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MEMORIA POLIS News

Developer Interview & Update Tease

[p]Hello Builders, 
[/p][p]No long news this week because we mainly wanted to share a video from JB, CEO of 5PM Studio, in which he looks back on the past few months regarding the game. [/p][p]He discusses, in particular: [/p]
  • [p]Memoriapolis' Early Access, [/p]
  • [p]the 1.0 release, [/p]
  • [p]the sometimes demanding feedback from players, [/p]
  • [p]and the work this represents today on Banners & Wonders, especially for Wonders and Factions. [/p]
[p]This is to explain why this update exists and what it aims to bring to the game.[/p][p][/p][previewyoutube][/previewyoutube][p]Thanks again to everyone who will participate in the upcoming closed beta and who helps us develop Memoriapolis. [/p][p]There's still time to sign up! The closed beta will start on February 18, 2026.[/p][p][/p][p]👉 Sign up here: https://forms.gle/apYcU79UuKEq57Nd9
[/p][p]See you soon for more "5PM Chronicles" videos dedicated to new features, [/p][p]
[/p][p]– [/p][p]The Memoriapolis Team[/p][p]
[/p]

Banners and Wonders: New Name, Beta Coming Soon!

[p]Hello builders,[/p][p]First of all, the entire Memoriapolis team wishes you a very happy 2026. We hope this new year will be filled with exciting projects, great discoveries… and, of course, many thriving cities![/p][p]After a period of relative silence, we’re happy to finally be back with new updates to share.[/p][p]For the past few months, we’ve been talking about our upcoming update: Power to the People.[/p][p]As development progressed, this update grew far beyond what we initially imagined. Because of that, we decided to give it a name that better reflects its spirit and ambitions: Banners and Wonders.[/p][p][/p][h3]Why this change?[/h3][p]While Power to the People focused on factions, their influence, and their personalities, Banners and Wonders also highlights what defines Memoriapolis:[/p]
  • [p]Your dynasty, which you will guide through the ages by reorganizing your city around a single Dynastic House,[/p]
  • [p]Politics and factions, with whom you’ll need to navigate, negotiate, and sometimes compromise to move your city forward,[/p]
  • [p]And finally, the construction of a Wonder as the ultimate goal, symbolizing your success.[/p]
[p][/p][h3]Play at your own pace[/h3][p]With Banners and Wonders, we want everyone to experience the game in their own way.
Whether you enjoy taking your time to watch your city grow, or you’re looking for a real management challenge, this update lets you adapt the experience to your own playstyle.[/p][p][/p][h3]A new visual for a new era[/h3][p]To mark this turning point, we’re revealing today the new visual for the update.
It represents what Banners and Wonders stands for: factions and their political ambitions, as well as the five ages available in the game.[/p][p][/p][h3]Join the beta![/h3][p]If you’d like to experience the update ahead of everyone else, we’re opening registrations for an upcoming closed beta phase.[/p][p]We’ll be selecting a group of players to test the update early and share their feedback directly with the team.
All player profiles are welcome, whatever your experience or playstyle.[/p][p]👉 If you’re interested, make sure to sign up using the registration form HERE 👈​[/p][p][/p][p]More details very soon — keep an eye on our Discord[/p][p][/p][p]Thank you for following us and building with us. Memoriapolis wouldn’t be what it is without you.[/p][p][/p][p]— [/p][p]The Memoriapolis Team[/p]

The Memoriapolis team wishes you a wonderful holiday season!

[p]Hello builders,[/p][p]Before we wrap up 2025, we wanted to take a moment to thank you for your support, your feedback, your screenshots… and all the conversations we had together throughout the year.[/p][p]News will take a short break during the holidays while we focus on the Power to the People update, but we’ll be back in January with:[/p]
  • [p]new info,[/p]
  • [p]more previews,[/p]
  • [p]and maybe even a chance for you to try some of the upcoming features.[/p]
[p][/p][p]We hope you enjoy the holidays surrounded by your loved ones… or by your citizens, if you’d rather keep building your city with a hot chocolate on your desk.
Thank you again for an amazing year.[/p][p]Before we go, here’s a small preview of what a snowy city looks like! [/p][p][/p][p]See you in 2026 as we continue writing the story of Memoriapolis together![/p][p][/p][p]--[/p][p]The Memoriapolis Team[/p]

Monuments and Wonders

[p]Hello builders,[/p][p][/p][p]In a previous article, we talked about some name changes, but a little reminder never hurts.[/p][p][/p][p]Old Wonders like the Circus Maximus, Notre-Dame, or the Leaning Tower of Pisa are now called Monuments.
The Wonders, which represent the ultimate goal of a game, are your big projects during the Industrial Revolution. For example, the Eiffel Tower will be a Wonder, representing the final objective of the game. Three Wonders will be available.
[/p][p][/p][p]For a quick overview, here’s a dedicated video about Monuments and Wonders. Enjoy! [/p][previewyoutube][/previewyoutube][h2]
New Monuments[/h2][p]
🏰 The Palace of Versailles – Political Culture
[/p][p]A shining symbol of the French monarchy, Versailles witnessed the rise and fall of beloved and hated rulers. This castle saw kings and revolutionaries pass through. It’s a place of glory, secrets, and decline![/p][p][/p][p]🌾 Zaanse Schans Windmills – Production Culture[/p][p]Icons of the Netherlands, these windmills once produced linseed oil, paint, snuff, mustard, paper… The entire economy revolved around these simple yet incredibly majestic structures.[/p][p][/p][p]Monuments are symbols of an age, but remember: once the age passes… it’s too late! The Circus Maximus only exists in Antiquity, Notre-Dame only in the Middle Ages, and so on.[/p][p]Building Monuments requires planning and strategy to gather the necessary resources but also grants significant advantages. The more Monuments you build, the easier the next ones become thanks to cumulative bonuses:[/p]
  • [p]Production: Resource cost of Monuments is reduced[/p]
  • [p]Education: Construction time of Monuments is reduced[/p]
  • [p]Religion: Number of Workers for Monuments is reduced[/p]
  • [p]Politics: Faction trust required for Monuments is reduced[/p]
  • [p]Military: Monument satisfaction is increased[/p]
  • [p]Commerce: Gold cost of Monuments is reduced[/p]
[h3][/h3][p][/p][h2]Wonders[/h2][p]The goal of a game in Memoriapolis is to build a Wonder. Each Wonder unlocks the next one.[/p][p][/p][p]In your first game, only the Eiffel Tower is available. Once built, it unlocks Neuschwanstein Castle… and finishing the Castle unlocks the Statue of Liberty. You’ll need three games to build the Statue of Liberty.[/p][p]Each Wonder is designed for a different playstyle and ambition:[/p][p][/p][p]🗼 Eiffel Tower[/p][p]The challenges up to building the Eiffel Tower are balanced, showcasing the advantages of four main cultures to build a self-sufficient, cosmopolitan city. The Eiffel Tower is for players new to Memoriapolis who need to learn the basic mechanics.[/p][p][/p][p]🏰 Neuschwanstein Castle[/p][p]Building Neuschwanstein comes with challenges. A true jewel towering over the city, it requires mastery of trade and careful knowledge of technologies to even erect its rocky base. Perfect for a second, ambitious playthrough.[/p][p][/p][p]🗽 Statue of Liberty[/p][p]Building it will be a project spanning several playthroughs. Four main cultures will be highlighted to meet the objectives needed for completion. Every step requires careful planning: from building at the water’s edge to opening it to the public. A symbol of unity and freedom, it crowns your dynasty.[/p][p][/p][h2]Building a Wonder[/h2][p]Constructing a Wonder requires strategy. It all starts with technological research in the Building Tree.[/p][p]Each age offers specific research. From learning marble cutting to erecting scaffolding and mastering metallurgy, every technological advance brings you closer to your masterpiece.[/p][p]Pro tip: do your research as you progress through the ages—you’ll save time during the Industrial Revolution.[/p][p]Once resources are gathered and research completed, you’ll need Faction support. Without it, no construction permit. Each phase of your grand project requires a vote, and there are four phases:[/p]
  • [p]Base: available at the start of the Industrial Revolution, once research is done[/p]
  • [p]Second floor: after building all tier 1 cultural buildings and completing research[/p]
  • [p]Third floor: with tier 2 buildings and research completed[/p]
  • [p]Top floor: once tier 3 buildings are erected and research done[/p]
[p][/p][p]And when your Wonder finally rises into the sky, you’ll have a choice: start over, or keep playing.[/p][p]Oh, and we know you’re waiting for this info… the update is planned for Q1 2026. But shh, it’s our little secret ;)[/p][p][/p][p]See you soon,[/p][p][/p][p]–[/p][p]The Memoriapolis Team[/p]

Shape Your Own Challenge

[p]Hello builders,[/p][p]With the “Power to the People” update, we want everyone to shape their own playstyle — whether you’re looking for a chill city-building experience or a real management challenge.[/p][p]Here’s what’s coming![/p][p][/p][h3]DIFFICULTY LEVELS[/h3][p]The three difficulty levels stay the same: easy, medium, and hard.[/p][p]What changes between them are several parameters, such as food consumption, satisfaction generated by buildings, the ratio of workers to population, decree costs, incident risks, and other values.[/p][p]The goal is simple: to let every player find the experience that fits them, whether they just want to take it slow or aim for a true challenge.[/p][p]
[/p][p][/p][h3]OBJECTIVES[/h3][p]The final goal of the game is to build a Wonder.[/p][p]Please note: older wonders like the Circus Maximus, Notre-Dame, or the Leaning Tower of Pisa will now be called Monuments.[/p][p]The Eiffel Tower becomes a Wonder, representing the ultimate end-goal. Three Wonders will be available:[/p][p]Each Wonder offers age-related objectives of varying difficulty:[/p]
  • [p]Eiffel Tower: perfect for players discovering Memoriapolis. Its objectives will teach you the basics and help you understand the core mechanics to make your city prosper.[/p]
  • [p]Neuschwanstein Castle: an intermediate choice, with objectives that are a bit less precise but don’t require deep planning.[/p]
  • [p]Statue of Liberty: designed for experienced players. Few objectives, lots of freedom. You decide how to reach the final goal.[/p]
[p]A clearer objective panel will help you track your progress.[/p][p]Once you finish building a Wonder, you’ll be able to either end your run and start a new one, or continue expanding your city.[/p][p][/p][p][/p][p][/p][h3]CHALLENGE[/h3][p]The main challenge comes from completing the Age Objectives.[/p][p]The codex has been updated to make mechanics easier to understand, and new data will now be available throughout your playthrough. You’ll also see these stats at the end of each age:[/p]
  • [p]Number of cycles[/p]
  • [p]Number of citizens[/p]
  • [p]Satisfaction earned[/p]
  • [p]Infos on built and available buildings[/p]
  • [p]Resource details[/p]
  • [p]Faction data (trust level, successful negotiations)[/p]
  • [p]Number of events[/p]
  • [p]Number of incidents[/p]
  • [p]Number of celebrations[/p]
  • [p]Completed research[/p]
[p][/p][p]At the end of each age, a short sentence will describe the way you ruled your city.[/p][p]Examples:[/p]
  • [p]A modern and greedy ruler, you guided your city toward new horizons.[/p]
[p](“Modern” means you upgraded every building, and “greedy” means you earned a lot of money and unlocked many trade routes.)[/p]
  • [p]A conciliatory and ambitious governor, you led the city through the deep transformations of the Middle Ages.[/p]
[p](“Conciliatory” because you succeeded in many negotiations and earned celebrations, “ambitious” because you spent lots of cycles and built everything.)[/p][p]Many adjectives are possible like advisable, strategic, authoritarian, illustrious and more, all tied to your choices. We’ll let you discover them on your own![/p][p]This update focuses on progression and customization of the experience. You can totally mix options: for example, choosing the Statue of Liberty while playing on the arid map, which is meant to be easier.[/p][p][/p][p][/p][p]Choose your difficulty, follow your objectives, and show your city-building skills across the ages.[/p][p][/p][p]We can’t wait to see what kind of ruler you become in Memoriapolis.[/p][p][/p][p]See you soon,
[/p][p]–[/p][p]The Memoriapolis Team[/p]