving laser puzzle in vault.

[h3]Known Bugs:[/h3]
  • Some performance improvements have been made, but we’re still investgating for more improvements for the Cruise Ships.