Hotfix Notes 1.4.4.1
[h3]Controller Updates[/h3]
- [p]Moved starting position calculation to only happen for native GCC adapters.[/p]
- [p]Note: This prevents drifting after plug-in that some non-GCC users are experiencing.[/p]
- [p]Fixed Steam Input causing issues with controllers not showing as the correct type.[/p]
- [p]Note: There is still an issue with GCC adapters when in PC mode where the controller type doesn't get recognized properly. This will be fixed soon but for the time being if you are using a GCC adapter in PC mode please disable Steam Input.[/p]
- [p]Fixed non-recognized controller showing up with no glyphs. Everything that is unrecognized will now use Xbox glyphs and use the "other" controller option in the full screen controller settings tab.[/p]
- [p]Fixed Switch controllers that appear as GCC not being able to use left bumper.[/p]
- [p]Fixed keyboard not being able to rebind movement keys without causing weird crouching/walking behavior when pressed.[/p]
- [p]Note: If you were having issues with this you need to reset you controls for the tag you were having issues with. Once reset you can then rebind the action as you desire.[/p]
- [p]Polished up mouse hide/show and lock/unlock from window logic to better fit what users expect.[/p]
- [p]Mouse will no longer be able to active a playerslot ever.[/p]
- [p]Note: This was done to prevent people from clicking on the window when their queue pops accidentally causing their game to treat them as using keyboard.[/p]
- [p]Fixed a bug causing gamepads under Steam Input to not accept trigger input.[/p]
- [p]Note: This also fixes Steam controller and Steam Deck triggers.[/p]
- [p]Fixed a bug causing some glyphs to not show up in the button rebinding tab of the playerslot.[/p]
- [p]Fixed free cam issues when being used outside of a replay.[/p]