1. CraftCraft
  2. News

CraftCraft News

Hotfix 1.0.35 - Pendant Party

Hi everyone!

Some smol, yet significant fixes arriving for y'all today!

  • Simplified Umbracine's pendant quest and made the wires easier to handle
  • Added saving/loading for notes in Notepad
  • Fixed a crash when starting a new game and loading a game while the new game is loading in



We are going to be improving and streamlining the blueprint experience even more in the coming days according to your feedback! We will try to make any interactions with the blueprints system as automatic as possible, since having the "checkmark" to confirm the blueprint is still causing widespread confusion. Hopefully will have an update about that soon for you, but meanwhile I hope this patch will make your crafting lives a bit easier!

Hotfix 1.0.33 - Character Creation & Savegames Bulletproofing

Hi all! Hopefully now we have fixed the crashes that happen after character creation for real this time. Fingers crossed. If you still get this, please let me know here or on our Discord!


  • Fixed crash at the end of Character Creation (hopefully this time for realsies)
  • Fixed some savegames that had invalid item data in them causing crashes when loading


All the best,
-Oak @ Placeholder Gameworks

Patch 1.0.32 - BIG Savegames & Blueprints improvements!

[p]Hi everyone!

We've been hard at work listening and reacting to your feedback, and we hope that this patch will alleviate most of the frustrations with the blueprint system and the savegame system.

Let us know what you think!

[/p]
  • [p] Reworked Blueprint system - unified functionality under 1 button, progress bar shows you how much you still need to fill, click n' hold to confirm blueprint
    [/p]
  • [p] Reworked Savegame system - savegames now save the state of the game at any time, except for starting and ending dialogue (incl. the part where you have to put the Moneybag into the Cash Register) where it reverts back to the state immediately before those dialogues
    [/p]
  • [p] Reworked clicking on and dragging objects to be more snappy, responsive, and reliable - pulling Blueprints from the Almanac now should always work
    [/p]
  • [p] Reworked Cash Register crank and the Bellows lever to be more responsive and snappy
    [/p]
  • [p] Rotating an item will not trigger a glue check anymore
    [/p]
  • [p] Fixed issues on resolutions below 1080p with fonts not displaying correctly
    [/p]
  • [p] Meowl purring can now be toggled on and off by left-clicking on Meowl
    [/p]
  • [p] Made wires easier to grab by making their collision area slightly larger
    [/p]
[p]

Known issues:

Blueprints, especially ones with wires, still have some problems with saving/loading which will be improved upon soon.[/p][p][/p][p]Thank you all for your love and support! [/p]

Hotfix 1.0.30 - Achievements and Wire Bag Redemption

  • Fixed wire bag getting stucked on drawer, and implemented fix for save files with the bugged wire bag.
  • Fixed dragging-between-scenes problems on non-reactive arrow indicator for Embeddables (Mote of Darkness, Dragon Blood, Quickrust, Smokeless Flame), and Heaven's Roof Model

  • Added first batch of achievements! Enjoy!

Best Indie Games Summer Showcase + Stream continues!

Hi Crafters!

Thanks again everybody for all your feedback and love, we are working hard to make the game experience as smooth as possible!

BUT MEANWHILE: We are happy to announce that we will be part of this awesome event where you can check out some awesome indies! It starts in some minutes!!



BIG (Best Indie Games) Summer Showcase, check it out here!
https://www.youtube.com/watch?v=6pyhrMLpAZk

We will have our recorded gameplay video stream up meanwhile as well.

Our 15% release sale continues and take a look at the lovely games we are bundling up as well!

Enjoy the event of cool indie game trailers and announcements!
All the best,
Leene ♡