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FBC: Firebreak News

Hotfix v1.6.3

[p]We’ve deployed Hotfix 1.6.3 on all platforms to address unintended difficulty spikes and issues with Survive the Hiss and Recovery objectives. [/p][p][/p][p]Fixes & Adjustments[/p]
  • [p]Fixed an issue with the Lab Rat voice pack subtitles not displaying correctly (Brazilian Portuguese is still missing and will be added later).[/p]
  • [p]Fixed a bug where the Survive the Hiss objective would not end, causing endless enemy waves.[/p]
  • [p]Fixed an issue where Powerful Enemies appeared too early in Survive the Hiss. The Powerful Enemy now appears at the end of the event as intended.[/p]
  • [p]Lowered the enemy spawn rate in the Recovery objective event.[/p]
  • [p]Reduced the health of Hiss Ranger (Airborne)[/p]
  • [p]Reduced the number of more resilient enemies in Normal and Easy Threat Levels.[/p]

Breakpoint – FBC: Firebreak’s First Major Update Is Out Now!

[p]FBC: Firebreak Major Update Breakpoint is out now on all platforms for free![/p][p]This update reshapes Firebreak with systemic overhauls, new content, and quality-of-life improvements, all aimed at making the game more fun, varied, and rewarding to play.[/p][p]To celebrate, FBC: Firebreak is 40% off on Steam for a limited time.[/p][p][/p][h3]What’s New in Breakpoint[/h3]
  • [p]Crisis Board – replaces the Job Board with curated, dynamic missions[/p]
  • [p]New Crisis: Outbreak – face the Mold threat in the Research Sector with new enemies and objectives[/p]
  • [p]Gun Mods – 27 weapon modifiers that change how you fight[/p]
  • [p]Expanded Arsenal – 3 new heavy weapons & 3 new grenades[/p]
  • [p]New Enemies – 5 fresh threats, including Mold Walkers & Corrupted Rangers[/p]
  • [p]Economy & Progression Overhaul – streamlined currencies, gear always at full power[/p]
  • [p]Improved Onboarding – new tutorial level, orientation videos, and smoother early-game flow[/p]
  • [p]Gameplay & QoL – clearer Harmful Condition effects, full Crisis Kit access from the start, improved devices and augments[/p]
[p][/p][p]And much more. Read the full patch notes here, or check our detailed blog post here for a full breakdown.[/p][p][/p][h3]See the Update in Action[/h3][p]Watch the Breakpoint Update trailer below:[/p][previewyoutube][/previewyoutube][p]Watch us go through what you can expect from this update in our latest Community First Look video:[/p][previewyoutube][/previewyoutube][p][/p][h3]Looking Ahead[/h3][p]Breakpoint is just the beginning. Our next Major Update, “Rogue Protocol”, is planned for late November and will bring a brand-new game mode and cross-platform voice chat.[/p][p][/p][p]We’re excited to see how all this lands and are looking forward to hearing your feedback on this Major Update so please check it out and let us know what you think! [/p][p][/p][p]The FBC: Firebreak Team[/p][p][/p]

Patch Notes v1.6.2 - Major Update Breakpoint

[p]PlayStation 5: 1.006.002
Xbox Series X|S: 1.6.2.0
PC: 1.6.2
Windows PC: 1.6.2.0 [/p][p][/p][h3]Overview [/h3][p]Breakpoint is the first Major Update for FBC: Firebreak. It introduces a new Crisis, weapons, grenades, enemies, and gear, along with a complete overhaul to progression, currencies, and Requisitions. The update also improves onboarding, adds new movement options, balances the early game, and brings numerous quality-of-life upgrades, technical improvements, and bug fixes. [/p][p]You can read the detailed blog post for a full breakdown of the new features and changes of this update here.   [/p][p][/p][h3]Patch notes [/h3][p][/p][p]New Content [/p]
  • [p]Crisis Board – Replaces the Job Board with curated, dynamic Crises (previously known as Jobs). [/p]
  • [p]New Crisis: Outbreak – Located in the Research Sector, with new objectives, hazards, and Mold enemies. [/p]
  • [p]New Weapons – Scattergun, Semi-automatic rifle, Rotary Cannon. [/p]
  • [p]New Grenades – Freeze, Healing, Black Rock. [/p]
  • [p]New Enemies – Mold Walker, Mold Turret, Corrupted Ranger, Corrupted Ranger (Airborne), Demolition Expert. [/p]
  • [p]New Harmful Condition – Moldy, which can transform you into a Mold Walker. [/p]
  • [p]New Tutorial LevelOrientation. [/p]
  • [p]Media Viewer with orientation videos: [/p]
    • [p]Job overview videos to help you understand each Crisis [/p]
    • [p]Welcome to Firebreak introduction video. (was already in the game, now rewatchable in the Media Viewer) [/p]
  • [p]2 New Voice Packs – The Dave and The Lab Rat (Found in Exotics Requisition). [/p]
  • [p]Gun Mods added: [/p]
    • [p]The system unlocks at Reputation level 3 [/p]
    • [p]27 Mods: [/p]
      • [p]9 universal mods [/p]
      • [p]6 mods per weapon category (Blast, Precision, Spray) [/p]
  • [p]New Armor Sets, Exotic Helmets, Gun Skins, Sprays. [/p]
[p][/p][p]Progression & Gear [/p]
  • [p]All tools, guns, and grenades unlock at full power – no upgrades required. [/p]
  • [p]Crisis Kits have their Altered Augments and Improvised Devices fully unlocked at Reputation level 1. [/p]
  • [p]A few Perks tied to weapon performance have been moved into Gun Mods.[/p]
  • [p]Ammo Stations recharge Improvised Devices faster [/p]
  • [p]Reputation level cap raised to 200 (from 49). [/p]
  • [p]New guns, grenades, and level 1 perks unlock through leveling. [/p]
[p] [/p][p]Economy [/p]
  • [p]Old currencies (Lost Assets, Research Samples) removed, converted into: [/p]
    • [p]Parts, Samples, Intel – used for cosmetics & Perk upgrades. [/p]
  • [p]Trace – New currency for Exotic cosmetics (drops from Powerful Enemies and Corrupted Items). [/p]
  • [p]Requisitions Reworked: [/p]
    • [p]Essentials removed. [/p]
    • [p]Expressions now include cosmetics + gun skins. [/p]
    • [p]Firestarter Deluxe updated to use new currencies. [/p]
    • [p]Breakpoint Requisition – New cosmetics themed to the update. [/p]
    • [p]Exotics Requisition – Unique cosmetics & voice packs using Trace. [/p]
[p] [/p][p]Gameplay [/p]
  • [p]You can now slide. [/p]
  • [p]You can crawl while downed. [/p]
  • [p]New onboarding flow for smoother first-time experience. [/p]
  • [p]Alternative Objectives can replace main objectives in Zones 1–2. [/p]
  • [p]Shower & Ammo Station locations randomized; closest Shower always marked on your HUD. [/p]
  • [p]Players now pick up items with a button press (no need to hold). [/p]
  • [p]You now get an objective marker to pick up the Neutralizer when a Corrupted Item appears. [/p]
  • [p]Button rebinding enabled for Emergency minigames. [/p]
  • [p]Better healing feedback.[/p]
[p] [/p][p]Tuning & Balancing [/p]
  • [p]Early game tuned to be less punishing. [/p]
  • [p]Balancing of enemy density and difficulty at higher Threat Levels. [/p]
  • [p]Objectives in Zones 1–2 require 25% fewer completions. [/p]
  • [p]Lessened high recoil with single-shot guns. [/p]
  • [p]Player stagger from damage is now more forgiving. [/p]
  • [p]Ground Control: Radiation damage from Leech Pearls reduced by 50%. [/p]
  • [p]Freezer Duty: Frost Anomalies now show health bars. [/p]
  • [p]Freezer Duty: Improved mannequin markers' visibility. [/p]
  • [p]Hot Fix: Ambient heat damage removed (except on Extreme Threat Level). [/p]
  • [p]Paper Chase: Dry sticky notes are immune to melee and gun damage; wet ones are destroyed easier and can get destroyed by water. [/p]
[p] [/p][p]Harmful Conditions [/p]
  • [p]No longer spread between players. [/p]
  • [p]Improved visual readability (Burning, Cold, Moldy, etc.). [/p]
  • [p]Splash Kit Ejector now removes all Harmful Conditions except Moldy. [/p]
[p] [/p][p]Crisis Kits [/p]
  • [p]All Altered Augments now also charge from Tool use against enemies. [/p]
  • [p]Fix Kit – Piggy Bank Augment: higher damage, coin vortex moves forward from the first point of impact.[/p]
  • [p]Splash Kit – Teapot Augment: higher damage.[/p]
  • [p]Fix Kit – Swivel Cannon: previously did not do damage beyond 5 meters, now fixed. More effective in hitting flying enemies. Up to 3 deployable at the same time.[/p]
  • [p]Jump Kit – BOOMbox: now properly and more effectively attracts enemies when deployed, causes bigger explosions when destroyed, you can now carry up to 2. [/p]
  • [p]Splash Kit – Humidifier: clearer healing visuals, you can now carry up to 2. [/p]
[p] [/p][p]Technical & Visual Updates [/p]
  • [p]FSR Frame Gen added for supported AMD GPUs. [/p]
  • [p]Enemy health bar visibility option is now ‘On’ by default. [/p]
  • [p]Many UI/visual updates for clarity. [/p]
  • [p]Flashlight flicker removed. [/p]
  • [p]Improved audio feedback – destroyed resonance shield SFX fixed. [/p]
  • [p]Improved healing visuals. [/p]
[p] [/p][p]Bug Fixes [/p]
  • [p]Fixed login issue on PS5 where players got stuck on infinite triangle spinner. (was already fixed in the previous patch) [/p]
  • [p]Fixed rare issue where players got stuck after being revived. [/p]
  • [p]Fixed an issue where the sprinkler red lights were not visible for others than the host. [/p]
[p] [/p][p]Miscellaneous [/p]
  • [p]More Hank & Jerry banter in the Main Menu. [/p]
[p][/p][p]List of currently known issues not related to this patch here: [/p][p]https://steamcommunity.com/app/2272540/discussions/0/500576489694044746/ [/p]

FBC: Firebreak's first big update is its literal breaking point, bringing lots of system overhauls next week


It's been no secret that Remedy's FBC: Firebreak landed like a piece of haddock at the fishmongers. This shouldn't necessarily be a complete surprise, after all this is their first attempt at a live service game that's all them (they also helped to make CrossfireX, and that didn't go very well either). Still, to Remedy's credit they've also committed to bring changes to the game, and those changes are coming in the form of a big update titled Breakpoint next week.

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