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Nautikin Adventures News

Nautikin Adventures Version 0.7.593 Update

[h2]Highlights[/h2]
https://www.youtube.com/watch?v=wJsuPE826rU

[h2]Changes[/h2]
  • Added material groups to sail rudders
  • Added material groups to sea plane rudder
  • Added material groups to standard plane engine
  • Added new "PilotSeat" part for external control of aircraft
  • Added new very large and far away island "Desertum"
  • Added new item PilotSuit
  • Added new Item PilotHelmet
  • Added flare launcher item
  • Added SeaPlaneBody part
  • Added SeaPlaneDorsalStabilizer part
  • Added SeaPlaneEngine part
  • Added SeaPlaneHorizontalStruct part
  • Added SeaPlaneIntake part
  • Added SeaPlaneLandingGear part
  • Added SeaPlaneLandingGearRudder part
  • Added SeaPlaneNose part
  • Added SeaPlaneRudder part
  • Added SeaPlaneTail part
  • Added SeaPlaneVent part
  • Added SeaPlaneVerticalStruct part
  • Added SeaPlaneWing part
  • Added SeaPlaneWingRear part
  • Settings view in main menu can now be closed with escape key
  • Fixed initial empty animation with tooltip
  • Fixed initial empty animation with context menu
  • Fixed IK bug related to aiming / interaction mode
  • Fixed bug where child parts of interactable parts trigger interaction on the parent.
  • Fixed bug where parent interactions can trigger interaction on child parts
  • Fixed visual smoothing issue with boundary enforcers in multiplayer
  • Fixed UI error where health would not display as zero on client in some cases
  • Fixed multiplayer bug that would cause a disconnect if the client attempted to recall thier vessel during boundary enforcement
  • Fixed problems with floating origin and ocean rendering jank
  • Fixed issue with wind speed sync in multiplayer
  • Fixed material groups ordering for helicopter main rotor
  • Fixed animation weights for various Nautikin movements in jumpsuit related to feet
  • Fixed repair sync issue with multiplayer
  • Fixed damage serialization issue when colliding with ocean related to save / load
  • Fixed a bug with character slope detection where the incorrect location would be returned in some cases
  • Fixed issue where landing gear steering allowed the gear to be retracted when not centered
  • Fixed potential problem with propeller rotation in multiplayer
  • Fixed harmless background error related to loading unlockables in sandbox mode which are not used
  • Fixed bug where center of mass display would not always update when loading a complex vessel in build mode
  • Fixed bug where unlockables may not register in sandbox mode if load times are slow on older machines
  • Fixed bug where unlockables serializations could store duplicate ids
  • Fixed bug with client unlockable sync in campaign
  • Fixed bug related to Steamdeck checks that caused background errors
  • Jet engines will now damage nautikin if standing in thrust path
  • Jet landing gear parts can now only be scaled uniformly
  • When launching an aircraft in sandbox mode, the harpoon launcher is now swapped out for a parachute
  • When launching an aircraft in any mode, the standard outfit will be swapped out for a pilot suit
  • Seaplane engines can no longer start underwater after being repaired
  • Map can no longer drag / move when waypoint options are being selected
  • Parts that cannot be physically mirrored now have thier own flag
  • Mirroring parts on a part that cannot be physically mirrored with adhear to the orientation of said part
  • Parts can no longer be physically mirrored if any parent part cannot be physically mirrored
  • HandMotor no longer allows rotation
  • SpeedBoatWheel no longer allows rotation
  • Racing driver seat no longer allows rotation
  • Uniform scaling now updates the UVs on the mirror part
  • Undo stack will now apply build layers regardless of mirror mode
  • Increased skybox limit
  • Increased max view distance
  • Increased map bounds from 50km to 100km
  • Decreased intensity for ambient occlusion post processing
  • Updated wind compass display
  • Updated helicopter rear rotor behavior to function better with drag / stalling
  • Updated mesh for feet in jumpsuit
  • Updated item drop height for harpoon launcher
  • Updated Jet part costs for campaign
  • Updated Helicopter part costs for campaign
  • Center of mass will now update immediately when using the UI in a way that changes the COM
  • Return to drydock can no longer be called when vessel is taking longer than expected to initialize
  • TrapezoidalSail now ignores cables when calculating surface area
  • Clothing items are now replaced with pilot items when launching an aircraft in sandbox
  • Shipyard buy shack now sells ship related clothing
  • Runway buy shack now sells aircraft related clothing
  • Improved multiplayer collision sync accuracy for things like spining or moving objects (rotors)
  • Several buy shacks now sell flare guns / launchers
  • Nautikins can now be hired from the hanger at the runway
  • Improved propeller colliders
  • Decreased min throttle for engines to improve idling/landing on runway
  • Part icons will now reset to a visible rotation when no longer in use
  • Firing a projectile at a wall point blank or straight down will no longer allow the projectile to pass through the surface
  • Wind physics are now disabled when seated in helicopter pilot seat
  • Input logic for repair / welder now prevents getting stuck on with controllers when activated in the wrong order
  • Can no longer embark a vessel while dying
  • Improved parachute shader code
  • Sail shader now has a speed limiter
  • Network clients will now default to localhost if Steam is not available.
  • Subscribed mods will no longer attempt to load when Steam is not available (local mods should still work)
  • Game should now be playable if Steam is not available
  • Version label now appears during load screen

[h2]Notes[/h2]
Some of the visuals for the ocean on the horizon depend on the view distance being set high. If the view distance is too low, flying extremely high may degrade visuals depending on hardware. Post processing can affect very far view distances when looking down or at shadows. You may want to disable Ambient Occlusion when increasing to the extreme.

There are now over 90 parts in the game.

I will upload the vessels from the update video to the workshop.

Nautikin Adventures Version 0.7.485 Update

[h2]Changes[/h2]
  • Added keybindings / binding override support
  • Added more nonsense messages
  • Added a blind fix for some sort of tooltip race condition that can result in tooltips stuck on screen
  • Added new character "Dolphinface"
  • Added mod support for jpg and png icons as an option instead of just webms
  • Added existing mod examples to mod tools
  • Added Painting mod part example that displays images
  • Added TV mod part example that plays video files
  • Added IgnoreCombine support to mods
  • Added material groups to harpoon launcher part
  • Fixed bug where items stored when climbing ladders or entering seats are not restored properly
  • Fixed multiplayer bug with localized item drop locations
  • Fixed bug where dropped items can scale incorrectly
  • Fixed bug where dropped items do not move with crane
  • Fixed bug where inventory access can be locked if a client disconnects with inventory open
  • Fixed issue where you can disembark as an observer without a crew member to control
  • Fixed configuration for several parts preventing them from being highlighted with children attached
  • Fixed network part spawn order error
  • Fixed UI bug where controlling a vessel from the map while observing the vessel fails to re-enable the vessel display
  • Fixed bug with mod part loader when loading saved ships that use specific mod parts
  • Aircraft engine states are now synced independently to support stalling per engine
  • Aircraft propellers / rotors now sync the specific rotation of the engine rather than just the state
  • Observer input is no longer enabled for vessels that do not have observers
  • Nautikin interactions can no longer be activated by timing the activation with death
  • Crane serialization now uses local angles instead of global angles
  • Cranes now store local positions for lifts
  • Cables will no longer process infinitely when attempting to affect kinematic bodies
  • Crane lift positions are now scrubbed when loading from a save file to prevent positions from being far away
  • Faux sea floor boundary now ignores subvessels
  • G-force display is now less sensitive by 1 decimal place to prevent spastic updates with small changes like a Nautikin standing on a wing
  • Increased adjustment max raycasting values to accommodate scaling larger parts to be very large (i.e. cargo hull)
  • Unlockable part for helicopter hull now uses a less complicated collider
  • Changed the name of settings "Reset" button to "Restore all default settings" to decrease ambiguity between new keybindings reset / clear options
  • Switch camera input now uses common settings
  • Harpoon launcher input is now destroyed when the harpoon launcher is destroyed.
  • Updated tooltip configuration in main menu
  • Updated some control schemas to flag specific bindings for keyboard and mouse only since rebinding is now enabled
  • Updated engine to fix problem with arrow key display names for keybindings
  • Updated mod readme version
  • Updated mod tools package

[h2]Notes[/h2]
Because the serialization for cranes has changed, cranes will reset to their original rotations which may look weird until you operate the crane again. The crane related changes where made because if a boat with a crane sank and rolled across the ocean floor the crane was erroneously given the wrong rotation as it tried to enforce the boundaries of the map and older versions of the game allowed for the lifts to drift away from the boat while unobserved so over time this may have created bad save data.

Submarine controls are no longer displayed with new keybindings UI because the submarines are currently disabled until related Sprint 2 work is completed.

Mod examples are not tagged by default so that they will not build when attempting to make custom mods by default.

I added some of the mod examples to the workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2981800706
https://steamcommunity.com/sharedfiles/filedetails/?id=2981801635

I will be updating the guides shortly.


Nautikin Adventures Version 0.7.425 Update

[h2]Summary[/h2]
This update contains 16 new parts for aircrafts as well as various related improvements to the aero physics. It also includes a new feature called Material Groups which lets you put multiple materials on a single part for things like flaps and other small details. It ended up being packed with more jet stuff than planned so it is getting it's own update! I am working on a build with keybindings next, then back to Sprint 2 work.

[h2]Highlights[/h2]
https://www.youtube.com/watch?v=mPVypeI53g4

[h2]Changes[/h2]
  • Added PilotTube part
  • Added JetTip part
  • Added JetBody part
  • Added JetFuselage part
  • Added JetTail part
  • Added JetEngine part
  • Added JetIntake part
  • Added JetWing part
  • Added JetWingRear part
  • Added JetRudder part
  • Added JetVentralFin part
  • Added JetWingMount part
  • Added JetWingMountSide part
  • Added JetFuelTank part
  • Added JetLandingGearFront part
  • Added JetLandingGearRear part
  • Added dynamic audio for jet turbines
  • Added landing gear controls to UI
  • Added dynamic drag for extending / retracting landing gear
  • Added landing gear controls
  • Added sfx for retractable landing gear
  • Added G-force indicator for aircrafts (strictly informational)
  • Added unlockables for new parts to campaign
  • Added parameters to encapsulated seats to disable clothing physics from wind
  • Added support for multiple materials per part (material groups) for certain parts
  • Added undo stack support for material groups
  • Added material groups to StandardPlaneWing
  • Added material groups to StandardPlaneWingRear
  • Added material groups to StandardPlaneTailFin
  • Added material groups to StandardHelicopterMainRotor
  • Added material groups to StandardHelicopterRearRotor
  • Added material groups to StandardHelicopterSkidGear
  • Fixed floating storage box at airport
  • Fixed smoothing issue related to skybox boundary
  • Fixed position configuration of SpeedBoatEngine unlockable which had been updated
  • Fixed creepy eyeball stare at high speeds
  • Fixed bug with canceling waypoints that can lock the map in an open state
  • Fixed bug where map can still drag / move when waypoint dialog is open
  • Fixed bug where map can still zoom when waypoint dialog is open
  • Fixed bug where welder can be activated when dead
  • Fixed bug where harpoon can be fired when dead
  • Fixed bug where dead Nautikin can aim
  • Interaction mode is now disabled when dead
  • Ailerators are now auto detected and mirrored
  • Aileron mirror detection is now more accurate
  • Added UI support for ailerator trim
  • Updated default black steel shader
  • Cleaned up unused aircraft audio
  • New weather will now appear on the map without the need to close / open in multiplayer
  • New vessels will now appear on the map without the need to close / open in multiplayer
  • Transform hotkeys can no longer be activated when typing in input fields
  • Updated helicopter UVs to look better across seams
  • Inertia physics for aircraft are now calculated on launch to prevent vibrations at high speeds
  • Adjusted helicopter rotor to compensate for inertia changes
  • Improved aircraft handling at higher speeds
  • Added relative velocity limiter to prevent small planes from going to warp with jet engines
  • Inverted helicopter pitch trim controls to match planes
  • Increased max trim angle for helicopters
  • Landing gear forces now scale with part
  • Aerodynamic drag willl now scale properly with parts
  • Material is now destroyed when part is destroyed
  • Undo stack now respects paint mode flag
  • Improved aero physics smoothing at high speeds
  • Search / filter will now re-apply when returning to build mode

[h2]Notes[/h2]
A fully loaded and properly built jet with fuel tanks and / or mass around 10,000 kg + is still highly maneuverable, however the more you pack on the more your velocity will change during maneuvers. Letting go of the flight stick (WASD or joystick) too quickly can result in your jet spiraling into the ocean, so go easy on the stick until you know how well your design will perform.

An experimental branch has been added for larger builds or changes prior to a full update. The use of this branch may be whimsical based on the needs for the next build so use with caution.

Nautikin Adventures Version 0.7.355 Update

[h2]Highlights[/h2]
https://youtu.be/pHGj_cOlj2Q

[h2]Changes[/h2]
  • Added two-sided mesh shadow optimization support for parts
  • Added additional mesh deformation support for complex objects
  • Added new StandardHelicopterBody part
  • Added new StandardHelicopterTail part
  • Added RoofVent part
  • Added LadderShort part
  • Added Pitch trim for helicopter rotors
  • Added Roll trim for helicopter rotors
  • Fixed null reference in UI display when recalling vessels
  • Fixed bug with airfoils for wings of non-standard size
  • Fixed timing issue with platform movement and seat exit casting
  • Fixed bug with platform casting direction between frames
  • Fixed null reference when attempting to repair harpoon launcher (which cannot take damage currently)
  • Fixed waypoint offset when traveling across the floating origin
  • Fixed bug that would not allow you to create a waypoint containing the letter "M" and instead closed the map
  • Fixed sfx timing issues with footsteps on dock ladders
  • Fixed janky aircraft interpolation when uncontrolled
  • Decreased min RPMs on submarine engine to allow better "Dead slow" throttling
  • Can no longer adjust the size of storage container
  • Welder repair animation will now sync in multiplayer
  • Seat default exit positions will now be used instead of spawn positions for problematic seat shapes
  • Removed some debug log statements from Harpoon Launcher development
  • Bow thruster now starts facing the correct direction
  • Storage containers on vessels will now register item mass with vessel
  • Riding on an aircraft as a Nautikin is now much more reliable and safe
  • Nautikins will now stop climbing if a ladder disappears for any reason
  • Vessels can no longer collider with build layers during launch
  • Build cameras will no longer be occluded by deployed vessels or players

Nautikin Adventures Version 0.7.322 Update

[h2]Highlights[/h2]
https://youtu.be/hE7EUwfgVJs

[h2]Changes[/h2]
  • Added parachute pack item
  • Added buyshack to airport which sells parachute packs
  • Added more nonsense messages
  • Added storage box part
  • Added inventory open / close sounds
  • Added map storage boxes to docks and airport
  • Added repair status UI
  • Added map waypoints
  • Added "Jump to" dropdown to map
  • Added throttle indicators for boats
  • Added paint mode to build materials
  • Added sample material action (R)
  • Added tooltip with part info to parts when hovering over them for several seconds in build mode
  • Added transform hot keys 1-5 in build mode for PC
  • Added sail SFX
  • Fixed bug with Harpoon Launcher where the seat was allowed to be the driver seat
  • Fixed spastic behavior of repair animation in some cases
  • Fixed problem with Nautikin mesh that allowed clipping seams to become visible for certain outfits when jumping
  • Fixed bug that prevented uncontrolled Nautikin from being grounded
  • Fixed audio bug related to planes sitting on the runway
  • Fixed some flipped Normals on the control tower
  • Fixed bug related to the initial underwater state for the environment suit
  • Fixed tooltips in main section of build mode
  • Speed boat steering wheel is no longer highlighted erroneously by default
  • Disembarking a subvessel will no longer damage the player if the parent vessel is moving at high speeds
  • Disembarking a vessel will no longer trigger a collision sound at high speeds
  • Repair will no longer send events multiple times per frame
  • Ignored objects will no longer be included in mesh deform for parent vessel
  • Propellers will no longer damage player if engines are off
  • Updated objective icon
  • Can no longer access map interaction from menu
  • Map icons will now update while the map is open, if a player controls them the color will change without re-opening
  • Unconscious/Dead Nautikin will now appear red on the map
  • Damaged vessels will now appear red on the map
  • Tweaked delay on tooltips in build mode
  • Return to drydock / build button will now display as non-interactable when action is not available
  • Return to drydock / build button will now play an error sound when action is not available
  • Color labels in build mode are now inputs
  • Vessel json now stores "paint mode" flag
  • Adjusted crate LODs
  • Improved accuracy of crane hook grab action
  • Crane physics will no longer disable immediately after exiting the crane
  • Projectiles now arc towards velocity to avoid collision detection failures underwater
  • Underwater harpoon projectile bubble trail is no longer destroyed immediately after impact
  • Splashing sound will now play in the event a Nautikin falls into the water even if the Nautikin is dead
  • Wind rushing sound will now play in the event a Nautikin is falling from the sky even if the Nautikin is dead
  • Impact sounds will now play even if the Nautikin is dead
  • Ground casting now always points down relative to the world, regardless of character rotation