1. Everwind
  2. News

Everwind News

Everwind Demo Wraps Up... But the Adventure Is Just Beginning!

Hey Explorers!

Our demo may have come to an end… but rest assured, this is only the beginning of the Everwind adventure! 🚀

[previewyoutube][/previewyoutube]

We want to give a massive thank you to every single one of you who jumped in, shared feedback, reported bugs, created content, and left reviews. Your support has been absolutely incredible, and we’re beyond grateful for the passion you’ve shown.

The numbers speak for themselves:
  • 355,000+ unique players
  • 246,000+ hours played
  • 1,400+ reviews

Our small team of indie developers couldn't be more grateful.

[h2]What’s next?
[/h2]

We’re already diving deep into all your feedback and planning improvements to make our Early Access release next year something truly special. Expect better performance, refined mechanics, and some exciting surprises along the way.

We’ll keep sharing progress updates through articles and videos; So stay tuned and make sure to join our Discord to be part of the journey!



Or any other of our social media platforms:



Stay tuned, because the journey is only just beginning!
Enjoy Studio.

Everwind Demo Extended! Keep Exploring Until October 24th

[p]Hey there, Explorer! 🚀 The Everwind demo is in full swing, and wow, your support has been absolutely incredible! 💙 [/p][p][/p][p]We’ve received an incredible amount of feedback, and we’ve already begun diving into it! It will allow us to refine the existing mechanics and improve the experience before the game is released.[/p][p][/p][p][/p][p]We’ve seen a lot of you asking for more time to enjoy the world of Everwind, and we've got some great news: we’re extending the demo until October 24th, 19:00 CEST! That means more time to soar through the skies, perfect your flying base, or jump in for the very first time.
[/p][p]Huge thanks to everyone who’s already played, as it truly means the world to us. 🌍 [/p][p][/p][p]Want to hang out with fellow adventurers (and us devs)? Come join our Discord community and share your stories, tips, and feedback! [/p][p]
Or our social media platforms:



See you in the skies,
Enjoy Studio.[/p]

Everwind Demo Hotfix #2

[p]Hey Explorers,[/p][p]We have another update for you today, with changes and bugfixes for our demo. Most importantly, it takes care of some of the most common stability issues. Make sure to check it out![/p][p][/p][p]Full changelog:[/p][p][/p][p]UPDATES[/p]
  • [p]Added the ability to close all UI windows (chests, crafting, etc.) using the “TAB” key.[/p]
  • [p]Added a gameplay option to disable the Red Flash effect on mobs when they take damage.[/p]
  • [p]Added world seed information display - press the “-” (minus) key on the numeric keypad to view the current world seed.[/p]
  • [p]Added a notification when reaching maximum altitude, informing the player that a Flying ship upgrade is required at the Island Core.[/p]
  • [p]Added additional information to cockpit setup notification, informing players that they must interact with the Cockpit to set a spawn point.[/p]
  • [p]Changed the activation trigger for the compass tutorial entry - it now appears upon interacting with the cockpit instead of entering water.[/p]
[p]BUGFIXES[/p]
  • [p]Fixed a crash that occurred when destroying a chest with a dropped item lying on top of it.[/p]
  • [p]Fixed the gamma slider issue - previously it displayed as maxed out by default, preventing players from increasing gamma.[/p]
  • [p]Fixed a typo in the Doom rune effect description.[/p]
  • [p]Fixed the freezes that occurred when flying to the island / loading into the world / creating a new world - on better hardware it should work right away, while on older hardware you need to disable the PCG Graph Multithreading option in the gameplay settings.[/p]
  • [p]Fixed an issue where the game would freeze exactly after 1 hour of open gameplay in multiplayer, which also caused problems with opening or joining sessions.[/p]
[p][/p][p]As always, we're very grateful for your interest and feedback. See you soon for even more news![/p][p][/p][p]Onwards to the skies,[/p][p]Enjoy Studio[/p]

You can finally play that Minecraft-style fantasy RPG we keep going on about

Forgive us for talking about Everwind again. To paraphrase a great, blue-haired philosopher of our time, we just think it's neat. We're big Minecraft fans here at PCGamesN, and I personally played so much Skyrim when it released that my brain started leaking out of my ears and I nearly failed my exams. Luckily I scooped it back in and Fus-Roh-Dahed my results to eventually land this job, where I can tell you about this Skyrim-like RPG that uses a Minecraft aesthetic to great effect. Everything's come full circle, and I fully plan on abandoning my responsibilities once more in order to play Everwind's first demo, which is featured as a part of Steam Next Fest.


Read the rest of the story...


RELATED LINKS:

I can't wait for this new survival game that's basically Minecraft meets Skyrim

New open-world game transforms Minecraft into a co-op, Skyrim style RPG

Upcoming blocky RPG feels like a co-op Skyrim, and now it has a new name

Everwind Demo Hotfix #1

[p]Hello Explorers![/p][p]Thank you so much for all the feedback you’ve shared with us so far. We’ve been working hard to address the issues and polish up the game. This update brings a bunch of fixes and improvements based on what you’ve reported.[/p][p][/p][p]Full changelog:[/p][p][/p][p]UPDATES[/p]
  • [p]Due to potential crashes and bugs, the chunk draw distance range was limited to 0–1. The option to increase it has been disabled.[/p]
  • [p]Challenge increased – Skeleton King now has double HP, deals +10% more damage, and grants 10x more EXP.[/p]
  • [p]Staffs now deal approximately 20% less damage.[/p]
  • [p]Added a Field of View (FOV) setting (note: this is an experimental change and can cause issues!).[/p]
  • [p]Added a Mouse Invert option for Y axis.[/p]
  • [p]Increased the chance for Blue Crystal Dust to appear in urns, vases, and barrels.[/p]
  • [p]Wraiths now drop more coins and also drop Blue Dust.[/p]
  • [p]Reduced all dungeon traps durability.[/p]
  • [p]Energy generators can now be destroyed using axes.[/p]
  • [p]Block Information option is now enabled by default.[/p]
  • [p]Honey and Egg now have Alchemy aspects.[/p]
  • [p]Arcanist and Engineer skill categories now display information indicating they are unavailable in the demo.[/p]
  • [p]The Sandstone Fire Pit recipe now uses Palm Logs instead of Coal.[/p]
  • [p]Camera sensitivity option name has been updated for clarity.[/p]
[p][/p][p]BUGFIXES[/p]
  • [p]Fixed an issue where chests did not retain their contents.[/p]
  • [p]Fixed an issue where controls could freeze after opening chat while piloting a flying ship.[/p]
  • [p]Fixed a bug preventing the DLSS Frame Generation setting from saving properly.[/p]
  • [p]Fixed an issue where the DLSS quality setting kept changing after saving.[/p]
  • [p]Fixed an issue where players couldn’t pick up items if the host’s inventory was full.[/p]
  • [p]Fixed pathfinding issues – mobs no longer get stuck on mushrooms or other small ground objects.[/p]
  • [p]Fixed an issue causing full item stacks to be deleted when using Shift + MMB on items located in the hotbar.[/p]
  • [p]Players no longer hear the “tool break” SFX from distant players using broken tools.[/p]
  • [p]Fixed an issue where enemy special attack SFX could be heard from too great a distance.[/p]
  • [p]Fixed sound distance issue where rat SFX could be heard from too far away.[/p]
  • [p]Corrected several weapon names.[/p]
  • [p]Swamp Plank blocks and planks now correctly drop Swamp Planks instead of Rotten Planks.[/p]
  • [p]Covered Minecarts in mines now drop ores when destroyed.[/p]
  • [p]Fixed a bug causing items to disappear when moved from the hotbar to the full inventory  using Shift + LMB.[/p]
  • [p]Fixed an issue where enemies did not stand up after spotting the player.[/p]
[p][/p][p]We’re also aware of the crashes some of you have been experiencing. Thanks for sending in your reports - they’ve been super helpful. Our team is actively investigating and working on solutions.[/p][p][/p][p]Onwards to the skies,[/p][p]Enjoy Studio[/p]