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Xanadu Land News

7.24 patch-notes

7.24 Update Maintenance
ASIAN TIME: 18:00-19:00
UTC Time: 10:00-11:00

Bug Fixes
Dungeon Misalignment BUG fix (need to download the installer to the corresponding platform)
Tower of Broken Sins multiple card flipping bug
Blood Chalice Specialization 2 can't be summoned at specified location bug.
BUG that Skeleton Warrior was not summoned by Blood Chalice Specialization 3
Fix individual stats, world boss counting BUG (Lava II duplicated stats before)

Optimization
Add profession icon to Tower of Severance Leaderboards
Add profession icon to damage/damage leaderboards.
Summoner AI optimization - Reduced the number of daze cases.
-All summons will now return to the character if they are 15 meters away from the character.
Reduced premiums for blue/purple prayer equipment on the trading floor.

Red Arms
New Necromantic Red Armor
Red Arms, when acquired, carries a divine blessing once that resists a death drop with a penalty of 3 or 4 (mailed back)
Red weapon synthesis 1, Spirit of Flame *99 + Core of Corruption *10 + 20,000 silver coins = random red weapon (inactive)
Red weapon synthesis 2, Elf of Flame *99 + Orange Blessing scoll *1 + 20,000 silver coins = random red weapon (inactive state)
------- Synthesis 2 Recipe opens on day 26 of the season with the Elf of Flame trade unblocked

Core of Corruption
Corrupted Elemental BOSS drop rate 4% (no guaranteed drop, subject to luck bonus)
Corrupted Center Boss drop rate 9% (no guaranteed drop, subject to lucky bonus)
Corrupted Shadow BOSS drop rate 15% (no guaranteed drop, subject to lucky bonus)

7.20 patch-notes

7.20 Update Maintenance
Asian Time: 17:30-18:30
UTC Time: 09:30-10:30

Optimization
Season Talents - Added Tower of Severance Talent: +1 Tower Power Selection.
Leaderboard Time Tower/Space Tower, add profession icon display (only valid for new records)
Passing 15 or more floors of Space Tower, there will be a service-wide notification
Trinket - Prayer Skill, skill CD reduced by 20%, skill blue consumption reduced by 25
Wizard - Nature's Pact, summoning magic damage increased by 8%, specialization 4 becomes 3 rounds of projectiles

Necromancy.
Optimize the attack AI of all summons
Plague Staff Specialization 4 [Curse] effect implemented
Magic Wizard effect [Curse] Summon Skeleton Warrior is now active.
Statue Attack Range Increased
Chalice of Skeleton - Specialization 4 adjusted to tracking effect

7.17 patch-notes

7.17 Update Maintenance
UTC Time: 10:00-11:00

Bug Fixes
Bug that some relics (parasols, arrow pouches, etc.) would not work during the day/night.
BUG that Necromantic Talent: Wizard Strength did not take effect

Optimization
Sensitivity Ring, increase attack speed by 1%~3%.
Ring of Life, increases life value by about 15%.
Dodge Necklace, increase dodge to 7%~10% (originally 5%~8%)
Necklace of Survival, increases damage reduction by 2%~5%
Necklace of Transcendence, increases pure damage by 2 points
Optimize the new player's tutorial

7.11 patch-notes

7.11 Update Maintenance
Asian Time: 17:30-18:30
UTC time: 09:30-10:30

Optimize the AI behavior of statues

7.10 patch-notes

Asian Time: 17:40-18:40
UTC Time: 09:40-10:40

Equipment Attribute Adjustment
Heavy Armor
Guard armor, gold 2nd rank, dodge increased to 5% (originally 4%)
Knight armor, life% attribute increased by 1%~5%
Berserker armor, life cap corrected to -0%/4%/7%/10% (originally -5%/9%/12%/15%)
Judgment armor, reduced speed corrected to -2/4 (originally -4/8)

Leather Armor.
Mercenary Leather Armor, Purple 1~Golden 2 speed bonus adjusted to 3/4/5/6 (originally 3/3/4/4)
Magician Leather Armor, Skill Consumption modifier adjusted to -5%/7%/9% skill cooldown modifier.
Assassin's Leather Armor, life cap modifiers adjusted to -3%/7%/8%/10% (originally -5%/9%/10%/12%)
-Golden 2nd level physical damage increased to 4% (was 3%)
Natural Leather Armor, remove sensitivity modifiers (originally -5/6/7), increase lifesteal bonus +10~45 (originally 10/15/20/25)

Cloth Armor.
Evil Spirit Cloth Clothing, Strike Rate adjusted to 2%~7% (originally 3%/4%/5%/6%)
Maester's Cloth Cloth, increased lifesteal by 10~65 (originally 10~45)
Tranquility Cloth Cloth, skill consumption modifier adjusted to, skill cooldown modifier -2%~7%

Lock Armor
Sentinel lock armor, speed bonus adjusted to +1~8 (originally 1/2/3/4)
Windborn lock armor, life modifier adjusted to -3%/4%/5%, (originally -6%/8%/10%) dodge bonus adjusted to 1%~6% (originally 2%/3%/4%)
Hard Rock Armor, remove sensitivity modifier

Increase Finish 3, sprite drop to 12% (originally 10%)
Note: Elf drops are not guaranteed and are affected by luck