1. New Stars
  2. News

New Stars News

1.8.1 [25.07.2024]

Techs and building costs are now in-line with the wiki and are a lot more consistent.

[h2]Fixed[/h2]
  • Fix: Tech -> Base cost ignores prerequisites for non-repeatable technologies
  • Fix: Graphics -> VSync not applied when starting game, if previously enabled [required manually re-enabling after starting game].
  • Fix: Colony -> Building base costs are very inconsistent and unpredictable.

1.8.0 'GATEWAY' [18.07.2024]

[h3]Added[/h3]
  • Wiki -> wiki.newstarsgame.com
  • Main Menu -> Galaxy visual selectable from main menu
  • Pause Menu -> Restart button to pause menu

[h3]Improved[/h3]
  • Galaxy -> Hyperlanes are now coloured to match galaxy

[h3]Removed[/h3]
  • Empire -> Naval capacity (not union naval capacity) -> Arbitrary bottleneck to expansion

[h3]Note[/h3]
  • Previous saves may no longer restore the galaxy same visual (before this update), but future saves now will.
  • There is still a bug preventing some settings such as 'Galaxy Visual' from syncing after exiting to main menu and starting a game, although this is not new.
  • The new wiki is being developed, so this update was heavily delayed.


Changelog: https://newstarsgame.com/changelog

1.7.1 'GATEWAY' [26.06.2024]

[h2]Added[/h2]
  • Add: Scroll Camera -> You can now move by hovering to corner of screen

[h2]Improved[/h2]
  • Ubiquity -> Planet HUD -> World indicator shows colour of planet, rather than suitability for clarity
  • System Name Text -> Planet HUD -> World indicator shows colour of planet, rather than suitability for clarity

[h2]Optimized[/h2]
  • Events -> New event batching system that supposedly makes events run more efficiently

[h2]Fixed[/h2]
  • Fix: Planet HUD -> Name text becomes grey in system that is being explored, making it hard to see
  • Fix: Planet HUD -> World indicator is not shown until planet is fully explored

New Stars DevLog #23 - 2 Years of Development!

Development on New Stars started two years ago today. Here are some recent changes.

[h2]More Optimizations[/h2]
  • Saving the game no longer lags.
  • AI now mostly uses multithreading.
  • Unnecessary event calls have been reduced which decreases CPU load as well.

Other changes and bug fixes are viewable at newstarsgame.com/changelog.

I now plan to focus more on optimizing daily lag spikes in future updates, since most monthly calculations have already had multithreading optimizations.

[hr][/hr]
[h2]'New Worlds': Colony Management Prototype[/h2]

I'm working on a new demo for a colony management prototype (built from scratch), which is planned to eventually be playable for free on newstarsgame.com when it is ready.

The idea is that interacting with a more tangible procedurally-generated world that you can see, will likely be more enjoyable and engaging than an imagined world from a UI panel.

You can see a preview of its current state here:


It might not have No Mans Sky level of detail in world generation, as it's in its early stages, but there is a lot more features planned with it. If the future demo goes well, it's possible to integrate it into New Stars.

[hr][/hr]
[h2]Development Update[/h2]

Development will be slower until June, due to IRL exams. Admittedly, I didn't do well in the last exams, as a significant amount of my time dedicated towards releasing the project, so it means I will have to resit them, and the game may take slightly longer to reach a full-release state.

[hr][/hr]
[h3]Stay tuned for more updates...[/h3]
Feel free to comment your suggestions below.

🪵 View the Changelog: newstarsgame.com/changelog.
🕹️ Playtest New Stars: adamjr.xyz.
⭐ Wishlist New Stars to support development.

This page is intended to be a development preview, which may not reflect the final state of the game.

1.7.0 'GATEWAY' [22.03.2024]

[h2]Improved[/h2]
  • Improve: Colony -> Add info to tooltip about migration for clarity.

[h2]Optimized[/h2]
  • Optimize: Starbase Label HUD -> Should only update when siege progress changed, colony created, or month passed.

[h2]Note: 'GATEWAY' Update[/h2]
  • The 'Meta' update mostly focused on post early-access support, and optimizing monthly updates.
  • This update will continue this, but may largely focus on reducing daily lag spikes.
  • Development may be a lot slower during this period, due to external events, so it may take a few months longer to complete NS to a full release standard.


View changes from previous updates: newstarsgame.com/changelog.