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Quality of Life - Update 0.1.0

[p]Hello there, Cozy Keepers![/p][p]This update took longer than I expected, and I apologize for that!
Keep in mind, this is more of a technical update.
Let’s see what’s new:[/p][hr][/hr][h3]💾 Quick Save Option[/h3][p]Let’s say you’re a kid and your mom tells you to stop playing and start studying immediately… or maybe you’re an adult and your kid just set the house on fire and you have to intervene. You’ve made some progress in your Cozy Keep day, but you don’t want to skip the day or even an hour.

Tough decision, right?

From now on, you just have to pause the game and press the Quick Save option. That’s it! Your position, progress, animals, and enemies around you... everything gets saved and loaded.
[/p][p]I still want the Bed to have a purpose in the game, and it does. But not giving you the option to quick save in 2025 just wouldn’t make sense. Thank you all for your feedback on this![/p][p]I’m also considering adding an auto-save option in the future. We’ll see what players think![/p][hr][/hr][h3]📦 Storage Chests[/h3]
  • [p]Added the option to upgrade your storage chests so you no longer have to move items manually.[/p]
  • [p]Storage chests now have a new range bonus.[/p]
  • [p]Added the option to Quick Deposit matching items from your inventory.[/p]
  • [p]Added a warning when you're about to destroy a chest that contains items.[/p]
  • [p]Polished the UI to make quick slots clearer.[/p]
  • [p]Added a system to place products on shelves directly from storage.[/p]
[hr][/hr][h3]🔨 Crafting[/h3]
  • [p]You can now craft directly from storage chests. The better the chest, the better the range.[/p]
  • [p]Added (x1, x2, x3, x5, etc.) crafting options to craft faster.[/p]
  • [p]Fuel stations can now be refueled from nearby storage.[/p]
[hr][/hr][h3]🚪 Unstuck & Hide HUD[/h3]
  • [p]Added an option to unstuck yourself from the Pause Menu.[/p]
  • [p]Added an option to hide/show the player HUD.[/p]
[hr][/hr][h3]🪓 Destroying Structures[/h3]
  • [p]Iron and Gold Hammers now return 50% and 100% of the materials used when destroying a structure.[/p]
[hr][/hr][h3]📤 Moving Structures[/h3]
  • [p]You can now move displays with products on them without needing to empty them first.[/p]
[hr][/hr][h3]📏 Snapping[/h3]
  • [p]Added snapping for placing structures, placing products, and digging mounds.[/p]
  • [p]You can enable/disable snapping by pressing it's key action.[/p]
[hr][/hr][h3]🧲 Auto-Grab Loot[/h3]
  • [p]Added a system to auto-collect dropped loot (e.g., tree logs, animal drops).[/p]
  • [p]Can be toggled in Settings → Gameplay → Auto-Grab.

    Note: I’ll tweak the values based on feedback![/p]
[hr][/hr][h3]⛏️ Mine Loot[/h3]
  • [p]Ores in the Mine now respawn every 2 days instead of 3.[/p]
[hr][/hr][h3]🐮 Animal Enclosures[/h3]
  • [p]You can now move automations and animals between enclosures.[/p]
[hr][/hr][h3]🛠️ Changelog[/h3]
  • [p]Fixed loot chests popping up near the Evil’s Nest area.[/p]
  • [p]Fixed destroying/deleting item stacks not giving the correct amount of garbage.[/p]
  • [p]Fixed an issue where enclosure animals couldn’t be damaged by your sword.[/p]
  • [p]You can no longer use or place items from your quick slots during crafting.[/p]
  • [p]Optimized crafting UI across all stations to reduce FPS drops.[/p]
  • [p]Fixed the crafting UI missing a scroll bar.[/p]
  • [p]Increased your crosshair’s interaction radius to make picking up items (rocks, sticks, etc.) easier.[/p]
  • [p]Lowered chest name visibility range to reduce screen clutter.[/p]
  • [p]Cutting down trees now also yields sticks.[/p]
  • [p]Fixed not being able to uncrouch near structures.[/p]
  • [p]Faster rotation while placing products.[/p]
  • [p]Fixed required building material UI not updating correctly.[/p]
  • [p]Ghosts of placed structures now save/load.[/p]
  • [p]Increased dropped item lifespan from 10 → 30 mins.[/p]
  • [p]Added icons to replace some UI text (Compendium, Journal, Map, etc.).[/p]
  • [p]Fixed inverted Quick Slot navigation controls.[/p]
  • [p]Added a catcher under the map to save players who somehow manage to fall through the map.[/p]
  • [p]Non-stackable items now show as a single slot instead of multiple x1 slots.[/p]
  • [p]Fixed the enclosure rename button triggering the rename of animals instead of the enclosure.[/p]
  • [p]Adjusted animal LODs (might need more tweaks).[/p]
  • [p]Fixed a bug where rebuilding an animal enclosure in the same spot wouldn’t spawn gates, food, or water containers.[/p]
  • [p]Improved enemy pathfinding (still investigating some issues in the Mine).[/p]
  • [p]Fixed FPS drops when consuming/placing items.[/p]
  • [p]Rebalanced/Fixed recipes for Jams, Fried Bacon, and Fried Sausage for better yield and profit.[/p]
[hr][/hr][p]Once again, I apologize for the delay!
I’ve received tons of feedback from the community, and going forward, my focus will be on adding more content while also continuing to optimize and polish existing systems.[/p][h3]Thank you, everyone! ❤️[/h3]

Quick Fix v0.0.9b

  • Eggs now drop through the three farm plots on the old farm.
  • Added a setting to change the mouse lock mode, which by default will lock the mouse cursor only if the game is in fullscreen mode (Settings → Video).
  • Deleting sand no longer gives trash back, as it could be abused to generate an infinite number of trash bags and coins.
  • Added a toggle crouch option (Settings → Gameplay).
  • Fixed the collision of planted fruit trees, which could cause players to get stuck.
  • Fixed an Honesty Box exploit that allowed players to duplicate items.
  • Fixed a bug which allowed your character to uncrouch even if it had something above its head.
  • Corrected the crafting recipe for Iron Arrows.
  • Added a check which should trigger the Stone Tier Achievement for players who unlocked this tier in the demo and then moved to the full game.

Quick Fix v0.0.9a

  • Fixed Thief Perks text displaying outdated bonus values
  • Fixed the Silo "Add All" system, which previously added more items than needed when the Silo was nearly full
  • Fixed a bug where key rebinding didn’t remove the old key, resulting in two keys being bound to the same action
  • Fixed various spelling errors
  • Fixed a bug where the night sky remained during daytime if you went to sleep during the day-night transition animation
  • Fixed an issue where you wouldn’t receive products from animals or Honesty Box sales if you slept after midnight
  • Fixed an issue where sheep could still be sheared even when using a Scratcher
  • Fixed a floating farm plot on the neighboring farm
  • Fixed cows displaying incorrect names and mood statuses
  • Fixed sheep status not updating after being sheared
  • Fixed mouse cursor not locking, which caused clicks to register on a second monitor
  • Fixed the shovel making a digging sound even when hitting nothing
  • Fixed an exploit allowing players to jump onto the Rancher’s barn and leave the Valley
  • Fixed the Auto-Petter not functioning correctly

  • Added an option to rename newborn animals — simply interact with the enclosure and select the “Rename Animal” option

  • Applied a fix for the Auto-Milker not working correctly — awaiting feedback to confirm if it’s fully resolved

Livestock - Update 0.0.9

Hello there, Cozy Keepers!
It’s been a while since the last update, so let’s dive straight into what’s new!
[previewyoutube][/previewyoutube]
[h2]A New NPC – The Rancher[/h2]

The Rancher is your new friendly neighbor who lives really close to your shop. You’ll be able to visit him to buy animals, animal products, and automations.

[h2]Livestock and Animal Husbandry[/h2]

One of the most requested features in the game was the ability to raise your own animals near your shop—so you no longer have to depend on the wild animals in the Valley. Raising your own animals (chickens, cows, sheep, and pigs) allows you to build a steady stock of certain products (eggs, wool, milk, feathers, etc.).

[h2]Animal Enclosures[/h2]

Before getting your new friends, you’ll need to build enclosures. To do so, interact with the Enclosure Signs located around the Farming Land.

You can build up to 8 enclosures, which will cost some materials and coins.

There are 3 types of enclosures:
  • Coop – houses chickens
  • Medium Enclosure – houses pigs and sheep
  • Big Enclosure – houses cows

Each enclosure has food and water containers that you’ll need to keep filled.

By interacting with an enclosure, you can view your animals and their stats. You’ll also be able to sell or sacrifice animals from here.

You can destroy or change the type of an enclosure at any time—but only if it’s empty.

Enclosures have limited space, depending on the type of animal they house.

[h2]Getting Animals[/h2]

To get animals, buy them from The Rancher. You’ll be able to purchase both baby and adult animals, depending on your budget and patience.

Baby animals will take a few days to grow into adults before they start producing products.

[h2]Taking Care of Your Animals[/h2]

Owning animals comes with some responsibility.

Each day, you’ll need to:
  • Make sure they have enough food and water
  • Pet them daily to build a strong bond

A stronger bond means happier animals—and happy animals produce more!

Animals eat wheat, grains, and corn, and drink water.

[h2]Automation[/h2]
Managing the shop, farming, exploring, and gathering resources can be exhausting. If you have lots of animals, automation can help speed up certain tasks.

[h3]The Silo[/h3]

You’ll be able to rebuild the Silo, a large structure that stores water and food for your animals. Interact with the Silo’s lever to distribute food and water to all enclosures at once.

The system is super efficient—no resources are wasted, saving you a ton over time!

[h3]Enclosure Automations[/h3]

Visit The Rancher’s Automation Shop to buy:
  • Auto-Petter – automatically pets your animals daily
  • Egg Collection Tray – collects eggs automatically
  • Auto-Grabber – collects items like feathers and truffles
  • Scratcher – lets sheep scratch themselves and collects wool
  • Auto-Milker – milks cows automatically

[h3]Animal Production[/h3]
Make sure you pet your animals and don't forget to give them food and water before going to sleep!
You’ll be able to collect products from your animals every day after you wake up.

[h3]Animal Breeding[/h3]
A super happy animal may breed overnight if there’s enough space in the enclosure.

[h3]Animal Safety[/h3]
Your animals can't starve to death or get stolen. Not feeding them results in a bad mood and 0 production.

[h2]Thieves and Thievery[/h2]

Many players shared that thieves can be very frustrating—especially when they appear often despite high safety levels.

So here’s what’s changing:
  • Thief spawn chance has been lowered
  • A cooldown will now apply after a thief appears, making them less likely to show up again for a few days
  • The Thief Perks in the Skill Tree now reduces thief spawn chance by 25% and 50%(from 5% and 10%).

Also, for those who prefer a peaceful experience:
You can now permanently disable thieves in the Settings → Gameplay menu. It’s totally up to you.

[h2]Changelog[/h2]
  • Dropped loot/items now save properly
  • Added a "fallen item catcher" system to recover loot that might fall through the map
  • Fixed closing doors not playing the correct sound
  • Fixed Smell Potion not showing in the Apothecary Table
  • Fixed the hit marker not appearing in certain cases
  • Corrected the price of the Watermelon Slice item
  • Made it easier to jump over the fence around Farm Land
  • Fixed Knowledge UI not displaying some new items
  • Brewing potions now correctly rewards XP
  • Added missing Orange Juice recipe to the Juicer
  • Making cheese now correctly returns 2 empty buckets
  • Wild sheep now show a different texture after being sheared
  • Increased the amount of sand you gain per click
  • Fixed Tax Collector UI buttons not showing correctly
  • Balanced lock-picking mini-game speed to reduce frustration
  • Fixed Smelter showing outdated notifications
  • Added UI icons for thumb mouse buttons
  • Fixed key icons not updating after rebinding controls
  • Adjusted soil and clay deposits to yield more resources
  • Fixed collision issues with soil and clay deposits
  • Fixed a bug causing players to get stuck in the shop if they died before completing the first two quests
  • Added an option to disable latrine sound effects
  • Added gamepad support for the Special Orders Board and rebuilding structure UIs
  • Fixed an item duplication bug on shelves/racks/cupboards
  • Fixed issues with Borderless Mode not working properly

[h2]Resolution Fix[/h2]
An issue was reported with 4K resolutions not displaying properly.
A fix has been applied in this update—you should now see all supported resolutions for your monitor. If the problem persists, I’ll patch it again right away.

Sorry for the trouble! My current monitor is only 1080p, so I couldn’t test it myself.

[h2]Final Words[/h2]
The past two weeks have been incredible. There was an amazing influx of players, feedback, and support!
I can’t express how grateful I am. I promise to do everything I can to make Cozy Keep the best it can be.
Thank you, everyone!

Quick Fix v0.0.8b

  • Fixed the Crafting Table still displaying the Flour recipe when only the Crusher should.
  • Fixed the Map UI displaying the mine map if you fainted in the mine and respawned back at the shop.
  • The Sleep UI will now be removed automatically after you wake up to prevent accidentally pressing the wrong button and sleeping for another day.