1. Peaks of Yore
  2. News

Peaks of Yore News

Patch 2.0.4 - Hotkey Updates and Bugfixes

[h3]Update to Hotkeys[/h3][p]You now have the option to toggle the Keep Placing Objects feature, which replaces Keep Selection (Single/Multi)[/p]
  • [p]With this On, you'll place objects as normal where it keeps the button selected after you place an object.[/p]
  • [p]With it Off, you'll place an object and immediately select it as well as clearing the button.[/p]
  • [p]You can hold Shift to keep the selection of placed objects, regardless of this toggle.[/p]
  • [p]Keep Placing Objects is toggleable with Tab by default. If it doesn't work, you might need to check your Editor Keybinding.[/p]
  • [p]Removed Keep Selection (Single) and (Multi) since this new update streamlines their original purpose.[/p]
[p]There was an issue where the Snap, Align Rotation, and Random Rotation conflicted with the hotkeys for the base game, so the defaults for these have been changed to the defaults found below. If Snap, Align Rotation, and Random Rotation do not match the hotkeys below in your Level Editor Keybindings, please restore them to avoid binding conflicts.[/p]
  • [p]Snap : V[/p]
  • [p]Align Rotation : Shift + R[/p]
  • [p]Random Rotation : Alt + R[/p]
[h3]Bugfixes[/h3]
  • [p]Made the Workshop Outpost's workbench triggerable from the entrance.[/p]
  • [p]Made the Rope, Chalk, and Coffee tool tips refresh when used in quick succession.[/p]
  • [p]Fixed a bug with the body rotating incorrectly in Full Playtest mode.[/p]
  • [p]Fixed a bug where undoing objects and switching between quick play mode and editor would re-enable them.[/p]
  • [p]Fixed a bug with the player camera rotation in Quick Playtest.[/p]
  • [p]Fixxed a bug with the Route showing up in quick playtest.[/p]
  • [p]Fixed a bug with Wind, Snow, and Rain not being saved and loaded properly.[/p]
  • [p]Fixed a bug with Lightning triggers not working.[/p]
  • [p]Fixed a bug causing a hardlock when switching between Quick Play mode and Editor mode if falling to death was triggered.[/p]
  • [p]Fixed a bug when picking up Ice Axes in quick play test.[/p]
  • [p]Fixed a bug with the Smoking Pipe particle.[/p]
  • [p]Fixed a few bugs with Cruxes.[/p]
  • [p]Fixed a host of issues in general with climbing tool collectibles in custom levels.[/p]
  • [p]Fixed a bug with the camera focusing during inputs.[/p]

Patch 2.0.3d - Crampon Hotfix, other bugfixes

  • [p]Fixed a few bugs with Crampons, 6pt / 10pt Crampon Collectibles and their Removal Zones. [/p]
  • [p]Fixed a bug with the Generated Terrain as well as Terrain Templates not getting properly deleted.[/p]
  • [p]Fixed a bug with the player being enabled when editing a level.[/p]
  • [p]Fixed a bug with Falling Rock and Falling Ice not being properly deleted.[/p]
  • [p]Fixed an issue with Time Attack when doing a "Full Playtest".[/p]
  • [p]Fixed some bugs with the Pipe and Rope Collectibles.[/p]
  • [p]Fixed some bugs with the Idols UI not updating.[/p]
  • [p]Other minor fixes.[/p]

Patch 2.0.3 - Major bugfixes and QOL

[p]Hey peakbaggers ːporterHeyː[/p][p]This patch brings some much needed fixes. In particular, this remedies the issue with levels overwriting certain physics objects and other special objects that would get wiped from custom levels.[/p][p]There's also a few quality of life updates, so be sure to check out the patch below.[/p][p][/p][h3]Updates[/h3]
  • [p]You can now keep selection on placed objects by toggling Keep Selection Single or Keep Selection Multi in the Tool Context Menu. [/p][p]Single will keep the selection on the immmediately placed object, and Multi will keep the selection on every consecutively placed object. If you prefer the usual way of placement, just keep both of these disabled.[/p]
  • [p]Fixed a bug with the Peak Page saving inconsistently with the rest of the editor. The Peak Page settings will require you to place an object before being able to save a page. [/p]
  • [p]The Peak Page button will no longer be interactible unless everything required has been set up in a custom level. [/p]
  • [p]Added options under Tools to disable and enable the Distance Activator, as well as set its values individually for Activate and Deactivate distances.[/p]
  • [p]Added options to reset the Player Spawn, Summit Box.[/p]
  • [p]Reverted the right-click to deselect for now. You can now press Alt+ D or the usual Escape to deselect.[/p][p][/p]
[h3]New Hotkeys[/h3][p]NOTE: You might need to set these manually in the Peak Editor Keybindings. If you don't care about your keybindings being reset, you can just press "Restore Defaults".[/p]
  • [p]Alpha 1 : Keep Selection (Single) - Immediately selects the object after placing.[/p]
  • [p]Shift + Alpha 1 : Keep Selection (Multi) - Keep selection on consecutive placements selects the object after placing. [/p]
  • [p]Alpha 2 : Toggle Snap[/p]
  • [p]Alpha 3 : Toggle Align Rotation[/p]
  • [p]Alpha 4 : Toggle Align Rotation[/p]
  • [p]Alt + D : Deselect[/p]
[p][/p][p]You can find a list of these hotkeys in the Peak Editor Settings as well.[/p][p][/p][h3]PSA about Mods[/h3][p]If you have any previous mods installed (not workshop items), please be aware that not all are compatible with the editor. [/p][p]I'd suggest uninstalling any mods and verifying the file integrity afterwards to make sure mods aren't affecting the Peak Editor and Custom Levels in any way.[/p][p][/p][h3]Major Bugfixes[/h3]
  • [p]Fixed a Major bug with physics objects and other misc objects getting deleted from Saved Levels due to Auto-Save overwriting editor objects as "non-existing" during Quick Playtest.[/p]
[h3]Other Bugfixes[/h3]
  • [p]Fixed a Time Attack issue where it would set a record regardless of the default values.[/p]
  • [p]Fixed some Pocket Watch issues.[/p]
  • [p]Fixed an issue with climbing tools and idols not restoring to their original state if they were removed by removal zones doing Quick Play test.[/p]
  • [p]Fixed a bug with Ice Axes not getting removed properly in the Remove Ice Axe trigger zone.[/p]
  • [p]Fixed a snapping and surface offset issue going beyond the offset limits.[/p]
  • [p]Fixed a bug with not being able to rest on walls using crampons in custom levels.[/p]
  • [p]Fixed a bug with idols not changing materials if in use in custom levels. (They will only change in Full Playtest mode)[/p]
  • [p]Fixed a bug with the selection on hanging bodies.[/p]
  • [p]Fixed a bug with the Large stalactite having context for the breakable ones when not supposed to.[/p]
  • [p]Added a missing "Very Severe" grade to the Grade list for Peak Pages.[/p]
  • [p]Fixed an issue with text alignment not being saved;[/p]
  • [p]Other misc fixes.[/p]

Patch 2.0.2

[p]Hey everyone, here's the second round of bugfixes for the Peak Editor.[/p][p]Just wanna say it's super cool to see all your creative peaks popping up both on the Steam Workshop and the Discord server! [/p][p]It's been really fun to try some of your peaks, so thanks for giving it a spin. And thanks for your patience as I iron out bugs as much as I can.[/p][p]I will try to add some QOL in between, but for now I'm focusing on bugfixing.
[/p][h3]Updates[/h3][p]- Added deselecting via Right Click.[/p][p]- Fixed the Peak Editor Browsing UI so you can now scroll all local levels properly if they go beyond the UI elements.[/p][p]- Updated the Flythrough Mode's acceleration scroll speed increments.[/p][p]- Updated collision to be more accurate for primitive shapes.[/p][p]- Time Attack Scores for holds and ropes can now both be set to 0.[/p][p]- Updated the object loading system when playing a full level.
[/p][h3]Bugfixes[/h3][p]- Fixed a bug with 1-handed volumes not working as intended.[/p][p]- Fixed a bug with the crosshair not showing up.[/p][p]- Fixed a bug with terrain texture scale and bump not being set properly.[/p][p]- Fixed a bug with Extreme Crimps behaving like normal Crimps.[/p][p]- Fixed a bug with Cracks moving towards the camera in snapping mode.[/p][p]- Fixed a bug with not being able to set the time attack rope score to 0.[/p][p]- Fixed one of the reset points on Seaside Tribune.[/p][p]- Fixed a bug with Goats not loading in when playing in full playtest mode.[/p][p]- Fixed a bug with the monocular vision persisting after exiting quick playtest mode.[/p][p]- Fixed a few visual bugs with being able to see certain zones from the Peak Page camera.[/p][p]- Other minor fixes.[/p][p][/p]

Patch 2.0.1 - Bugfixes

[p]This patch should hopefully sort out some of the bigger bugs from the initial release.[/p][p][/p][p]- Added a confirmation prompt when quitting without having saved.[/p][p]- Fixed a bug with crampon jumping.[/p][p]- Fixed some issues with being able to "Full Playtest" after changing terrains, color, and post processing without having saved first.[/p][p]- Fixed some objects not enabling when switching their type through the context menu.[/p][p]- Fixed a bug with not being able to summit downloaded peaks.[/p][p]- Keybindings will be forced (once only) to restore to defaults to account for new Peak Editor keybindings. You'll likely have to set up your previous bindings as before if they deviated from the defaults. Keybindings will only reset upon opening the binding menu inside the editor.[/p][p]- Fixed a bug with an object loader in playmode.[/p][p]- Fixed a bug with Reset Triggers not working properly.[/p][p][/p][p]Be sure to update the game so these new changes will take effect! Happy peaking ːwalterSaluteː[/p]