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RUSLICSTAN INVADES News

Big update improving player experience

[h3]Tutorials[/h3]
Added short tutorial for PUSH mechanic - players will only need to play it once.
But it will be also available via main menu and pause menu

This mechanic is essential,
It's the reason why player doesn't have enough ammo to kill all enemies.
Please use the PUSH instead of grab&throw all the time))




Improved Occupier's Dream tutorial - added video



Improved Sticky Mine Launcher tutorial - less text and added video



[h3]User Interface[/h3]
  • Show weapons list in UI so player can see all available weapons and their ammo.
  • Display only the amount of ammo in UI ( removed max possible ammo amount ) - some players was confused and seeking for reload button.



  • Improved visibility of the PUSH availability indicator - now it's will remain transparent during all reload cycle. So it's easier to see if it's reloaded using only peripheral vision.
    Also added small transparent indicator in the center of crosshair,



  • Made ammo more visible - all of it is now lit



[h3]Gallery[/h3]
  • Added lights to make pictures lit, also added the text "look" on them - many players was confused and didn't know what to do there.
  • Tuned some sounds/music volume a bit.
  • Made some enemies faster.
  • Fixed: music started over when player goes back triggering checkpoint save again.


[h3]Other[/h3]
  • Prevent player from going out of room too soon in the upper toilet horror sequence.
  • Removed push and grab/throw paused tutorials from the start of the game.
  • Fixed: subtitles above rashists adoring toilet were not translated.
  • Changed Revolver pick up location so it's more notable - many players didn't know where it came from)
  • Make "Continue" button more notable in paused tutorials.
  • Added Inverted mouse option as it was requested
  • Added white ZBlockers - they will be displayed in places where they can't be removed by player actions - the red ones are removable by player action.
  • Fixed player was able to simply outrun first fights to Arena1 without any fights
  • Fixed: interactable hit might not cause damage to enemy due to throttle of hits processing
  • Fixed: red/blue chair was jumping up too much by the PUSH
  • Increased damage caused by interactables - because previous fixes to overly rotating interactables by the PUSH reduced damage
  • Fixed: heavy interactables/enemies was to weakly pushed by blast wave
  • Fixed missing putin icon in the "Corner of traditional values" of last cutscene


Looks like no one has found a secret weapon... which is not really that secret - just forgot to disable it)
Feel like you will be disappointed after searching every corner for it))




Fixes&Improvements

  • Additional fixes for "enemy horde stuck" issue especially it situations when many enemies trying to squeeze through narrow passage.
  • Increased interactables push impulse power by player's push ability - previous fix to excessively rotating interactables made pushes a bit weak, especially for the benches
  • Fixed stairs in the last fight - enemies couldn't run through one of the stairs
  • Changed weapons ammo balance in the "Russian World Gallery" - previously with a lot of one-hit-kill revolver ammo it was to easy to playthrough
  • Fixed skip cutscene text in the english version - changed "press" to "hold"

Release fixes&improvements compared to build provided to IndieCup

  • Fixed most of the issues related to enemies stuck in floor/wall blocking further progression.
  • Fixed spawning redundant 1-2 enemies in toilet exit room after the door has been lit green and became openable
  • Fixed toilet not picking up if player already in range when ToiletCarrier dies
  • Added a bit more ammo at the game start
  • Fixed possibility of player having 0 ammo at the start of the "Russian World Gallery"
  • Changed interactables pushing - now they fly and rotate less