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Peaks of Yore News

Patch 2.0.3 - Major bugfixes and QOL

[p]Hey peakbaggers ːporterHeyː[/p][p]This patch brings some much needed fixes. In particular, this remedies the issue with levels overwriting certain physics objects and other special objects that would get wiped from custom levels.[/p][p]There's also a few quality of life updates, so be sure to check out the patch below.[/p][p][/p][h3]Updates[/h3]
  • [p]You can now keep selection on placed objects by toggling Keep Selection Single or Keep Selection Multi in the Tool Context Menu. [/p][p]Single will keep the selection on the immmediately placed object, and Multi will keep the selection on every consecutively placed object. If you prefer the usual way of placement, just keep both of these disabled.[/p]
  • [p]Fixed a bug with the Peak Page saving inconsistently with the rest of the editor. The Peak Page settings will require you to place an object before being able to save a page. [/p]
  • [p]The Peak Page button will no longer be interactible unless everything required has been set up in a custom level. [/p]
  • [p]Added options under Tools to disable and enable the Distance Activator, as well as set its values individually for Activate and Deactivate distances.[/p]
  • [p]Added options to reset the Player Spawn, Summit Box.[/p]
  • [p]Reverted the right-click to deselect for now. You can now press Alt+ D or the usual Escape to deselect.[/p][p][/p]
[h3]New Hotkeys[/h3][p]NOTE: You might need to set these manually in the Peak Editor Keybindings. If you don't care about your keybindings being reset, you can just press "Restore Defaults".[/p]
  • [p]Alpha 1 : Keep Selection (Single) - Immediately selects the object after placing.[/p]
  • [p]Shift + Alpha 1 : Keep Selection (Multi) - Keep selection on consecutive placements selects the object after placing. [/p]
  • [p]Alpha 2 : Toggle Snap[/p]
  • [p]Alpha 3 : Toggle Align Rotation[/p]
  • [p]Alpha 4 : Toggle Align Rotation[/p]
  • [p]Alt + D : Deselect[/p]
[p][/p][p]You can find a list of these hotkeys in the Peak Editor Settings as well.[/p][p][/p][h3]PSA about Mods[/h3][p]If you have any previous mods installed (not workshop items), please be aware that not all are compatible with the editor. [/p][p]I'd suggest uninstalling any mods and verifying the file integrity afterwards to make sure mods aren't affecting the Peak Editor and Custom Levels in any way.[/p][p][/p][h3]Major Bugfixes[/h3]
  • [p]Fixed a Major bug with physics objects and other misc objects getting deleted from Saved Levels due to Auto-Save overwriting editor objects as "non-existing" during Quick Playtest.[/p]
[h3]Other Bugfixes[/h3]
  • [p]Fixed a Time Attack issue where it would set a record regardless of the default values.[/p]
  • [p]Fixed some Pocket Watch issues.[/p]
  • [p]Fixed an issue with climbing tools and idols not restoring to their original state if they were removed by removal zones doing Quick Play test.[/p]
  • [p]Fixed a bug with Ice Axes not getting removed properly in the Remove Ice Axe trigger zone.[/p]
  • [p]Fixed a snapping and surface offset issue going beyond the offset limits.[/p]
  • [p]Fixed a bug with not being able to rest on walls using crampons in custom levels.[/p]
  • [p]Fixed a bug with idols not changing materials if in use in custom levels. (They will only change in Full Playtest mode)[/p]
  • [p]Fixed a bug with the selection on hanging bodies.[/p]
  • [p]Fixed a bug with the Large stalactite having context for the breakable ones when not supposed to.[/p]
  • [p]Added a missing "Very Severe" grade to the Grade list for Peak Pages.[/p]
  • [p]Fixed an issue with text alignment not being saved;[/p]
  • [p]Other misc fixes.[/p]

Patch 2.0.2

[p]Hey everyone, here's the second round of bugfixes for the Peak Editor.[/p][p]Just wanna say it's super cool to see all your creative peaks popping up both on the Steam Workshop and the Discord server! [/p][p]It's been really fun to try some of your peaks, so thanks for giving it a spin. And thanks for your patience as I iron out bugs as much as I can.[/p][p]I will try to add some QOL in between, but for now I'm focusing on bugfixing.
[/p][h3]Updates[/h3][p]- Added deselecting via Right Click.[/p][p]- Fixed the Peak Editor Browsing UI so you can now scroll all local levels properly if they go beyond the UI elements.[/p][p]- Updated the Flythrough Mode's acceleration scroll speed increments.[/p][p]- Updated collision to be more accurate for primitive shapes.[/p][p]- Time Attack Scores for holds and ropes can now both be set to 0.[/p][p]- Updated the object loading system when playing a full level.
[/p][h3]Bugfixes[/h3][p]- Fixed a bug with 1-handed volumes not working as intended.[/p][p]- Fixed a bug with the crosshair not showing up.[/p][p]- Fixed a bug with terrain texture scale and bump not being set properly.[/p][p]- Fixed a bug with Extreme Crimps behaving like normal Crimps.[/p][p]- Fixed a bug with Cracks moving towards the camera in snapping mode.[/p][p]- Fixed a bug with not being able to set the time attack rope score to 0.[/p][p]- Fixed one of the reset points on Seaside Tribune.[/p][p]- Fixed a bug with Goats not loading in when playing in full playtest mode.[/p][p]- Fixed a bug with the monocular vision persisting after exiting quick playtest mode.[/p][p]- Fixed a few visual bugs with being able to see certain zones from the Peak Page camera.[/p][p]- Other minor fixes.[/p][p][/p]

Patch 2.0.1 - Bugfixes

[p]This patch should hopefully sort out some of the bigger bugs from the initial release.[/p][p][/p][p]- Added a confirmation prompt when quitting without having saved.[/p][p]- Fixed a bug with crampon jumping.[/p][p]- Fixed some issues with being able to "Full Playtest" after changing terrains, color, and post processing without having saved first.[/p][p]- Fixed some objects not enabling when switching their type through the context menu.[/p][p]- Fixed a bug with not being able to summit downloaded peaks.[/p][p]- Keybindings will be forced (once only) to restore to defaults to account for new Peak Editor keybindings. You'll likely have to set up your previous bindings as before if they deviated from the defaults. Keybindings will only reset upon opening the binding menu inside the editor.[/p][p]- Fixed a bug with an object loader in playmode.[/p][p]- Fixed a bug with Reset Triggers not working properly.[/p][p][/p][p]Be sure to update the game so these new changes will take effect! Happy peaking ːwalterSaluteː[/p]

Patch 2.0 - Peak Level Editor & Steam Workshop

Peak Level Editor & Steam Workshop
[p][/p][h3]The Peak Level Editor is finally here![/h3][p][/p][p][/p][p][/p][h3]First off, to celebrate this release;[/h3][p]Since the last update, I've been pretty much working non-stop on the Peak Editor and everything related to it. [/p][p]As a big fan of other Level Editors in other games, I wanted to make it as comprehensible and approachable for anyone as I could, so hopefully you'll find it easy to get to making something with it. [/p][p]I'll be looking out to see all the great and crazy ideas you all come up with it![/p][p][/p][h2]Workshop Outpost & Peak Editor Basics[/h2][p][/p][p]To access the Peak Editor, you'll need to go to the Workshop Outpost, which works as your base of operations in both creating, browsing, and editing your own levels, as well as playing custom levels that has been subscribed to through the Steam Workshop.[/p][p][/p][p]You can access the Workshop Outpost from the Main Menu > Begin > Workshop Outpost[/p][p][/p][p][/p][h2]Workshop Outpost[/h2][p][/p][p]This cabin works as your base of operations for everything related to Custom Levels.[/p][p][/p][h3]Workshop Bench[/h3]
  • [p]Create, Browse, and Edit Local Levels.[/p]
  • [p]Play Local Levels from the Workbench Shelf.[/p]
[p]As a start, you can check out the basics by adding the Template Peak. Once you add this, the Compendium / Peak Journal will appear in the shelf system on the Workbench.
[/p][p][/p][p]Everything in the Workbench works Locally to your PC.[/p]
  • [p]You can access the Peak Level Editor by simply pressing Create Blank Level, or Add Template Level > Edit Level on "Student's Crag".[/p]
  • [p]"Student's Crag" is a simple short level to learn the very basics. "Routesetter's Crags" is the name of the Compendium / Peak Journal.[/p]
  • [p]If you press Open Custom Level Folder, you can see how the folder and levels relate to each other, with the Folder having the Compendium Name, and the levels (.es3 files) having the peak / level name. You do not need to modify these as they can be edited from within the Peak Editor.[/p]
  • [p]If you have added new Compendiums in the File directory with the game open, you can press the Refresh button to load them into the Compendiums & Levels browser.[/p]
  • [p][/p]
[h3]Custom Level Shelf (Steam Workshop Subscriptions)[/h3]
  • [p]Browse and Play Custom Levels that have been subscribed to through the Steam Workshop.[/p]
[p][/p][p]The larger shelf next to the Workshop Bench works as your storage area for levels that have been subscribed to through the Steam Workshop.[/p]
  • [p]To add levels to this shelf, simply subscribe to a custom level / workshop item on the Steam Workshop for Peaks of Yore.[/p]
  • [p]Once you have subscribed and downloaded a workshop item. reload the Workshop Outpost and the Compendiums / Peak Journals should appear here. [/p]
  • [p]NOTE: They will not appear automatically if you already have the Workshop Outpost Cabin open after downloading one.[/p]
[p][/p][h3]Peak Level Editor[/h3]
  • [p]Create, Edit and Upload Custom Levels to the Steam Workshop.[/p]
[p]The Peak Level Editor is the place where all the magic happens. [/p][p]Once you enter the Level Editor, there'll be a basic tutorial to take you through the basics of the different panels, tools, etc.[/p][p][/p][h3]Essentials[/h3]
  • [p]Left panel is for objects you can place, post processing, as well as climbing tools, mechanics, collectibles, custom assets, and so on.[/p]
  • [p]The Tools panel on the right, is your Tool Context Menu. [/p][p]This panel allows you to edit objects, depending on their context. You can also randomise or align rotations of placed objects, as well as adjust offsets. [/p]
  • [p]There's a few things you'll need to do before you can save your level, such as placing an object, adjusting the Peak Page as well as setting a default Time Attack score.[/p]
[p][/p][h3]Uploading to Steam Workshop[/h3][p]Once your level(s) are complete, you can upload the entire compendium to the Steam Workshop. [/p]
  • [p]Levels in the same Compendium / Peak Journal are uploaded together, this way people can use a single book to play multiple levels like the base game.[/p]
  • [p]You'll need to Save your level in order to Upload it.[/p]
  • [p]You'll also need to fill in the Workshop Title and Workshop Description. [/p][p]Once your item is uploaded, uploading it again under the same Compendium & Workshop Title will update the existing item. You can add a Changelog in that case, to let users know what changed, but this is optional.[/p]
  • [p]Make sure to add Tags. Your can add tags by pressing Workshop Tags, which will show a list of available tags. Click on the Tags that best description your levels as a whole.[/p]
  • [p]There is no level-verification in the Editor, so you won't need to complete your level in order to publish it, however, I STRONGLY recommend play-testing your level(s) before uploading anything. [/p]
  • [p]Be sure to read and accept the Workshop Legal Agreement. [/p]
[p]Again, I STRONGLY recommend play-testing your level(s) before submitting anything to the Workshop.[/p][p][/p][p][/p][h3]Editor Settings, Hotkeys, and more[/h3]
  • [p]You'll find a comprehensive hotkey list in the Peak Editor Settings, found top right (cogwheel symbol) when in the Editing scene.[/p]
  • [p]In Settings, you can also adjust things like Auto Save and Auto Backup, Editor Panel Colors via HEX color codes, etc.[/p]
  • [p]You'll also find tutorials for how to navigate the Peak Editor (same tutorial as first time use) and a tutorial on how to implement Custom Assets.[/p]
[p][/p][p][/p][h3]Patch 2.0[/h3][p][/p][p]Updates[/p][p] - Updated Unity to version 2019.4.41f1 to address a security issue. [/p][p]- Added a few different reset points / checkpoint sectors around Castle of the Swan King and Seaside Tribune to make them a bit more forgiving. You'll now respawn closer to the area the area you fell in. I feel this change is appropriate as other levels in the DLC have factors that make some restrictions less punishing, such as the Almáttr Dam with the different plateaus, etc. [/p][p]- Added a few more holds on Mara's Arch.[/p][p][/p][p]Bugfixes[/p][p]- Fixed a bug with slopers where the sliding wouldn't start.[/p][p]- Fixed a bug related to stats on Hangman's Leap and Land's End.[/p][p]- Fixed a bug that caused some save file issues when receiving the monocular from Walter.[/p][p]- Fixed a bug with the Alps Phonograph.[/p][p]- Fixed some issues in the Northern Outpost Cabin.[/p][p]- Fixed a UI bug when displaying rope usage tutorial.[/p][p][/p]

Peak Level Editor & Steam Workshop - Announcement Trailer

[p]The Peak Level Editor will be out on October 26th this month, as part of the big 2.0 Update for Peaks of Yore which includes Steam Workshop!
[/p][p]Watch the trailer below for a short sneak peek into the Editor!
[dynamiclink][/dynamiclink][/p]