Hello Everyone,
I hope you're all doing great. I've got some exciting updates to share about the game, especially about a feature many of you have been asking for:
Vehicle Stickers
In the last two weeks, I've been busy adding a feature many of you wanted – stickers for vehicles.
I thought this would be easy, but it turned out to be quite tricky for two big reasons.
First, I didn't just want to give you a few sticker options. I wanted to let you change how they look and where they go. Second, adding decal stickers usually slows down the game, especially on older computers or when playing split-screen with friends. So, I had to find a simpler way to do it (without the extra camera rendering requirement), which ended up needing more work.
In line with my current work on Workshop support, I'm excited to share that you'll also be able to create mods and incorporate custom stickers within the game as well :)
[h3]How Do Stickers Work?[/h3]
Each vehicle can support up to 10 stickers in designated spots, with each spot accommodating up to two textures—allowing for front and back layering. You'll have the flexibility to adjust the sticker's position, scale, rotation, color, and transparency. I believe this level of customization will enable you to design truly unique and eye-catching vehicles.
In the video below, you can see how it works.
[previewyoutube][/previewyoutube]
Custom Tracks
In "The Karters 2 - Modding Unity Project," you'll find a scene template for setting up your track, including placing the finish line, adjusting AI navigation curves, road width, start positions, colliders, boost pads, item boxes, and setting the track's loop mode.
Custom tracks will be accessible from the Main Menu, similar to other race tracks, and you can also include them in online races within private rooms.
[h3]Leaderboard Support[/h3]
Next week, I'll be adding Leaderboard support for these custom tracks and implementing a system to inform players in a private room when a track is missing for someone—preventing the race from starting until the custom track is downloaded.
[h3]Track Creation Tool[/h3]
In the future, I plan to develop a special Track Creation tool that will enable you to design race tracks, shortcuts, and borders without needing any external software. This tool aims to simplify the creation of epic race tracks, so stay tuned for more updates!
Next Week
Next week, I'll be wrapping up everything related to Workshop Support, including creating comprehensive documentation to guide you through the process of creating mods for characters, vehicles, and race tracks. Following that, we'll produce a series of videos and a cool trailer to showcase this process. Expect the next dev-log update once all this is ready. :)
Upcoming Beta
In the upcoming weeks, my focus will shift to finalizing game modes, online systems, and preparing everything for the final beta phase before the game's launch. The launch date and beta details will be announced once everything is set. I will be selecting beta testers by hand based on activity and feedback within our Steam and Discord communities, so your engagement really does make a difference ːsteamthumbsupː
Thank you for your continued support :) Stay tuned for more updates, and see you on the track soon!
Sebastian