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UNBEATABLE News

PATCH 1.6.0 is LIVE!

[p]Hi! D-CELL is officially on holiday break until early January (we are tired,) but we've got one last tiny little present for you before end of year.

So, first off on these patch notes:[/p]
EPISODE SELECT IS LIVE.
[p][/p][h3] GENERAL IMPROVEMENTS[/h3]
  • [p]That! As part of the change to the save system we made to help facilitate this, we also added multiple save slots. You get three of them! That felt like the right number, to me. Also, importantly, episode select is universal, so you can start a new file from Episode 2 if you want. That's everyone's favorite episode, anyway[/p]
  • [p]Replaying episode one takes you back to the intro sequence, which a lot of people requested. You no longer need to scoop out your save file to hear me say "mic check" slowed down and distorted in your left ear.[/p]
  • [p]Railgrinding is a little tighter and a little better and now has sound effects! You will know now much more intimately if you fail a note.[/p]
  • [p]We fixed a lot of miscellaneous related bugs softlocking the game if the player had the audacity to pause the game in the middle of them[/p]
  • [p]Unsimilarly but semantically related: sometimes the game would not be paused behind the pause menu despite the pause menu being paused. This pause problem has been put on pause, and the game should now always pause when you pause.[/p][p][/p]
[h3]EPISODE TWO[/h3][p][/p]
  • [p]Brickout is not supposed to have a multi-paddle upgrade. What a nightmare that was! Thank god we fixed that. Who would have wanted to play an easier version of Brickout?[/p]
[p][/p][h3]EPISODE THREE[/h3][p][/p]
  • [p]Walking too far ahead of Quaver and then entering cutscenes used to have a chance of softlocking the game and that's fixed now! Hooray[/p]
  • [p]The sewer had some triggers that were accessible before you were supposed to see them and I know that sounds very fun as a player of video games but it just made everything more confusing (unintentionally) and the game is already confusing (intentionally) enough.[/p][p][/p]
[h3]EPISODE FOUR [/h3]
  • [p]Starting the arcade quest without Treble in your party could freeze the game. This is fixed now. I'm surprised this is a thing anyone did[/p]
  • [p]There was a softlock when interacting with the bulletin board in front of the school building. This was my fault, there was a typo in the code. It's ok to yell at me for this[/p]
  • [p]Multiple collision issues have been fixed. Beat should no longer suddenly decide to live next to a janitor's shed forever[/p]
[p][/p][h3]EPISODE FIVE[/h3]
  • [p]Sometimes the Bioacoustics door would not let you enter it. Technically, this makes sense if you think about it, but also it ruined the game[/p][p][/p]
[h3]ARCADE[/h3]
  • [p]Several challenges that were not unlocking properly should now work correctly. Sorry for this one,[/p]
  • [p]Resolution should save properly when opening a new arcade mode session, now. [/p]
[p][/p][h2]THINGS WE'RE LOOKING AT NOW:[/h2][p][/p]
  • [p]We're still looking at granular setpiece replay options. We'll talk more about this...in January![/p]
  • [p]We will also talk about fail restart in January.[/p]
  • [p]Also also in January: a lot of microfixes to some small beatmapping issues and transitions too sudden to react to. [/p]
  • [p]Also also also in January (wow): more stage backgrounds for arcade mode![/p]
  • [p]More robust save features (including a lot of microstate stuff around dialogue choices) are coming in the future now that we have episode select and multisave working.[/p]
  • [p]More performance improvements! There are always going to be some of these. We'll keep doing it little by little. (fun fact: that means "poco a poco" in English.)[/p]
  • [p]More improvements to dialogue pacing and scene flow stuff will continue to happen to ensure interruptions only happen when they're supAnd a million bug fixes as usual forever! Please continue to send bug reports to the official form![/p]
[p]And that's it. HAPPY HOLIDAYS TO ALL! Sorry we don't have a novelty Christmas single free DLC for you. I'll bug the team to do that next year

-rj

(
ps i haven't played it yet but i hear of the devil is pretty good and chapter 2 dropped today. it has lena raine (from our own breakout edition!) on the soundtrack, so maybe go check it ou[/p]
WAIT JUST ONE SECOND THERE'S ONE MORE THING
[p][/p][p]We have points shop items now.[/p][p][/p][p][/p]
I don't know how the points shop works

MERRY CHRISTMAS AND A HAPPY NEW YEAR

PATCH 1.5.7 IS LIVE!

[h3]
Hi! We (think) we fixed some more things already![/h3][p][/p][h3]
GENERAL FIXES[/h3]
  • [p]An option for "Higher Compatibility Videos" has been added to the options menu. If things still break with FMVs in any regard, please flip this on. If this still doesn't work, talk to us gently and we will go back into the mines on your behalf[/p]
  • [p]Pausing during the slowdown on the final hit of a song should no longer break everything[/p]
  • [p]Pausing after that hit should no longer require an input to move forward[/p][p][/p]
[h3]EPISODE THREE[/h3][p][/p]
  • [p]You should no longer be softlocked during the performance in the lighthouse if you try to restart over and over or quit at the end, thus saving you from even more embarrassment than is intended[/p][p][/p]
[h3]EPISODE FOUR
[/h3]
  • [p]Snacks can no longer freeze the game and/or you. (This statement only applies to the game, of course. Some snacks in real life can still freeze you if you're not careful.)[/p]
  • [p]The pathing to go fix what's causing havoc at the arcade could previously break, and now it shouldn't.[/p]
  • [p]Sometimes you could accidentally progress time on the first day of this episode. In real life, that's called "spacing out." In the game, that's called "unintended behavior." Beat does enough intended spacing out as it is, frankly. Any weird or broken save files caused by this bug should be automatically fixed![/p]
  • [p]And on top of this a handful of other broken dialogue triggers were also fixed. Who needs 'em.[/p]
[p][/p][h3]ARCADE[/h3]
  • [p]The challenge "if the game isn't broken, you already have this" now works properly[/p]
  • [p]Feel free to screenshot that out of context[/p]
[p][/p][h2]THINGS WE'RE LOOKING AT NOW:[/h2][p][/p]
  • [p]Episode select is coming soon. We're targeting this week, because we want to get it done and out before D-CELL goes on a holiday break. [/p]
  • [p]Setpiece replay, as well (that's probably not this week, though. Give it time).[/p]
  • [p]Fail-restart instead of fail forward[/p]
  • [p]Tons more performance improvements[/p]
  • [p]Tons more bug fixes (as goes without saying, fixing a bug here does not mean we are ignoring a bug that hasn't been fixed yet!)[/p]
  • [p]And other features in the future...[/p]
[p]
Continue to send bug reports via our bug report form here. I'm sure you would anyway, but also if you want us to actually fix it it helps that it all goes to the same place: https://docs.google.com/forms/d/e/1FAIpQLSe55RWKCW18rEJcrzNDnVciAyjdw0Z_a-893GJgaqrnSd4Lyw/viewform[/p][p][/p][p](

PATCH 1.5.6 LIVE

[h2]Thanks to everyone who played on launch day! [/h2][h3]I would say a lot more because I am overwhelmed with the response to this but I don't want to bury the lede on this, so I'll just get started:[/h3][p][/p]
The first post-launch patch has arrived! It addresses the following:
[h3]BUGS FIXED:[/h3][p][/p][p]GENERAL[/p]
  • [p]Many small performance improvements and many general softlocks fixed[/p]
  • [p]Video playback on Proton/Linux should be working now. If it doesn't, please yell at me[/p]
[p]EPISODE ONE[/p]
  • [p]Sometimes during the intro of the game you were unable to get into the main corridor to get on stage. You will no longer hold up the concert of a lifetime.[/p]
[p]EPISODE TWO[/p]
  • [p]Beat occasionally stared so hard at a lightbulb that it crashed the game. That is now fixed.[/p]
  • [p]Performance should be much better during fight scenes, especially on lower bound hardware.[/p]
  • [p]After day 2, the game refused to move forward. You may have felt similarly, which is intentional, but the game not moving forward was not intentional[/p]
  • [p]"Talk Icon (Clone)" was an icon that popped up as if it was a person to talk to. That was a trick and a mistake and has been fixed.[/p]
[p]EPISODE THREE[/p]
  • [p]Whacktown could lock up if you tried fighting a ghost at a time you were not supposed to. Technically, I suppose, there's never a good time to fight a ghost.[/p]
  • [p]When Beat caused a breaker trip, it would occasionally also break the game. It no longer breaks the game. [/p]
  • [p]On the final day, people could, if they got lost enough, find a dialogue node that shouldn't exist which would lock the game up. They can't do that any more, and also we're a bit more insistent that they go where they should.[/p]
[p]EPISODE FOUR[/p]
  • [p]After finishing the first concert you would sometimes get punted into a time loop. And, like, the song is all about doing the same thing over and over, but not like that

.[/p]
  • [p]When trying to find Treble the player would be forced into a looking animation they couldn’t get out of. 

[/p]
  • [p]You could get into a courtyard you’re not supposed to be in in the school area, causing a softlock as you can't get out of the courtyard at all.
[/p]
  • [p]Penny no longer disappears when she shouldn't.[/p]
  • [p]You can no longer walk into a toilet.[/p]
[p]ARCADE[/p]
  • [p]Keybinds weren't saving properly. It's confusing if you come back only for up to be down! It should be fine now.[/p]
  • [p]A cheat code has been added to unlock songs you could only get otherwise through story mode.[/p]
[p]Full changelog available here: https://docs.google.com/document/d/16iNrsy2V7FvPYfmiMaAvH_JMUQSh5Wgxtaln8QAsoz0/edit?tab=t.0[/p][p][/p][h2]On top of that, we are working on the followup patches to this right now. Some things we're looking at:[/h2][p][/p][p]BUGS[/p]
  • [p]Some oddities with challenge board requirements.[/p]
  • [p]Offset is perfect on some machines, and it is apparently very not perfect on other machines. We're investigating![/p]
[p]QUALITY OF LIFE AND GENERAL GAME IMPROVEMENTS[/p]
  • [p]Fail forwards are not everyone's bag of coffee. We're looking into letting people get game overs and fail-retry instead.[/p]
  • [p]Episode select (hooray)[/p]
  • [p]Also looking into being able to replay setpieces (minigames/boss battles/etc)[/p]
  • [p]We are looking into a better way to communicate the control schemes, since people are repeatedly confused by the inconsistent wording. I'm sorry about that, it's my fault[/p]
  • [p]Moving word bubbles' timing and position to make them cleaner for a few scenes is a manual process and we're going to continually fix this.[/p]
  • [p]Small issues with VO triggers making a character not say a thing out loud that they clearly meant to, or vice versa. We will continue to help ensure characters are actually saying what they mean to say[/p]
  • [p]And more! [/p]
  • [p]Prisonball will not be changed.[/p]
[p]That's it for now. Talk soon.

-rj

(

WAITING NO MORE

IT'S HERE.
[p][/p][h2]UNBEATABLE IS OUT ON STEAM AND PLAYSTATION 5.[/h2][p]
I don't know what's about to happen. By the time I save this and make it go live, we're still living in the world where the game isn't out yet. I don't know what people think of it, or what reviews look like, or...anything. I've played the game infinity times, myself, but the thing about writing and directing a video game that's been in your head this long is you can't ever experience the game yourself the same way. I already have the feeling inside me that I want the game to give you. I can only hope it works.

You, though, reading this, are in another world. The game is out now. You might actually know how people feel about it. You might actually feel about it a certain way! But I don't know any of that and we're still technically working on it, trying to fix bugs and make small bits better here and there.

That will continue to be true, actually. Some stuff we're working on, even now:
[/p]
  • [p]In a patch coming very soon, you'll have access to multiple stages (i.e. not just the train station) in arcade mode (plenty of them are already made and exist, but we need to battle test them and and and and)[/p]
  • [p]Performance improvements targeting Steam Deck are ongoing. Right now, you can play on Steam Deck in Arcade mode more or less perfectly, but we're trying to iron out the narrative experience. [/p]
  • [p]Localization! Right now, the game is just in English, but very soon that won't be the case. We're starting with Simplified Chinese, with more languages rolling out after. More on this soon! [/p]
  • [p]XBOX! We will be on XBox Series very soon. Within the next week, from what we've heard, but we'll keep you updated.[/p]
  • [p]More free updates will be added regularly starting very soon! First on the docket are the tracks LESSON ONE, MIC CHECK, and HOMEWORK COFFEE, which you can expect in the upcoming weeks.[/p]
  • [p]Also paid DLC too. Speaking of:[/p]
[p][/p]
I AM LEGALLY OBLIGATED TO REMIND YOU THE BREAKOUT EDITION IS AVAILABLE
[p]Here's a graphic you may have already seen![/p][p][/p][p][/p][p]You can still get this after buying the base game if you do so separately, so don't feel like you need to grab both at once if you're stressing about it. [/p][p][/p][p]Don't forget that you can always come back later.[/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]Anyway. I'm a puddle of component parts without a working engine right now. I'll figure all that out alongside you figuring out what UNBEATABLE is. No matter what happens next, I can't believe it's real, and it's out, and it can be in your hands right now.[/p][p]
-rj

---[/p]
Some other house cleanup to do:
[p][/p][p]Bug reports! If you see a bug, uh, whoops! Tell us here, please:[/p][p]https://docs.google.com/forms/d/e/1FAIpQLSe55RWKCW18rEJcrzNDnVciAyjdw0Z_a-893GJgaqrnSd4Lyw/viewform[/p][p][/p][p]Content warnings! If you are someone who feels comfortable with being able to play without content warnings, we recommend not clicking this link. https://whitelabel.unbeatablegame.com/content-warnings[/p][p][/p][p]Want to say anything else at all? About the game or not? We have a discord! It's friendly:
discord.gg/dcellgames[/p][p][/p][p]ok i need to go calm down[/p][p][/p][p]

Unbeatable review


A game where music is illegal and you do crimes. It’s the perfect tone-setting tagline for Unbeatable, a rhythm game about a bunch of young adults (and one child) rebelling against an oppressive regime by playing raucous garage rock.


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