Sintopia Early Access Out September 4 | Play the new demo!
Administrators,
📅 Sintopia launches into Early Access September 4th!
[h2]What is Sintopia?[/h2]
Sintopia is a Hell management meets God game!
🌏 Wreak havoc in the Overworld
🔥 Manage a Hellish empire
💰 Build. Punish. Profit.
Streamline suffering, automate agony and build the most profitable underworld this side of Limbo. Keep that torment flowing; you're Hell's administrator, after all.
[h2]Release Date Trailer[/h2]
Watch a silly civilisation of chickpea people damn themselves by committing a host of sins 😈
[previewyoutube][/previewyoutube]
[h2]Play the new demo![/h2]
A new, updated demo with our latest build is live, as part of Steam Next Fest, composing a host of changes!
https://store.steampowered.com/app/2213700/Sintopia/
[h3]Demo Changelog - Not Exhaustive[/h3]
Some Quality of Life changes, including:
[h2]Feedback[/h2]
We'll be keeping a close eye on the Steam Discussions here. Alternatively, you can join your fellow Administrators in our official Discord server!

📅 Sintopia launches into Early Access September 4th!
[h2]What is Sintopia?[/h2]
Sintopia is a Hell management meets God game!
🌏 Wreak havoc in the Overworld
🔥 Manage a Hellish empire
💰 Build. Punish. Profit.
Streamline suffering, automate agony and build the most profitable underworld this side of Limbo. Keep that torment flowing; you're Hell's administrator, after all.
[h2]Release Date Trailer[/h2]
Watch a silly civilisation of chickpea people damn themselves by committing a host of sins 😈
[previewyoutube][/previewyoutube]
[h2]Play the new demo![/h2]
A new, updated demo with our latest build is live, as part of Steam Next Fest, composing a host of changes!
https://store.steampowered.com/app/2213700/Sintopia/
[h3]Demo Changelog - Not Exhaustive[/h3]
- New Spell: Magmine. A throwable fireball that explodes on contact and spreads fire on the ground. If it does not hit a structure or a character, it becomes a landmine instead.
- Key bindings: keyboard shortcuts are now listed in the game settings and can be rebound.
- Fear and Motivation props rework: the props don’t cumulate anymore, requiring higher tier-props usage to reach maximum effect. Fear / Motivation technologies in the Liber Administratum have been merged so it’s less expensive to acquire them all.
- A lot of new map objectives, both main and secondary. Also new map modifiers.
- New UI panel: information panel in the orbital view, which contains various stats (playtime, average sin, etc.) as well as a summary of Boons / Modifiers selected in Challenge Mode.
Some Quality of Life changes, including:
- Magic Resistance visual feedback.
- Dedicated alerts for Raids (Guacas, Demon spawns).
- All Specialist Punishment buildings are now tier 1 unlocks in the Liber Administratum (5 Hearos).
- Force Push is now more powerful the longer the drawn line is.
- Added a “any deviant” status rule in the Dispatcher.
- Saints apparition is now occurring on resurrection, instead of randomly.
- Permanent highlight on interactive objects (Bells, Logs, Boats, etc.).
- Bulldozer Tools now appear on hover instead of right click.
- Warning icon when a Waiting Line is not connected to a road.
- Humus won’t be afraid of dead hostiles anymore.
- Added a bias in the selection of the first Ruler to make sure they have enough HP.
- Added settings (camera shake, screen-edge panning, gameplay popups).
- A broad balancing pass, including making enemy number scale with difficulty, Demons spawning raids as soon as they land in their crater, etc.
[h2]Feedback[/h2]
We'll be keeping a close eye on the Steam Discussions here. Alternatively, you can join your fellow Administrators in our official Discord server!
