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Glory to the Heroes News

Pre-Alpha update for closed testing version 0.0.7

The Update
The latest build of version 0.0.7 is currently available for all closed-testing participants.
It adds a new big playable map - Training Area where you can try out the core mechanics of the game, including FPV drone, Artillery, Driving, Building, and more.
Also, reworked suppression and shooting system committed to adding realism and unique experience.

Reworked soldiers looks



The next update will be considered Pre-alpha version 0.0.8 instead of the previous naming to correctly reflect the game state where the first digit means full release version, the second digit means early access version, and the third digit (Current) - pre-alpha version.

The Demo
A New Public PvE demo on Steam will be available during the winter holidays! Further details will be published close to New Year's Eve. Stay tuned!

Join our Discord community to stay up to date with all updates - https://discord.gg/zmzkh7rdH3

Telegram - https://t.me/gtth_official




Kindly,
Serhii V.

Development Brief #1 [September 2023]

What's Dev Brief?
Dev Brief is a new format of monthly updates where we will review new development updates.

[h2]Upcoming events and updated Project Roadmap[/h2]



Here you can familiarize yourself with a fresh Roadmap. Even though we planned an Open Demo on October 2023, we would like to delay it till early November so we can deliver more solid and stable gameplay.

Artillery




Stationary Artillery represented as M777A2 Howitzer is a new gameplay feature committed to delivering real tactics and the feel of a huge battlefield.



In order to operate the Howitzer players (or AI) must group into an artillery crew of Cannoneers, Section Chief, Gunner, Gunner Assist, and Recorder each performing a specific task.
To AIM the gun with Azimuth and Elevation Angle, Gunner or Gunner Assist could use various options such as direct fire or indirect fire using information from other players via Text or Voice Chat, Reconnaissance Drone, or the Tactical Map.



Building and Digging System




The building system is dedicated to allowing players to dynamically build personal fortifications e.g. Fire Points, Covers, or utility items on any location of the map using the Shovel tool.



New Roles System


To highlight the most valuable aspects of gameplay on the big open map we decided to tweak the class system and reinforce it into the Roles System including 10 available roles each responsible for Its specific tasks on the battlefield.



The full list now includes Marksman, Automatic Rifleman, Rifleman, Medic, Assaulter, Light Anti-Tank, Sniper, FPV Operator, Artillery Man and Driver. Each role has It's unique tools, loadout and tasks on the battlefield.

FPV Drone Kamikadze




FPV Drone is basically a remote explosive that could be used against enemy armor, infantry, or fortifications where tubes, RPGs, or hand grenades cannot be used. It's only available for FPV Operator role.



Mortar




Mortar is a new type of weapon in GTTH dedicated to performing indirect fire support similar to Artillery but in a different working range with high mobility.
Mortars could be deployed from SUVs or Supply Trucks by Artillery Man and could be used by two or one operator.

At the moment mortars are still in development, so we will share some gameplay as soon It's done!

New AKs animations




We did a complete overhaul of all the animation sets for AK guns. The overhaul includes brand new Holster\Unholster, Shooting, Jamming, Mag Load & Extraction animations, and the Drum magazine animation set.



15x15km Mariinka Map






For the Upcoming Demo, we preparing a full 1:1 scale map in size of 15 x 15 km of the city of Mariinka situated in the Donetsk region which became a stronghold of ruthless battles since 2014 between the Armed Forces of Ukraine, Russian Ground forces and pro-Russian LDNR proxy-formations.



To depict the Mariinka battlefield and further locations for Glory To The Heroes as close to real life as possible, our team visited the Donetsk region and nearby frontline cities in August 2023.
Here is a Dev Diary about our trip on our YouTube channel:

[previewyoutube][/previewyoutube]

We used real heightmap data from Google Maps to recreate the actual landscape and a vast amount of architecture Photoscans taken using photogrammetry during our Donbas trip.

Here are some of the scans:









Optics Overhaul




The new optics look for scopes inspired by Squad 6.0 committed to adding more immersion and challenge to the Marksman and Sniper gameplay.



Each scope also has different multiplicity values according to the options of real-life prototypes.

Tactical Map




Tactical Map is a real-time map tool inspired by Ukrainian "Kropyva" and "Delta" software used by the Ukrainian Armed Forces to coordinate battlefields. It's available for all Roles. Using the tactical map you can pin custom targets on the battlefield, navigate yourself, and your teammates, coordinate artillery, and explore current situations on the battlefield in real-time.



Thanks for checking out our first Dev Brief! See you in the next updates, soldier.

Make sure to join the GTTH Discord, and be sure to follow our Steam announcements to be up to date.

-Serhii V., Lead Developer

Glory To The Heroes on Ukrainian Games Festival 2023!



On the occasion of the participation of Glory to the Heroes in the second festival of Ukrainian games in Steam - Ukrainian Games Festival 2023, our team presents a new gameplay trailer!

[previewyoutube][/previewyoutube]

Though the game is still in development and the trailer represents gameplay from the latest 1.3.2 version of closed testing!

Vehicles arriving to the Demo with Day-One Patch!

We collected a lot of useful feedback and bug reports, so Day-One patch with most bug fixes will be rolled out in the next couple of days. Also, It will deliver some new content, including drivable APCs - BMP-2 & BTR. Stay tuned!

Emergency Hotfix for the Demo

Fixed:

  • Pause Menu bug in Tutorial
  • Door in tutorial stabs player
  • Ability to fly around in the main menu
  • Fixed unable to use a tourniquet
  • Resolution issues fixed


Also, check the updated system specs for the Demo on the Store Page! It was adjusted to more specifically reflect the hardware needed for the Demo.