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Dark Hours News

Patchnote #11 for Dark Hours (v0.5.13750)

[h2]Patchnote #11 for Dark Hours (v0.5.13750) - 08/11/2024[/h2]
[h3]Gameplay[/h3]
  • Air Vent Detection: Enhanced other players detection at the entrance of air vents to prevent player from getting stuck climbing in it.

[h3]Monsters[/h3]
  • Statue Movement Fix: The statue is no longer blocked by the metal gate when moving after an initial break.

[h3]Level Design (LD)[/h3]
  • Exit and Director Door Lights: The exit door now has a green light, while the director's door is marked with a red light for clarity like in the demo.
  • Chair Interaction: Chairs near desks are now movable, with monster navigation no longer affected by their positioning.
  • PCG Hotfix: Fixed issues where walls, ceilings, or floors occasionally failed to be spawned by the PCG system.

[h3]General[/h3]
  • Replication Improvements: Ensured chair movements replicate properly across clients for synchronized gameplay.
  • Leg-Up Feedback: Removed incorrect text feedback displayed during leg-up interactions.

Patchnote #10 for Dark Hours (v0.5.13695)

[h2]Patchnote #10 for Dark Hours (v0.5.13695) - 07/11/2024[/h2]
[h3]Gameplay[/h3]
  • Non-interactable Fuse Fix: Fixed a bug that would disable the interaction with a fuse box by throwing objects on them, fixing the softlock where fuses were not grabbable if placed on this disabled fuse box.
  • Camera Cancel Condition: Exit the CCTV view upon catch, freeze, or push.

[h3]Level Design (LD)[/h3]
  • Control Room Asset Tweaks: Adjusted the reserved space for certain Control Room assets to improve player navigation or players blocking.
  • CCTV Spawn Fix: Fixed an issue where CCTV cameras could spawn through curtains, improving visualization of the room.
  • Art Exhibit Grid Navigation: Fixed the collider length of the grid in the art exhibit’s course, ensuring proper navigation for monsters.
  • Vault Grid Navigation: NavMesh is no longer blocked by the vault grid after its initial opening, improving accessibility for monsters.

[h3]Monsters[/h3]
  • Grid Synchronization: The monster’s action of opening the metal grid is now synchronized with the button press for consistency in the vault and exhibit rooms.

[h3]General[/h3]
  • Frost Feedback Update: Updated frost feedback with improved visual effects (VFX).
  • Ear Defender Pivot: Corrected hand positioning for the ear defender mesh.
  • Error Message Improvements: Added additional text details for error messages related to pending games to enhance troubleshooting.
  • Network Overload Prevention: Optimized a specific RPC linked to frame rate to reduce network overload.

Patchnote #9 for Dark Hours (v0.5.13616)

[h2]Patchnote #9 for Dark Hours (v0.5.13616) - 06/11/2024[/h2]
[h3]Gameplay[/h3]
  • Catch Immunity during Exit: Players can no longer be caught during the exit time between the exit door and the van.
  • Score Fix with Trash Cans: Items placed in the trash cans no longer affect the total score.

[h3]Monsters[/h3]
  • Monsters Catch Orientation: The monsters now rotates to face the players before catching them.
  • Monsters Phases Fix: Resolved an issue where monsters could not trigger the final phase of their behaviour if multiple phase requirements were met simultaneously.

[h3]Level Design (LD)[/h3]
  • Art Room Lateral Grids Fix: Resolved an issue in the art exhibit where monsters could walk through some lateral grids.
  • Mandatory Boudoir Bookcase: Ensured the bookcase is always present in the boudoir to prevent softlocks in solo play when running out of throwable objects.
  • Key Statue Object Spawns: Prevented objects from spawning on the same wall as the key statue in the art exhibit to avoid PCG generation issues and softlocks.
  • Boudoir Grille Button: Fixed the position of the large grille button in the boudoir that sometimes spawned too close, allowing unintended interaction from within the boudoir.

[h3]Interface[/h3]
  • Spectator Mode Tips Fix: Corrected UI button prompts in spectator mode to display LT/RT instead of LB/RB when using a gamepad.
  • Locker Item Management: Added the ability to return items labeled "pending transaction" to the locker. Once the locker is closed, items can no longer be added back.

[h3]General[/h3]
  • Voice Chat during Intro: Clients can now hear each others during the intro scene.
  • Customization Color Consistency: Fixed inconsistencies with other players' customization colors in multiplayer.

Patchnote #8 for Dark Hours (v0.5.13558)

[h2]Patchnote #8 for Dark Hours (v0.5.13558) - 05/11/2024[/h2]
[h3]Gameplay[/h3]
  • Simultaneous Help Climb Fix: Fixed an issue that allowed clients to assist climbing simultaneously.
  • Lost Ear Defender Fix: Resolved an issue where the ear defender would disappear when ejected from being pushed, now functioning properly even in air vents.

[h3]Level Design (LD)[/h3]
  • Storage Room: Fixed colliders that previously prevented grabbing objects from certain furniture in the storage room.
  • Item Spawners: Small lockers in the maintenance and electrical rooms now have item spawners.
  • Adrenaline Shot Position: Fixed the position of the adrenaline shot item in the van.

[h3]Monster[/h3]
  • Banshee Targeting Improvements: The Banshee now targets players more reliably, reducing bugs where it would stop moving if the player was hidden or frozen. General improvements to targeting behavior.
  • Banshee Creepy Song: Fixed an issue where the Banshee’s creepy song would play continuously.
  • Banshee Teleport: Adjusted the teleport cooldown for the Banshee, which was almost nonexistent starting from phase 2.
  • Frozen Fixes: Improved conditions for handling frozen status, including frozen in crouch and bug fixes for the Banshee while interacting with frozen targets.
  • Blind Ghoul Hearing: Resolved glass breaking and mirror shattering not being detected by the blind ghoul.

[h3]Interface[/h3]
  • Customization Fixes: Fixed issues with floating customization items.
  • Push-to-Talk Option in Settings: Added a push-to-talk option for voice chat in the settings.

[h3]General[/h3]
  • Push-to-Talk Setting: Added a push-to-talk option in the settings menu.
  • Drawers Climbing Exploit Fix: Players can no longer use drawers to create stairs to climb onto furniture.
  • Flashlight Position Adjustment: Adjusted flashlight positioning to fix occasional bugs in its orientation.
  • Fake Items Start Position: Fixed pivot location for “fake items” near the team bag.
  • Optimization: Optimization pass on Epic/Ultra settings to improve performance.

Patchnote #7 For Dark Hours (v0.5.13492)

[h2]Patchnote #7 For Dark Hours (v0.5.13492) - 04/11/2024[/h2]
[h3]Gameplay[/h3]
  • Adrenaline in Van: An adrenaline shot item has been added to the van.
  • Team Bag Value Fix: Applied a hard fix to prevent the team bag score from going negative.

[h3]Monsters[/h3]
  • Banshee Teleportation: The Banshee now teleports to the farthest point when hurt.
  • Banshee Freezing Update: The Banshee will no longer scream if its target is already in a "Freezing" or "Frozen" state.
  • Frozen Hit Mechanic: Fixed an issue where a frozen hit could only be triggered once.
  • Catch Behavior: Adjusted monster catch mechanics to fix items held invisibly in hand.
  • Cancel Catch Sound: Sounds triggered by the monster's catch mechanic can now be canceled properly.

[h3]Level Design (LD)[/h3]
  • Laser in Parlor: Fixed an issue where the initial laser could react to thrown items causing a possible softlock.
  • Vent Destruction Origin Fix: Vents can no longer be broken from the origin of the world, preventing a possible softlock.
  • Sofa Collider Fix: Improved sofa colliders to prevent item loss behind or under the sofa.
  • Curtain Collider Update: Added colliders to walls with curtains to avoid items being thrown behind them (for instance key).
  • Book Spawn Rate: Decreased the spawn probability for books in the bookcase to make hidden objects behind books more visible.
  • Loot Rotation Fix: Primary objective items now spawn facing outward to prevent them from facing the wall.
  • Crawling Movement Fix: Players can now crawl freely around toilets without obstruction.
  • NavMesh Impact Fix for Drawers: Prevented drawers from affecting the navigation of monsters.
  • Sound Loop Prevention: Added safeguards to prevent sound looping issues for hosts for the raising grid sounds in the vault.

[h3]Interface[/h3]
  • Unknown Monster Display: Unknown monsters now appear as "???" in the list of the rule out game parameter.
  • Scoring UI Fixes: Updated the scoring UI to address issues with displaying "Success" when it wasn’t achieved, or real "Success" with $0 values, and other display inconsistencies.
  • Gamepad Navigation for Personal Stock: Improved gamepad navigation in the personal stock menu.

[h3]General[/h3]
  • Throw Feedback: Fixed feedback for thrown items from open inventory.
  • Trash Size: Adjusted the size of the trash can when receiving items.
  • Highlight Fix on Cabinet Windows: Fixed highlight issues on wall cabinet windows.
  • Voice Slider Adjustment: Players voices in front of the boss now correctly use the volume slider in settings to get the same level than in the lobby.
  • Sound Loop Prevention: Added safeguards to prevent sound looping issues for hosts for foghorn sounds.
  • Network Rate Adjustments: Set network rate to match the prologue and demo versions.