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The Karters 2: Turbo Charged News

Modding Support Explained! | Check out the new Youtube Video Now

We’re excited to share our latest video, where we reveal everything you need to know about
Modding support in The Karters 2: Turbo Charged!

Whether you’re on PC or console, we’re putting the power of creativity right into your hands. Ever dreamed of designing your own track or racing as a custom character? Now you can!

There are already over 500 mods available, and the game hasn’t even launched yet! Explore them here:
https://steamcommunity.com/app/2269950/workshop/


Check out the video to see how you can create, share, and enjoy modded content in The Karters 2!

[previewyoutube][/previewyoutube]

Ready to Make Your Mark? Check out the documentation and start Modding Today! 🏁
https://github.com/PixelEdgeGames/TheKarters_WorkshopProjectRelease/wiki

Discord: https://discord.gg/TheKarters

Deep dive into the Power-Ups and Health System in The Karters 2: Turbo Charged!

We just released a new YouTube video showcasing the Power-Ups and Health System in The Karters 2: Turbo Charged!

Get ready for some epic action, crazy power-ups, and a health system that keeps everyone in the race! Ever wanted to blast a bazooka, hit someone with a Tesla gun, or turn into a magic tank?

Check it out here:
[previewyoutube]https://www.youtube.com/watch?v=4g2Cx2xIUHE[/previewyoutube]

Don't forget to wishlist and follow The Karters 2 for more updates as we get closer to the finish line!

Reserves System Explained | Watch the First Video in Our New YouTube Series!

We're excited to announce the release of our first video in the new YouTube series dedicated to The Karters 2: Turbo Charged!

In this video, we dive deep into one of the core mechanics that gives our game its distinctive character—[h3]the Reserves System.[/h3]

[h3]🔍 What You'll Learn:[/h3]
  • Reserves Explained: Understand how reserves influence your speed and overall performance.
  • Boosting Mechanics: Maximize your speed by boosting during drifts and trick jumps!
  • Trick Jumping Techniques: Perform mid-air tricks to increase your reserves and gain additional boosts.
  • Maintaining High Reserves: Strategies to keep your reserves high by avoiding obstacles and choosing optimal driving lines.
  • Advanced Tips: Master the reserves system to dominate races and set new world records!

[h3]🔥 Watch the Video Now:[/h3]

[previewyoutube][/previewyoutube]

[h3]👍 Don’t Forget To:[/h3]
  • Like & comment under the video to help us reach even more kart racing fans
  • Follow Steam Page and Subscribe for more in-depth guides and tips

[h3]🚀 Stay Tuned for the Official 2024 Release![/h3]

The official release of The Karters 2: Turbo Charged is scheduled for 2024.
Get ready for more active communication, updates, and information from now on!

Don’t forget to wishlist the game on Steam and join our active Discord community: https://discord.gg/TheKarters

[h3]Thank you![/h3]
Thank you for your continued support! We hope you’re as excited as we are for the game’s release and to see you all competing on the online and time trial leaderboards! 🏁✨

Devlog #34 - Modding Tools & Documentation!

Hello everyone,

It took some time, but I am happy to announce that I am ready to release the preview version of the modding tools and documentation!

This version is primarily designed for you to explore the documentation and tools and to receive your thoughts and suggestions, which you can share here or in our Discord channel. You will be able to actually test your creations during the upcoming closed beta tests!

[h3]SDK Version - v0.8 Tools & Documentation Preview Release[/h3]

These tools are designed to help you create, share, and enjoy mods that enhance the gaming experience of The Karters 2. Whether you're looking to add new tracks, characters, skins, vehicles, wheels, voice-overs, or stickers, these tools and documentation are here to bring your ideas to life!

You can check the documentation and tools on the official GitHub project and wiki page:

Project: https://github.com/PixelEdgeGames/TheKarters_WorkshopProjectRelease

Wiki: https://github.com/PixelEdgeGames/TheKarters_WorkshopProjectRelease/wiki




[h3]Testing Mods & Upcoming Beta[/h3]

Important Notice: I recommend against using this version for your projects just yet. Starting from the forthcoming version 0.9, which will be released in conjunction with the upcoming closed beta tests, you will be able to fully utilize these tools in a stable version. This will be an exciting phase where you'll be able to test your creations directly within the game environment as well.

[h3]Supported Mod Types[/h3]

In the documentation, you will be able to find out how to create your own:




I'm really hoping you like these modding tools :) Please share any thoughts or feedback you might have, here or in our Discord channel.

Sebastian

Devlog #33 | Custom Tracks & Vehicle Stickers Support

Hello Everyone,

I hope you're all doing great. I've got some exciting updates to share about the game, especially about a feature many of you have been asking for:

Vehicle Stickers

In the last two weeks, I've been busy adding a feature many of you wanted – stickers for vehicles.
I thought this would be easy, but it turned out to be quite tricky for two big reasons.
First, I didn't just want to give you a few sticker options. I wanted to let you change how they look and where they go. Second, adding decal stickers usually slows down the game, especially on older computers or when playing split-screen with friends. So, I had to find a simpler way to do it (without the extra camera rendering requirement), which ended up needing more work.

In line with my current work on Workshop support, I'm excited to share that you'll also be able to create mods and incorporate custom stickers within the game as well :)

[h3]How Do Stickers Work?[/h3]
Each vehicle can support up to 10 stickers in designated spots, with each spot accommodating up to two textures—allowing for front and back layering. You'll have the flexibility to adjust the sticker's position, scale, rotation, color, and transparency. I believe this level of customization will enable you to design truly unique and eye-catching vehicles.
In the video below, you can see how it works.

[previewyoutube][/previewyoutube]
Custom Tracks


In "The Karters 2 - Modding Unity Project," you'll find a scene template for setting up your track, including placing the finish line, adjusting AI navigation curves, road width, start positions, colliders, boost pads, item boxes, and setting the track's loop mode.

Custom tracks will be accessible from the Main Menu, similar to other race tracks, and you can also include them in online races within private rooms.

[h3]Leaderboard Support[/h3]
Next week, I'll be adding Leaderboard support for these custom tracks and implementing a system to inform players in a private room when a track is missing for someone—preventing the race from starting until the custom track is downloaded.

[h3]Track Creation Tool[/h3]
In the future, I plan to develop a special Track Creation tool that will enable you to design race tracks, shortcuts, and borders without needing any external software. This tool aims to simplify the creation of epic race tracks, so stay tuned for more updates!

Next Week

Next week, I'll be wrapping up everything related to Workshop Support, including creating comprehensive documentation to guide you through the process of creating mods for characters, vehicles, and race tracks. Following that, we'll produce a series of videos and a cool trailer to showcase this process. Expect the next dev-log update once all this is ready. :)

Upcoming Beta

In the upcoming weeks, my focus will shift to finalizing game modes, online systems, and preparing everything for the final beta phase before the game's launch. The launch date and beta details will be announced once everything is set. I will be selecting beta testers by hand based on activity and feedback within our Steam and Discord communities, so your engagement really does make a difference ːsteamthumbsupː

Thank you for your continued support :) Stay tuned for more updates, and see you on the track soon!
Sebastian